Fix crash when mashing I or D on title state.

This commit is contained in:
CrusherNotDrip
2025-05-28 23:14:43 -04:00
committed by Cameron Taylor
parent 564d679f96
commit b52c73f2b0
+21 -4
View File
@@ -234,12 +234,29 @@ class TitleState extends MusicBeatState
Conductor.instance.update();
if (FlxG.keys.justPressed.I)
/* if (FlxG.onMobile)
{
if (gfDance != null)
{
gfDance.x = (FlxG.width / 2) + (FlxG.accelerometer.x * (FlxG.width / 2));
// gfDance.y = (FlxG.height / 2) + (FlxG.accelerometer.y * (FlxG.height / 2));
}
}
*/
if (outlineShaderShit != null)
{
FlxTween.tween(outlineShaderShit, {funnyX: 50, funnyY: 50}, 0.6, {ease: FlxEase.quartOut});
if (FlxG.keys.justPressed.I)
{
FlxTween.tween(outlineShaderShit, {funnyX: 50, funnyY: 50}, 0.6, {ease: FlxEase.quartOut});
}
if (FlxG.keys.pressed.D)
{
outlineShaderShit.funnyX += 1;
}
// outlineShaderShit.xPos.value[0] += 1;
}
if (FlxG.keys.pressed.D) outlineShaderShit.funnyX += 1;
// outlineShaderShit.xPos.value[0] += 1;
if (FlxG.keys.justPressed.Y)
{