Convert magic variable to Fixel Constant

This commit is contained in:
Kade
2025-12-23 21:32:42 -08:00
parent 200f798437
commit fd6ae9cf6c
+2 -2
View File
@@ -1,5 +1,6 @@
package funkin.play;
import flixel.math.FlxAngle;
import flixel.FlxState;
import funkin.ui.transition.stickers.StickerSubState;
import flixel.addons.display.FlxBackdrop;
@@ -733,8 +734,7 @@ class ResultState extends MusicBeatSubState
}
songName.y = -songName.height;
final DEG_TO_RAD:Float = Math.PI / 180;
var fuckedupnumber:Float = -(songName.width * 0.5) * Math.sin(songName.angle * DEG_TO_RAD) - 10;
var fuckedupnumber:Float = -(songName.width * 0.5) * Math.sin(songName.angle * FlxAngle.TO_RAD) - 10;
FlxTween.tween(songName, {y: (diffYTween - 25 - fuckedupnumber) + ((blackTopBar.height - 148) / 1)}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9});
songName.x = clearPercentSmall.x + 94;