NoteSplash animation cleanup
This commit is contained in:
committed by
EliteMasterEric
parent
f9a40a2bf7
commit
ea3f1be425
@@ -36,15 +36,6 @@ class NoteSplash extends FlxSprite
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{
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if (frames == null) noteStyle.buildSplashSprite(this);
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// this.animation.addByPrefix('splash1Left', 'note impact 1 purple0', FRAMERATE_DEFAULT, false, false, false);
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// this.animation.addByPrefix('splash1Down', 'note impact 1 blue0', FRAMERATE_DEFAULT, false, false, false);
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// this.animation.addByPrefix('splash1Up', 'note impact 1 green0', FRAMERATE_DEFAULT, false, false, false);
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// this.animation.addByPrefix('splash1Right', 'note impact 1 red0', FRAMERATE_DEFAULT, false, false, false);
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// this.animation.addByPrefix('splash2Left', 'note impact 2 purple0', FRAMERATE_DEFAULT, false, false, false);
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// this.animation.addByPrefix('splash2Down', 'note impact 2 blue0', FRAMERATE_DEFAULT, false, false, false);
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// this.animation.addByPrefix('splash2Up', 'note impact 2 green0', FRAMERATE_DEFAULT, false, false, false);
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// this.animation.addByPrefix('splash2Right', 'note impact 2 red0', FRAMERATE_DEFAULT, false, false, false);
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if (this.animation.getAnimationList().length < 8)
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{
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trace('WARNING: NoteSplash failed to initialize all animations.');
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@@ -58,20 +49,16 @@ class NoteSplash extends FlxSprite
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public function play(direction:NoteDirection, variant:Int = null):Void
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{
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if (variant == null) variant = FlxG.random.int(0, 1);
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switch (direction)
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if (variant == null)
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{
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case NoteDirection.LEFT:
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this.playAnimation('splashLeft${variant}');
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case NoteDirection.DOWN:
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this.playAnimation('splashDown${variant}');
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case NoteDirection.UP:
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this.playAnimation('splashUp${variant}');
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case NoteDirection.RIGHT:
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this.playAnimation('splashRight${variant}');
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var animationAmount:Int = this.animation.getAnimationList().filter(function(anim) return anim.name.startsWith('splash${direction.nameUpper}')).length
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- 1;
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variant = FlxG.random.int(0, animationAmount);
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}
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// splashUP0, splashUP1, splashRIGHT0, etc.
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this.playAnimation('splash${direction.nameUpper}${variant}');
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if (animation.curAnim == null) return;
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// Vary the speed of the animation a bit.
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@@ -950,40 +950,19 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
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function buildSplashAnimations(target:NoteSplash):Void
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{
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var leftData:Null<Array<AnimationData>> = fetchSplashAnimationData(LEFT);
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if (leftData != null)
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{
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for (anim in leftData)
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final addSplashAnim:NoteDirection->Void = function(dir:NoteDirection) {
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var animData:Null<Array<AnimationData>> = fetchSplashAnimationData(dir);
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if (animData != null)
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{
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FlxAnimationUtil.addAtlasAnimation(target, anim);
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for (anim in animData)
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FlxAnimationUtil.addAtlasAnimation(target, anim);
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}
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}
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};
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var rightData:Null<Array<AnimationData>> = fetchSplashAnimationData(RIGHT);
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if (rightData != null)
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{
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for (anim in rightData)
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{
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FlxAnimationUtil.addAtlasAnimation(target, anim);
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}
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}
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var upData:Null<Array<AnimationData>> = fetchSplashAnimationData(UP);
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if (upData != null)
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{
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for (anim in upData)
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{
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FlxAnimationUtil.addAtlasAnimation(target, anim);
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}
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}
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var downData:Null<Array<AnimationData>> = fetchSplashAnimationData(DOWN);
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if (downData != null)
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{
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for (anim in downData)
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{
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FlxAnimationUtil.addAtlasAnimation(target, anim);
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}
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}
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addSplashAnim(LEFT);
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addSplashAnim(RIGHT);
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addSplashAnim(UP);
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addSplashAnim(DOWN);
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}
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public function isSplashAnimated():Bool
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@@ -1000,10 +979,10 @@ class NoteStyle implements IRegistryEntry<NoteStyleData>
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{
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var result:Null<Array<AnimationData>> = switch (dir)
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{
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case LEFT: _data.assets?.noteSplash?.data?.leftSplashes?.toNamedArray("splashLeft");
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case DOWN: _data.assets?.noteSplash?.data?.downSplashes?.toNamedArray("splashDown");
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case UP: _data.assets?.noteSplash?.data?.upSplashes?.toNamedArray("splashUp");
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case RIGHT: _data.assets?.noteSplash?.data?.rightSplashes?.toNamedArray("splashRight");
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case LEFT: _data.assets?.noteSplash?.data?.leftSplashes?.toNamedArray("splashLEFT");
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case DOWN: _data.assets?.noteSplash?.data?.downSplashes?.toNamedArray("splashDOWN");
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case UP: _data.assets?.noteSplash?.data?.upSplashes?.toNamedArray("splashUP");
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case RIGHT: _data.assets?.noteSplash?.data?.rightSplashes?.toNamedArray("splashRIGHT");
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};
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return result ?? fallback?.fetchSplashAnimationData(dir);
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}
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