update to latest upstream flixel + flixel-addon + flxanimate

This commit is contained in:
Cameron Taylor
2025-02-18 13:38:20 -05:00
parent 0a911ae607
commit bda3ab1192
3 changed files with 7 additions and 6 deletions
+1 -1
View File
@@ -11,7 +11,7 @@
"name": "flixel",
"type": "git",
"dir": null,
"ref": "e0e481ca9c147ddaf3c18dd0e560d0bfc038790b",
"ref": "21caee3a4fdbe5a73d74fd7c45d4b35834618998",
"url": "https://github.com/FunkinCrew/flixel"
},
{
+3 -3
View File
@@ -705,7 +705,7 @@ class Controls extends FlxActionSet
forEachBound(control, function(action, state) addKeys(action, keys, state));
}
public function bindSwipe(control:Control, swipeDir:Int = FlxDirectionFlags.UP, ?swpLength:Float = 90)
public function bindSwipe(control:Control, swipeDir:FlxDirectionFlags = FlxDirectionFlags.UP, ?swpLength:Float = 90)
{
forEachBound(control, function(action, press) action.add(new FlxActionInputDigitalMobileSwipeGameplay(swipeDir, press, swpLength)));
}
@@ -1443,9 +1443,9 @@ class FlxActionInputDigitalMobileSwipeGameplay extends FlxActionInputDigital
var activateLength:Float = 90;
var hapticPressure:Int = 100;
public function new(swipeDir:Int = FlxDirectionFlags.ANY, Trigger:FlxInputState, ?swipeLength:Float = 90)
public function new(swipeDir:FlxDirectionFlags = FlxDirectionFlags.ANY, Trigger:FlxInputState, ?swipeLength:Float = 90)
{
super(OTHER, swipeDir, Trigger);
super(OTHER, swipeDir.toInt(), Trigger);
activateLength = swipeLength;
}
@@ -16,6 +16,7 @@ import flixel.util.FlxDestroyUtil;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.modding.events.ScriptEvent;
import funkin.play.character.CharacterData.CharacterRenderType;
import flixel.util.FlxDirectionFlags;
import openfl.display.BitmapData;
import openfl.display.BlendMode;
@@ -389,7 +390,7 @@ class AnimateAtlasCharacter extends BaseCharacter
inline function directAlphaTransform(sprite:FlxSprite, alpha:Float):Void
sprite.alpha = alpha; // direct set
inline function facingTransform(sprite:FlxSprite, facing:Int):Void
inline function facingTransform(sprite:FlxSprite, facing:FlxDirectionFlags):Void
sprite.facing = facing;
inline function flipXTransform(sprite:FlxSprite, flipX:Bool):Void
@@ -588,7 +589,7 @@ class AnimateAtlasCharacter extends BaseCharacter
return alpha = value;
}
override function set_facing(value:Int):Int
override function set_facing(value:FlxDirectionFlags):FlxDirectionFlags
{
if (exists && facing != value) transformChildren(facingTransform, value);
return facing = value;