Resolve FlxG.sound.music crash
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@@ -2941,7 +2941,7 @@ class PlayState extends MusicBeatSubState
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if (overrideMusic)
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{
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// Stop the music. Do NOT destroy it, something still references it!
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FlxG.sound.music.pause();
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if (FlxG.sound.music != null) FlxG.sound.music.pause();
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if (vocals != null)
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{
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vocals.pause();
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@@ -2951,7 +2951,7 @@ class PlayState extends MusicBeatSubState
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else
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{
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// Stop and destroy the music.
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FlxG.sound.music.pause();
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if (FlxG.sound.music != null) FlxG.sound.music.pause();
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if (vocals != null)
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{
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vocals.destroy();
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