Revert camCutscene rename
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@@ -493,7 +493,7 @@ class PlayState extends MusicBeatSubState
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/**
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* The camera which contains, and controls visibility of, a video cutscene, dialogue, pause menu and sticker transition.
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*/
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public var camOther:FlxCamera;
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public var camCutscene:FlxCamera;
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/**
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* The combo popups. Includes the real-time combo counter and the rating.
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@@ -960,7 +960,7 @@ class PlayState extends MusicBeatSubState
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FlxTransitionableState.skipNextTransIn = true;
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FlxTransitionableState.skipNextTransOut = true;
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pauseSubState.camera = camOther;
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pauseSubState.camera = camCutscene;
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openSubState(pauseSubState);
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// boyfriendPos.put(); // TODO: Why is this here?
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}
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@@ -1501,12 +1501,12 @@ class PlayState extends MusicBeatSubState
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camGame.bgColor = BACKGROUND_COLOR; // Show a pink background behind the stage.
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camHUD = new FlxCamera();
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camHUD.bgColor.alpha = 0; // Show the game scene behind the camera.
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camOther = new FlxCamera();
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camOther.bgColor.alpha = 0; // Show the game scene behind the camera.
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camCutscene = new FlxCamera();
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camCutscene.bgColor.alpha = 0; // Show the game scene behind the camera.
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FlxG.cameras.reset(camGame);
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FlxG.cameras.add(camHUD, false);
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FlxG.cameras.add(camOther, false);
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FlxG.cameras.add(camCutscene, false);
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// Configure camera follow point.
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if (previousCameraFollowPoint != null)
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@@ -1918,7 +1918,7 @@ class PlayState extends MusicBeatSubState
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if (!currentConversation.alive) currentConversation.revive();
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currentConversation.completeCallback = onConversationComplete;
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currentConversation.cameras = [camOther];
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currentConversation.cameras = [camCutscene];
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currentConversation.zIndex = 1000;
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add(currentConversation);
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refresh();
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@@ -2750,7 +2750,7 @@ class PlayState extends MusicBeatSubState
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persistentUpdate = false;
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FlxTransitionableState.skipNextTransIn = true;
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FlxTransitionableState.skipNextTransOut = true;
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pauseSubState.camera = camOther;
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pauseSubState.camera = camCutscene;
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openSubState(pauseSubState);
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}
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}
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@@ -2766,7 +2766,7 @@ class PlayState extends MusicBeatSubState
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persistentUpdate = false;
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FlxTransitionableState.skipNextTransIn = true;
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FlxTransitionableState.skipNextTransOut = true;
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pauseSubState.camera = camOther;
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pauseSubState.camera = camCutscene;
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openSubState(pauseSubState);
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}
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}
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@@ -85,7 +85,7 @@ class VideoCutscene
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// Display a black screen to hide the game while the video is playing.
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blackScreen = new FlxSprite(-200, -200).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
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blackScreen.scrollFactor.set(0, 0);
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blackScreen.cameras = [PlayState.instance.camOther];
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blackScreen.cameras = [PlayState.instance.camCutscene];
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PlayState.instance.add(blackScreen);
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VideoCutscene.cutsceneType = cutsceneType;
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@@ -119,7 +119,7 @@ class VideoCutscene
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vid.finishCallback = finishVideo.bind(0.5);
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vid.cameras = [PlayState.instance.camOther];
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vid.cameras = [PlayState.instance.camCutscene];
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PlayState.instance.add(vid);
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@@ -146,7 +146,7 @@ class VideoCutscene
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vid.bitmap.onEndReached.add(finishVideo.bind(0.5));
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vid.autoPause = false;
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vid.cameras = [PlayState.instance.camOther];
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vid.cameras = [PlayState.instance.camCutscene];
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PlayState.instance.add(vid);
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