Merge branch 'develop' into cool-merging

This commit is contained in:
Hundrec
2025-08-05 04:15:55 +08:00
committed by GitHub
102 changed files with 1497 additions and 1142 deletions
+1 -1
Submodule art updated: 67e550dbd2...490e97f4c6
+1 -1
Submodule assets updated: 69c02fa501...26d1cffe19
+1 -1
View File
@@ -6,7 +6,7 @@
"name": "EliteMasterEric"
}
],
"api_version": "0.5.0",
"api_version": "0.7.0",
"mod_version": "1.0.0",
"license": "Apache-2.0"
}
+1 -1
View File
@@ -6,7 +6,7 @@
"name": "EliteMasterEric"
}
],
"api_version": "0.5.0",
"api_version": "0.7.0",
"mod_version": "1.0.0",
"license": "Apache-2.0"
}
+9 -9
View File
@@ -18,28 +18,28 @@
"name": "extension-admob",
"type": "git",
"dir": null,
"ref": "a53d5916bdcb2e48913f94d9ae1d949b049dcdc1",
"ref": "02334589ff9603a5f483077a44395009644f6274",
"url": "https://github.com/FunkinCrew/extension-admob"
},
{
"name": "extension-androidtools",
"type": "haxelib",
"version": "2.2.1"
"version": "2.2.2"
},
{
"name": "extension-haptics",
"type": "haxelib",
"version": "1.0.3"
"version": "1.0.4"
},
{
"name": "extension-iapcore",
"type": "haxelib",
"version": "1.0.3"
"version": "1.0.4"
},
{
"name": "extension-iarcore",
"type": "haxelib",
"version": "1.0.2"
"version": "1.0.3"
},
{
"name": "flixel",
@@ -59,7 +59,7 @@
"name": "flxanimate",
"type": "git",
"dir": null,
"ref": "39c1572add28869c558b218fffed13df1b64f376",
"ref": "dc302f74c0365ac43480844197f4119a727513ea",
"url": "https://github.com/FunkinCrew/flxanimate"
},
{
@@ -111,7 +111,7 @@
"name": "hxcpp",
"type": "git",
"dir": null,
"ref": "4e24283a047f11bded6affabbc9ec405156e026e",
"ref": "5a0dc3f644dc676a4a092b7e6c8edc8be941f024",
"url": "https://github.com/FunkinCrew/hxcpp"
},
{
@@ -170,7 +170,7 @@
"name": "lime",
"type": "git",
"dir": null,
"ref": "c750ebf6b48c4bc018abe9855fbae5ffdbc4771a",
"ref": "e5f8c27124598505917a001588b560244731adfb",
"url": "https://github.com/FunkinCrew/lime"
},
{
@@ -219,7 +219,7 @@
"name": "polymod",
"type": "git",
"dir": null,
"ref": "866f19edbcd872b3358f9a41f2f6a24c71c191d1",
"ref": "d4142dd15a3b57ed4eb149f9f6a2c3ad9935bf7b",
"url": "https://github.com/larsiusprime/polymod"
},
{
+53 -40
View File
@@ -5,6 +5,7 @@ import hxp.*;
import lime.tools.*;
import sys.FileSystem;
import sys.io.File;
import haxe.io.Bytes;
import haxe.io.Path;
import haxe.ds.Map;
@@ -330,10 +331,10 @@ class Project extends HXProject
static final FEATURE_HAPTICS:FeatureFlag = "FEATURE_HAPTICS";
/**
* `-DFEATURE_INPUT_OFFSETS`
* `-DFEATURE_LAG_ADJUSTMENT`
* If this flag is enabled, the input offsets menu will be available to configure your audio and visual offsets.
*/
static final FEATURE_INPUT_OFFSETS:FeatureFlag = "FEATURE_INPUT_OFFSETS";
static final FEATURE_LAG_ADJUSTMENT:FeatureFlag = "FEATURE_LAG_ADJUSTMENT";
/**
* `-DFEATURE_LOG_TRACE`
@@ -500,13 +501,7 @@ class Project extends HXProject
configureHaxelibs();
configureAssets();
configureIcons();
readASTCExclusion();
if (FEATURE_COMPRESSED_TEXTURES.isEnabled(this))
{
runASTCCompressor();
}
configureASTCTextures();
if (FEATURE_MOBILE_ADVERTISEMENTS.isEnabled(this))
{
@@ -829,7 +824,7 @@ class Project extends HXProject
FEATURE_STAGE_EDITOR.apply(this, !(isWeb() || isMobile()));
// Should be true except on web builds (some asset stuff breaks it)
FEATURE_INPUT_OFFSETS.apply(this, !isWeb());
FEATURE_LAG_ADJUSTMENT.apply(this, !isWeb());
// Should be true except on web and mobile builds.
// Screenshots doesn't work there, and mobile has its own screenshots anyway.
@@ -890,7 +885,7 @@ class Project extends HXProject
if (FEATURE_LOG_TRACE.isDisabled(this))
{
addHaxeFlag("--no-traces");
setHaxedef("no-traces");
}
// Disable the built in pause screen when unfocusing the game.
@@ -983,7 +978,7 @@ class Project extends HXProject
function configureAndroid()
{
javaPaths.push(Path.join([SOURCE_DIR, 'funkin/mobile/external/android/java']));
javaPaths.push(Path.join([SOURCE_DIR, 'funkin/external/android/java']));
if (isRelease())
{
@@ -1251,27 +1246,7 @@ class Project extends HXProject
if (isAndroid())
{
// Adaptive icons
// TODO: Add Adapative Icons in Lime
templatePaths.push("templates");
var androidTheme:String = "@style/LimeAppMainTheme";
if (window.fullscreen != null && window.fullscreen)
{
androidTheme += "Fullscreen";
}
final iconXmlChild:Dynamic = {
"android:label": meta.title,
"android:allowBackup": "true",
"android:theme": androidTheme,
"android:hardwareAccelerated": "true",
"android:allowNativeHeapPointerTagging": ANDROID_TARGET_SDK_VERSION >= 30 ? "false" : null,
"android:largeHeap": "true",
"android:icon": "@mipmap/ic_launcher",
"android:roundIcon": "@mipmap/ic_launcher_round"
};
config.set('android.application', iconXmlChild);
adaptiveIcon = new AdaptiveIcon('art/icons/android/', true);
}
else if (isIOS())
{
@@ -1303,7 +1278,24 @@ class Project extends HXProject
addIcon("art/icons/icon64.png", 64);
addIcon("art/icons/iconOG.png");
info('Done configuring icons.');
}
info('Done configuring icons.');
}
/**
* Configure the astc textures.
*/
function configureASTCTextures()
{
if (command != "display")
{
readASTCExclusion();
if (FEATURE_COMPRESSED_TEXTURES.isEnabled(this))
{
runASTCCompressor();
}
}
}
@@ -1703,7 +1695,8 @@ class Project extends HXProject
*/
public function error(message:String):Void
{
Log.error('${message}');
Sys.stderr().write(Bytes.ofString('[ERROR] ${message}'));
Sys.exit(1);
}
/**
@@ -1713,7 +1706,7 @@ class Project extends HXProject
{
if (command != "display")
{
Log.info('[INFO] ${message}');
Sys.println('[INFO] ${message}');
}
}
@@ -1740,17 +1733,37 @@ class Project extends HXProject
var env = new Map<String, Dynamic>();
for (line in envFile.split('\n'))
{
if (line == "" || line.startsWith("#")) continue;
if (line.length <= 0 || line.startsWith("#") || shouldExcludeEnvKey(line)) continue;
var parts = line.split('=');
if (parts.length != 2) continue;
var index:Int = line.indexOf('=');
env.set(parts[0], parts[1]);
if (index == -1) continue;
var field:String = line.substr(0, index);
var value:String = line.substr(index + 1);
env.set(field, value);
}
return env;
}
private function shouldExcludeEnvKey(key:String):Bool
{
final android:Bool = key.startsWith('ANDROID_');
final ios:Bool = key.startsWith('IOS_');
final mobile:Bool = key.startsWith('MOBILE_') || ios || android;
final web:Bool = key.startsWith('WEB_');
final desktop:Bool = key.startsWith('DESKTOP_');
if (isWeb() && (mobile || desktop)) return true;
if (isDesktop() && (mobile || web)) return true;
if (isAndroid() && (ios || web || desktop)) return true;
if (isIOS() && (android || web || desktop)) return true;
return false;
}
public function readASTCExclusion():Void
{
astcExcludes = File.getContent('./compression-excludes.txt').trim().split('\n');
+1 -1
View File
@@ -29,7 +29,7 @@ class Postbuild
var buildTime:Float = roundToTwoDecimals(end - start);
trace('Build took: ${buildTime} seconds');
Sys.println('[INFO] Build took: ${buildTime} seconds');
}
}
+2 -30
View File
@@ -9,28 +9,16 @@ class Prebuild
{
static inline final BUILD_TIME_FILE:String = '.build_time';
static final NG_CREDS_PATH:String = './source/funkin/api/newgrounds/NewgroundsCredentials.hx';
static final NG_CREDS_TEMPLATE:String = "package funkin.api.newgrounds;
class NewgroundsCredentials
{
public static final APP_ID:String = #if API_NG_APP_ID haxe.macro.Compiler.getDefine(\"API_NG_APP_ID\") #else 'INSERT APP ID HERE' #end;
public static final ENCRYPTION_KEY:String = #if API_NG_ENC_KEY haxe.macro.Compiler.getDefine(\"API_NG_ENC_KEY\") #else 'INSERT ENCRYPTION KEY HERE' #end;
}";
static function main():Void
{
var start:Float = Sys.time();
trace('[PREBUILD] Performing pre-build tasks...');
Sys.println('[INFO] Performing pre-build tasks...');
saveBuildTime();
buildCredsFile();
var end:Float = Sys.time();
var duration:Float = end - start;
trace('[PREBUILD] Finished pre-build tasks in $duration seconds.');
Sys.println('[INFO] Finished pre-build tasks in $duration seconds.');
}
static function saveBuildTime():Void
@@ -41,20 +29,4 @@ class NewgroundsCredentials
fo.writeDouble(now);
fo.close();
}
static function buildCredsFile():Void
{
if (sys.FileSystem.exists(NG_CREDS_PATH))
{
trace('[PREBUILD] NewgroundsCredentials.hx already exists, skipping.');
}
else
{
trace('[PREBUILD] Creating NewgroundsCredentials.hx...');
var fileContents:String = NG_CREDS_TEMPLATE;
sys.io.File.saveContent(NG_CREDS_PATH, fileContents);
}
}
}
+2 -2
View File
@@ -114,7 +114,7 @@ class InitState extends FlxState
#if ios
// Setup Audio session
funkin.mobile.external.ios.AudioSession.initialize();
funkin.external.ios.AudioSession.initialize();
#end
// This ain't a pixel art game! (most of the time)
@@ -202,7 +202,7 @@ class InitState extends FlxState
//
#if android
FlxG.android.preventDefaultKeys = [flixel.input.android.FlxAndroidKey.BACK];
funkin.mobile.external.android.CallbackUtil.init();
funkin.external.android.CallbackUtil.init();
#end
//
+20 -3
View File
@@ -1,5 +1,6 @@
package funkin.api.discord;
import funkin.util.macro.EnvironmentConfigMacro;
#if FEATURE_DISCORD_RPC
import hxdiscord_rpc.Discord;
import hxdiscord_rpc.Types.DiscordButton;
@@ -11,7 +12,7 @@ import sys.thread.Thread;
@:nullSafety
class DiscordClient
{
static final CLIENT_ID:String = "816168432860790794";
static final CLIENT_ID:Null<String> = EnvironmentConfigMacro.environmentConfig?.get("DESKTOP_DISCORD_CLIENT_ID");
public static var instance(get, never):DiscordClient;
static var _instance:Null<DiscordClient> = null;
@@ -40,12 +41,28 @@ class DiscordClient
{
trace('[DISCORD] Initializing connection...');
// Discord.initialize(CLIENT_ID, handlers, true, null);
Discord.Initialize(CLIENT_ID, cpp.RawPointer.addressOf(handlers), 1, "");
if (!hasValidCredentials())
{
FlxG.log.warn("Tried to initialize Discord connection, but credentials are invalid!");
return;
}
@:nullSafety(Off)
{
Discord.Initialize(CLIENT_ID, cpp.RawPointer.addressOf(handlers), 1, "");
}
createDaemon();
}
/**
* @returns `false` if the client ID is invalid.
*/
static function hasValidCredentials():Bool
{
return !(CLIENT_ID == null || CLIENT_ID == "" || (CLIENT_ID != null && CLIENT_ID.contains(" ")));
}
var daemon:Null<Thread> = null;
function createDaemon():Void
+156
View File
@@ -0,0 +1,156 @@
package funkin.api.newgrounds;
#if FEATURE_NEWGROUNDS
import io.newgrounds.utils.SaveSlotList;
import io.newgrounds.objects.SaveSlot;
import io.newgrounds.Call.CallError;
import io.newgrounds.objects.events.Outcome;
import funkin.save.Save;
@:nullSafety
@:access(funkin.save.Save)
class NGSaveSlot
{
public static var instance(get, never):NGSaveSlot;
static var _instance:Null<NGSaveSlot> = null;
static function get_instance():NGSaveSlot
{
if (_instance == null)
{
return loadInstance();
}
return _instance;
}
public static function loadInstance():NGSaveSlot
{
var loadedSave:NGSaveSlot = loadSlot(Save.BASE_SAVE_SLOT);
if (_instance == null) _instance = loadedSave;
return loadedSave;
}
static function loadSlot(slot:Int):NGSaveSlot
{
trace('[NEWGROUNDS] Getting save slot from ID $slot');
var saveSlot:Null<SaveSlot> = NewgroundsClient.instance.saveSlots?.getById(slot);
var saveSlotObj:NGSaveSlot = new NGSaveSlot(saveSlot);
return saveSlotObj;
}
public var ngSaveSlot:Null<SaveSlot> = null;
public function new(?ngSaveSlot:Null<SaveSlot>)
{
this.ngSaveSlot = ngSaveSlot;
#if FLX_DEBUG
FlxG.console.registerClass(NGSaveSlot);
FlxG.console.registerClass(Save);
#end
}
/**
* Saves `data` to the newgrounds save slot.
* @param data The raw save data.
*/
public function save(data:RawSaveData):Void
{
var encodedData:String = haxe.Serializer.run(data);
try
{
ngSaveSlot?.save(encodedData, function(outcome:Outcome<CallError>) {
switch (outcome)
{
case SUCCESS:
trace('[NEWGROUNDS] Successfully saved save data to save slot!');
case FAIL(error):
trace('[NEWGROUNDS] Failed to save data to save slot!');
trace(error);
}
});
}
catch (error:String)
{
trace('[NEWGROUNDS] Failed to save data to save slot!');
trace(error);
}
}
public function load(?onComplete:Null<Dynamic->Void>, ?onError:Null<CallError->Void>):Void
{
try
{
ngSaveSlot?.load(function(outcome:SaveSlotOutcome):Void {
switch (outcome)
{
case SUCCESS(value):
trace('[NEWGROUNDS] Loaded save slot with the ID of ${ngSaveSlot?.id}!');
#if FEATURE_DEBUG_FUNCTIONS
trace('Save Slot Data:');
trace(value);
#end
if (onComplete != null && value != null)
{
var decodedData:Dynamic = haxe.Unserializer.run(value);
onComplete(decodedData);
}
case FAIL(error):
trace('[NEWGROUNDS] Failed to load save slot with the ID of ${ngSaveSlot?.id}!');
trace(error);
if (onError != null)
{
onError(error);
}
}
});
}
catch (error:String)
{
trace('[NEWGROUNDS] Failed to load save slot with the ID of ${ngSaveSlot?.id}!');
trace(error);
if (onError != null)
{
onError(RESPONSE({message: error, code: 500}));
}
}
}
public function clear():Void
{
try
{
ngSaveSlot?.clear(function(outcome:Outcome<CallError>) {
switch (outcome)
{
case SUCCESS:
trace('[NEWGROUNDS] Successfully cleared save slot!');
case FAIL(error):
trace('[NEWGROUNDS] Failed to clear save slot!');
trace(error);
}
});
}
catch (error:String)
{
trace('[NEWGROUNDS] Failed to clear save slot!');
trace(error);
}
}
public function checkSlot():Void
{
trace('[NEWGROUNDS] Checking save slot with the ID of ${ngSaveSlot?.id}...');
trace(' Is null? ${ngSaveSlot == null}');
trace(' Is empty? ${ngSaveSlot?.isEmpty() ?? false}');
}
}
#end
@@ -1,5 +1,6 @@
package funkin.api.newgrounds;
import funkin.util.macro.EnvironmentConfigMacro;
import funkin.save.Save;
import funkin.api.newgrounds.Medals.Medal;
#if FEATURE_NEWGROUNDS
@@ -10,13 +11,18 @@ import io.newgrounds.NGLite.LoginOutcome;
import io.newgrounds.NGLite.LoginFail;
import io.newgrounds.objects.events.Outcome;
import io.newgrounds.utils.MedalList;
import io.newgrounds.utils.SaveSlotList;
import io.newgrounds.utils.ScoreBoardList;
import io.newgrounds.objects.User;
@:nullSafety
class NewgroundsClient
{
static final APP_ID:Null<String> = EnvironmentConfigMacro.environmentConfig?.get("API_NG_APP_ID");
static final ENCRYPTION_KEY:Null<String> = EnvironmentConfigMacro.environmentConfig?.get("API_NG_ENC_KEY");
public static var instance(get, never):NewgroundsClient;
static var _instance:Null<NewgroundsClient> = null;
static function get_instance():NewgroundsClient
@@ -29,14 +35,15 @@ class NewgroundsClient
public var user(get, never):Null<User>;
public var medals(get, never):Null<MedalList>;
public var leaderboards(get, never):Null<ScoreBoardList>;
public var saveSlots(get, never):Null<SaveSlotList>;
private function new()
{
trace('[NEWGROUNDS] Initializing client...');
#if FEATURE_NEWGROUNDS_DEBUG
trace('[NEWGROUNDS] App ID: ${NewgroundsCredentials.APP_ID}');
trace('[NEWGROUNDS] Encryption Key: ${NewgroundsCredentials.ENCRYPTION_KEY}');
trace('[NEWGROUNDS] App ID: ${APP_ID}');
trace('[NEWGROUNDS] Encryption Key: ${ENCRYPTION_KEY}');
#end
if (!hasValidCredentials())
@@ -45,9 +52,12 @@ class NewgroundsClient
return;
}
var debug = #if FEATURE_NEWGROUNDS_DEBUG true #else false #end;
NG.create(NewgroundsCredentials.APP_ID, getSessionId(), debug, onLoginResolved);
NG.core.setupEncryption(NewgroundsCredentials.ENCRYPTION_KEY);
@:nullSafety(Off)
{
NG.create(APP_ID, getSessionId(), #if FEATURE_NEWGROUNDS_DEBUG true #else false #end, onLoginResolved);
NG.core.setupEncryption(ENCRYPTION_KEY);
}
}
public function init()
@@ -166,12 +176,12 @@ class NewgroundsClient
*/
static function hasValidCredentials():Bool
{
return !(NewgroundsCredentials.APP_ID == null
|| NewgroundsCredentials.APP_ID == ""
|| NewgroundsCredentials.APP_ID.contains(" ")
|| NewgroundsCredentials.ENCRYPTION_KEY == null
|| NewgroundsCredentials.ENCRYPTION_KEY == ""
|| NewgroundsCredentials.ENCRYPTION_KEY.contains(" "));
return !(APP_ID == null
|| APP_ID == ""
|| (APP_ID != null && APP_ID.contains(" "))
|| ENCRYPTION_KEY == null
|| ENCRYPTION_KEY == ""
|| (ENCRYPTION_KEY != null && ENCRYPTION_KEY.contains(" ")));
}
function onLoginResolved(outcome:LoginOutcome):Void
@@ -236,6 +246,8 @@ class NewgroundsClient
trace('[NEWGROUNDS] Submitting leaderboard request...');
NG.core.scoreBoards.loadList(onFetchedLeaderboards);
trace('[NEWGROUNDS] Submitting save slot request...');
NG.core.saveSlots.loadList(onFetchedSaveSlots);
}
function onLoginFailed(result:LoginFail):Void
@@ -301,6 +313,13 @@ class NewgroundsClient
// trace(funkin.api.newgrounds.Leaderboards.listLeaderboardData());
}
function onFetchedSaveSlots(outcome:Outcome<CallError>):Void
{
trace('[NEWGROUNDS] Fetched save slots!');
NGSaveSlot.instance.checkSlot();
}
function get_user():Null<User>
{
if (NG.core == null || !this.isLoggedIn()) return null;
@@ -319,6 +338,12 @@ class NewgroundsClient
return NG.core.scoreBoards;
}
function get_saveSlots():Null<SaveSlotList>
{
if (NG.core == null || !this.isLoggedIn()) return null;
return NG.core.saveSlots;
}
static function getSessionId():Null<String>
{
#if js
+17
View File
@@ -1117,6 +1117,23 @@ class SongNoteDataRaw implements ICloneable<SongNoteDataRaw>
return 'SongNoteData(${this.time}ms, ' + (this.length > 0 ? '[${this.length}ms hold]' : '') + ' ${this.data}'
+ (this.kind != '' ? ' [kind: ${this.kind}])' : ')');
}
public function buildTooltip():String
{
if ((this.kind?.length ?? 0) == 0) return "";
var result:String = 'Kind: ${this.kind}';
if (this.params.length == 0) return result;
result += "\nParams:";
for (param in params)
{
result += '\n- ${param.name}: ${param.value}';
}
return result;
}
}
/**
@@ -1,5 +1,6 @@
package funkin.mobile.external.android;
package funkin.external.android;
#if android
import lime.system.JNI;
import flixel.util.FlxSignal;
@@ -9,7 +10,6 @@ import flixel.util.FlxSignal;
@:unreflective
class CallbackUtil
{
#if android
/**
* The result code for `DATA_FOLDER_CLOSED` activity.
*/
@@ -42,7 +42,6 @@ class CallbackUtil
initCallBackJNI(new CallbackHandler());
}
}
#end
}
/**
@@ -50,8 +49,7 @@ class CallbackUtil
*/
class CallbackHandler #if (lime >= "8.0.0") implements JNISafety #end
{
#if android
@:allow(funkin.mobile.external.android.CallbackUtil)
@:allow(funkin.external.android.CallbackUtil)
function new():Void {}
/**
@@ -68,5 +66,5 @@ class CallbackHandler #if (lime >= "8.0.0") implements JNISafety #end
{
if (CallbackUtil.onActivityResult != null) CallbackUtil.onActivityResult.dispatch(requestCode, resultCode);
}
#end
}
#end
@@ -1,12 +1,12 @@
package funkin.mobile.external.android;
package funkin.external.android;
#if android
/**
* A Utility class to manage the Application's Data folder on Android.
*/
@:unreflective
class DataFolderUtil
{
#if android
/**
* Opens the data folder on an Android device using JNI.
*/
@@ -19,5 +19,5 @@ class DataFolderUtil
openDataFolderJNI(CallbackUtil.DATA_FOLDER_CLOSED);
}
}
#end
}
#end
@@ -1,4 +1,4 @@
package funkin.mobile.external.android;
package funkin.external.android;
#if android
import lime.system.JNI;
@@ -1,5 +1,6 @@
package funkin.mobile.external.android;
package funkin.external.android;
#if android
import lime.math.Rectangle;
import lime.system.JNI;
@@ -9,7 +10,6 @@ import lime.system.JNI;
@:unreflective
class ScreenUtil
{
#if android
/**
* Retrieves the dimensions of display cutouts (such as notches) on Android devices.
*
@@ -48,5 +48,5 @@ class ScreenUtil
return [];
}
#end
}
#end
@@ -1,9 +1,10 @@
package funkin.mobile.external.ios;
package funkin.external.ios;
#if ios
/**
* A Utility class to manage iOS audio.
*/
@:build(funkin.mobile.macros.LinkerMacro.xml('project/Build.xml'))
@:build(funkin.util.macro.LinkerMacro.xml('project/Build.xml'))
@:include('AudioSession.hpp')
@:unreflective
extern class AudioSession
@@ -13,3 +14,4 @@ extern class AudioSession
@:native('setActive')
static function setActive(active:Bool):Void;
}
#end
@@ -1,9 +1,10 @@
package funkin.mobile.external.ios;
package funkin.external.ios;
#if ios
/**
* A Utility class to get iOS screen related informations.
*/
@:build(funkin.mobile.macros.LinkerMacro.xml('project/Build.xml'))
@:build(funkin.util.macro.LinkerMacro.xml('project/Build.xml'))
@:include('ScreenUtil.hpp')
@:unreflective
extern class ScreenUtil
@@ -14,3 +15,4 @@ extern class ScreenUtil
@:native('getScreenSize')
static function getScreenSize(width:cpp.RawPointer<Float>, height:cpp.RawPointer<Float>):Void;
}
#end
@@ -1,37 +0,0 @@
package funkin.mobile.macros;
import haxe.macro.Context;
import haxe.macro.Expr;
import haxe.xml.Printer;
import sys.FileSystem;
using haxe.io.Path;
/**
* This class provides a macro to include an XML build file in the metadata of a Haxe class.
* The file must be located relative to the directory of the Haxe class that uses this macro.
*/
@:nullSafety
class LinkerMacro
{
/**
* Adds an XML `<include>` element to the class's metadata, pointing to a specified build file.
* @param file_name The name of the XML file to include. Defaults to `Build.xml` if not provided.
* @return An array of fields that are processed during the build.
*/
public static macro function xml(?file_name:String = 'Build.xml'):Array<Field>
{
final pos:Position = Context.currentPos();
final sourcePath:String = FileSystem.absolutePath(Context.getPosInfos(pos).file.directory()).removeTrailingSlashes();
final fileToInclude:String = Path.join([sourcePath, file_name?.length > 0 ? file_name : 'Build.xml']);
if (!FileSystem.exists(fileToInclude)) Context.error('The specified file "$fileToInclude" could not be found at "$sourcePath".', pos);
final includeElement:Xml = Xml.createElement('include');
includeElement.set('name', fileToInclude);
Context.getLocalClass().get().meta.add(':buildXml', [
{expr: EConst(CString(Printer.print(includeElement, true))), pos: pos}], pos);
return Context.getBuildFields();
}
}
+1 -1
View File
@@ -29,7 +29,7 @@ class AdMobUtil
/**
* AdMob publisher ID used for the application.
*/
static final ADMOB_PUBLISHER:String = EnvironmentConfigMacro.environmentConfig.get("GLOBAL_ADMOB_PUBLISHER");
static final ADMOB_PUBLISHER:String = EnvironmentConfigMacro.environmentConfig.get("MOBILE_GLOBAL_ADMOB_PUBLISHER");
/**
* Test ad unit IDs for development and testing purposes.
+2 -2
View File
@@ -1,9 +1,9 @@
package funkin.mobile.util;
#if ios
import funkin.mobile.external.ios.ScreenUtil as NativeScreenUtil;
import funkin.external.ios.ScreenUtil as NativeScreenUtil;
#elseif android
import funkin.mobile.external.android.ScreenUtil as NativeScreenUtil;
import funkin.external.android.ScreenUtil as NativeScreenUtil;
#end
import lime.math.Rectangle;
import lime.system.System;
+54
View File
@@ -0,0 +1,54 @@
package funkin.modding;
import haxe.ds.StringMap;
/**
* Temporary persistent data storage for mods to use.
*/
@:nullSafety
class ModStore
{
/**
* All registered stores for this session.
*/
public static final stores:StringMap<Dynamic> = new StringMap<Dynamic>();
/**
* Attempts to register a new store with the given ID and return it.
* If a store with the same ID already exists, that store will be returned instead (discards `data`).
*
* @id The unique ID for this store.
* @data Optional initial data, uses an empty object by default.
* @return The store data at the given ID.
*/
public static function register(id:String, ?data:Dynamic):Dynamic
{
if (stores.exists(id)) return stores.get(id);
stores.set(id, data ??= {});
return data;
}
/**
* Helper function to get a store by ID.
*
* @id The target ID of the store.
* @return The store data, or `null` if the store did not exist.
*/
public static function get(id:String):Null<Dynamic>
{
return stores.get(id);
}
/**
* Helper function to remove a store by ID and return it.
*
* @id The target ID of the store.
* @return The store data, or `null` if the store did not exist.
*/
public static function remove(id:String):Null<Dynamic>
{
var data:Null<Dynamic> = stores.get(id);
stores.remove(id);
return data;
}
}
+8 -124
View File
@@ -21,7 +21,6 @@ import funkin.util.MathUtil;
import funkin.effects.RetroCameraFade;
import flixel.math.FlxPoint;
import funkin.util.TouchUtil;
import openfl.utils.Assets;
#if FEATURE_MOBILE_ADVERTISEMENTS
import funkin.mobile.util.AdMobUtil;
#end
@@ -102,18 +101,6 @@ class GameOverSubState extends MusicBeatSubState
var canInput:Bool = false;
var justDied:Bool = true;
var isSpecialAnimation:Bool = false;
var gameOverVibrationPreset:VibrationPreset =
{
period: 0,
duration: Constants.DEFAULT_VIBRATION_DURATION,
amplitude: Constants.MIN_VIBRATION_AMPLITUDE,
sharpness: Constants.DEFAULT_VIBRATION_SHARPNESS
};
public function new(params:GameOverParams)
{
super();
@@ -175,7 +162,7 @@ class GameOverSubState extends MusicBeatSubState
if ((parentPlayState?.isMinimalMode ?? true)) {}
else
{
boyfriend = parentPlayState?.currentStage.getBoyfriend(true);
boyfriend = parentPlayState?.currentStage?.getBoyfriend(true);
if (boyfriend != null)
{
boyfriend.canPlayOtherAnims = true;
@@ -198,16 +185,17 @@ class GameOverSubState extends MusicBeatSubState
addBackButton(FlxG.width - 230, FlxG.height - 200, FlxColor.WHITE, goBack);
#end
HapticUtil.vibrate(0, Constants.DEFAULT_VIBRATION_DURATION);
// Allow input a second later to prevent accidental gameover skips.
new FlxTimer().start(1, function(tmr:FlxTimer) {
canInput = true;
});
}
@:nullSafety(Off)
function setCameraTarget():Void
{
if ((parentPlayState?.isMinimalMode ?? true) || boyfriend == null) return;
if (parentPlayState == null || parentPlayState.isMinimalMode || boyfriend == null) return;
// Assign a camera follow point to the boyfriend's position.
cameraFollowPoint = new FlxObject(parentPlayState.cameraFollowPoint.x, parentPlayState.cameraFollowPoint.y, 1, 1);
@@ -218,6 +206,7 @@ class GameOverSubState extends MusicBeatSubState
cameraFollowPoint.y += offsets[1];
add(cameraFollowPoint);
@:nullSafety(Off)
FlxG.camera.target = null;
FlxG.camera.follow(cameraFollowPoint, LOCKON, Constants.DEFAULT_CAMERA_FOLLOW_RATE / 2);
targetCameraZoom = (parentPlayState?.currentStage?.camZoom ?? 1.0) * boyfriend.getDeathCameraZoom();
@@ -330,9 +319,6 @@ class GameOverSubState extends MusicBeatSubState
}
}
// Handle vibrations on update.
if (HapticUtil.hapticsAvailable) handleAnimationVibrations();
// Start death music before firstDeath gets replaced
super.update(elapsed);
}
@@ -408,7 +394,7 @@ class GameOverSubState extends MusicBeatSubState
// Readd Boyfriend to the stage.
boyfriend.isDead = false;
remove(boyfriend);
parentPlayState?.currentStage.addCharacter(boyfriend, BF);
parentPlayState?.currentStage?.addCharacter(boyfriend, BF);
}
// Snap reset the camera which may have changed because of the player character data.
@@ -578,11 +564,11 @@ class GameOverSubState extends MusicBeatSubState
PlayStatePlaylist.reset();
}
var stickerPackId:Null<String> = parentPlayState?.currentChart.stickerPack;
var stickerPackId:Null<String> = parentPlayState?.currentChart?.stickerPack;
if (stickerPackId == null)
{
var playerCharacterId:Null<String> = PlayerRegistry.instance.getCharacterOwnerId(parentPlayState?.currentChart.characters.player);
var playerCharacterId:Null<String> = PlayerRegistry.instance.getCharacterOwnerId(parentPlayState?.currentChart?.characters.player);
var playerCharacter:Null<PlayableCharacter> = PlayerRegistry.instance.fetchEntry(playerCharacterId ?? Constants.DEFAULT_CHARACTER);
if (playerCharacter != null)
@@ -615,108 +601,6 @@ class GameOverSubState extends MusicBeatSubState
var hasPlayedDeathQuote:Bool = false;
/**
* Used for death haptics.
*/
var startedTimerHaptics:Bool = false;
/**
* Unique vibrations for each death animation.
*/
function handleAnimationVibrations():Void
{
if ((parentPlayState?.isMinimalMode ?? true) || boyfriend == null) return;
if (justDied)
{
if (isSpecialAnimation)
{
HapticUtil.vibrate(0, Constants.DEFAULT_VIBRATION_DURATION * 5);
trace("It's a special game over animation.");
}
else
{
HapticUtil.vibrate(0, Constants.DEFAULT_VIBRATION_DURATION);
}
justDied = false;
}
if (boyfriend.animation == null) return;
final curFrame:Int = (boyfriend.animation.curAnim != null) ? boyfriend.animation.curAnim.curFrame : -1;
if (boyfriend.characterId.startsWith("bf"))
{
// BF's mic drops.
if (boyfriend.getCurrentAnimation().startsWith('firstDeath') && curFrame == 27)
{
HapticUtil.vibrateByPreset(gameOverVibrationPreset);
}
// BF's balls pulsating.
if (boyfriend.getCurrentAnimation().startsWith('deathLoop') && (curFrame == 0 || curFrame == 18))
{
HapticUtil.vibrateByPreset(gameOverVibrationPreset);
}
return;
}
// Pico dies because of Darnell beating him up.
if (boyfriend.characterId == "pico-blazin")
{
if (!startedTimerHaptics)
{
startedTimerHaptics = true;
new FlxTimer().start(0.5, function(tmr:FlxTimer) {
// Pico falls on his knees.
HapticUtil.vibrateByPreset(gameOverVibrationPreset);
new FlxTimer().start(0.6, function(tmr:FlxTimer) {
// Pico falls "asleep". :)
HapticUtil.vibrateByPreset(gameOverVibrationPreset);
});
});
return;
}
}
else if (boyfriend.characterId.startsWith("pico") && boyfriend.characterId != "pico-holding-nene")
{
if (isSpecialAnimation)
{
if (startedTimerHaptics) return;
startedTimerHaptics = true;
// Death by Darnell's can.
new FlxTimer().start(1.85, function(tmr:FlxTimer) {
// Pico falls on his knees.
HapticUtil.vibrateByPreset(gameOverVibrationPreset);
});
}
else
{
// Pico falls on his back.
if (boyfriend.getCurrentAnimation().startsWith('firstDeath') && curFrame == 20)
{
HapticUtil.vibrateByPreset(gameOverVibrationPreset);
}
// Blood firework woohoo!!!!
if (boyfriend.getCurrentAnimation().startsWith('deathLoop') && curFrame % 2 == 0)
{
final randomAmplitude:Float = FlxG.random.float(Constants.MIN_VIBRATION_AMPLITUDE / 100, Constants.MIN_VIBRATION_AMPLITUDE);
final randomDuration:Float = FlxG.random.float(Constants.DEFAULT_VIBRATION_DURATION / 10, Constants.DEFAULT_VIBRATION_DURATION);
HapticUtil.vibrate(0, randomDuration, randomAmplitude);
}
}
return;
}
}
public override function destroy():Void
{
super.destroy();
+2 -2
View File
@@ -18,9 +18,9 @@ class GitarooPause extends MusicBeatState
var replaySelect:Bool = false;
var previousParams:PlayStateParams;
var previousParams:Null<PlayStateParams>;
public function new(previousParams:PlayStateParams):Void
public function new(?previousParams:PlayStateParams):Void
{
super();
+11 -2
View File
@@ -213,6 +213,11 @@ class PauseSubState extends MusicBeatSubState
*/
var menuEntryText:FlxTypedSpriteGroup<AtlasText>;
/**
* Callback that gets called once substate gets open.
*/
var onPause:Void->Void;
// ===============
// Audio Variables
// ===============
@@ -222,10 +227,11 @@ class PauseSubState extends MusicBeatSubState
// Constructor
// ===============
public function new(?params:PauseSubStateParams)
public function new(?params:PauseSubStateParams, ?onPause:Void->Void)
{
super();
this.currentMode = params?.mode ?? Standard;
this.onPause = onPause;
}
// ===============
@@ -244,6 +250,8 @@ class PauseSubState extends MusicBeatSubState
AdMobUtil.addBanner(extension.admob.AdmobBannerSize.BANNER, extension.admob.AdmobBannerAlign.TOP_LEFT);
#end
if (onPause != null) onPause();
super.create();
startPauseMusic();
@@ -286,6 +294,7 @@ class PauseSubState extends MusicBeatSubState
hapticTimer.cancel();
hapticTimer = null;
pauseMusic.stop();
onPause = null;
}
// ===============
@@ -444,7 +453,7 @@ class PauseSubState extends MusicBeatSubState
offsetText.y = FlxG.height - (offsetText.height + offsetText.height + 40);
offsetTextInfo.y = offsetText.y + offsetText.height + 4;
#if !mobile
#if (!mobile && FEATURE_LAG_ADJUSTMENT)
metadata.add(offsetText);
metadata.add(offsetTextInfo);
#end
File diff suppressed because it is too large Load Diff
+2 -103
View File
@@ -527,8 +527,7 @@ class ResultState extends MusicBeatSubState
bgFlash.visible = true;
FlxTween.tween(bgFlash, {alpha: 0}, 5 / 24);
// NOTE: Only divide if totalNotes > 0 to prevent divide-by-zero errors.
var clearPercentFloat = params.scoreData.tallies.totalNotes == 0 ? 0.0 : (params.scoreData.tallies.sick + params.scoreData.tallies.good
- params.scoreData.tallies.missed) / params.scoreData.tallies.totalNotes * 100;
var clearPercentFloat = params.scoreData.tallies.totalNotes == 0 ? 0.0 : Scoring.tallyCompletion(params.scoreData.tallies) * 100;
clearPercentTarget = Math.floor(clearPercentFloat);
// Prevent off-by-one errors.
@@ -744,6 +743,7 @@ class ResultState extends MusicBeatSubState
super.draw();
songName.clipRect = FlxRect.get(Math.max(0, 520 - songName.x), 0, FlxG.width, songName.height);
clearPercentSmall.forEachAlive(spr -> spr.clipRect = FlxRect.get(Math.max(0, 520 - spr.x), 0, FlxG.width, spr.height));
// PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!!
@@ -751,105 +751,6 @@ class ResultState extends MusicBeatSubState
// maskShaderSongName.frameUV = songName.frame.uv;
}
private function handleAnimationVibrations()
{
for (atlas in characterAtlasAnimations)
{
if (atlas == null || atlas.sprite == null) continue;
switch (rank)
{
case ScoringRank.PERFECT | ScoringRank.PERFECT_GOLD:
switch (playerCharacterId)
{
// Feel the bed fun :freaky:
case "bf":
if (atlas.sprite.anim.curFrame > 87 && atlas.sprite.anim.curFrame % 5 == 0)
{
HapticUtil.vibrate(0, 0.01, Constants.MAX_VIBRATION_AMPLITUDE);
break;
}
// GF slams into the wall.
if (atlas.sprite.anim.curFrame == 51)
{
HapticUtil.vibrate(0, 0.01, (Constants.MAX_VIBRATION_AMPLITUDE / 3) * 2.5);
break;
}
// Pico drop-kicking Nene.
case "pico":
if (atlas.sprite.anim.curFrame == 52)
{
HapticUtil.vibrate(Constants.DEFAULT_VIBRATION_PERIOD, Constants.DEFAULT_VIBRATION_DURATION * 5, Constants.MAX_VIBRATION_AMPLITUDE);
break;
}
default:
break;
}
case ScoringRank.GREAT | ScoringRank.EXCELLENT:
switch (playerCharacterId)
{
// Pico explodes the targets with a rocket launcher.
case "pico":
// Pico shoots.
if (atlas.sprite.anim.curFrame == 45)
{
HapticUtil.vibrate(0, 0.01, (Constants.MAX_VIBRATION_AMPLITUDE / 3) * 2.5);
break;
}
// The targets explode.
if (atlas.sprite.anim.curFrame == 50)
{
HapticUtil.vibrate(Constants.DEFAULT_VIBRATION_PERIOD, Constants.DEFAULT_VIBRATION_DURATION, Constants.MAX_VIBRATION_AMPLITUDE);
break;
}
default:
break;
}
case ScoringRank.GOOD:
switch (playerCharacterId)
{
// Pico shooting the targets.
case "pico":
if (atlas.sprite.anim.curFrame % 2 != 0) continue;
final frames:Array<Array<Int>> = [[40, 50], [80, 90], [140, 157]];
for (i in 0...frames.length)
{
if (atlas.sprite.anim.curFrame < frames[i][0] || atlas.sprite.anim.curFrame > frames[i][1]) continue;
HapticUtil.vibrate(0, 0.01, Constants.MAX_VIBRATION_AMPLITUDE);
break;
}
default:
break;
}
case ScoringRank.SHIT:
switch (playerCharacterId)
{
// BF falling and GF slams on BF with her ass.
case "bf":
if (atlas.sprite.anim.curFrame == 5 || atlas.sprite.anim.curFrame == 90)
{
HapticUtil.vibrate(Constants.DEFAULT_VIBRATION_PERIOD * 2, Constants.DEFAULT_VIBRATION_DURATION * 2, Constants.MAX_VIBRATION_AMPLITUDE);
break;
}
default:
break;
}
}
}
}
override function update(elapsed:Float):Void
{
maskShaderDifficulty.swagSprX = difficulty.x;
@@ -1035,8 +936,6 @@ class ResultState extends MusicBeatSubState
#end
}
if (HapticUtil.hapticsAvailable) handleAnimationVibrations();
super.update(elapsed);
}
+15 -26
View File
@@ -288,33 +288,22 @@ class CharacterDataParser
{
var charPath:String = "freeplay/icons/";
// FunkinCrew please dont skin me alive for copying pixelated icon and changing it a tiny bit
switch (char)
final charIDParts:Array<String> = char.split("-");
var iconName:String = "";
for (i in 0...charIDParts.length)
{
case "bf-christmas" | "bf-car" | "bf-pixel" | "bf-holding-gf" | "bf-dark":
charPath += "bfpixel";
case "monster-christmas":
charPath += "monsterpixel";
case "mom" | "mom-car":
charPath += "mommypixel";
case "pico-blazin" | "pico-playable" | "pico-speaker" | "pico-pixel" | "pico-holding-nene":
charPath += "picopixel";
case "gf-christmas" | "gf-car" | "gf-pixel" | "gf-tankmen" | "gf-dark":
charPath += "gfpixel";
case "dad":
charPath += "dadpixel";
case "darnell-blazin":
charPath += "darnellpixel";
case "senpai-angry":
charPath += "senpaipixel";
case "spooky-dark":
charPath += "spookypixel";
case "tankman-atlas" | "tankman-bloody":
charPath += "tankmanpixel";
case "pico-christmas" | "pico-dark":
charPath += "picopixel";
default:
charPath += '${char}pixel';
iconName += charIDParts[i];
if (Assets.exists(Paths.image(charPath + '${iconName}pixel')))
{
charPath += '${iconName}pixel';
break;
}
else
{
if (i < charIDParts.length - 1) iconName += '-';
continue;
}
}
if (!Assets.exists(Paths.image(charPath)))
+4 -2
View File
@@ -151,10 +151,12 @@ class HealthIcon extends FunkinSprite
*/
public function toggleOldIcon():Void
{
final playState:Null<PlayState> = PlayState.instance;
if (playState == null || playState.currentStage == null) return;
if (characterId == 'bf-old')
{
isPixel = PlayState.instance.currentStage.getBoyfriend().isPixel;
PlayState.instance.currentStage.getBoyfriend().initHealthIcon(false);
isPixel = playState.currentStage.getBoyfriend()?.isPixel ?? false;
playState.currentStage.getBoyfriend()?.initHealthIcon(false);
}
else
{
+18
View File
@@ -10,6 +10,9 @@ class NoteSprite extends FunkinSprite
{
static final DIRECTION_COLORS:Array<String> = ['purple', 'blue', 'green', 'red'];
/**
* The hold note sprite for this note.
*/
public var holdNoteSprite:SustainTrail;
var hsvShader:HSVShader;
@@ -95,8 +98,23 @@ class NoteSprite extends FunkinSprite
return this.direction;
}
/**
* The note data associated with this note sprite.
* This is used to store the strum time, length, and other properties.
*/
public var noteData:SongNoteData;
/**
* If this note kind is scoreable (i.e., counted towards score and accuracy)
* Only accessible in scripts
* Defaults to true
*/
public var scoreable:Bool = true;
/**
* Whether this note is a hold note.
* This is true if the length is greater than 0.
*/
public var isHoldNote(get, never):Bool;
function get_isHoldNote():Bool
+7 -5
View File
@@ -17,6 +17,7 @@ import funkin.play.notes.NoteVibrationsHandler;
import funkin.data.song.SongData.SongNoteData;
import funkin.util.SortUtil;
import funkin.util.GRhythmUtil;
import funkin.play.notes.notekind.NoteKind;
import funkin.play.notes.notekind.NoteKindManager;
import flixel.math.FlxPoint;
#if mobile
@@ -96,9 +97,9 @@ class Strumline extends FlxSpriteGroup
/**
* Reset the scroll speed to the current chart's scroll speed.
*/
public function resetScrollSpeed():Void
public function resetScrollSpeed(?newScrollSpeed:Float):Void
{
scrollSpeed = PlayState.instance?.currentChart?.scrollSpeed ?? 1.0;
scrollSpeed = newScrollSpeed ?? PlayState.instance?.currentChart?.scrollSpeed ?? 1.0;
}
var _conductorInUse:Null<Conductor>;
@@ -183,7 +184,7 @@ class Strumline extends FlxSpriteGroup
static final BACKGROUND_PAD:Int = 16;
public function new(noteStyle:NoteStyle, isPlayer:Bool)
public function new(noteStyle:NoteStyle, isPlayer:Bool, ?scrollSpeed:Float)
{
super();
@@ -235,14 +236,13 @@ class Strumline extends FlxSpriteGroup
if (inArrowContorlSchemeMode && isPlayer) this.background.x -= 100;
#end
this.add(this.background);
strumlineScale = new FlxCallbackPoint(strumlineScaleCallback);
strumlineScale = new FlxCallbackPoint(strumlineScaleCallback);
this.refresh();
this.onNoteIncoming = new FlxTypedSignal<NoteSprite->Void>();
resetScrollSpeed();
resetScrollSpeed(scrollSpeed);
for (i in 0...KEY_COUNT)
{
@@ -1103,6 +1103,7 @@ class Strumline extends FlxSpriteGroup
if (noteSprite != null)
{
var noteKind:NoteKind = NoteKindManager.getNoteKind(note.kind);
var noteKindStyle:NoteStyle = NoteKindManager.getNoteStyle(note.kind, this.noteStyle.id) ?? this.noteStyle;
noteSprite.setupNoteGraphic(noteKindStyle);
@@ -1127,6 +1128,7 @@ class Strumline extends FlxSpriteGroup
noteSprite.x -= (noteSprite.width - Strumline.STRUMLINE_SIZE) / 2; // Center it
noteSprite.x -= NUDGE;
noteSprite.y = -9999;
if (noteKind != null) noteSprite.scoreable = noteKind.scoreable;
}
return noteSprite;
@@ -28,6 +28,13 @@ class NoteKind implements INoteScriptedClass
*/
public var params:Array<NoteKindParam>;
/**
* If this note kind is scoreable (ie, counted towards score and accuracy)
* Only accessible in scripts
* Defaults to true
*/
public var scoreable:Bool = true;
public function new(noteKind:String, description:String = "", ?noteStyleId:String, ?params:Array<NoteKindParam>)
{
this.noteKind = noteKind;
@@ -11,7 +11,21 @@ import funkin.play.notes.notekind.NoteKind.NoteKindParam;
class NoteKindManager
{
static var noteKinds:Map<String, NoteKind> = [];
/**
* A map of all note kinds, keyed by their name.
* This is used to retrieve note kinds by their name.
*/
public static var noteKinds:Map<String, NoteKind> = [];
/**
* Retrieve a note kind by its name.
* @param noteKind The name of the note kind.
* @return The note kind, or null if it doesn't exist.
*/
public static function getNoteKind(noteKind:String):Null<NoteKind>
{
return noteKinds.get(noteKind);
}
public static function loadScripts():Void
{
+22 -7
View File
@@ -1,6 +1,7 @@
package funkin.play.scoring;
import funkin.save.Save.SaveScoreData;
import funkin.save.Save.SaveScoreTallyData;
/**
* Which system to use when scoring and judging notes.
@@ -374,8 +375,7 @@ class Scoring
if (scoreData.tallies.totalNotes == 0) return null;
// Perfect (Platinum) is a Sick Full Clear
var isPerfectGold = scoreData.tallies.sick == scoreData.tallies.totalNotes;
if (isPerfectGold)
if (scoreData.tallies.sick == scoreData.tallies.totalNotes)
{
return ScoringRank.PERFECT_GOLD;
}
@@ -384,21 +384,21 @@ class Scoring
// Final Grade = (Sick + Good - Miss) / (Total Notes)
var grade = (scoreData.tallies.sick + scoreData.tallies.good - scoreData.tallies.missed) / scoreData.tallies.totalNotes;
var completionAmount:Float = Scoring.tallyCompletion(scoreData.tallies);
if (grade == Constants.RANK_PERFECT_THRESHOLD)
if (completionAmount == Constants.RANK_PERFECT_THRESHOLD)
{
return ScoringRank.PERFECT;
}
else if (grade >= Constants.RANK_EXCELLENT_THRESHOLD)
else if (completionAmount >= Constants.RANK_EXCELLENT_THRESHOLD)
{
return ScoringRank.EXCELLENT;
}
else if (grade >= Constants.RANK_GREAT_THRESHOLD)
else if (completionAmount >= Constants.RANK_GREAT_THRESHOLD)
{
return ScoringRank.GREAT;
}
else if (grade >= Constants.RANK_GOOD_THRESHOLD)
else if (completionAmount >= Constants.RANK_GOOD_THRESHOLD)
{
return ScoringRank.GOOD;
}
@@ -407,6 +407,21 @@ class Scoring
return ScoringRank.SHIT;
}
}
/**
* Calculates the "completion" of a song, based on how many GOOD and SICK notes were hit, minus how many were missed
* Top secret funkin crew patented algorithm
* TODO: Could possibly move more of the "tallying" related handling here.
* In FreeplayState we make sure it's clamped between 0 and 1, and we probably always want to assume that?
*
* @param tallies
* @return Float Completion, as a float value between 0 and 1. If `tallies` is `null`, we return 0;
*/
public static function tallyCompletion(?tallies:SaveScoreTallyData):Float
{
if (tallies == null) return 0.0;
return (tallies.sick + tallies.good - tallies.missed) / tallies.totalNotes;
}
}
enum abstract ScoringRank(String)
+65 -4
View File
@@ -187,6 +187,7 @@ class Save
theme: ChartEditorTheme.Light,
playtestStartTime: false,
downscroll: false,
showNoteKinds: true,
metronomeVolume: 1.0,
hitsoundVolumePlayer: 1.0,
hitsoundVolumeOpponent: 1.0,
@@ -358,6 +359,23 @@ class Save
return data.optionsChartEditor.downscroll;
}
public var chartEditorShowNoteKinds(get, set):Bool;
function get_chartEditorShowNoteKinds():Bool
{
if (data.optionsChartEditor.showNoteKinds == null) data.optionsChartEditor.showNoteKinds = true;
return data.optionsChartEditor.showNoteKinds;
}
function set_chartEditorShowNoteKinds(value:Bool):Bool
{
// Set and apply.
data.optionsChartEditor.showNoteKinds = value;
flush();
return data.optionsChartEditor.showNoteKinds;
}
public var chartEditorPlaytestStartTime(get, set):Bool;
function get_chartEditorPlaytestStartTime():Bool
@@ -882,14 +900,12 @@ class Save
return;
}
var newCompletion = (newScoreData.tallies.sick + newScoreData.tallies.good) / newScoreData.tallies.totalNotes;
var previousCompletion = (previousScoreData.tallies.sick + previousScoreData.tallies.good) / previousScoreData.tallies.totalNotes;
// Set the high score and the high rank separately.
var newScore:SaveScoreData =
{
score: (previousScoreData.score > newScoreData.score) ? previousScoreData.score : newScoreData.score,
tallies: (previousRank > newRank || previousCompletion > newCompletion) ? previousScoreData.tallies : newScoreData.tallies
tallies: (previousRank > newRank
|| Scoring.tallyCompletion(previousScoreData.tallies) > Scoring.tallyCompletion(newScoreData.tallies)) ? previousScoreData.tallies : newScoreData.tallies
};
song.set(difficultyId, newScore);
@@ -1356,6 +1372,45 @@ class Save
{
FileUtil.saveFile(haxe.io.Bytes.ofString(this.serialize()), [FileUtil.FILE_FILTER_JSON], null, null, './save.json', 'Write save data as JSON...');
}
#if FEATURE_NEWGROUNDS
public static function saveToNewgrounds():Void
{
if (_instance == null) return;
trace('[SAVE] Saving Save Data to Newgrounds...');
funkin.api.newgrounds.NGSaveSlot.instance.save(_instance.data);
}
public static function loadFromNewgrounds(onFinish:Void->Void):Void
{
trace('[SAVE] Loading Save Data from Newgrounds...');
funkin.api.newgrounds.NGSaveSlot.instance.load(function(data:Dynamic) {
FlxG.save.bind('$SAVE_NAME${BASE_SAVE_SLOT}', SAVE_PATH);
if (FlxG.save.status != EMPTY)
{
// best i can do in case the NG file is corrupted or something along those lines
var backupSlot:Int = Save.archiveBadSaveData(FlxG.save.data);
trace('[SAVE] Backed up current save data in case of emergency to $backupSlot!');
}
FlxG.save.erase();
FlxG.save.bind('$SAVE_NAME${BASE_SAVE_SLOT}', SAVE_PATH); // forces regeneration of the file as erase deletes it
var gameSave = SaveDataMigrator.migrate(data);
FlxG.save.mergeData(gameSave.data, true);
_instance = gameSave;
onFinish();
}, function(error:io.newgrounds.Call.CallError) {
var errorMsg:String = io.newgrounds.Call.CallErrorTools.toString(error);
var msg = 'There was an error loading your save data from Newgrounds.';
msg += '\n${errorMsg}';
msg += '\nAre you sure you are connected to the internet?';
lime.app.Application.current.window.alert(msg, "Newgrounds Save Slot Failure");
});
}
#end
}
/**
@@ -1805,6 +1860,12 @@ typedef SaveDataChartEditorOptions =
*/
var ?downscroll:Bool;
/**
* Show Note Kind Indicator in the Chart Editor.
* @default `true`
*/
var ?showNoteKinds:Bool;
/**
* Metronome volume in the Chart Editor.
* @default `1.0`
+6 -1
View File
@@ -12,6 +12,7 @@ import funkin.modding.PolymodHandler;
import funkin.modding.events.ScriptEvent;
import funkin.modding.module.ModuleHandler;
import funkin.util.SortUtil;
import funkin.util.WindowUtil;
import funkin.input.Controls;
#if mobile
import funkin.graphics.FunkinCamera;
@@ -156,7 +157,11 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
function handleFunctionControls():Void
{
// Emergency exit button.
if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
if (FlxG.keys.justPressed.F4)
{
FlxG.switchState(() -> new MainMenuState());
WindowUtil.setWindowTitle('Friday Night Funkin\'');
}
}
override function update(elapsed:Float)
+6 -1
View File
@@ -10,6 +10,7 @@ import funkin.modding.IScriptedClass.IEventHandler;
import funkin.modding.module.ModuleHandler;
import funkin.modding.PolymodHandler;
import funkin.util.SortUtil;
import funkin.util.WindowUtil;
import flixel.util.FlxSort;
import funkin.input.Controls;
#if mobile
@@ -140,7 +141,11 @@ class MusicBeatSubState extends FlxSubState implements IEventHandler
super.update(elapsed);
// Emergency exit button.
if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
if (FlxG.keys.justPressed.F4)
{
FlxG.switchState(() -> new MainMenuState());
WindowUtil.setWindowTitle('Friday Night Funkin\'');
}
// Display Conductor info in the watch window.
FlxG.watch.addQuick("musicTime", FlxG.sound.music?.time ?? 0.0);
+17 -25
View File
@@ -21,33 +21,25 @@ class PixelatedIcon extends FlxFilteredSprite
{
var charPath:String = "freeplay/icons/";
switch (char)
final charIDParts:Array<String> = char.split("-");
var iconName:String = "";
for (i in 0...charIDParts.length)
{
case "bf-christmas" | "bf-car" | "bf-pixel" | "bf-holding-gf":
charPath += "bfpixel";
case "monster-christmas":
charPath += "monsterpixel";
case "mom" | "mom-car":
charPath += "mommypixel";
case "pico-blazin" | "pico-playable" | "pico-speaker" | "pico-pixel" | "pico-holding-nene":
charPath += "picopixel";
case "gf-christmas" | "gf-car" | "gf-pixel" | "gf-tankmen":
charPath += "gfpixel";
case "dad":
charPath += "dadpixel";
case "darnell-blazin":
charPath += "darnellpixel";
case "senpai-angry":
charPath += "senpaipixel";
case "spooky-dark":
charPath += "spookypixel";
case "tankman-atlas" | "tankman-bloody":
charPath += "tankmanpixel";
default:
charPath += '${char}pixel';
iconName += charIDParts[i];
if (Assets.exists(Paths.image(charPath + '${iconName}pixel')))
{
charPath += '${iconName}pixel';
break;
}
else
{
if (i < charIDParts.length - 1) iconName += '-';
continue;
}
}
if (!openfl.utils.Assets.exists(Paths.image(charPath)))
if (!Assets.exists(Paths.image(charPath)))
{
trace('[WARN] Character ${char} has no freeplay icon.');
this.visible = false;
@@ -58,7 +50,7 @@ class PixelatedIcon extends FlxFilteredSprite
this.visible = true;
}
var isAnimated = openfl.utils.Assets.exists(Paths.file('images/$charPath.xml'));
var isAnimated = Assets.exists(Paths.file('images/$charPath.xml'));
if (isAnimated)
{
@@ -271,6 +271,12 @@ class CharSelectSubState extends MusicBeatSubState
nametag.midpointX += cutoutSize;
add(nametag);
@:privateAccess
{
nametag.midpointY += 200;
FlxTween.tween(nametag, {midpointY: nametag.midpointY - 200}, 1, {ease: FlxEase.expoOut});
}
nametag.scrollFactor.set();
FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSprite, ["x", "y", "alpha", "scale", "blend"]));
@@ -739,6 +745,7 @@ class CharSelectSubState extends MusicBeatSubState
FlxTween.tween(cursorConfirmed, {alpha: 0}, 0.8, {ease: FlxEase.expoOut});
FlxTween.tween(barthing, {y: barthing.y + 80}, 0.8, {ease: FlxEase.backIn});
FlxTween.tween(nametag, {y: nametag.y + 80}, 0.8, {ease: FlxEase.backIn});
FlxTween.tween(dipshitBacking, {y: dipshitBacking.y + 210}, 0.8, {ease: FlxEase.backIn});
FlxTween.tween(chooseDipshit, {y: chooseDipshit.y + 200}, 0.8, {ease: FlxEase.backIn});
FlxTween.tween(dipshitBlur, {y: dipshitBlur.y + 220}, 0.8, {ease: FlxEase.backIn});
@@ -15,17 +15,18 @@ class CreditsDataHandler
static final CREDITS_DATA_PATH:String = "assets/data/credits.json";
#end
#if macro
public static function debugPrint(data:Null<CreditsData>):Void
{
if (data == null)
{
trace('CreditsData(NULL)');
Sys.println('[INFO] CreditsData(NULL)');
return;
}
if (data.entries == null || data.entries.length == 0)
{
trace('CreditsData(EMPTY)');
Sys.println('[INFO] CreditsData(EMPTY)');
return;
}
@@ -36,8 +37,9 @@ class CreditsDataHandler
lineCount += entry?.body?.length ?? 0;
}
trace('CreditsData($entryCount entries containing $lineCount lines)');
Sys.println('[INFO] CreditsData($entryCount entries containing $lineCount lines)');
}
#end
/**
* If for some reason the full credits won't load,
+1 -1
View File
@@ -10,7 +10,7 @@ class CreditsDataMacro
public static macro function loadCreditsData():haxe.macro.Expr.ExprOf<CreditsData>
{
#if !display
trace('Hardcoding credits data...');
Sys.println('[INFO] Hardcoding credits data...');
var json = CreditsDataMacro.fetchJSON();
if (json == null)
+2 -1
View File
@@ -4,6 +4,7 @@ import flixel.math.FlxPoint;
import flixel.FlxObject;
import flixel.FlxSprite;
import funkin.ui.MusicBeatSubState;
import funkin.ui.FullScreenScaleMode;
import funkin.audio.FunkinSound;
import funkin.ui.TextMenuList;
import funkin.ui.debug.charting.ChartEditorState;
@@ -37,7 +38,7 @@ class DebugMenuSubState extends MusicBeatSubState
// Create the green background.
var menuBG = new FlxSprite().loadGraphic(Paths.image('menuDesat'));
menuBG.color = 0xFF4CAF50;
menuBG.setGraphicSize(Std.int(menuBG.width * 1.1));
menuBG.setGraphicSize(Std.int(menuBG.width * 1.1 * FullScreenScaleMode.wideScale.x));
menuBG.updateHitbox();
menuBG.screenCenter();
menuBG.scrollFactor.set(0, 0);
@@ -100,6 +100,7 @@ class DebugBoundingState extends FlxState
offsetAnimationDropdown = offsetEditorDialog.findComponent("animationDropdown", DropDown);
offsetEditorDialog.cameras = [hudCam];
offsetEditorDialog.closable = false;
add(offsetEditorDialog);
offsetEditorDialog.showDialog(false);
@@ -94,6 +94,9 @@ import haxe.ui.components.Button;
import haxe.ui.components.DropDown;
import haxe.ui.components.Label;
import haxe.ui.components.Slider;
import haxe.ui.containers.dialogs.Dialogs;
import haxe.ui.containers.dialogs.Dialog.DialogButton;
import haxe.ui.containers.dialogs.MessageBox.MessageBoxType;
import haxe.ui.containers.dialogs.CollapsibleDialog;
import haxe.ui.containers.menus.Menu;
import haxe.ui.containers.menus.MenuBar;
@@ -631,6 +634,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
return isViewDownscroll;
}
/**
* Whether to show an indicator if a note is of a non-default kind.
*/
var showNoteKindIndicators:Bool = false;
/**
* The current theme used by the editor.
* Dictates the appearance of many UI elements.
@@ -1855,6 +1863,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
*/
var menubarItemDownscroll:MenuCheckBox;
/**
* The `View -> Note Kind Indicator` menu item.
*/
var menubarItemViewIndicators:MenuCheckBox;
/**
* The `View -> Increase Difficulty` menu item.
*/
@@ -2358,6 +2371,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
noteSnapQuantIndex = save.chartEditorNoteQuant;
currentLiveInputStyle = save.chartEditorLiveInputStyle;
isViewDownscroll = save.chartEditorDownscroll;
showNoteKindIndicators = save.chartEditorShowNoteKinds;
playtestStartTime = save.chartEditorPlaytestStartTime;
currentTheme = save.chartEditorTheme;
metronomeVolume = save.chartEditorMetronomeVolume;
@@ -2387,6 +2401,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
save.chartEditorNoteQuant = noteSnapQuantIndex;
save.chartEditorLiveInputStyle = currentLiveInputStyle;
save.chartEditorDownscroll = isViewDownscroll;
save.chartEditorShowNoteKinds = showNoteKindIndicators;
save.chartEditorPlaytestStartTime = playtestStartTime;
save.chartEditorTheme = currentTheme;
save.chartEditorMetronomeVolume = metronomeVolume;
@@ -2519,7 +2534,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
add(gridTiledSprite);
gridTiledSprite.zIndex = 10;
gridGhostNote = new ChartEditorNoteSprite(this);
gridGhostNote = new ChartEditorNoteSprite(this, true);
gridGhostNote.alpha = 0.6;
gridGhostNote.noteData = new SongNoteData(0, 0, 0, "", []);
gridGhostNote.visible = false;
@@ -3089,6 +3104,9 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
menubarItemDownscroll.onClick = event -> isViewDownscroll = event.value;
menubarItemDownscroll.selected = isViewDownscroll;
menubarItemViewIndicators.onClick = event -> showNoteKindIndicators = menubarItemViewIndicators.selected;
menubarItemViewIndicators.selected = showNoteKindIndicators;
menubarItemDifficultyUp.onClick = _ -> incrementDifficulty(1);
menubarItemDifficultyDown.onClick = _ -> incrementDifficulty(-1);
@@ -3921,6 +3939,9 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
selectionSquare.width = selectionSquare.height = GRID_SIZE;
selectionSquare.color = FlxColor.RED;
}
// Additional cleanup on notes.
if (noteTooltipsDirty) noteSprite.updateTooltipText();
}
for (eventSprite in renderedEvents.members)
@@ -5163,7 +5184,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var variationMetadata:Null<SongMetadata> = songMetadata.get(selectedVariation);
if (variationMetadata != null)
variationMetadata.playData.difficulties.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST_FULL));
variationMetadata.playData.difficulties.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST_FULL));
var difficultyToolbox:ChartEditorDifficultyToolbox = cast this.getToolbox(CHART_EDITOR_TOOLBOX_DIFFICULTY_LAYOUT);
if (difficultyToolbox == null) return;
@@ -5599,7 +5620,20 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
@:nullSafety(Off)
function quitChartEditor():Void
{
autoSave();
if (saveDataDirty)
{
Dialogs.messageBox("You are about to leave the editor without saving.\n\nAre you sure?", "Leave Editor", MessageBoxType.TYPE_YESNO, true,
function(button:DialogButton) {
if (button == DialogButton.YES)
{
autoSave();
quitChartEditor();
}
});
return;
}
stopWelcomeMusic();
// TODO: PR Flixel to make onComplete nullable.
if (audioInstTrack != null) audioInstTrack.onComplete = null;
@@ -5859,9 +5893,9 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var startTimestamp:Float = 0;
if (playtestStartTime) startTimestamp = scrollPositionInMs + playheadPositionInMs;
var playbackRate:Float = ((menubarItemPlaybackSpeed.value ?? 1.0) * 2.0) / 100.0;
playbackRate = Math.floor(playbackRate / 0.05) * 0.05; // Round to nearest 5%
playbackRate = Math.max(0.05, Math.min(2.0, playbackRate)); // Clamp to 5% to 200%
var playbackRate:Float = ((menubarItemPlaybackSpeed.value / 100.0) ?? 0.5) * 2.0;
playbackRate = Math.round(playbackRate / 0.05) * 0.05; // Round to nearest 5%
playbackRate = FlxMath.clamp(playbackRate, 0.05, 2.0); // Clamp to 5% to 200%
var targetSong:Song;
try
@@ -6296,7 +6330,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
{
currentScrollEase = Math.max(0, targetScrollPosition);
currentScrollEase = Math.min(currentScrollEase, songLengthInPixels);
scrollPositionInPixels = MathUtil.snap(MathUtil.smoothLerpPrecision(scrollPositionInPixels, currentScrollEase, FlxG.elapsed, SCROLL_EASE_DURATION, 1 / 1000), currentScrollEase, 1 / 1000);
scrollPositionInPixels = MathUtil.snap(MathUtil.smoothLerpPrecision(scrollPositionInPixels, currentScrollEase, FlxG.elapsed, SCROLL_EASE_DURATION,
1 / 1000), currentScrollEase, 1 / 1000);
moveSongToScrollPosition();
}
@@ -6331,20 +6366,30 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
fadeInWelcomeMusic(WELCOME_MUSIC_FADE_IN_DELAY, WELCOME_MUSIC_FADE_IN_DURATION);
// Reapply the volume.
var instTargetVolume:Float = menubarItemVolumeInstrumental.value / 100.0 ?? 1.0;
var vocalPlayerTargetVolume:Float = menubarItemVolumeVocalsPlayer.value / 100.0 ?? 1.0;
var vocalOpponentTargetVolume:Float = menubarItemVolumeVocalsOpponent.value / 100.0 ?? 1.0;
// Reapply the volume and playback rate.
var instTargetVolume:Float = (menubarItemVolumeInstrumental.value / 100.0) ?? 1.0;
var vocalPlayerTargetVolume:Float = (menubarItemVolumeVocalsPlayer.value / 100.0) ?? 1.0;
var vocalOpponentTargetVolume:Float = (menubarItemVolumeVocalsOpponent.value / 100.0) ?? 1.0;
var playbackRate = ((menubarItemPlaybackSpeed.value / 100.0) ?? 0.5) * 2.0;
playbackRate = Math.round(playbackRate / 0.05) * 0.05; // Round to nearest 5%
playbackRate = FlxMath.clamp(playbackRate, 0.05, 2.0); // Clamp to 5% to 200%
if (audioInstTrack != null)
{
audioInstTrack.volume = instTargetVolume;
#if FLX_PITCH
audioInstTrack.pitch = playbackRate;
#end
audioInstTrack.onComplete = null;
}
if (audioVocalTrackGroup != null)
{
audioVocalTrackGroup.playerVolume = vocalPlayerTargetVolume;
audioVocalTrackGroup.opponentVolume = vocalOpponentTargetVolume;
#if FLX_PITCH
audioVocalTrackGroup.pitch = playbackRate;
#end
}
}
@@ -6499,6 +6544,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
public function postLoadInstrumental():Void
{
// Reapply the volume and playback rate.
var instTargetVolume:Float = ((menubarItemVolumeInstrumental.value / 100) ?? 1.0);
var playbackRate:Float = ((menubarItemPlaybackSpeed.value / 100.0) ?? 0.5) * 2.0;
playbackRate = Math.floor(playbackRate / 0.05) * 0.05; // Round to nearest 5%
playbackRate = Math.max(0.05, Math.min(2.0, playbackRate)); // Clamp to 5% to 200%
if (audioInstTrack != null)
{
// Prevent the time from skipping back to 0 when the song ends.
@@ -6511,6 +6561,10 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
}
audioVocalTrackGroup.pause();
};
audioInstTrack.volume = instTargetVolume;
#if FLX_PITCH
audioInstTrack.pitch = playbackRate;
#end
}
else
{
@@ -6527,6 +6581,25 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
healthIconsDirty = true;
}
public function postLoadVocals():Void
{
// Reapply the volume and playback rate.
var vocalPlayerTargetVolume:Float = (menubarItemVolumeVocalsPlayer.value / 100.0) ?? 1.0;
var vocalOpponentTargetVolume:Float = (menubarItemVolumeVocalsOpponent.value / 100.0) ?? 1.0;
var playbackRate:Float = ((menubarItemPlaybackSpeed.value / 100.0) ?? 0.5) * 2.0;
playbackRate = Math.floor(playbackRate / 0.05) * 0.05; // Round to nearest 5%
playbackRate = Math.max(0.05, Math.min(2.0, playbackRate)); // Clamp to 5% to 200%
if (audioVocalTrackGroup != null)
{
audioVocalTrackGroup.playerVolume = vocalPlayerTargetVolume;
audioVocalTrackGroup.opponentVolume = vocalOpponentTargetVolume;
#if FLX_PITCH
audioVocalTrackGroup.pitch = playbackRate;
#end
}
}
function hardRefreshOffsetsToolbox():Void
{
var offsetsToolbox:ChartEditorOffsetsToolbox = cast this.getToolbox(CHART_EDITOR_TOOLBOX_OFFSETS_LAYOUT);
@@ -1,5 +1,7 @@
package funkin.ui.debug.charting.components;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import flixel.FlxObject;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxFramesCollection;
@@ -10,6 +12,9 @@ import funkin.data.song.SongData.SongNoteData;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.play.notes.notestyle.NoteStyle;
import funkin.play.notes.NoteDirection;
import haxe.ui.tooltips.ToolTipRegionOptions;
import funkin.util.HaxeUIUtil;
import haxe.ui.tooltips.ToolTipManager;
/**
* A sprite that can be used to display a note in a chart.
@@ -63,11 +68,21 @@ class ChartEditorNoteSprite extends FlxSprite
return overrideData;
}
public function new(parent:ChartEditorState)
public var isGhost:Bool = false;
public var tooltip:ToolTipRegionOptions;
/**
* An indicator if the note is a note kind different than Default ("").
*/
public var kindIndicator:FlxText = new FlxText(5, 5, 100, '*', 16);
public function new(parent:ChartEditorState, isGhost:Bool = false)
{
super();
this.parentState = parent;
this.isGhost = isGhost;
this.tooltip = HaxeUIUtil.buildTooltip('N/A');
var entries:Array<String> = NoteStyleRegistry.instance.listEntryIds();
@@ -89,6 +104,8 @@ class ChartEditorNoteSprite extends FlxSprite
{
addNoteStyleAnimations(fetchNoteStyle(entry));
}
kindIndicator.setFormat("VCR OSD Mono", 24, FlxColor.YELLOW, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
}
static var noteFrameCollection:Null<FlxFramesCollection> = null;
@@ -156,6 +173,7 @@ class ChartEditorNoteSprite extends FlxSprite
if (this.noteData == null)
{
this.kill();
updateTooltipPosition();
return this.noteData;
}
@@ -167,7 +185,7 @@ class ChartEditorNoteSprite extends FlxSprite
// Update the position to match the note data.
updateNotePosition();
updateTooltipText();
return this.noteData;
}
@@ -194,6 +212,50 @@ class ChartEditorNoteSprite extends FlxSprite
this.x += origin.x;
this.y += origin.y;
}
this.updateTooltipPosition();
}
public function updateTooltipText():Void
{
if (this.noteData == null) return;
if (this.isGhost) return;
this.tooltip.tipData = {text: this.noteData.buildTooltip()};
}
public function updateTooltipPosition():Void
{
// No tooltip for ghost sprites.
if (this.isGhost) return;
if (this.noteData == null || (this.tooltip.tipData?.text ?? "").length == 0)
{
// Disable the tooltip.
ToolTipManager.instance.unregisterTooltipRegion(this.tooltip);
}
else
{
// Update the position.
this.tooltip.left = this.x;
this.tooltip.top = this.y;
this.tooltip.width = this.width;
this.tooltip.height = this.height;
// Enable the tooltip.
ToolTipManager.instance.registerTooltipRegion(this.tooltip);
}
}
override public function draw()
{
super.draw();
if (!parentState.showNoteKindIndicators) return;
if ((this.noteData?.kind ?? "").length == 0) return; // Do not render the note kind indicator if the note kind is default.
kindIndicator.x = this.x;
kindIndicator.y = this.y;
kindIndicator.draw();
}
function get_noteStyle():Null<String>
@@ -137,6 +137,8 @@ class ChartEditorAudioHandler
result = playVocals(state, DAD, opponentId, instId);
// if (!result) return false;
state.postLoadVocals();
state.hardRefreshOffsetsToolbox();
state.hardRefreshFreeplayToolbox();
@@ -192,7 +192,7 @@ class AssetDataHandler
for (daFrame in obj.frames.frames)
{
xml += ' <SubTexture name="${daFrame.name}" x="${daFrame.frame.x}" y="${daFrame.frame.y}" width="${daFrame.frame.width}" height="${daFrame.frame.height}" frameX="${- daFrame.offset.x}" frameY="${- daFrame.offset.y}" frameWidth="${daFrame.sourceSize.x}" frameHeight="${daFrame.sourceSize.y}" flipX="${daFrame.flipX}" flipY="${daFrame.flipY}"/>\n';
xml += ' <SubTexture name="${daFrame.name}" x="${daFrame.frame.x}" y="${daFrame.frame.y}" width="${daFrame.frame.width}" height="${daFrame.frame.height}" frameX="${- daFrame.offset.x}" frameY="${- daFrame.offset.y}" frameWidth="${daFrame.sourceSize.x}" frameHeight="${daFrame.sourceSize.y}" flipX="${daFrame.flipX}" flipY="${daFrame.flipY}" rotated="${daFrame.angle == -90}"/>\n';
}
xml += "</TextureAtlas>";
+2 -2
View File
@@ -81,8 +81,6 @@ class FreeplayDJ extends FlxAtlasSprite
public override function update(elapsed:Float):Void
{
super.update(elapsed);
switch (currentState)
{
case Intro:
@@ -185,6 +183,8 @@ class FreeplayDJ extends FlxAtlasSprite
default:
// I shit myself.
}
super.update(elapsed);
}
function onFinishAnim(name:String):Void
+76 -72
View File
@@ -31,6 +31,7 @@ import funkin.input.Controls;
import funkin.modding.events.ScriptEvent;
import funkin.modding.events.ScriptEventDispatcher;
import funkin.play.PlayStatePlaylist;
import funkin.play.scoring.Scoring;
import funkin.play.scoring.Scoring.ScoringRank;
import funkin.play.song.Song;
import funkin.save.Save;
@@ -119,6 +120,11 @@ class FreeplayState extends MusicBeatSubState
*/
public static final SONGS_POS_MULTI:Float = 0.75;
/**
* For positioning the difficulty dots.
*/
public static final DEFAULT_DOTS_GROUP_POS:Array<Int> = [260, 170];
var songs:Array<Null<FreeplaySongData>> = [];
var curSelected:Int = 0;
@@ -169,17 +175,6 @@ class FreeplayState extends MusicBeatSubState
return grpCapsules.members[curSelected];
}
var coolColors:Array<Int> = [
0xFF9271FD,
0xFF9271FD,
0xFF223344,
0xFF941653,
0xFFFC96D7,
0xFFA0D1FF,
0xFFFF78BF,
0xFFF6B604
];
var grpCapsules:FlxTypedGroup<SongMenuItem>;
var dj:Null<FreeplayDJ> = null;
@@ -315,7 +310,7 @@ class FreeplayState extends MusicBeatSubState
grpCapsules = new FlxTypedGroup<SongMenuItem>();
grpDifficulties = new FlxTypedSpriteGroup<DifficultySprite>(-300, 80);
difficultyDots = new FlxTypedSpriteGroup<DifficultyDot>(203, 170);
difficultyDots = new FlxTypedSpriteGroup<DifficultyDot>(DEFAULT_DOTS_GROUP_POS[0], DEFAULT_DOTS_GROUP_POS[1]);
letterSort = new LetterSort((CUTOUT_WIDTH * SONGS_POS_MULTI) + 400, 75);
rankBg = new FunkinSprite(0, 0);
rankVignette = new FlxSprite(0, 0).loadGraphic(Paths.image('freeplay/rankVignette'));
@@ -1270,7 +1265,6 @@ class FreeplayState extends MusicBeatSubState
});
new FlxTimer().start(2, _ -> {
// dj.fistPump();
prepForNewRank = false;
});
}
@@ -1295,9 +1289,22 @@ class FreeplayState extends MusicBeatSubState
function refreshDots(amount:Int, index:Int, prevIndex:Int):Void
{
var distance:Int = 30;
var groupOffset:Float = 14.7;
var shiftAmt:Float = (distance * amount) / 2;
var daSong:Null<FreeplaySongData> = currentCapsule.freeplayData;
final maxDotsPerRow:Int = 8;
if (difficultyDots.group.members.length > maxDotsPerRow)
{
difficultyDots.x = DEFAULT_DOTS_GROUP_POS[0] - groupOffset * (maxDotsPerRow - 1);
}
else
{
difficultyDots.x = DEFAULT_DOTS_GROUP_POS[0] - groupOffset * (difficultyDots.group.members.length - 1);
}
var curRow:Int = 0;
var curDot:Int = 0;
for (i in 0...difficultyDots.group.members.length)
{
// if (difficultyDots.group.members[i] == null) continue;
@@ -1329,7 +1336,16 @@ class FreeplayState extends MusicBeatSubState
}
difficultyDots.group.members[i].visible = true;
difficultyDots.group.members[i].x = (CUTOUT_WIDTH * DJ_POS_MULTI) + ((difficultyDots.x + (distance * i)) - shiftAmt);
difficultyDots.group.members[i].x = (CUTOUT_WIDTH * DJ_POS_MULTI) + ((difficultyDots.x + (distance * curDot)) - shiftAmt);
difficultyDots.group.members[i].y = DEFAULT_DOTS_GROUP_POS[1] + distance * curRow;
curDot++;
if (curDot >= maxDotsPerRow)
{
curDot = 0;
curRow++;
}
if (daSong?.data.hasDifficulty(diffId, daSong?.data.getFirstValidVariation(diffId, currentCharacter)) == false)
{
@@ -1582,12 +1598,10 @@ class FreeplayState extends MusicBeatSubState
}
if (controls.FREEPLAY_FAVORITE && controls.active) favoriteSong();
if (controls.FREEPLAY_JUMP_TO_TOP && controls.active) changeSelection(-curSelected);
if (controls.FREEPLAY_JUMP_TO_BOTTOM && controls.active) changeSelection(grpCapsules.countLiving() - curSelected - 1);
calculateCompletion();
lerpScoreDisplays();
handleInputs(elapsed);
@@ -1597,7 +1611,7 @@ class FreeplayState extends MusicBeatSubState
if (allowPicoBulletsVibration) HapticUtil.vibrate(0, 0.01, (Constants.MAX_VIBRATION_AMPLITUDE / 3) * 2.5);
}
function calculateCompletion():Void
function lerpScoreDisplays():Void
{
lerpScore = MathUtil.snap(MathUtil.smoothLerpPrecision(lerpScore, intendedScore, FlxG.elapsed, 0.2), intendedScore, 1);
lerpCompletion = MathUtil.snap(MathUtil.smoothLerpPrecision(lerpCompletion, intendedCompletion, FlxG.elapsed, 0.5), intendedCompletion, 1 / 100);
@@ -2179,8 +2193,6 @@ class FreeplayState extends MusicBeatSubState
*/
function changeDiff(change:Int = 0, force:Bool = false, capsuleAnim:Bool = false):Void
{
if (!controls.active) return;
if (capsuleAnim)
{
if (currentCapsule != null)
@@ -2275,11 +2287,10 @@ class FreeplayState extends MusicBeatSubState
var songScore:Null<SaveScoreData> = Save.instance.getSongScore(daSong.data.id, currentDifficulty, currentVariation);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore == null ? 0.0 : Math.max(0,
((songScore.tallies.sick + songScore.tallies.good - songScore.tallies.missed) / songScore.tallies.totalNotes));
intendedCompletion = Math.max(0, Scoring.tallyCompletion(songScore?.tallies));
rememberedDifficulty = currentDifficulty;
if (!capsuleAnim) generateSongList(currentFilter, false, true, true);
currentCapsule.refreshDisplay((prepForNewRank == true) ? false : true);
currentCapsule.refreshDisplay(!prepForNewRank);
}
else
{
@@ -2390,11 +2401,6 @@ class FreeplayState extends MusicBeatSubState
{
trace('RANDOM SELECTED');
controls.active = false;
#if NO_FEATURE_TOUCH_CONTROLS
letterSort.inputEnabled = false;
#end
var availableSongCapsules:Array<SongMenuItem> = grpCapsules.members.filter(function(cap:SongMenuItem) {
// Dead capsules are ones which were removed from the list when changing filters.
return cap.alive && cap.freeplayData != null;
@@ -2420,6 +2426,10 @@ class FreeplayState extends MusicBeatSubState
// Seeing if I can do an animation...
curSelected = grpCapsules.members.indexOf(targetSong);
changeSelection(0); // Trigger an update.
controls.active = false;
#if NO_FEATURE_TOUCH_CONTROLS
letterSort.inputEnabled = false;
#end
// Act like we hit Confirm on that song.
capsuleOnConfirmDefault(targetSong);
@@ -2587,26 +2597,28 @@ class FreeplayState extends MusicBeatSubState
new FlxTimer().start(styleData?.getStartDelay(), function(tmr:FlxTimer) {
FunkinSound.emptyPartialQueue();
Paths.setCurrentLevel(cap?.freeplayData?.levelId);
LoadingState.loadPlayState(
{
targetSong: targetSong,
targetDifficulty: currentDifficulty,
targetVariation: currentVariation,
targetInstrumental: targetInstId,
practiceMode: false,
minimalMode: false,
funnyCam.fade(FlxColor.BLACK, 0.2, false, function() {
Paths.setCurrentLevel(cap?.freeplayData?.levelId);
LoadingState.loadPlayState(
{
targetSong: targetSong,
targetDifficulty: currentDifficulty,
targetVariation: currentVariation,
targetInstrumental: targetInstId,
practiceMode: false,
minimalMode: false,
#if FEATURE_DEBUG_FUNCTIONS
botPlayMode: FlxG.keys.pressed.SHIFT,
#else
botPlayMode: false,
#end
// TODO: Make these an option! It's currently only accessible via chart editor.
// startTimestamp: 0.0,
// playbackRate: 0.5,
// botPlayMode: true,
}, true);
#if FEATURE_DEBUG_FUNCTIONS
botPlayMode: FlxG.keys.pressed.SHIFT,
#else
botPlayMode: false,
#end
// TODO: Make these an option! It's currently only accessible via chart editor.
// startTimestamp: 0.0,
// playbackRate: 0.5,
// botPlayMode: true,
}, true);
});
});
}
@@ -2654,6 +2666,7 @@ class FreeplayState extends MusicBeatSubState
capsule.targetPos.y = capsule.intendedY(index - curSelectedFloat);
capsule.targetPos.x = capsule.intendedX(index - curSelectedFloat) + (CUTOUT_WIDTH * SONGS_POS_MULTI);
if (index + 0.5 < curSelectedFloat) capsule.targetPos.y -= 100;
}
if (curSelected != prevSelected)
@@ -2693,26 +2706,18 @@ class FreeplayState extends MusicBeatSubState
if (!prepForNewRank && curSelected != prevSelected) FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
var daSongCapsule:SongMenuItem = currentCapsule;
if (daSongCapsule.freeplayData != null)
{
var songScore:Null<SaveScoreData> = Save.instance.getSongScore(daSongCapsule.freeplayData.data.id, currentDifficulty, currentVariation);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick +
songScore.tallies.good - songScore.tallies.missed) / songScore.tallies.totalNotes);
rememberedSongId = daSongCapsule.freeplayData.data.id;
changeDiff();
daSongCapsule.refreshDisplay((prepForNewRank == true) ? false : true);
}
var songScore:Null<SaveScoreData> = Save.instance.getSongScore(currentCapsule.freeplayData?.data.id ?? "", currentDifficulty, currentVariation);
intendedScore = songScore?.score ?? 0;
intendedCompletion = Scoring.tallyCompletion(songScore?.tallies);
rememberedSongId = currentCapsule.freeplayData?.data.id;
if (currentCapsule.freeplayData == null) albumRoll.albumId = null;
changeDiff();
if (currentCapsule.freeplayData == null) currentCapsule.refreshDisplay();
else
{
intendedScore = 0;
intendedCompletion = 0.0;
rememberedSongId = null;
albumRoll.albumId = null;
changeDiff();
daSongCapsule.refreshDisplay();
}
currentCapsule.refreshDisplay(!prepForNewRank);
for (index => capsule in grpCapsules.members)
{
@@ -2725,16 +2730,15 @@ class FreeplayState extends MusicBeatSubState
capsule.targetPos.y = capsule.intendedY(index - curSelected);
capsule.targetPos.x = capsule.intendedX(index - curSelected) + (CUTOUT_WIDTH * SONGS_POS_MULTI);
if (index < curSelected #if FEATURE_TOUCH_CONTROLS
&& ControlsHandler.usingExternalInputDevice #end) capsule.targetPos.y -= 100; // another 100 for good measure
if (index < curSelected) capsule.targetPos.y -= 100; // another 100 for good measure
}
if (grpCapsules.countLiving() > 0 && !prepForNewRank && controls.active)
{
playCurSongPreview(daSongCapsule);
playCurSongPreview(currentCapsule);
currentCapsule.selected = true;
// switchBackingImage(daSongCapsule.freeplayData);
// switchBackingImage(currentCapsule.freeplayData);
}
// Small vibrations every selection change.
@@ -2752,7 +2756,7 @@ class FreeplayState extends MusicBeatSubState
overrideExisting: true,
restartTrack: false
});
FlxG.sound.music.fadeIn(2, 0, 0.8);
FlxG.sound.music.fadeIn(2, 0, 0.7);
}
else
{
@@ -2789,7 +2793,7 @@ class FreeplayState extends MusicBeatSubState
end: 0.2
},
onLoad: function() {
FlxG.sound.music.fadeIn(2, 0, 0.4);
FlxG.sound.music.fadeIn(2, 0, 0.7);
}
});
if (songDifficulty != null)
+13 -9
View File
@@ -148,18 +148,22 @@ class LetterSort extends FlxSpriteGroup
public function changeSelection(diff:Int = 0, playSound:Bool = true):Void
{
doLetterChangeAnims(diff);
@:privateAccess
if (instance.controls.active)
{
doLetterChangeAnims(diff);
var multiPosOrNeg:Float = diff > 0 ? 1 : -1;
var multiPosOrNeg:Float = diff > 0 ? 1 : -1;
// if we're moving left (diff < 0), we want control of the right arrow, and vice versa
var arrowToMove:FlxSprite = diff < 0 ? leftArrow : rightArrow;
arrowToMove.offset.x = 3 * multiPosOrNeg;
// if we're moving left (diff < 0), we want control of the right arrow, and vice versa
var arrowToMove:FlxSprite = diff < 0 ? leftArrow : rightArrow;
arrowToMove.offset.x = 3 * multiPosOrNeg;
new FlxTimer().start(2 / 24, function(_) {
arrowToMove.offset.x = 0;
});
if (playSound && diff != 0) FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
new FlxTimer().start(2 / 24, function(_) {
arrowToMove.offset.x = 0;
});
if (playSound && diff != 0) FunkinSound.playOnce(Paths.sound('scrollMenu'), 0.4);
}
}
/**
+21 -26
View File
@@ -49,8 +49,6 @@ class SongMenuItem extends FlxSpriteGroup
public var fakeRanking:FreeplayRank;
var ranks:Array<String> = ["fail", "average", "great", "excellent", "perfect", "perfectsick"];
public var targetPos:FlxPoint = new FlxPoint();
public var doLerp:Bool = false;
public var doJumpIn:Bool = false;
@@ -69,12 +67,9 @@ class SongMenuItem extends FlxSpriteGroup
public var newText:FlxSprite;
// public var weekType:FlxSprite;
public var bigNumbers:Array<CapsuleNumber> = [];
public var smallNumbers:Array<CapsuleNumber> = [];
public var weekNumbers:Array<CapsuleNumber> = [];
var difficultyNumbers:Array<CapsuleNumber> = []; // referred to as "bignumbers" in the .fla file!
var bpmNumbers:Array<CapsuleNumber> = []; // referred to as "smallnumbers" in the .fla file!
var weekNumbers:Array<CapsuleNumber> = [];
var impactThing:FunkinSprite;
@@ -131,18 +126,18 @@ class SongMenuItem extends FlxSpriteGroup
for (i in 0...2)
{
var bigNumber:CapsuleNumber = new CapsuleNumber(466 + (i * 30), 32, true, 0);
add(bigNumber);
var num:CapsuleNumber = new CapsuleNumber(466 + (i * 30), 32, true, 0);
add(num);
bigNumbers.push(bigNumber);
difficultyNumbers.push(num);
}
for (i in 0...3)
{
var smallNumber:CapsuleNumber = new CapsuleNumber(185 + (i * 11), 88.5, false, 0);
add(smallNumber);
var num:CapsuleNumber = new CapsuleNumber(185 + (i * 11), 88.5, false, 0);
add(num);
smallNumbers.push(smallNumber);
bpmNumbers.push(num);
}
// doesn't get added, simply is here to help with visibility of things for the pop in!
@@ -334,38 +329,38 @@ class SongMenuItem extends FlxSpriteGroup
shiftX = 186;
}
for (i in 0...smallNumbers.length)
for (i in 0...bpmNumbers.length)
{
smallNumbers[i].x = this.x + (shiftX + (i * 11));
bpmNumbers[i].x = this.x + (shiftX + (i * 11));
switch (i)
{
case 0:
if (newBPM < 100)
{
smallNumbers[i].digit = 0;
bpmNumbers[i].digit = 0;
}
else
{
smallNumbers[i].digit = Math.floor(newBPM / 100) % 10;
bpmNumbers[i].digit = Math.floor(newBPM / 100) % 10;
}
case 1:
if (newBPM < 10)
{
smallNumbers[i].digit = 0;
bpmNumbers[i].digit = 0;
}
else
{
smallNumbers[i].digit = Math.floor(newBPM / 10) % 10;
bpmNumbers[i].digit = Math.floor(newBPM / 10) % 10;
if (Math.floor(newBPM / 10) % 10 == 1) tempShift = -4;
}
case 2:
smallNumbers[i].digit = newBPM % 10;
bpmNumbers[i].digit = newBPM % 10;
default:
trace('why the fuck is this being called');
}
smallNumbers[i].x += tempShift;
bpmNumbers[i].x += tempShift;
}
// diffRatingSprite.loadGraphic(Paths.image('freeplay/diffRatings/diff${ratingPadded}'));
// diffRatingSprite.visible = false;
@@ -439,21 +434,21 @@ class SongMenuItem extends FlxSpriteGroup
{
var ratingPadded:String = newRating < 10 ? '0$newRating' : '$newRating';
for (i in 0...bigNumbers.length)
for (i in 0...difficultyNumbers.length)
{
switch (i)
{
case 0:
if (newRating < 10)
{
bigNumbers[i].digit = 0;
difficultyNumbers[i].digit = 0;
}
else
{
bigNumbers[i].digit = Math.floor(newRating / 10);
difficultyNumbers[i].digit = Math.floor(newRating / 10);
}
case 1:
bigNumbers[i].digit = newRating % 10;
difficultyNumbers[i].digit = newRating % 10;
default:
trace('why the fuck is this being called');
}
@@ -16,7 +16,6 @@ import funkin.modding.IScriptedClass.IStateChangingScriptedClass;
import funkin.modding.events.ScriptEvent;
import funkin.ui.FullScreenScaleMode;
import funkin.util.BitmapUtil;
import openfl.utils.Assets;
/**
* A class for the backing cards so they dont have to be part of freeplayState......
@@ -10,7 +10,6 @@ import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.modding.events.ScriptEvent;
import openfl.display.BlendMode;
import funkin.util.BitmapUtil;
import openfl.utils.Assets;
class NewCharacterCard extends BackingCard
{
+1 -3
View File
@@ -268,10 +268,8 @@ class MainMenuState extends MusicBeatState
// reset camera when debug menu is closed
subStateClosed.add(_ -> resetCamStuff(false));
// TODO: Why does this specific function break with null safety?
@:nullSafety(Off)
subStateOpened.add((sub:FlxSubState) -> {
if (Type.getClass(sub) == FreeplayState)
if (Std.isOfType(sub, FreeplayState))
{
new FlxTimer().start(0.5, _ -> {
magenta.visible = false;
+10 -4
View File
@@ -545,6 +545,7 @@ class OffsetMenu extends Page<OptionsState.OptionsMenuPageName>
if (FlxG.sound.music.time < _lastTime)
{
localConductor.update(FlxG.sound.music.time, !calibrating);
b = localConductor.currentBeatTime;
// Update arrows to be the correct distance away from the receptor.
var lastArrowBeat:Float = 0;
@@ -558,7 +559,7 @@ class OffsetMenu extends Page<OptionsState.OptionsMenuPageName>
}
if (calibrating)
{
arrowBeat = lastArrowBeat + 2;
arrowBeat = lastArrowBeat;
}
else
arrowBeat = 4;
@@ -566,6 +567,10 @@ class OffsetMenu extends Page<OptionsState.OptionsMenuPageName>
testStrumline.clean();
testStrumline.noteData = [];
testStrumline.nextNoteIndex = 0;
trace('Restarting conductor');
_lastTime = FlxG.sound.music.time;
return;
}
_lastBeat = b;
@@ -608,7 +613,7 @@ class OffsetMenu extends Page<OptionsState.OptionsMenuPageName>
countText.text = 'Current Offset: ' + Std.int(appliedOffsetLerp) + 'ms';
var toRemove:Array<ArrowData> = [];
var _lastArrowBeat:Float = 0;
// Update arrows
for (i in 0...arrows.length)
{
@@ -629,12 +634,13 @@ class OffsetMenu extends Page<OptionsState.OptionsMenuPageName>
arrow.sprite.alpha -= elapsed * 5;
}
if (arrow.sprite.alpha <= 0)
if (arrow.beat == _lastArrowBeat || arrow.sprite.alpha <= 0)
{
toRemove.push(arrow);
arrow.sprite.kill();
// arrow.debugText.kill();
continue;
}
_lastArrowBeat = arrow.beat;
}
// Remove arrows that are marked for removal.
+23 -36
View File
@@ -69,10 +69,11 @@ class OptionsState extends MusicBeatState
optionsCodex = new Codex<OptionsMenuPageName>(Options);
add(optionsCodex);
var options:OptionsMenu = optionsCodex.addPage(Options, new OptionsMenu());
var saveData:SaveDataMenu = optionsCodex.addPage(SaveData, new SaveDataMenu());
var options:OptionsMenu = optionsCodex.addPage(Options, new OptionsMenu(saveData));
var preferences:PreferencesMenu = optionsCodex.addPage(Preferences, new PreferencesMenu());
var controls:ControlsMenu = optionsCodex.addPage(Controls, new ControlsMenu());
#if FEATURE_INPUT_OFFSETS
#if FEATURE_LAG_ADJUSTMENT
var offsets:OffsetMenu = optionsCodex.addPage(Offsets, new OffsetMenu());
#end
@@ -81,9 +82,10 @@ class OptionsState extends MusicBeatState
options.onExit.add(exitToMainMenu);
controls.onExit.add(exitControls);
preferences.onExit.add(optionsCodex.switchPage.bind(Options));
#if FEATURE_INPUT_OFFSETS
#if FEATURE_LAG_ADJUSTMENT
offsets.onExit.add(exitOffsets);
#end
saveData.onExit.add(optionsCodex.switchPage.bind(Options));
}
else
{
@@ -159,7 +161,7 @@ class OptionsMenu extends Page<OptionsMenuPageName>
final CAMERA_MARGIN:Int = 150;
public function new()
public function new(saveDataMenu:SaveDataMenu)
{
super();
add(items = new TextMenuList());
@@ -172,8 +174,8 @@ class OptionsMenu extends Page<OptionsMenuPageName>
// createItem("CONTROL SCHEMES", function() {
// FlxG.state.openSubState(new ControlsSchemeMenu());
// });
#if FEATURE_INPUT_OFFSETS
createItem("INPUT OFFSETS", function() {
#if FEATURE_LAG_ADJUSTMENT
createItem("LAG ADJUSTMENT", function() {
FlxG.sound.music.fadeOut(0.5, 0, function(tw) {
FunkinSound.playMusic('offsetsLoop',
{
@@ -196,7 +198,7 @@ class OptionsMenu extends Page<OptionsMenuPageName>
#end
#if android
createItem("OPEN DATA FOLDER", function() {
funkin.mobile.external.android.DataFolderUtil.openDataFolder();
funkin.external.android.DataFolderUtil.openDataFolder();
});
#end
#if FEATURE_NEWGROUNDS
@@ -227,9 +229,19 @@ class OptionsMenu extends Page<OptionsMenuPageName>
});
}
#end
createItem("CLEAR SAVE DATA", function() {
promptClearSaveData();
});
// no need to show an entire new menu for just one option
if (saveDataMenu.hasMultipleOptions())
{
createItem("SAVE DATA OPTIONS", function() {
codex.switchPage(SaveData);
});
}
else
{
createItem("CLEAR SAVE DATA", saveDataMenu.openSaveDataPrompt);
}
#if NO_FEATURE_TOUCH_CONTROLS
createItem("EXIT", exit);
#else
@@ -277,7 +289,6 @@ class OptionsMenu extends Page<OptionsMenuPageName>
override function update(elapsed:Float):Void
{
enabled = (prompt == null);
#if FEATURE_TOUCH_CONTROLS
backButton.active = (!goingBack) ? !items.busy : true;
#end
@@ -298,31 +309,6 @@ class OptionsMenu extends Page<OptionsMenuPageName>
{
return items.length > 2;
}
var prompt:Prompt;
function promptClearSaveData():Void
{
if (prompt != null) return;
prompt = new Prompt("This will delete
\nALL your save data.
\nAre you sure?
", Custom("Delete", "Cancel"));
prompt.create();
prompt.createBgFromMargin(100, 0xFFFAFD6D);
prompt.back.scrollFactor.set(0, 0);
add(prompt);
prompt.onYes = function() {
// Clear the save data.
funkin.save.Save.clearData();
FlxG.switchState(() -> new funkin.InitState());
};
prompt.onNo = function() {
prompt.close();
prompt.destroy();
prompt = null;
};
}
}
enum abstract OptionsMenuPageName(String) to PageName
@@ -333,4 +319,5 @@ enum abstract OptionsMenuPageName(String) to PageName
var Mods = "mods";
var Preferences = "preferences";
var Offsets = "offsets";
var SaveData = "saveData";
}
+3 -2
View File
@@ -65,7 +65,6 @@ class PreferencesMenu extends Page<OptionsState.OptionsMenuPageName>
createPrefDescription();
camFollow = new FlxObject(FlxG.width / 2, 0, 140, 70);
if (items != null) camFollow.y = items.selectedItem.y;
menuCamera.follow(camFollow, null, 0.085);
var margin = 160;
@@ -73,7 +72,6 @@ class PreferencesMenu extends Page<OptionsState.OptionsMenuPageName>
menuCamera.minScrollY = 0;
items.onChange.add(function(selected) {
camFollow.y = selected.y;
itemDesc.text = preferenceDesc[items.selectedIndex];
});
@@ -204,6 +202,9 @@ class PreferencesMenu extends Page<OptionsState.OptionsMenuPageName>
{
super.update(elapsed);
// Positions the camera to the selected item.
if (items != null) camFollow.y = items.selectedItem.y;
// Indent the selected item.
items.forEach(function(daItem:TextMenuItem) {
var thyOffset:Int = 0;
+125
View File
@@ -0,0 +1,125 @@
package funkin.ui.options;
#if FEATURE_NEWGROUNDS
import funkin.api.newgrounds.NewgroundsClient;
#end
import funkin.save.Save;
class SaveDataMenu extends Page<OptionsState.OptionsMenuPageName>
{
var items:TextMenuList;
public function new()
{
super();
add(items = new TextMenuList());
createItem("CLEAR SAVE DATA", openSaveDataPrompt);
#if FEATURE_NEWGROUNDS
if (NewgroundsClient.instance.isLoggedIn())
{
createItem("LOAD FROM NG", function() {
openConfirmPrompt("This will overwrite
\nALL your save data.
\nAre you sure?
", "Overwrite", function() {
Save.loadFromNewgrounds(function() {
FlxG.switchState(() -> new funkin.InitState());
});
});
});
createItem("SAVE TO NG", function() {
openConfirmPrompt("This will overwrite
\nALL save data saved
\non NG. Are you sure?", "Overwrite", function() {
Save.saveToNewgrounds();
});
});
createItem("CLEAR NG SAVE DATA", function() {
openConfirmPrompt("This will delete
\nALL save data saved
\non NG. Are you sure?", "Delete", function() {
funkin.api.newgrounds.NGSaveSlot.instance.clear();
});
});
}
#end
createItem("EXIT", exit);
}
function createItem(name:String, callback:Void->Void, fireInstantly = false)
{
var item = items.createItem(0, 100 + items.length * 100, name, BOLD, callback);
item.fireInstantly = fireInstantly;
item.screenCenter(X);
return item;
}
override function update(elapsed:Float)
{
enabled = (prompt == null);
super.update(elapsed);
}
override function set_enabled(value:Bool)
{
items.enabled = value;
return super.set_enabled(value);
}
var prompt:Prompt;
function openConfirmPrompt(text:String, yesText:String, onYes:Void->Void, ?groupToOpenOn:Null<flixel.group.FlxGroup>):Void
{
if (prompt != null) return;
prompt = new Prompt(text, Custom(yesText, "Cancel"));
prompt.create();
prompt.createBgFromMargin(100, 0xFFFAFD6D);
prompt.back.scrollFactor.set(0, 0);
FlxG.state.add(prompt);
prompt.onYes = function() {
onYes();
if (prompt != null)
{
prompt.close();
prompt.destroy();
prompt = null;
}
};
prompt.onNo = function() {
prompt.close();
prompt.destroy();
prompt = null;
}
}
public function openSaveDataPrompt()
{
openConfirmPrompt("This will delete
\nALL your save data.
\nAre you sure?
", "Delete", function() {
// Clear the save data.
Save.clearData();
FlxG.switchState(() -> new funkin.InitState());
});
}
/**
* True if this page has multiple options, excluding the exit option.
* If false, there's no reason to ever show this page.
*/
public function hasMultipleOptions():Bool
{
return items.length > 2;
}
}
@@ -148,6 +148,6 @@ class NumberPreferenceItem extends TextMenuItem
function toFixed(value:Float):Float
{
var multiplier:Float = Math.pow(10, precision);
return Math.floor(value * multiplier) / multiplier;
return Math.round(value * multiplier) / multiplier;
}
}
+8 -7
View File
@@ -25,7 +25,6 @@ import funkin.ui.transition.stickers.StickerSubState;
import funkin.util.MathUtil;
import funkin.util.SwipeUtil;
import funkin.util.TouchUtil;
import openfl.utils.Assets;
import funkin.ui.FullScreenScaleMode;
#if FEATURE_DISCORD_RPC
import funkin.api.discord.DiscordClient;
@@ -605,12 +604,14 @@ class StoryMenuState extends MusicBeatState
var targetVariation:String = targetSong.getFirstValidVariation(PlayStatePlaylist.campaignDifficulty);
LoadingState.loadPlayState(
{
targetSong: targetSong,
targetDifficulty: PlayStatePlaylist.campaignDifficulty,
targetVariation: targetVariation
}, true);
FlxG.camera.fade(FlxColor.BLACK, 0.2, false, function() {
LoadingState.loadPlayState(
{
targetSong: targetSong,
targetDifficulty: PlayStatePlaylist.campaignDifficulty,
targetVariation: targetVariation
}, true);
});
});
}
+4 -4
View File
@@ -228,11 +228,11 @@ class TitleState extends MusicBeatState
{
FlxG.bitmapLog.add(FlxG.camera.buffer);
#if desktop
#if (desktop || android)
// Pressing BACK on the title screen should close the game.
// This lets you exit without leaving fullscreen mode.
// Only applicable on desktop.
if (controls.BACK)
// Only applicable on desktop and Android.
if (#if android FlxG.android.justReleased.BACK || #end controls.BACK)
{
openfl.Lib.application.window.close();
}
@@ -282,7 +282,7 @@ class TitleState extends MusicBeatState
if (gamepad != null)
{
if (gamepad.justPressed.START) pressedEnter = true;
if (gamepad.justPressed.START || gamepad.justPressed.ACCEPT) pressedEnter = true;
}
// If you spam Enter, we should skip the transition.
+33 -21
View File
@@ -12,6 +12,7 @@ import funkin.graphics.shaders.ScreenWipeShader;
import funkin.play.PlayState;
import funkin.play.PlayStatePlaylist;
import funkin.play.song.Song.SongDifficulty;
import funkin.play.stage.Stage;
import haxe.io.Path;
import lime.app.Future;
import lime.app.Promise;
@@ -21,6 +22,7 @@ import lime.utils.Assets as LimeAssets;
import openfl.filters.ShaderFilter;
import openfl.utils.Assets as OpenFLAssets;
@:nullSafety
class LoadingState extends MusicBeatSubState
{
inline static var MIN_TIME = 1.0;
@@ -30,18 +32,21 @@ class LoadingState extends MusicBeatSubState
var target:NextState;
var playParams:Null<PlayStateParams>;
var stopMusic:Bool = false;
var callbacks:MultiCallback;
var callbacks:Null<MultiCallback>;
var danceLeft:Bool = false;
var loadBar:FlxSprite;
var funkay:FlxSprite;
function new(target:NextState, stopMusic:Bool, playParams:Null<PlayStateParams> = null)
function new(target:NextState, stopMusic:Bool, ?playParams:PlayStateParams)
{
super();
this.target = target;
this.playParams = playParams;
this.stopMusic = stopMusic;
this.loadBar = new FunkinSprite(0, FlxG.height - 20).makeSolidColor(0, 10, 0xFFff16d2);
this.funkay = FunkinSprite.create('funkay');
}
override function create():Void
@@ -49,14 +54,12 @@ class LoadingState extends MusicBeatSubState
var bg:FunkinSprite = new FunkinSprite().makeSolidColor(FlxG.width, FlxG.height, 0xFFcaff4d);
add(bg);
funkay = FunkinSprite.create('funkay');
funkay.setGraphicSize(0, FlxG.height);
funkay.updateHitbox();
add(funkay);
funkay.scrollFactor.set();
funkay.screenCenter();
loadBar = new FunkinSprite(0, FlxG.height - 20).makeSolidColor(0, 10, 0xFFff16d2);
add(loadBar);
initSongsManifest().onComplete(function(lib) {
@@ -66,15 +69,21 @@ class LoadingState extends MusicBeatSubState
if (playParams != null)
{
// Load and cache the song's charts.
if (playParams.targetSong != null)
if (playParams.targetSong == null)
{
playParams.targetSong.cacheCharts(true);
throw 'Invalid parameter: Target song should not be null';
}
playParams.targetSong.cacheCharts(true);
// Preload the song for the play state.
var difficulty:String = playParams.targetDifficulty ?? Constants.DEFAULT_DIFFICULTY;
var variation:String = playParams.targetVariation ?? Constants.DEFAULT_VARIATION;
var targetChart:SongDifficulty = playParams.targetSong?.getDifficulty(difficulty, variation);
var targetChart:Null<SongDifficulty> = playParams.targetSong.getDifficulty(difficulty, variation);
if (targetChart == null)
{
throw 'Couldn\'t retrieve chart data for song "${playParams.targetSong.songName}" on difficulty "$difficulty" and variation "$variation"';
}
var instPath:String = targetChart.getInstPath(playParams.targetInstrumental);
var voicesPaths:Array<String> = targetChart.buildVoiceList();
@@ -105,9 +114,9 @@ class LoadingState extends MusicBeatSubState
// library.types.set(symbolPath, SOUND);
// @:privateAccess
// library.pathGroups.set(symbolPath, [library.__cacheBreak(symbolPath)]);
var callback = callbacks.add('song:' + path);
var callback = callbacks?.add('song:' + path);
Assets.loadSound(path).onComplete(function(_) {
callback();
if (callback != null) callback();
});
}
}
@@ -120,9 +129,9 @@ class LoadingState extends MusicBeatSubState
@:privateAccess
if (!LimeAssets.libraryPaths.exists(library)) throw 'Missing library: ' + library;
var callback = callbacks.add('library:' + library);
var callback = callbacks?.add('library:' + library);
Assets.loadLibrary(library).onComplete(function(_) {
callback();
if (callback != null) callback();
});
}
}
@@ -177,6 +186,7 @@ class LoadingState extends MusicBeatSubState
function onLoad():Void
{
// Stop the instrumental.
@:nullSafety(Off)
if (stopMusic && FlxG.sound.music != null)
{
FlxG.sound.music.destroy();
@@ -197,7 +207,7 @@ class LoadingState extends MusicBeatSubState
static function getSongPath():String
{
return Paths.inst(PlayState.instance.currentSong.id);
return Paths.inst(PlayState.instance?.currentSong.id ?? throw 'Cannot retrieve song path');
}
static var stageDirectory:String = "shared";
@@ -211,10 +221,10 @@ class LoadingState extends MusicBeatSubState
*/
public static function loadPlayState(params:PlayStateParams, shouldStopMusic = false, asSubState = false, ?onConstruct:PlayState->Void):Void
{
var daChart:Null<SongDifficulty> = params.targetSong.getDifficulty(params.targetDifficulty ?? Constants.DEFAULT_DIFFICULTY,
var daChart:Null<SongDifficulty> = params.targetSong?.getDifficulty(params.targetDifficulty ?? Constants.DEFAULT_DIFFICULTY,
params.targetVariation ?? Constants.DEFAULT_VARIATION);
var daStage = funkin.data.stage.StageRegistry.instance.fetchEntry(daChart?.stage ?? Constants.DEFAULT_STAGE);
var daStage:Null<Stage> = funkin.data.stage.StageRegistry.instance.fetchEntry(daChart?.stage ?? Constants.DEFAULT_STAGE);
stageDirectory = daStage?._data?.directory ?? "shared";
Paths.setCurrentLevel(stageDirectory);
@@ -249,6 +259,7 @@ class LoadingState extends MusicBeatSubState
}
#else
// All assets preloaded, switch directly to play state (defualt on other targets).
@:nullSafety(Off)
if (shouldStopMusic && FlxG.sound.music != null)
{
FlxG.sound.music.destroy();
@@ -257,7 +268,7 @@ class LoadingState extends MusicBeatSubState
// Load and cache the song's charts.
// Don't do this if we already provided the music and charts.
if (params?.targetSong != null && !params.overrideMusic)
if (!(params.overrideMusic ?? false))
{
params.targetSong.cacheCharts(true);
}
@@ -272,7 +283,8 @@ class LoadingState extends MusicBeatSubState
var songDifficulty = params.targetSong.getDifficulty(params.targetDifficulty, params.targetVariation);
if (songDifficulty != null)
{
var noteStyle = NoteStyleRegistry.instance.fetchEntry(songDifficulty.noteStyle);
var noteStyle = NoteStyleRegistry.instance.fetchEntry(songDifficulty.noteStyle ?? '');
if (noteStyle == null) noteStyle = NoteStyleRegistry.instance.fetchDefault();
FunkinMemory.cacheNoteStyle(noteStyle);
}
@@ -439,7 +451,7 @@ class LoadingState extends MusicBeatSubState
var libraryPaths = LimeAssets.libraryPaths;
if (libraryPaths.exists(id))
{
path = libraryPaths[id];
path = libraryPaths[id] ?? path;
rootPath = Path.directory(path);
}
else
@@ -490,17 +502,18 @@ class LoadingState extends MusicBeatSubState
}
}
@:nullSafety
class MultiCallback
{
public var callback:Void->Void;
public var logId:String = null;
public var logId:Null<String>;
public var length(default, null) = 0;
public var numRemaining(default, null) = 0;
var unfired = new Map<String, Void->Void>();
var fired = new Array<String>();
public function new(callback:Void->Void, logId:String = null)
public function new(callback:Void->Void, ?logId:String)
{
this.callback = callback;
this.logId = logId;
@@ -511,8 +524,7 @@ class MultiCallback
id = '$length:$id';
length++;
numRemaining++;
var func:Void->Void = null;
func = function() {
var func:Void->Void = function() {
if (unfired.exists(id))
{
unfired.remove(id);
+8
View File
@@ -102,12 +102,19 @@ class WindowUtil
*/
public static final windowExit:FlxTypedSignal<Int->Void> = new FlxTypedSignal<Int->Void>();
/**
* Has `initWindowEvents()` been called already?
* This is to prevent multiple instances of the same function.
*/
private static var _initializedWindowEvents:Bool = false;
/**
* Wires up FlxSignals that happen based on window activity.
* For example, we can run a callback when the window is closed.
*/
public static function initWindowEvents():Void
{
if (_initializedWindowEvents) return; // Fix that annoying
// onUpdate is called every frame just before rendering.
// onExit is called when the game window is closed.
@@ -137,6 +144,7 @@ class WindowUtil
}
});
#end
_initializedWindowEvents = true;
}
/**
@@ -59,13 +59,21 @@ class EnvironmentConfigMacro
for (line in envFile.split('\n'))
{
if (line == "" || line.startsWith("#")) continue;
if (line.length <= 0 || line.startsWith("#") || shouldExcludeKey(line)) continue;
var parts = line.split('=');
if (parts.length != 2) continue;
var index:Int = line.indexOf('=');
envFields.push(parts[0]);
envValues.push(parts[1]);
if (index == -1) continue;
var field:String = line.substr(0, index);
var value:String = line.substr(index + 1);
if (value == "") continue;
Sys.println('[INFO] Found a key for environment value $field!');
envFields.push(field);
envValues.push(value);
}
var newFields = fields.copy();
@@ -100,6 +108,27 @@ class EnvironmentConfigMacro
return newFields;
}
private static function shouldExcludeKey(key:String):Bool
{
final android:Bool = key.startsWith('ANDROID_');
final ios:Bool = key.startsWith('IOS_');
final mobile:Bool = key.startsWith('MOBILE_') || ios || android;
final web:Bool = key.startsWith('WEB_');
final desktop:Bool = key.startsWith('DESKTOP_');
#if html5
if (mobile || desktop) return true;
#elseif desktop
if (mobile || web) return true;
#elseif android
if (ios || web || desktop) return true;
#elseif ios
if (android || web || desktop) return true;
#end
return false;
}
#end
}
+3 -3
View File
@@ -26,7 +26,7 @@ class GitCommit
process.close();
trace('Git Commit ID: ${commitHashSplice}');
Sys.println('[INFO] Git Commit ID: ${commitHashSplice}');
// Generates a string expression
return macro $v{commitHashSplice};
@@ -56,7 +56,7 @@ class GitCommit
var branchName:String = branchProcess.stdout.readLine();
branchProcess.close();
trace('Git Branch Name: ${branchName}');
Sys.println('[INFO] Git Branch Name: ${branchName}');
// Generates a string expression
return macro $v{branchName};
@@ -103,7 +103,7 @@ class GitCommit
throw e;
}
}
trace('Git Status Output: ${output}');
Sys.println('[INFO] Git Status Output: ${output}');
// Generates a string expression
return macro $v{output.length > 0};
+44
View File
@@ -0,0 +1,44 @@
package funkin.util.macro;
/**
* This class provides a macro to include an XML build file in the metadata of a Haxe class.
*
* The file must be located relative to the directory of the Haxe class that uses this macro.
*/
@:nullSafety
class LinkerMacro
{
/**
* Adds an XML `<include>` element to the class's metadata, pointing to a specified build file.
* @param fileName The name of the XML file to include. Defaults to `Build.xml` if not provided.
* @return An array of fields that are processed during the build.
*/
public static macro function xml(?fileName:String = 'Build.xml'):Array<haxe.macro.Expr.Field>
{
final fields:Array<haxe.macro.Expr.Field> = haxe.macro.Context.getBuildFields();
final cls:haxe.macro.Type.ClassType = haxe.macro.Context.getLocalClass().get();
final pos:haxe.macro.Expr.Position = haxe.macro.Context.currentPos();
final sourcePath:String = haxe.io.Path.directory(haxe.macro.Context.getPosInfos(pos).file);
final absSourcePath:String = haxe.io.Path.removeTrailingSlashes(sys.FileSystem.absolutePath(sourcePath));
final fileToInclude:String = haxe.io.Path.join([absSourcePath, fileName?.length > 0 ? fileName : 'Build.xml']);
if (!sys.FileSystem.exists(fileToInclude))
{
haxe.macro.Context.error('The specified file "$fileToInclude" could not be found at "$absSourcePath".', pos);
}
final includeElement:Xml = Xml.createElement('include');
includeElement.set('name', fileToInclude);
cls.meta.add(':buildXml', [
{
expr: EConst(CString(haxe.xml.Printer.print(includeElement, true))),
pos: pos
}
], pos);
return fields;
}
}
@@ -5,7 +5,7 @@ import flixel.FlxBasic;
import funkin.ui.MusicBeatState;
import funkin.ui.MusicBeatSubState;
#if android
import funkin.mobile.external.android.CallbackUtil;
import funkin.external.android.CallbackUtil;
#end
/**
@@ -1,8 +1,8 @@
package funkin.util.plugins;
import flixel.FlxCamera;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxCamera;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.input.touch.FlxTouch;
import flixel.math.FlxAngle;
@@ -33,6 +33,11 @@ class TouchPointerPlugin extends FlxTypedSpriteGroup<TouchPointer>
*/
private static var instance:TouchPointerPlugin = null;
/**
* A camera dedicated to displaying the pointers.
*/
private static var pointerCamera:FlxCamera;
public function new()
{
super();
@@ -43,7 +48,7 @@ class TouchPointerPlugin extends FlxTypedSpriteGroup<TouchPointer>
*/
public static function initialize():Void
{
var pointerCamera:FlxCamera = new FlxCamera();
pointerCamera = new FlxCamera();
pointerCamera.bgColor.alpha = 0;
instance = new TouchPointerPlugin();
instance.cameras = [pointerCamera];
@@ -125,7 +130,7 @@ class TouchPointerPlugin extends FlxTypedSpriteGroup<TouchPointer>
add(pointer);
}
pointer.updateFromTouch(touch);
pointer.updateFromTouch(touch, pointerCamera);
}
for (pointer in members)
@@ -226,6 +231,12 @@ class TouchPointer extends FlxSprite
*/
public var touchId:Int = -1;
/**
* An internal point for grabbing the view position of the camera.
* Useful for reducing point allocation.
*/
private var viewPoint:FlxPoint;
/**
* Stores the last position of the touch pointer.
*/
@@ -240,6 +251,7 @@ class TouchPointer extends FlxSprite
super();
makeGraphic(16, 16, FlxColor.RED);
scrollFactor.set(0, 0);
viewPoint = FlxPoint.get();
lastPosition = FlxPoint.get();
}
@@ -260,12 +272,16 @@ class TouchPointer extends FlxSprite
* Used in TouchPointerPlugin's update method.
*
* @param touch The FlxTouch object containing the current touch input data.
* @param camera The FlxCamera to grab the touch's view position from.
*/
public function updateFromTouch(touch:FlxTouch):Void
public function updateFromTouch(touch:FlxTouch, camera:FlxCamera):Void
{
// Grab the view coordinates
touch.getViewPosition(camera, viewPoint);
// Update position
x = touch.viewX - width / 2;
y = touch.viewY - height / 2;
x = viewPoint.x - width / 2;
y = viewPoint.y - height / 2;
if (camera.target != null)
{
@@ -274,7 +290,7 @@ class TouchPointer extends FlxSprite
}
// Calculate angle if moving
if (lastPosition.distanceTo(FlxPoint.weak(touch.viewX, touch.viewY)) > 3)
if (lastPosition.distanceTo(FlxPoint.weak(viewPoint.x, viewPoint.y)) > 3)
{
var angle = FlxAngle.angleBetweenPoint(this, lastPosition, true);
this.angle = angle;
@@ -286,11 +302,12 @@ class TouchPointer extends FlxSprite
loadGraphic("assets/images/cursor/michael.png");
}
lastPosition.set(touch.viewX, touch.viewY);
lastPosition.copyFrom(viewPoint);
}
override public function destroy():Void
{
viewPoint.put();
lastPosition.put();
super.destroy();
}
@@ -1,170 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path
android:fillColor="#3DDC84"
android:pathData="M0,0h108v108h-108z" />
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,0L19,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M29,0L29,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M39,0L39,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M49,0L49,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M59,0L59,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M69,0L69,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M79,0L79,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M89,0L89,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M99,0L99,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,9L108,9"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,19L108,19"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,29L108,29"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,39L108,39"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,49L108,49"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,59L108,59"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,69L108,69"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,79L108,79"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,89L108,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,99L108,99"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,29L89,29"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,39L89,39"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,49L89,49"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,59L89,59"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,69L89,69"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,79L89,79"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M29,19L29,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M39,19L39,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M49,19L49,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M59,19L59,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M69,19L69,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M79,19L79,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
</vector>
@@ -1,30 +0,0 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M65.3,45.828l3.8,-6.6c0.2,-0.4 0.1,-0.9 -0.3,-1.1c-0.4,-0.2 -0.9,-0.1 -1.1,0.3l-3.9,6.7c-6.3,-2.8 -13.4,-2.8 -19.7,0l-3.9,-6.7c-0.2,-0.4 -0.7,-0.5 -1.1,-0.3C38.8,38.328 38.7,38.828 38.9,39.228l3.8,6.6C36.2,49.428 31.7,56.028 31,63.928h46C76.3,56.028 71.8,49.428 65.3,45.828zM43.4,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2c-0.3,-0.7 -0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C45.3,56.528 44.5,57.328 43.4,57.328L43.4,57.328zM64.6,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2s-0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C66.5,56.528 65.6,57.328 64.6,57.328L64.6,57.328z"
android:strokeWidth="1"
android:strokeColor="#00000000" />
</vector>
@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>
@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>
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@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="purple_200">#FFBB86FC</color>
<color name="purple_500">#FF6200EE</color>
<color name="purple_700">#FF3700B3</color>
<color name="teal_200">#FF03DAC5</color>
<color name="teal_700">#FF018786</color>
<color name="black">#FF000000</color>
<color name="white">#FFFFFFFF</color>
</resources>
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#FDF150</color>
</resources>
-1
View File
@@ -1,6 +1,5 @@
package;
import openfl.utils.Assets;
import openfl.errors.Error;
import flixel.FlxG;
import flixel.FlxState;

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