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28 Commits
Author SHA1 Message Date
Cameron Taylor 60dfebcd0c changelog shoutsouts 2020-11-20 04:33:07 -08:00
Cameron Taylor 05a96184e4 Updated Changelog 2020-11-20 04:21:54 -08:00
Cameron Taylor 5b46515e5b cool pause music 2020-11-20 04:21:04 -08:00
Cameron Taylor f40b4df571 icon, and credits 2020-11-18 15:51:43 -08:00
Cameron Taylor 85a5f7d9df padding fix 2020-11-18 15:36:44 -08:00
Cameron Taylor 274455885d fluid video 2020-11-18 15:35:28 -08:00
Cameron Taylor c4bbf48e0f better image? 2020-11-18 02:58:19 -08:00
Cameron Taylor 638eac7ebe cool website colors 2020-11-17 23:31:37 -08:00
Cameron Taylor fb6434b8ad good website 2020-11-17 22:27:04 -08:00
Cameron Taylor ff649ae863 fix for #12 2020-11-17 18:31:59 -08:00
Cameron Taylor c48f957920 restart on pause menu 2020-11-17 18:20:27 -08:00
Cameron Taylor 050f4000fb pause menu in progress 2020-11-17 17:50:09 -08:00
Cameron Taylor d306ee9ec3 score on song 2020-11-17 17:32:38 -08:00
Cameron Taylor 1ed64e3fda freeplay sounds 2020-11-17 16:22:29 -08:00
Cameron Taylor 433923bdbd oop fix eheh 2020-11-13 18:51:03 -08:00
Cameron Taylor 87ec99dd1e WIP shit for nicer charting hehe 2020-11-13 18:49:20 -08:00
Cameron Taylor 9b91dc1b80 changelog update 2020-11-13 14:39:28 -08:00
Cameron Taylor a9fdf2510a moved the intro texts to a txt file 2020-11-13 14:37:58 -08:00
Cameron Taylor 79ccb61cfb some animation touchups 2020-11-10 19:09:48 -08:00
Cameron Taylor 0a4273bd1a south chart, and maybe note flicker? 2020-11-10 18:07:56 -08:00
Cameron Taylor 4e04e5071b fixed freeplay score offset shit 2020-11-09 15:26:10 -08:00
Cameron Taylor 48a9b8ce84 funny music :) 2020-11-07 22:26:05 -08:00
Cameron Taylor a71abb5772 hard mode lol 2020-11-06 19:39:21 -08:00
Cameron Taylor 9feb12a5a1 dont need markdown shitlolol 2020-11-06 18:14:13 -08:00
Cameron Taylor ca3ce1a659 changelog 2020-11-06 13:51:28 -08:00
Cameron Taylor 065b775e08 score shit 2020-11-06 13:51:11 -08:00
Cameron Taylor e76d11a5e6 hotfix for da week 2 unlock 2020-11-06 11:56:41 -08:00
Cameron Taylor eed73b744b clarified changelog 2020-11-06 03:17:40 -08:00
26 changed files with 433 additions and 63 deletions
+27 -2
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@@ -4,7 +4,32 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
## [0.2.2] - 2020-11-20
### Added
- Music playing on the freeplay menu.
- UI sounds on freeplay menu
- Score now shows mid-song.
- Menu on pause screen! Can resume, and restart song, or go back to main menu.
- New music made for pause menu!
### Changed
- Moved all the intro texts to its own txt file instead of being hardcoded, this allows for much easier customization. File is in the data folder, called "introText.txt", follow the format in there and you're probably good to go!
### Fixed
- Fixed soft lock when pausing on song finish ([shoutouts gedehari](https://github.com/ninjamuffin99/Funkin/issues/15))
- Think I fixed issue that led to in-game scores being off by 2 ([shoutouts Mike](https://github.com/ninjamuffin99/Funkin/issues/4))
- Should have fixed the 1 frame note appearance thing. ([shoutouts Mike](https://github.com/ninjamuffin99/Funkin/issues/6))
- Cleaned up some charting on South on hard mode
- Fixed some animation timings, should feel both better to play, and watch. (shoutouts Dave/Ivan lol)
- Animation issue where GF would freak out on the title screen if you returned to it([shoutouts MultiXIII](https://github.com/ninjamuffin99/Funkin/issues/12)).
## [0.2.1.2] - 2020-11-06
### Fixed
- Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry!
- Difficulty on storymode and in freeplay scores
- Hard mode difficulty on campaign levels have been fixed
## [0.2.1.1] - 2020-11-06
### Fixed
- Week 2 not unlocking properly
## [0.2.1] - 2020-11-06
### Added
@@ -15,7 +40,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Can now change difficulties in Freeplay mode
### Changed
- Balanced out Normal mode for the harder songs. Should be much easier all around.
- Balanced out Normal mode for the harder songs(Dadbattle and Spookeez, not South yet). Should be much easier all around.
- Put tutorial in it's own 'week', so that if you want to play week 1, you don't have to play the tutorial.
### Fixed
+9 -7
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@@ -2,7 +2,7 @@
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.1" company="ninjamuffin99" />
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.2" company="ninjamuffin99" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
@@ -39,8 +39,10 @@
<assets path="assets/images"/>
<assets path="assets/data"/>
<assets path="assets/music" include="*.mp3" if="web" />
<assets path="assets/music" include="*.ogg" unless="web" />
<!-- <library name="noPreload" preload='false'/> -->
<!-- <library name="noPreload"/> -->
<assets path="assets/music" include="*.mp3" if="web"/>
<assets path="assets/music" include="*.ogg" unless="web"/>
<assets path="assets/sounds" include="*.mp3" if="web" />
<assets path="assets/sounds" include="*.ogg" unless="web" />
@@ -60,8 +62,8 @@
<!--In case you want to use the ui package-->
<haxelib name="flixel-ui" />
<haxelib name="newgrounds" />
<haxelib name="markdown" />
<haxelib name="HtmlParser" />
<!-- <haxelib name="markdown" /> -->
<!-- <haxelib name="HtmlParser" /> -->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
@@ -103,8 +105,8 @@
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon.png" />
<haxedef name="SKIP_TO_PLAYSTATE" if="debug" />
<!-- <haxedef name="NG_LOGIN" /> -->
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
<haxedef name="NG_LOGIN" if="newgrounds" />
</project>
+11
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@@ -0,0 +1,11 @@
@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build windows -debug
echo UPLOADING 64 BIT VERSION TO ITCH
butler push ./export/debug/windows/bin ninja-muffin24/funkin:windows-secretBeta
butler status ninja-muffin24/funkin:windows-secretBeta
echo ITCH SHIT UPDATED LMAOOOOO
pause
BIN
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+24
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@@ -0,0 +1,24 @@
shoutouts to tom fulp--lmao
Ludum dare--extraordinaire
cyberzone--coming soon
love to thriftman--swag
ultimate rhythm gaming--probably
dope ass game--playstation magazine
in loving memory of--henryeyes
dancin--forever
funkin--forever
ritz dx--rest in peace lol
rate five--pls no blam
rhythm gaming--ultimate
game of the year--forever
you already know--we really out here
rise and grind--love to luis
like parappa--but cooler
album of the year--chuckie finster
free gitaroo man--with love to wandaboy
better than geometry dash--fight me robtop
kiddbrute for president--vote now
play dead estate--on newgrounds
this is a god damn prototype--we workin on it okay
women are real--this is official
too over exposed--newgrounds cant handle us
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+31 -5
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@@ -13,8 +13,9 @@
<title>Friday Night Funkin'</title>
<meta name="description" content="A dope ass rhythm game">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<!-- <link href="website/styles.css" rel="stylesheet" type="text/css"> -->
<link href="styles.css" rel="stylesheet" type="text/css">
<!-- <link href="website/mm.ico" rel="icon" type="image/x-icon"> -->
<link rel="shortcut icon" type="image/png" href="../art/icon.png" />
</head>
<body>
@@ -22,13 +23,38 @@
<header>
</header>
<marquee width="600" style="width: 800px;">Friday Night Funkin</marquee>
<marquee width="1920" scrollamount="2" scrolldelay="10" truespeed="truespeed">Friday Night Funkin</marquee>
<!--Hot tortilla wrap-->
<div id="wrapper">
<!--Itch Widget-->
<h1>Friday Night Funkin the video game</h1>
<iframe src="https://itch.io/embed/775903?linkback=true&amp;bg_color=000000&amp;fg_color=ffffff&amp;link_color=6454f8&amp;border_color=333333" width="552" height="167" frameborder="0"><a href="https://ninja-muffin24.itch.io/friday-night-funkin">Friday Night Funkin' (Ludum Dare Prototype) by ninjamuffin99</a></iframe>
<h1>Friday Night Funkin' - Rhythm game extraordinaire</h1>
<div id="coolervidwrapper">
<div class='videoWrapper'>
<iframe width="560" height="349" src="https://www.youtube.com/embed/HMNKUo3CCpU" frameborder="0"
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture"
allowfullscreen></iframe>
</div>
</div>
<div class="coolBox hovertext" id="twitter">
<p class="description">Friday Night Funkin' is a dope ass rhythm game.</p>
<p class='description'>It is made by <a href="https://twitter.com/ninja_muffin99">ninjamuffin99 (programmer)</a>, <a
href="https://twitter.com/PhantomArcade3K">PhantomArcade (animator)</a>, <a
href="https://twitter.com/evilsk8r">evilsk8r (artist)</a>,
and <a href="https://twitter.com/kawaisprite">Kawaisprite (musician)</a> originally for Ludum Dare 47.</p>
</div>
<div class="linktext hovertext" id="ng">
<a href="https://www.newgrounds.com/portal/view/770371">Play demo on Newgrounds</a>
</div>
<div class='linktext hovertext' id="itch">
<a href="https://ninja-muffin24.itch.io/funkin">Support the game on Itch.io</a>
</div>
</div>
</body>
</html>
+97
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@@ -0,0 +1,97 @@
.coolBox {
background: #1a1a1aCC;
margin: 40px 4vw;
padding: 25px;
font-size: 120%;
border-radius: 10px;
}
#wrapper
{
padding: 20px;
margin: auto;
}
marquee {
margin: auto;
text-align: center;
display: inline-block;
}
h1 {
text-align: center;
}
body {
background-image: url('img/skin-funkin-cardbordtoast.jpg');
background-repeat: no-repeat;
background-attachment: fixed;
background-size: cover;
color:white;
background-color: #000;
font-family: Arial, Helvetica, sans-serif;
}
a { color:inherit;
text-decoration: none;}
.hovertext a{
color:white;
text-shadow: 0px 0px #00000077;
transition: color 1s, text-shadow 1s;
}
.hovertext a:hover
{
text-shadow: 2px 2px #00000077;
color: #ffb50e;
}
.linktext {
text-align: center;
display:block;
font-size: 130%;
padding-bottom: 10px;
}
.linktext a {
font-weight: bold;
}
.linktext a:hover {
border-radius: 5px;
}
#itch a:hover
{
color: #fa5c5c;
}
#twitter a:hover
{
color: #00acee;
}
#coolervidwrapper {
padding-left: min(12em, 75%);
padding-right: min(12em, 75%);
min-width: 30%;
}
.videoWrapper {
position: relative;
padding-bottom: 56.25%; /* 16:9 */
height: 0;
max-block-size: 1400px;
}
.videoWrapper iframe {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
+8
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@@ -3,6 +3,7 @@ package;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.util.FlxTimer;
using StringTools;
@@ -54,6 +55,13 @@ class Boyfriend extends Character
override function update(elapsed:Float)
{
if (animation.curAnim.name.startsWith('sing'))
{
holdTimer += elapsed;
}
else
holdTimer = 0;
if (animation.curAnim.name.endsWith('miss') && animation.curAnim.finished && !debugMode)
{
playAnim('idle', true, false, 10);
+27
View File
@@ -3,6 +3,8 @@ package;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
using StringTools;
class Character extends FlxSprite
{
public var animOffsets:Map<String, Array<Dynamic>>;
@@ -11,6 +13,8 @@ class Character extends FlxSprite
public var isPlayer:Bool = false;
public var curCharacter:String = 'bf';
public var holdTimer:Float = 0;
public function new(x:Float, y:Float, ?character:String = "bf", ?isPlayer:Bool = false)
{
animOffsets = new Map<String, Array<Dynamic>>();
@@ -106,6 +110,29 @@ class Character extends FlxSprite
}
}
override function update(elapsed:Float)
{
if (curCharacter != 'bf')
{
if (animation.curAnim.name.startsWith('sing'))
{
holdTimer += elapsed;
}
var dadVar:Float = 4;
if (curCharacter == 'dad')
dadVar = 6.1;
if (holdTimer >= Conductor.stepCrochet * dadVar * 0.001)
{
dance();
holdTimer = 0;
}
}
super.update(elapsed);
}
private var danced:Bool = false;
/**
+19 -8
View File
@@ -374,16 +374,24 @@ class ChartingState extends MusicBeatState
var updatedSection:Bool = false;
function lengthBpmBullshit():Float
{
if (_song.notes[curSection].changeBPM)
return _song.notes[curSection].lengthInSteps * (_song.notes[curSection].bpm / _song.bpm);
else
return _song.notes[curSection].lengthInSteps;
}
override function update(elapsed:Float)
{
Conductor.songPosition = FlxG.sound.music.time;
_song.song = typingShit.text;
strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * _song.notes[curSection].lengthInSteps));
strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * lengthBpmBullshit()));
if (curBeat % 4 == 0)
{
if (curStep > (_song.notes[curSection].lengthInSteps) * (curSection + 1))
if (curStep > 16 * (curSection + 1))
{
trace(curStep);
trace((_song.notes[curSection].lengthInSteps) * (curSection + 1));
@@ -398,6 +406,9 @@ class ChartingState extends MusicBeatState
}
}
FlxG.watch.addQuick('daBeat', curBeat);
FlxG.watch.addQuick('daStep', curStep);
if (FlxG.mouse.justPressed)
{
if (FlxG.mouse.overlaps(curRenderedNotes))
@@ -525,14 +536,14 @@ class ChartingState extends MusicBeatState
vocals.pause();
var daNum:Int = 0;
var daLength:Int = 0;
var daLength:Float = 0;
while (daNum <= sec)
{
daLength += _song.notes[daNum].lengthInSteps;
daLength += lengthBpmBullshit();
daNum++;
}
FlxG.sound.music.time = (daLength - (_song.notes[sec].lengthInSteps)) * Conductor.stepCrochet;
FlxG.sound.music.time = (daLength - lengthBpmBullshit()) * Conductor.stepCrochet;
vocals.time = FlxG.sound.music.time;
updateCurStep();
}
@@ -620,7 +631,7 @@ class ChartingState extends MusicBeatState
note.setGraphicSize(GRID_SIZE, GRID_SIZE);
note.updateHitbox();
note.x = Math.floor(daNoteInfo * GRID_SIZE);
note.y = getYfromStrum(daStrumTime) % gridBG.height;
note.y = Math.floor(getYfromStrum(daStrumTime)) % gridBG.height;
curRenderedNotes.add(note);
@@ -691,7 +702,7 @@ class ChartingState extends MusicBeatState
private function addNote():Void
{
var noteStrum = Math.round(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 16)));
var noteStrum = getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 16));
var noteData = Math.floor(FlxG.mouse.x / GRID_SIZE);
var noteSus = 0;
@@ -699,7 +710,7 @@ class ChartingState extends MusicBeatState
curSelectedNote = _song.notes[curSection].sectionNotes[_song.notes[curSection].sectionNotes.length - 1];
trace(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 16)));
trace(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * lengthBpmBullshit())));
trace(curSection);
updateGrid();
+24 -7
View File
@@ -8,7 +8,6 @@ import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.math.FlxMath;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import htmlparser.HtmlDocument;
import lime.utils.Assets;
class FreeplayState extends MusicBeatState
@@ -25,14 +24,17 @@ class FreeplayState extends MusicBeatState
var intendedScore:Int = 0;
private var grpSongs:FlxTypedGroup<Alphabet>;
private var curPlaying:Bool = false;
override function create()
{
if (FlxG.sound.music != null)
{
if (!FlxG.sound.music.playing)
FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
}
/*
if (FlxG.sound.music != null)
{
if (!FlxG.sound.music.playing)
FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
}
*/
var isDebug:Bool = false;
@@ -119,7 +121,16 @@ class FreeplayState extends MusicBeatState
{
super.update(elapsed);
if (FlxG.sound.music.volume < 0.7)
{
FlxG.sound.music.volume += 0.5 * FlxG.elapsed;
}
lerpScore = Math.floor(FlxMath.lerp(lerpScore, intendedScore, 0.4));
if (Math.abs(lerpScore - intendedScore) <= 10)
lerpScore = intendedScore;
scoreText.text = "PERSONAL BEST:" + lerpScore;
var upP = controls.UP_P;
@@ -149,8 +160,11 @@ class FreeplayState extends MusicBeatState
{
var poop:String = Highscore.formatSong(songs[curSelected].toLowerCase(), curDifficulty);
trace(poop);
PlayState.SONG = Song.loadFromJson(poop, songs[curSelected].toLowerCase());
PlayState.isStoryMode = false;
PlayState.storyDifficulty = curDifficulty;
FlxG.switchState(new PlayState());
if (FlxG.sound.music != null)
FlxG.sound.music.stop();
@@ -181,7 +195,8 @@ class FreeplayState extends MusicBeatState
function changeSelection(change:Int = 0)
{
NGio.logEvent('Fresh');
// NGio.logEvent('Fresh');
FlxG.sound.play('assets/sounds/scrollMenu' + TitleState.soundExt, 0.4);
curSelected += change;
@@ -195,6 +210,8 @@ class FreeplayState extends MusicBeatState
intendedScore = Highscore.getScore(songs[curSelected], curDifficulty);
// lerpScore = 0;
FlxG.sound.playMusic('assets/music/' + songs[curSelected] + "_Inst" + TitleState.soundExt, 0);
var bullShit:Int = 0;
for (item in grpSongs.members)
+1 -1
View File
@@ -18,7 +18,7 @@ class MainMenuState extends MusicBeatState
var menuItems:FlxTypedGroup<FlxSprite>;
var optionShit:Array<String> = ['story mode', 'freeplay', 'options', 'donate'];
var optionShit:Array<String> = ['story mode', 'freeplay', 'donate'];
var magenta:FlxSprite;
var camFollow:FlxObject;
+8
View File
@@ -34,6 +34,7 @@ class MusicBeatState extends FlxUIState
everyStep();
updateCurStep();
// Needs to be ROUNED, rather than ceil or floor
curBeat = Math.round(curStep / 4);
super.update(elapsed);
@@ -64,6 +65,13 @@ class MusicBeatState extends FlxUIState
totalSteps += 1;
lastStep += Conductor.stepCrochet;
// If the song is at least 3 steps behind
if (Conductor.songPosition > lastStep + (Conductor.stepCrochet * 3))
{
lastStep = Conductor.songPosition;
totalSteps = Math.ceil(lastStep / Conductor.stepCrochet);
}
if (totalSteps % 4 == 0)
beatHit();
}
+2
View File
@@ -37,6 +37,8 @@ class Note extends FlxSprite
isSustainNote = sustainNote;
x += 50;
// MAKE SURE ITS DEFINITELY OFF SCREEN?
y -= 2000;
this.strumTime = strumTime;
this.noteData = noteData;
+95 -9
View File
@@ -4,38 +4,124 @@ import Controls.Control;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxSubState;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.input.keyboard.FlxKey;
import flixel.system.FlxSound;
import flixel.util.FlxColor;
class PauseSubState extends FlxSubState
class PauseSubState extends MusicBeatSubstate
{
var grpMenuShit:FlxTypedGroup<Alphabet>;
var menuItems:Array<String> = ['Resume', 'Restart Song', 'Exit to menu'];
var curSelected:Int = 0;
var pauseMusic:FlxSound;
public function new(x:Float, y:Float)
{
super();
pauseMusic = new FlxSound().loadEmbedded('assets/music/breakfast' + TitleState.soundExt, true, true);
pauseMusic.volume = 0;
pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2)));
FlxG.sound.list.add(pauseMusic);
var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
bg.alpha = 0.6;
bg.scrollFactor.set();
add(bg);
var bf:Boyfriend = new Boyfriend(x, y);
bf.scrollFactor.set();
// add(bf);
grpMenuShit = new FlxTypedGroup<Alphabet>();
add(grpMenuShit);
bf.playAnim('firstDeath');
for (i in 0...menuItems.length)
{
var songText:Alphabet = new Alphabet(0, (70 * i) + 30, menuItems[i], true, false);
songText.isMenuItem = true;
songText.targetY = i;
grpMenuShit.add(songText);
}
bg.cameras = [FlxG.cameras.list[1]];
changeSelection();
cameras = [FlxG.cameras.list[1]];
}
override function update(elapsed:Float)
{
if (pauseMusic.volume < 0.5)
pauseMusic.volume += 0.01 * elapsed;
super.update(elapsed);
var upP = controls.UP_P;
var downP = controls.DOWN_P;
var accepted = controls.ACCEPT;
if (upP)
{
changeSelection(-1);
}
if (downP)
{
changeSelection(1);
}
if (accepted)
{
var daSelected:String = menuItems[curSelected];
switch (daSelected)
{
case "Resume":
close();
case "Restart Song":
FlxG.resetState();
case "Exit to menu":
FlxG.switchState(new MainMenuState());
}
}
if (FlxG.keys.justPressed.J)
{
PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxKey.J, null);
// for reference later!
// PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxKey.J, null);
}
}
if (FlxG.keys.justPressed.ENTER)
close();
override function destroy()
{
pauseMusic.destroy();
super.destroy();
}
function changeSelection(change:Int = 0):Void
{
curSelected += change;
if (curSelected < 0)
curSelected = menuItems.length - 1;
if (curSelected >= menuItems.length)
curSelected = 0;
var bullShit:Int = 0;
for (item in grpMenuShit.members)
{
item.targetY = bullShit - curSelected;
bullShit++;
item.alpha = 0.6;
// item.setGraphicSize(Std.int(item.width * 0.8));
if (item.targetY == 0)
{
item.alpha = 1;
// item.setGraphicSize(Std.int(item.width));
}
}
}
}
+23 -11
View File
@@ -83,6 +83,7 @@ class PlayState extends MusicBeatState
var talking:Bool = true;
var songScore:Int = 0;
var scoreTxt:FlxText;
public static var campaignScore:Int = 0;
@@ -252,6 +253,11 @@ class PlayState extends MusicBeatState
// healthBar
add(healthBar);
scoreTxt = new FlxText(healthBarBG.x + healthBarBG.width - 190, healthBarBG.y + 30, 0, "", 20);
scoreTxt.setFormat("assets/fonts/vcr.ttf", 16, FlxColor.WHITE, RIGHT);
scoreTxt.scrollFactor.set();
add(scoreTxt);
healthHeads = new FlxSprite();
var headTex = FlxAtlasFrames.fromSparrow(AssetPaths.healthHeads__png, AssetPaths.healthHeads__xml);
healthHeads.frames = headTex;
@@ -277,6 +283,7 @@ class PlayState extends MusicBeatState
healthBar.cameras = [camHUD];
healthBarBG.cameras = [camHUD];
healthHeads.cameras = [camHUD];
scoreTxt.cameras = [camHUD];
doof.cameras = [camHUD];
// if (SONG.song == 'South')
@@ -463,7 +470,7 @@ class PlayState extends MusicBeatState
daBeats += 1;
}
trace(unspawnNotes.length);
// trace(unspawnNotes.length);
// playerCounter += 1;
unspawnNotes.sort(sortByShit);
@@ -581,15 +588,15 @@ class PlayState extends MusicBeatState
private var paused:Bool = false;
var startedCountdown:Bool = false;
var canPause:Bool = true;
override public function update(elapsed:Float)
{
super.update(elapsed);
// trace("SONG POS: " + Conductor.songPosition);
// FlxG.sound.music.pitch = 2;
scoreTxt.text = "Score:" + songScore;
if (FlxG.keys.justPressed.ENTER && startedCountdown)
if (FlxG.keys.justPressed.ENTER && startedCountdown && canPause)
{
persistentUpdate = false;
persistentDraw = true;
@@ -786,6 +793,8 @@ class PlayState extends MusicBeatState
dad.playAnim('singLEFT', true);
}
dad.holdTimer = 0;
if (SONG.needsVoices)
vocals.volume = 1;
@@ -822,7 +831,7 @@ class PlayState extends MusicBeatState
function endSong():Void
{
trace('SONG DONE' + isStoryMode);
canPause = false;
Highscore.saveScore(SONG.song, songScore, storyDifficulty);
@@ -838,7 +847,7 @@ class PlayState extends MusicBeatState
FlxG.switchState(new StoryMenuState());
StoryMenuState.weekUnlocked[1] = true;
StoryMenuState.weekUnlocked[2] = true;
NGio.unlockMedal(60961);
Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
@@ -854,7 +863,10 @@ class PlayState extends MusicBeatState
difficulty = '-easy';
if (storyDifficulty == 2)
difficulty == '-hard';
difficulty = '-hard';
trace('LOADING NEXT SONG');
trace(PlayState.storyPlaylist[0].toLowerCase() + difficulty);
PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + difficulty, PlayState.storyPlaylist[0]);
FlxG.switchState(new PlayState());
@@ -1014,6 +1026,8 @@ class PlayState extends MusicBeatState
// FlxG.watch.addQuick('asdfa', upP);
if ((upP || rightP || downP || leftP) && !boyfriend.stunned && generatedMusic)
{
boyfriend.holdTimer = 0;
var possibleNotes:Array<Note> = [];
notes.forEachAlive(function(daNote:Note)
@@ -1021,7 +1035,6 @@ class PlayState extends MusicBeatState
if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate)
{
possibleNotes.push(daNote);
trace('NOTE-' + daNote.strumTime + ' ADDED');
}
});
@@ -1085,9 +1098,9 @@ class PlayState extends MusicBeatState
});
}
if (upR || leftR || rightR || downR)
if (boyfriend.holdTimer > Conductor.stepCrochet * 4 * 0.001 && !up && !down && !right && !left)
{
if (boyfriend.animation.curAnim.name.startsWith('sing'))
if (boyfriend.animation.curAnim.name.startsWith('sing') && !boyfriend.animation.curAnim.name.endsWith('miss'))
{
boyfriend.playAnim('idle');
}
@@ -1214,7 +1227,6 @@ class PlayState extends MusicBeatState
function noteCheck(keyP:Bool, note:Note):Void
{
trace(note.noteData + ' note check here ' + keyP);
if (keyP)
goodNoteHit(note);
else
+1
View File
@@ -248,6 +248,7 @@ class StoryMenuState extends MusicBeatState
PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + diffic, PlayState.storyPlaylist[0].toLowerCase());
PlayState.storyWeek = curWeek;
PlayState.campaignScore = 0;
new FlxTimer().start(1, function(tmr:FlxTimer)
{
if (FlxG.sound.music != null)
+24 -11
View File
@@ -13,11 +13,14 @@ import flixel.group.FlxGroup;
import flixel.input.gamepad.FlxGamepad;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.system.FlxSound;
import flixel.system.ui.FlxSoundTray;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import lime.utils.Assets;
class TitleState extends MusicBeatState
{
@@ -30,15 +33,6 @@ class TitleState extends MusicBeatState
var textGroup:FlxGroup;
var ngSpr:FlxSprite;
var wackyIntros:Array<Array<String>> = [
['Shoutouts to tom fulp', 'lmao'], ["Ludum dare", "extraordinaire"], ['Cyberzone', 'coming soon'], ['love to thriftman', 'swag'],
['ULTIMATE RHYTHM GAMING', 'probably'], ['DOPE ASS GAME', 'playstation magazine'], ['in loving memory of', 'henryeyes'], ['dancin', 'forever'],
['Ritz dx', 'rest in peace'], ['rate five', 'pls no blam'], ['rhythm gaming', 'ultimate'], ['game of the year', 'forever'],
['you already know', 'we really out here'], ['rise and grind', 'love to luis'], ['like parappa', 'but cooler'],
['album of the year', 'chuckie finster'], ["free gitaroo man", "with love to wandaboy"], ['better than geometry dash', 'fight me robtop'],
['kiddbrute for president', 'vote now'], ['play dead estate', 'on newgrounds'], ['this is a god damn prototype', 'we workin on it okay'],
['WOMEN ARE real', 'this is official']];
var curWacky:Array<String> = [];
var wackyImage:FlxSprite;
@@ -51,7 +45,7 @@ class TitleState extends MusicBeatState
PlayerSettings.init();
curWacky = FlxG.random.getObject(wackyIntros);
curWacky = FlxG.random.getObject(getIntroTextShit());
// DEBUG BULLSHIT
@@ -74,7 +68,7 @@ class TitleState extends MusicBeatState
}
#if SKIP_TO_PLAYSTATE
FlxG.switchState(new StoryMenuState());
FlxG.switchState(new FreeplayState());
#else
startIntro();
#end
@@ -104,6 +98,10 @@ class TitleState extends MusicBeatState
transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut;
// var music:FlxSound = new FlxSound();
// music.loadStream('assets/music/freakyMenu' + TitleState.soundExt);
// FlxG.sound.list.add(music);
// music.play();
FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt, 0);
FlxG.sound.music.fadeIn(4, 0, 0.7);
@@ -187,6 +185,21 @@ class TitleState extends MusicBeatState
// credGroup.add(credTextShit);
}
function getIntroTextShit():Array<Array<String>>
{
var fullText:String = Assets.getText('assets/data/introText.txt');
var firstArray:Array<String> = fullText.split('\n');
var swagGoodArray:Array<Array<String>> = [];
for (i in firstArray)
{
swagGoodArray.push(i.split('--'));
}
return swagGoodArray;
}
var transitioning:Bool = false;
override function update(elapsed:Float)