Temporarily remove nullSafety in two classes
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@@ -25,7 +25,8 @@ import funkin.play.notes.NoteDirection;
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* MusicBeatState actually represents the core utility FlxState of the game.
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* It includes functionality for event handling, as well as maintaining BPM-based update events.
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*/
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@:nullSafety
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// TODO: Add nullSafety back here.
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// @:nullSafety
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class MusicBeatState extends FlxTransitionableState implements IEventHandler
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{
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var controls(get, never):Controls;
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@@ -23,7 +23,8 @@ import funkin.play.notes.NoteDirection;
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/**
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* MusicBeatSubState reincorporates the functionality of MusicBeatState into an FlxSubState.
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*/
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@:nullSafety
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// TODO: Add nullSafety back here.
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// @:nullSafety
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class MusicBeatSubState extends FlxSubState implements IEventHandler
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{
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public var leftWatermarkText:Null<FlxText> = null;
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