make sustain release less tight
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+2
-2
@@ -232,8 +232,8 @@ class Note extends FlxSprite
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else
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{
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if (strumTime > Conductor.songPosition - HIT_WINDOW)
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{ // * 0.2 if sustain note, so u have to keep holding it closer to all the way thru!
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if (strumTime < Conductor.songPosition + (HIT_WINDOW * (isSustainNote ? 0.2 : 1)))
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{ // * 0.5 if sustain note, so u have to keep holding it closer to all the way thru!
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if (strumTime < Conductor.songPosition + (HIT_WINDOW * (isSustainNote ? 0.5 : 1)))
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canBeHit = true;
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}
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else
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