Trying to fix blazin issues
This commit is contained in:
committed by
Cameron Taylor
parent
65dc9d487d
commit
d3c001c673
@@ -98,7 +98,7 @@ class AnimateAtlasCharacter extends BaseCharacter
|
||||
var correctName = correctAnimationName(name);
|
||||
if (correctName == null)
|
||||
{
|
||||
trace('Could not find Atlas animation: ' + name);
|
||||
trace('$characterName Could not find Atlas animation: ' + name);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -449,6 +449,49 @@ class AnimateAtlasCharacter extends BaseCharacter
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset the character so it can be used at the start of the level.
|
||||
* Call this when restarting the level.
|
||||
*/
|
||||
override public function resetCharacter(resetCamera:Bool = true):Void
|
||||
{
|
||||
trace("RESETTING ATLAS");
|
||||
|
||||
// Reset the animation offsets. This will modify x and y to be the absolute position of the character.
|
||||
// this.animOffsets = [0, 0];
|
||||
|
||||
// Now we can set the x and y to be their original values without having to account for animOffsets.
|
||||
this.resetPosition();
|
||||
mainSprite.setPosition(originalPosition.x, originalPosition.y);
|
||||
|
||||
// Then reapply animOffsets...
|
||||
// applyAnimationOffsets(getCurrentAnimation());
|
||||
|
||||
trace("PRE: " + mainSprite.width / scale.x, mainSprite.height / scale.y);
|
||||
|
||||
// Make sure we are playing the idle animation
|
||||
// ...then update the hitbox so that this.width and this.height are correct.
|
||||
|
||||
mainSprite.scale.set(1, 1);
|
||||
mainSprite.alpha = 0.0001;
|
||||
mainSprite.width = 0;
|
||||
mainSprite.height = 0;
|
||||
trace("PLAYING DANCE");
|
||||
this.dance(true); // Force to avoid the old animation playing with the wrong offset at the start of the song.
|
||||
|
||||
mainSprite.draw(); // refresh frame
|
||||
|
||||
mainSprite.alpha = alpha;
|
||||
|
||||
scaleCallback(scale);
|
||||
|
||||
this.updateHitbox();
|
||||
trace("POST: " + mainSprite.width / scale.x, mainSprite.height / scale.y);
|
||||
|
||||
// Reset the camera focus point while we're at it.
|
||||
if (resetCamera) this.resetCameraFocusPoint();
|
||||
}
|
||||
|
||||
inline function offsetCallback(offset:FlxPoint):Void
|
||||
transformChildren(offsetTransform, offset);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user