change shouldPause to shouldSubstatePause
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@@ -334,9 +334,11 @@ class PlayState extends MusicBeatSubState
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public var isInCountdown:Bool = false;
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/**
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* When opening a substate, whether the game should treat it as a pause.
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* Determines whether opening a substate over this causes the game to pause.
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* Enable it before opening a Pause menu or Game Over screen, and disable it
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* for stuff like editors and overlays.
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*/
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public var shouldPause:Bool = false;
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public var shouldSubstatePause:Bool = false;
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/**
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* Whether the game is currently in the Game Over state.
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@@ -1330,7 +1332,7 @@ class PlayState extends MusicBeatSubState
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if (!event.eventCanceled)
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{
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shouldPause = true;
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shouldSubstatePause = true;
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persistentUpdate = false;
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persistentDraw = true;
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@@ -1409,7 +1411,7 @@ class PlayState extends MusicBeatSubState
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}
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isGameOverState = true;
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shouldPause = true;
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shouldSubstatePause = true;
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// Transition to the game over substate.
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var gameOverSubState = new GameOverSubState(
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{
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@@ -1484,7 +1486,7 @@ class PlayState extends MusicBeatSubState
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*/
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public override function openSubState(subState:FlxSubState):Void
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{
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if (shouldPause)
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if (shouldSubstatePause)
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{
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// Pause the music.
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if (FlxG.sound.music != null)
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@@ -1563,9 +1565,9 @@ class PlayState extends MusicBeatSubState
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*/
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public override function closeSubState():Void
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{
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if (shouldPause)
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if (shouldSubstatePause)
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{
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shouldPause = false;
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shouldSubstatePause = false;
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var event:ScriptEvent = new ScriptEvent(RESUME, true);
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dispatchEvent(event);
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