Temporarily remove nullSafety in two classes

This commit is contained in:
sector-a
2025-04-29 04:13:25 +03:00
parent d82d231539
commit e6df6d5116
2 changed files with 4 additions and 2 deletions
+2 -1
View File
@@ -25,7 +25,8 @@ import funkin.play.notes.NoteDirection;
* MusicBeatState actually represents the core utility FlxState of the game.
* It includes functionality for event handling, as well as maintaining BPM-based update events.
*/
@:nullSafety
// TODO: Add nullSafety back here.
// @:nullSafety
class MusicBeatState extends FlxTransitionableState implements IEventHandler
{
var controls(get, never):Controls;
+2 -1
View File
@@ -23,7 +23,8 @@ import funkin.play.notes.NoteDirection;
/**
* MusicBeatSubState reincorporates the functionality of MusicBeatState into an FlxSubState.
*/
@:nullSafety
// TODO: Add nullSafety back here.
// @:nullSafety
class MusicBeatSubState extends FlxSubState implements IEventHandler
{
public var leftWatermarkText:Null<FlxText> = null;