check #if polymod instead of cpp
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@@ -1,6 +1,6 @@
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package modding;
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#if desktop
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#if polymod
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import polymod.Polymod.ModMetadata;
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import polymod.Polymod;
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import polymod.backends.OpenFLBackend;
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@@ -29,7 +29,7 @@ class PolymodHandler
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*/
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public static function loadAllMods()
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{
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#if cpp
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#if polymod
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trace("Initializing Polymod (using all mods)...");
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loadModsById(getAllModIds());
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#else
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@@ -43,7 +43,7 @@ class PolymodHandler
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public static function loadNoMods()
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{
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// We still need to configure the debug print calls etc.
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#if cpp
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#if polymod
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trace("Initializing Polymod (using no mods)...");
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loadModsById([]);
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#else
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@@ -53,7 +53,7 @@ class PolymodHandler
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public static function loadModsById(ids:Array<String>)
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{
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#if cpp
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#if polymod
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if (ids.length == 0)
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{
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trace('You attempted to load zero mods.');
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@@ -132,7 +132,7 @@ class PolymodHandler
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#end
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}
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#if cpp
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#if polymod
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static function buildParseRules():polymod.format.ParseRules
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{
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var output = polymod.format.ParseRules.getDefault();
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@@ -182,9 +182,9 @@ class PolymodHandler
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}
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#end
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public static function getAllMods():Array<#if cpp ModMetadata #else Dynamic #end> // this is shitty conditional but ModMetadata isn't imported on HTML5! And I'm too lazy to actually do it properly!
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public static function getAllMods():Array<#if polymod ModMetadata #else Dynamic #end> // this is shitty conditional but ModMetadata isn't imported on HTML5! And I'm too lazy to actually do it properly!
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{
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#if cpp
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#if polymod
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trace('Scanning the mods folder...');
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var modMetadata = Polymod.scan(MOD_FOLDER);
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trace('Found ${modMetadata.length} mods when scanning.');
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