Update libs
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@@ -63,7 +63,7 @@
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{
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"name": "flixel",
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"type": "git",
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"ref": "c753329d6feea5b5cb7c52690de4aad96892becd",
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"ref": "141f23c400c0508c76d5a09a143f5ce6790f8122",
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"url": "https://github.com/FunkinCrew/flixel"
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},
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{
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@@ -188,7 +188,7 @@
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{
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"name": "lime",
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"type": "git",
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"ref": "8a34b090faf9cd6a0d7b06a049e559d51dfc9c68",
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"ref": "07f5b3781aad2429edf018e0046091ab778e31f3",
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"url": "https://github.com/FunkinCrew/lime"
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},
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{
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@@ -201,7 +201,7 @@
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{
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"name": "openfl",
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"type": "git",
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"ref": "f18bcd63bcfa794bcd3ee3354143a175e5ab009e",
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"ref": "2e5fc2062fb07b40f81b45268085a2efdb2eb9ae",
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"url": "https://github.com/FunkinCrew/openfl"
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},
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{
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+1
-27
@@ -624,11 +624,6 @@ class Project extends HXProject
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{
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this.meta.title = isMobile() ? TITLE_MOBILE : TITLE;
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// ios uses this character code instead of spaces...
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// We don't have spaces in our title for mobile anymore
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// But keeping incase anybody source-modding ever does add spaces
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if (isIOS()) this.meta.title = ~/ /ig.replace(TITLE_MOBILE, "\u2002");
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this.meta.version = VERSION;
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this.meta.packageName = PACKAGE_NAME;
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this.meta.company = COMPANY;
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@@ -654,17 +649,6 @@ class Project extends HXProject
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// Set the build number, required for publishing the game to mobile stores.
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this.meta.buildNumber = Std.string(BUILD_NUMBER);
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// These values are only used by the SWF target I think.
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// this.app.path
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// this.app.init
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// this.app.swfVersion
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// this.app.url
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// These values are only used by... FIREFOX MARKETPLACE WHAT?
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// this.meta.description = "";
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// this.meta.companyId = COMPANY;
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// this.meta.companyUrl = COMPANY;
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// Configure the window.
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// Automatically configure FPS.
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this.window.fps = 60;
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@@ -812,20 +796,10 @@ class Project extends HXProject
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info('Target Architecture: x86');
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case Architecture.X64:
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info('Target Architecture: x64');
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case Architecture.ARMV5:
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info('Target Architecture: ARMv5');
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case Architecture.ARMV6:
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info('Target Architecture: ARMv6');
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case Architecture.ARMV7:
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info('Target Architecture: ARMv7');
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case Architecture.ARMV7S:
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info('Target Architecture: ARMv7S');
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case Architecture.ARM64:
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info('Target Architecture: ARMx64');
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case Architecture.MIPS:
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info('Target Architecture: MIPS');
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case Architecture.MIPSEL:
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info('Target Architecture: MIPSEL');
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info('Target Architecture: ARM64');
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case null:
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if (!isWeb())
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{
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