hold note balance shit lol! unrelated to polymod!!
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@@ -1928,7 +1928,9 @@ class PlayState extends MusicBeatState
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{
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curStage.onNoteMiss(daNote);
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}
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health -= 0.0775;
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// lose less health on sustain notes!
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health -= 0.0775 * (daNote.isSustainNote ? 0.2 : 1); // if it's sustain, multiply it by 0.2 (not checked for balence yet), else keep it same (multiply by 1)
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vocals.volume = 0;
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killCombo();
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}
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