Fix selection in Freeplay
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@@ -1494,6 +1494,8 @@ class FreeplayState extends MusicBeatSubState
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@:nullSafety(Off)
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if (TouchUtil.justReleased && !TouchUtil.overlaps(diffSelRight, funnyCam) && TouchUtil.touch.ticksDeltaSincePress < 200)
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{
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curSelected = Math.round(curSelectedFloat);
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for (i in 0...grpCapsules.members.length)
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{
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final capsuleHit:FlxObject = grpCapsules.members[i].theActualHitbox;
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@@ -1615,9 +1617,19 @@ class FreeplayState extends MusicBeatSubState
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}
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// Clamp selection to valid range
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curSelectedFloat = FlxMath.clamp(curSelectedFloat, 0, grpCapsules.countLiving() - 1);
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curSelected = Std.int(curSelectedFloat);
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for (i in 0...grpCapsules.members.length)
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{
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if (i == curSelected)
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{
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grpCapsules.members[i].selected = true;
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continue;
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}
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grpCapsules.members[i].selected = false;
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}
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if (!TouchUtil.pressed)
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{
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// Reset flick state if clamped
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