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151 Commits
Author SHA1 Message Date
Cameron Taylor cf7b871c56 WEEK SCORE SHIT 2020-11-06 02:56:45 -08:00
Cameron Taylor 054e9f4bf9 difficulty selecting 2020-11-06 02:31:33 -08:00
Cameron Taylor a3b99638af Seperated tutorials 2020-11-06 02:21:29 -08:00
Cameron Taylor 6cf7267078 balanced normal, and usin newgrounds haxelib 2020-11-06 01:57:00 -08:00
Cameron TaylorandGitHub e6a219c8cc Merge pull request #1 from BrandyBuizel/master
switch build works
2020-11-02 15:38:08 -08:00
Cameron TaylorandGitHub 9ccf971e58 Merge branch 'master' into master 2020-11-02 15:37:55 -08:00
Brandon 2fcc73e387 waiting for cam to pull 2020-11-02 17:47:40 -05:00
Cameron Taylor 589db1f26b we out here 2020-11-02 14:40:12 -08:00
Brandon f3f91a1d8e swap A and B for switch 2020-11-02 16:56:28 -05:00
Brandon d93ed6c7db cleansed of NG 2020-11-02 15:31:28 -05:00
Brandon 65de93f679 controls fixed for 3.4.7 2020-11-02 15:04:25 -05:00
Brandon b8701fa703 george the janitor 2020-11-02 14:37:23 -05:00
Brandon 62a59a74d7 ng release 2020-11-02 01:46:37 -05:00
Brandon 92157c03e9 me sad cause haxe 4.0.0 2020-11-02 01:38:01 -05:00
Brandon 7fefeb61e7 shot in the dark 4.0 stuff 2020-11-02 00:39:28 -05:00
Brandon b425be302a Update build-lime-SWITCH.bat 2020-11-01 23:38:14 -05:00
Cameron Taylor f30f6e646c update readme 2020-11-01 15:34:52 -08:00
Cameron Taylor 0af3ab700d lightning shit 2020-11-01 15:20:13 -08:00
Brandon 8248843722 Create build-lime-SWITCH.bat 2020-11-01 15:28:54 -05:00
Brandon 5fa4bc458e ng release and blank controls 2020-11-01 14:16:22 -05:00
Cameron Taylor 40cce24b78 scores in progress 2020-11-01 01:55:02 -08:00
Cameron Taylor 475dd9c49d RELEASE SHIIIT 2020-11-01 00:58:20 -07:00
Cameron Taylor c7f7a7dff0 release 2020-11-01 00:01:00 -07:00
Cameron Taylor cd24092161 more poliiiish 2020-10-31 22:29:49 -07:00
Cameron Taylor 98a5401f4b almost releaaaase 2020-10-31 21:55:00 -07:00
Cameron Taylor ff354d2b69 POLIIIISH SHIIIIT 2020-10-31 21:34:17 -07:00
Cameron Taylor 321a7d22f9 newgrounds io shit incoming 2020-10-31 20:42:14 -07:00
Cameron Taylor b16b463dad hard songs and unlockables 2020-10-31 20:31:31 -07:00
Cameron Taylor 0035f9a506 easy charts 2020-10-31 20:22:49 -07:00
Brandon 968a001a36 old school syntax 2020-10-31 21:44:10 -04:00
Brandon 180f6b2cfa latest halloween 2020-10-31 21:11:14 -04:00
Brandon 46fe5a5645 enum syntax 2020-10-31 21:05:59 -04:00
Cameron Taylor 11872c3fce difficulty UI 2020-10-31 16:53:26 -07:00
Cameron Taylor a9638e1c42 difficulty shit in progress 2020-10-31 16:23:19 -07:00
Cameron Taylor 8273af5a43 sounds and polish shit 2020-10-31 12:53:58 -07:00
Cameron Taylor fcdfbd8f73 polish polish polish polish 2020-10-31 03:07:22 -07:00
Cameron Taylor 11b1017753 text shit cookin 2020-10-31 00:32:51 -07:00
Cameron Taylor a9ada001f7 ALMOST DIALOGUE 2020-10-30 23:30:35 -07:00
Cameron Taylor cc66469d30 intro messages 2020-10-30 21:25:23 -07:00
Cameron Taylor 12913b4f31 lil bullshit 2020-10-30 19:33:28 -07:00
Brandon ad51619b4d Update Project.xml 2020-10-30 22:06:21 -04:00
Cameron Taylor f9b6c1461c story mode type shit 2020-10-30 18:55:09 -07:00
Brandon 90270b4a3d bmp files cant have transparency :( 2020-10-30 21:05:10 -04:00
Cameron Taylor 15c0d4fbf6 abstract shit for brandy 2020-10-30 17:09:33 -07:00
Brandon e98212b1cd caught up 10/30/ 2020-10-30 19:47:19 -04:00
Brandon bf78c62384 transparent 2020-10-30 19:39:13 -04:00
Cameron Taylor e45f1d8005 menu shit in progress 2020-10-30 15:21:34 -07:00
Cameron Taylor 578603c584 cool menu movement 2020-10-30 14:55:20 -07:00
Cameron Taylor f5c865fbe5 UI and menu bullshit 2020-10-30 14:18:26 -07:00
Cameron Taylor 057e40baa6 spookeez charted 2020-10-30 11:54:53 -07:00
Cameron Taylor 6e1274d849 polish bits here and there 2020-10-29 23:52:26 -07:00
Cameron Taylor 2ba056bfc5 BPM BULLSHIT 2020-10-29 20:06:52 -07:00
Cameron Taylor 1e58720c32 south charted 2020-10-28 19:47:10 -07:00
Cameron Taylor bb8cb6e428 lil bullshit in progress hehe 2020-10-28 02:26:33 -07:00
Cameron Taylor c8e3a27044 fix note miss bullshit 2020-10-28 01:24:56 -07:00
Cameron Taylor c2d1b86c98 idk bullshit 2020-10-28 00:32:34 -07:00
Cameron Taylor b68fb4f5de cute animations in progress teehee 2020-10-28 00:03:32 -07:00
Cameron Taylor 0c31cc29ee LOSS SCREEN WIP 2020-10-27 03:35:23 -07:00
Cameron Taylor bd6e2129b8 COOLER INTRO SHIT 2020-10-27 01:31:21 -07:00
Brandon ddd42ca004 switch setup start [REAL] 2020-10-26 19:06:42 -04:00
Cameron Taylor 9a6ca041e7 new line support for text also camera shit 2020-10-26 02:16:05 -07:00
Cameron Taylor 6b48a04cb8 Create CNAME 2020-10-25 15:20:59 -07:00
Cameron Taylor 60a2e4ca58 lil thingie 2020-10-25 15:17:35 -07:00
Cameron Taylor f0b0ad5e9d Delete CNAME 2020-10-25 15:16:28 -07:00
Cameron Taylor 2f1d609b9d Create CNAME 2020-10-25 14:45:35 -07:00
Cameron Taylor ddc9b3d314 Delete CNAME 2020-10-25 14:43:36 -07:00
Cameron Taylor 3d3841b165 Create CNAME 2020-10-25 14:40:47 -07:00
Cameron Taylor 16d99812d0 blep 2020-10-25 14:39:49 -07:00
Cameron Taylor 7562357798 website bullshit 2020-10-25 14:38:48 -07:00
Cameron Taylor 8f28b62494 Merge branch 'master' of https://github.com/ninjamuffin99/ld47 2020-10-25 13:51:11 -07:00
Cameron Taylor a55b831c2e adding in cool text shit 2020-10-25 13:51:06 -07:00
Cameron TaylorandGitHub 5a77f590c4 Create README.md 2020-10-25 13:50:52 -07:00
Cameron Taylor 87286b68c0 fix miss animations 2020-10-24 02:36:50 -07:00
Cameron Taylor 6c7d5b3f1b less note stutter 2020-10-24 02:19:13 -07:00
Cameron Taylor fa46570337 psooky! 2020-10-23 16:12:38 -07:00
Cameron Taylor b595d62486 FIXED up bullshit 2020-10-21 17:22:12 -07:00
Cameron Taylor bea3ca7fd8 BULLSHIT CONTROLS 2020-10-21 16:33:43 -07:00
Cameron Taylor 539a5f8550 made sustain notes slightly nicer 2020-10-21 13:12:32 -07:00
Cameron Taylor 7bbb09aa43 recharted bopeebo 2020-10-21 12:01:55 -07:00
Cameron Taylor aaaf633f58 recharted Fresh 2020-10-21 11:05:27 -07:00
Cameron Taylor 8ec6f229aa stinky mocked up intro 2020-10-20 23:23:39 -07:00
Cameron Taylor 354025211a re added sustain notes lol 2020-10-19 18:59:00 -07:00
Cameron Taylor 414060eeb3 controllable sustain 2020-10-18 21:01:09 -07:00
Cameron Taylor 81612e2167 almost got sustains working 2020-10-18 19:51:01 -07:00
Cameron Taylor 29496d7ab9 ported sustain data into game 2020-10-18 19:34:21 -07:00
Cameron Taylor e443b1916d fixed bullshit 2020-10-18 19:18:06 -07:00
Cameron Taylor 32c27dfb30 cool new stuff lol 2020-10-18 17:59:53 -07:00
Cameron Taylor 51b39de6d9 fixed camera shit 2020-10-18 00:27:39 -07:00
Cameron Taylor 0542088c6e ass kicking song 2020-10-17 18:47:59 -07:00
Cameron Taylor 188674b64c CHARTING SYSTEM IN PROGRESS 2020-10-17 14:33:35 -07:00
Cameron Taylor 33385ddd15 fixed issue with desync 2020-10-16 04:15:17 -07:00
Cameron Taylor 78ec82d953 rippin my hair out at programming right now 2020-10-16 04:03:10 -07:00
Cameron Taylor f3fb40dc5e getting section meta data all fixed up 2020-10-15 21:22:13 -07:00
Cameron Taylor cc94633395 vocal shit fixed and bpm fixed 2020-10-14 01:30:54 -07:00
Cameron Taylor b3acc17685 cleaning up shit 2020-10-14 01:18:19 -07:00
Cameron Taylor f31813c9db CLEANED JSON LOL 2020-10-13 22:02:36 -07:00
Cameron Taylor 38bb4848a5 more controls for charting 2020-10-13 21:05:55 -07:00
Cameron Taylor 7e1ccefeb5 better prototyping bullshit 2020-10-13 19:12:31 -07:00
Cameron Taylor 7cf19cd186 got prototyping shit workin to an extent 2020-10-13 18:51:53 -07:00
Cameron Taylor fc5e73a87a almost got good prototyping shit in 2020-10-13 18:44:07 -07:00
Cameron Taylor 96e618327f NOTE DELETING 2020-10-13 18:23:22 -07:00
Cameron Taylor 6eab783c23 smash chart lol 2020-10-13 03:15:21 -07:00
Cameron Taylor 3697177a41 fixed that bullshit 2020-10-13 03:02:03 -07:00
Cameron Taylor dc11504c25 so close to proper note reading... 2020-10-13 02:55:00 -07:00
Cameron Taylor 2673a04d27 fixed certain notes not appearing 2020-10-13 02:36:45 -07:00
Cameron Taylor 50ab1605a6 fixed strumline issue 2020-10-13 01:44:12 -07:00
Cameron Taylor f0d4ab3ffd almost making progress on note shit 2020-10-13 01:37:19 -07:00
Cameron Taylor 5ecd641b13 CHARTING SHIT IN PROGRESS 2020-10-13 01:07:04 -07:00
Cameron Taylor 405f362a73 WIP note placing shit 2020-10-12 22:18:50 -07:00
Cameron Taylor 8fc2d4de71 BOO REDO SHIT 2020-10-12 20:08:08 -07:00
Cameron Taylor 330aa69741 UI BULLSHIT WIP 2020-10-11 20:52:21 -07:00
Cameron Taylor 705f43c50a some more section type beat 2020-10-11 19:05:26 -07:00
Cameron Taylor aeb77a3c25 sections in progress 2020-10-11 17:24:34 -07:00
Cameron Taylor f417661668 charting tool WIP shit 2020-10-10 02:28:44 -07:00
Cameron Taylor eb47d38047 sequencer in progress 2020-10-09 21:22:26 -07:00
Cameron Taylor d528967efc level shit lol 2020-10-09 20:25:52 -07:00
Cameron Taylor 427ca3cb03 save data bullshit 2020-10-09 20:22:07 -07:00
Cameron Taylor 4d4a724d72 redoing and replacing some of the music logic 2020-10-09 19:39:52 -07:00
Cameron Taylor f168200b45 renamed Charting.hx file 2020-10-09 16:26:11 -07:00
Cameron Taylor 7288a1fdae changelog lol 2020-10-09 14:24:41 -07:00
Cameron Taylor 8bcdb7a8e8 simple pause screen 2020-10-09 14:24:20 -07:00
Cameron Taylor 65036334d2 baby shit controller support 2020-10-09 00:29:00 -07:00
Cameron Taylor 7d925ae0ec build script fixin 2020-10-08 17:54:47 -07:00
Cameron Taylor 0062631472 fixed build scripts and shit 2020-10-06 20:59:48 -07:00
Cameron Taylor 9c44e56b19 we out here windows build 2020-10-06 18:56:33 -07:00
Cameron Taylor 320a760d82 fixed bullshit 2020-10-06 18:56:14 -07:00
Cameron Taylor 567a7af392 RELEAAASE 2020-10-05 15:29:59 -07:00
Cameron Taylor 082abad735 BACKGROUNDS 2020-10-05 13:55:48 -07:00
Cameron Taylor b40f7c94b8 HEALTH IN PROGRESS 2020-10-05 13:32:41 -07:00
Cameron Taylor 4ab27ca8a6 ready set go bullshit 2020-10-05 11:33:56 -07:00
Cameron Taylor 9dfe5cfe42 bunch of polish bullshit 2020-10-05 11:24:51 -07:00
Cameron Taylor a380fa16e5 grafiti scores 2020-10-05 07:03:38 -07:00
Cameron Taylor 6568703a7d grafiti assets 2020-10-05 06:02:02 -07:00
Cameron Taylor d8513fc4a0 assets and gf and shit 2020-10-05 05:55:39 -07:00
Cameron Taylor 95415f5890 gf base shit 2020-10-05 04:46:57 -07:00
Cameron Taylor ce0fd00fba more performance shit 2020-10-05 03:53:10 -07:00
Cameron Taylor aa7cef2c25 RIP WEED LMAO 2020-10-05 03:25:14 -07:00
Cameron Taylor 3855c5ea9f perfornance and optimization 2020-10-05 02:48:30 -07:00
Cameron Taylor a75e543fb8 note missing 2020-10-05 00:49:53 -07:00
Cameron Taylor d5121a6e8e hold notes and temp bg 2020-10-04 22:13:12 -07:00
Cameron Taylor de57ab82f6 MISS NOTES 2020-10-04 20:29:35 -07:00
Cameron Taylor 851d5c241c fresh Song charted 2020-10-04 19:31:38 -07:00
Cameron Taylor 9e1ccaf083 dynamic camer, reformat chart, lvl2 2020-10-04 17:53:49 -07:00
Cameron Taylor de17188ae4 fixed the dad bullshit 2020-10-04 15:27:49 -07:00
Cameron Taylor dbbd0c2851 a boy and his offsets... 2020-10-04 14:44:52 -07:00
Cameron Taylor 89fa9a3121 offsets "generally" 2020-10-04 11:50:12 -07:00
Cameron Taylor 86aba3f004 notes in da house 2020-10-04 01:38:21 -07:00
Cameron Taylor 0839f21e71 DOPE SHIT ALL DAY LETS GOOOOO 2020-10-03 23:42:58 -07:00
Cameron Taylor 75a02413de scores and dope shit 2020-10-03 12:32:15 -07:00
Cameron Taylor 32001dad2e fixed holding notes 2020-10-03 10:36:39 -07:00
Cameron Taylor 303c9d14aa INIT COMMIT 2020-10-02 23:50:15 -07:00
726 changed files with 8377 additions and 85780 deletions
-7
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# top-most EditorConfig file
root = true
# Unix-style newlines with a newline ending every file
[*]
end_of_line = lf
insert_final_newline = true
-1
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* text=auto eol=lf
-44
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---
name: Bug Report
about: Report a bug or critical performance issue
title: 'Bug Report: [DESCRIBE YOUR BUG IN DETAIL HERE]'
labels: bug
---
[weed]: <> (FILL THIS ISSUE THING OUT AS MUCH AS POSSIBLE)
[weed]: <> (OR ELSE YOUR ISSUE WILL BE LESS LIKELY TO BE SOLVED!)
[weed]: <> (DO NOT POST ABOUT ISSUES FROM OTHER FNF MOD ENGINES! I CANNOT AND PROBABLY WON'T SOLVE THOSE!)
[weed]: <> (GO TO THEIR RESPECTIVE GITHUB ISSUES AND REPORT THEM THERE LOL!)
[weed]: <> (ALSO MAKE SURE THAT YOU USE PROPER LABELS, IF YOU'RE RUNNING INTO COMPILER ISSUES, USE THE compiler issue LABEL!!!)
#### Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.
### If you are playing the game in a browser, what site are you playing it from?
[weed]: <> (Put an X in the [ ] thingies to fill out checkbox!)
[weed]: <> (something like [x] pretty much, don't screw up or you will look stupid)
- [ ] [Newgrounds](https://www.newgrounds.com/portal/view/770371)
- [ ] [Itch.io](https://ninja-muffin24.itch.io/funkin)? Specify below
- - [ ] Windows
- - [ ] Mac
- - [ ] Linux
### If you are playing the game in a browser, what browser are you using?
[weed]: <> (Again, put an x in the [ ] box!)
- [ ] Google Chrome (or chomium based like Brave, vivaldi, MS Edge)
- [ ] Firefox
- [ ] Safari
## What version of the game are you using? Look in the bottom left corner of the main menu. (ex: 0.2.7, 0.2.1, shit like that)
## Have you identified any steps to reproduce the bug? If so, please describe them below in as much detail as possible. Use images if possible.
## Please describe your issue. Provide extensive detail and images if possible.
## If you're game is FROZEN and you're playing a web version, press F12 to open up browser dev window, and go to console, and copy-paste whatever red error you're getting
-25
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---
name: Compiling help
about: If you need help compiling the game, and you're running into issues. (Look through the 'compiling help' label in case it's been solved!)
title: 'Compiling help: [BRIEF DESCRIPTION / ERROR MESSAGE OUTPUT]'
labels: compiling help
---
[weed]: <> (FILL THIS ISSUE THING OUT AS MUCH AS POSSIBLE)
[weed]: <> (OR ELSE YOUR ISSUE WILL BE LESS LIKELY TO BE SOLVED!)
[weed]: <> (DO NOT POST ABOUT ISSUES FROM OTHER FNF MOD ENGINES! I CANNOT AND PROBABLY WON'T SOLVE THOSE!)
[weed]: <> (GO TO THEIR RESPECTIVE GITHUB ISSUES AND REPORT THEM THERE LOL!)
#### Please check for duplicates or similar compiler issues by filtering for 'compiler help'
[weed]: <> (Put an X in the [ ] thingies to fill out checkbox!)
[weed]: <> (something like [x] pretty much, don't screw up or you will look stupid)
- [ ] Windows
- [ ] Mac
- [ ] Linux
- [ ] HTML5
## Please describe your issue. Provide extensive detail and images if possible.
-8
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---
name: Enhancement
about: Suggest a new feature
title: 'Enhancement: '
labels: enhancement
---
#### Please check for duplicates or similar issues before creating this issue.
## What is your suggestion, and why should it be implemented?
-12
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---
name: Question
about: Ask a general question
title: 'Question: '
labels: question
---
[weed]: <> (This isn't a place for AMA type questions, if you want to ask any of the devs something, reach out to them on twitter prob )
[weed]: <> (any biz bullshit can go to cameron.taylor.ninja@gmail.com)
#### Please check for duplicates or similar issues before asking your question.
## What is your question?
-10
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@@ -1,10 +0,0 @@
---
name: Bug Fix
about: Fix a bug or critical performance issue
title: 'Bug Fix: '
labels: bug
---
#### Please check for duplicates or similar PRs before creating this issue.
## Does this PR close any issue(s)? If so, link them below.
## Briefly describe the issue(s) fixed.
@@ -1,10 +0,0 @@
---
name: Enhancement
about: Add a new feature
title: 'Enhancement: '
labels: enhancement
---
#### Please check for duplicates or similar PRs before creating this issue.
## Does this PR close any issue(s)? If so, link them below.
## What do your change(s) add, and why should they be implemented?
-144
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name: setup-haxeshit
description: "sets up haxe shit, using HMM!"
inputs:
haxe:
description: 'Version of haxe to install'
required: true
default: '4.3.4'
hxcpp-cache:
description: 'Whether to use a shared hxcpp compile cache'
required: true
default: 'true'
hxcpp-cache-path:
description: 'Path to create hxcpp cache in'
required: true
default: ${{ runner.temp }}/hxcpp_cache
targets:
description: 'Targets we plan to compile to. Installs native dependencies needed.'
required: true
gh-token:
description: 'GitHub secret for private repos as dependencies'
runs:
using: "composite"
steps:
- name: Setup timers
shell: bash
run: |
echo "TIMER_HAXE=$(date +%s)" >> "$GITHUB_ENV"
- name: Install Haxe
uses: funkincrew/ci-haxe@v3.1.0
with:
haxe-version: ${{ inputs.haxe }}
- name: Install native dependencies
if: ${{ runner.os == 'Linux' }}
shell: bash
run: |
ls -lah /usr/lib/x86_64-linux-gnu/
apt-get update
apt-get install -y \
g++ \
libx11-dev libxi-dev libxext-dev libxinerama-dev libxrandr-dev \
libgl-dev libgl1-mesa-dev \
libasound2-dev
ln -s /usr/lib/x86_64-linux-gnu/libffi.so.8 /usr/lib/x86_64-linux-gnu/libffi.so.6 || true
- name: Install linux-specific dependencies
if: ${{ runner.os == 'Linux' && contains(inputs.targets, 'linux') }}
shell: bash
run: |
apt-get install -y libvlc-dev libvlccore-dev
- name: Config haxelib
shell: bash
run: |
echo "TIMER_HAXELIB=$(date +%s)" >> "$GITHUB_ENV"
haxelib --debug --never install haxelib 4.1.0 --global
haxelib --debug --never deleterepo || true
haxelib --debug --never newrepo
echo "HAXEPATH=$(haxelib config)" >> "$GITHUB_ENV"
haxelib --debug --never git haxelib https://github.com/HaxeFoundation/haxelib.git master
haxelib --debug --global install hmm
echo "TIMER_DEPS=$(date +%s)" >> "$GITHUB_ENV"
- name: Restore cached dependencies
id: cache-hmm
uses: actions/cache@v4
with:
path: .haxelib
key: haxe-hmm-${{ runner.os }}-${{ hashFiles('**/hmm.json') }}
- if: ${{ steps.cache-hmm.outputs.cache-hit != 'true' }}
name: Prep git for dependency install
uses: gacts/run-and-post-run@v1
with:
run: git config --global 'url.https://x-access-token:${{ inputs.gh-token }}@github.com/.insteadOf' https://github.com/
post: git config --global --unset 'url.https://x-access-token:${{ inputs.gh-token }}@github.com/.insteadOf'
- if: ${{ steps.cache-hmm.outputs.cache-hit != 'true' }}
name: Install dependencies
shell: bash
run: |
haxelib --global run hmm install -q
echo "TIMER_DONE=$(date +%s)" >> "$GITHUB_ENV"
# by default use a shared hxcpp cache
- if: ${{ inputs.hxcpp-cache == 'true' }}
name: Restore hxcpp cache
uses: actions/cache@v4
with:
path: ${{ inputs.hxcpp-cache-path }}
key: haxe-hxcpp-${{ runner.os }}-${{ github.ref_name }}-${{ github.sha }}
restore-keys: haxe-hxcpp-${{ runner.os }}-${{ github.ref_name }}
# export env for it to reuse in builds
- if: ${{ inputs.hxcpp-cache == 'true' }}
name: Persist env for hxcpp cache
shell: bash
run: |
echo "HXCPP_COMPILE_CACHE=${{ inputs.hxcpp-cache-path }}" >> "$GITHUB_ENV"
echo 'HXCPP_CACHE_MB="4096"' >> "$GITHUB_ENV"
# if it's explicitly disabled, still cache export/ since that then contains the builds
- if: ${{ inputs.hxcpp-cache != 'true' }}
name: Restore export cache
uses: actions/cache@v4
with:
path: ${{ inputs.hxcpp-cache-path }}
key: haxe-export-${{ runner.os }}-${{ github.ref_name }}-${{ github.sha }}
restore-keys: haxe-export-${{ runner.os }}-${{ github.ref_name }}
- name: Print debug info
shell: bash
run: |
cat << EOF
runner:
kernel: $(uname -a)
haxe:
version: $(haxe -version)
which: $(which haxe)
haxepath: $HAXEPATH
took: $((TIMER_HAXELIB - TIMER_HAXE))s
haxelib:
version: $(haxelib version)
which: $(which haxelib)
local:
config: $(haxelib config)
path: $(haxelib path haxelib || true)
global
config: $(haxelib config --global)
path: $(haxelib path haxelib --global || true)
system
version: $(haxelib --system version)
local:
config: $(haxelib --system config)
global:
config: $(haxelib --system config --global)
took: $((TIMER_DEPS - TIMER_HAXELIB))s
deps:
took: $((TIMER_DONE - TIMER_DEPS))s
hxcpp_cache: |
$(haxelib run hxcpp cache list || true)
EOF
-124
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name: upload-itch
description: "installs Butler, and uploads to itch.io!"
inputs:
butler-key:
description: "Butler API secret key"
required: true
itch-repo:
description: "Where to upload the game to"
required: true
default: "ninja-muffin24/funkin-secret"
build-dir:
description: "Directory of the game build"
required: false
target:
description: "Target (html5, windows, linux, macos)"
required: true
runs:
using: "composite"
steps:
# RUNNER_OS = Windows | macOS | Linux
# TARGET_BUILD = windows | macos | linux
# TARGET_ITCH = win | macos | linux
# TARGET_BUTLER_DOWNLOAD = windows-amd64 | darwin-amd64 | linux-amd64
- name: Setup variables
shell: bash
run: |
TARGET_OS=${{ inputs.target }}
RUNNER=${RUNNER_OS@L}
TARGET=${TARGET_OS@L}
case "$TARGET" in
"windows")
TARGET_ITCH=win
;;
*)
TARGET_ITCH=$TARGET
;;
esac
case "$RUNNER" in
"macos")
OS_NODE=darwin
;;
*)
OS_NODE=$RUNNER
;;
esac
BUTLER_PATH=$RUNNER_TEMP/butler
echo BUILD_DIR="export/release/$TARGET/bin" >> "$GITHUB_ENV"
echo ITCH_TAG=${{ inputs.itch-repo }}:$TARGET_ITCH-$GITHUB_REF_NAME >> "$GITHUB_ENV"
echo OS_AND_ARCH=$OS_NODE-amd64 >> "$GITHUB_ENV"
echo BUTLER_API_KEY=${{ inputs.butler-key }} >> "$GITHUB_ENV"
echo BUTLER_INSTALL_PATH=$BUTLER_PATH >> "$GITHUB_ENV"
echo TIMER_BUTLER=$(date +%s) >> "$GITHUB_ENV"
echo TARGET_ITCH=$TARGET_ITCH >> "$GITHUB_ENV"
echo "$BUTLER_PATH" >> "$GITHUB_PATH"
- name: Get latest butler version
shell: bash
run: |
LATEST=$(curl -sfL https://broth.itch.ovh/butler/$OS_AND_ARCH/LATEST)
echo BUTLER_LATEST=$LATEST >> "$GITHUB_ENV"
command -v butler \
&& echo BUTLER_CURRENT=$(butler -V 2>&1 | cut -d ',' -f 1) >> "$GITHUB_ENV" \
|| echo BUTLER_CURRENT=none >> "$GITHUB_ENV"
- name: Try to get butler from cache
id: cache-butler
uses: actions/cache@v4
with:
path: ${{ env.BUTLER_INSTALL_PATH }}
key: butler-${{ runner.os }}-${{ env.BUTLER_LATEST }}
- if: steps.cache-butler.outputs.cache-hit == 'true'
name: Make sure butler is executable
shell: bash
run: |
chmod +x $BUTLER_INSTALL_PATH/butler
- if: steps.cache-butler.outputs.cache-hit != 'true'
name: Install butler
shell: bash
run: |
mkdir -p $BUTLER_INSTALL_PATH
cd $BUTLER_INSTALL_PATH
curl -L -o butler.zip https://broth.itch.ovh/butler/$OS_AND_ARCH/LATEST/archive/default
unzip butler.zip
chmod +x butler
- name: Upload game to itch.io
shell: bash
run: |
echo "TIMER_UPLOAD=$(date +%s)" >> "$GITHUB_ENV"
butler login
butler push $BUILD_DIR $ITCH_TAG
echo "TIMER_DONE=$(date +%s)" >> "$GITHUB_ENV"
- name: Print debug info
shell: bash
run: |
cat << EOF
butler:
version: $(
if [[ "$BUTLER_CURRENT" == "$BUTLER_LATEST" ]]
then
echo $BUTLER_CURRENT
else
echo $BUTLER_CURRENT -> $BUTLER_LATEST
fi
)
install:
took: $(($TIMER_UPLOAD-$TIMER_BUTLER))s
upload:
tag: $TARGET_ITCH/$GITHUB_REF_NAME
took: $(($TIMER_DONE-$TIMER_UPLOAD))s
EOF
cat << EOF >> "$GITHUB_STEP_SUMMARY"
### open in launcher: [$TARGET_ITCH/$GITHUB_REF_NAME](https://run.funkin.me/$TARGET_ITCH/$GITHUB_REF_NAME)
EOF
-5
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@@ -1,5 +0,0 @@
# Git Hooks
These work even on Windows because of Git Bash.
## Setup
`git config core.hooksPath .github/hooks`
-2
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@@ -1,2 +0,0 @@
#!/bin/sh
git submodule update --init --recursive
-2
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@@ -1,2 +0,0 @@
#!/bin/sh
git submodule update --init --recursive
-5
View File
@@ -1,5 +0,0 @@
#!/bin/sh
if git diff --cached --submodule | grep -q "^+"; then
echo "WARNING: You have unpushed changes in submodules."
exit 1
fi
-53
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@@ -1,53 +0,0 @@
name: Create and publish Docker image
on:
workflow_dispatch:
push:
paths:
- '**/Dockerfile'
- '.github/workflows/build-docker-image.yml'
jobs:
build-and-push-image:
runs-on: build-set
permissions:
contents: read
packages: write
steps:
- name: Get checkout token
uses: actions/create-github-app-token@v1
id: app_token
with:
app-id: ${{ vars.APP_ID }}
private-key: ${{ secrets.APP_PEM }}
owner: ${{ github.repository_owner }}
- name: Checkout repo
uses: funkincrew/ci-checkout@v6
with:
submodules: false
token: ${{ steps.app_token.outputs.token }}
- name: Log into GitHub Container Registry
uses: docker/login-action@v3.1.0
with:
registry: ghcr.io
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Build and push Docker image
uses: docker/build-push-action@v5.3.0
with:
context: ./build
push: true
tags: |
ghcr.io/funkincrew/build-dependencies:latest
ghcr.io/funkincrew/build-dependencies:${{ github.sha }}
labels: |
org.opencontainers.image.description=precooked haxe build-dependencies
org.opencontainers.image.revision=${{ github.sha }}
org.opencontainers.image.source=https://github.com/${{ github.repository }}
org.opencontainers.image.title=${{ github.repository_owner }}/build-dependencies
org.opencontainers.image.url=https://github.com/${{ github.repository }}
org.opencontainers.image.version=${{ github.sha }}
-129
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@@ -1,129 +0,0 @@
name: Build and Upload nightly game builds
on:
workflow_dispatch:
push:
paths-ignore:
- '**/Dockerfile'
- '.github/workflows/build-docker-image.yml'
jobs:
build-game-on-host:
strategy:
matrix:
include:
- target: windows
- target: macos
runs-on:
- ${{ matrix.target }}
defaults:
run:
shell: bash
steps:
- name: Make git happy
run: |
git config --global --replace-all safe.directory $GITHUB_WORKSPACE
- name: Get checkout token
uses: actions/create-github-app-token@v1
id: app_token
with:
app-id: ${{ vars.APP_ID }}
private-key: ${{ secrets.APP_PEM }}
owner: ${{ github.repository_owner }}
- name: Checkout repo
uses: funkincrew/ci-checkout@v6
with:
submodules: 'recursive'
token: ${{ steps.app_token.outputs.token }}
persist-credentials: false
- name: Setup build environment
uses: ./.github/actions/setup-haxe
with:
gh-token: ${{ steps.app_token.outputs.token }}
- name: Build game
if: ${{ matrix.target == 'windows' }}
run: |
haxelib run lime build windows -v -release -DGITHUB_BUILD
timeout-minutes: 120
- name: Build game
if: ${{ matrix.target != 'windows' }}
run: |
haxelib run lime build ${{ matrix.target }} -v -release --times -DGITHUB_BUILD
timeout-minutes: 120
- name: Upload build artifacts
uses: ./.github/actions/upload-itch
with:
butler-key: ${{ secrets.BUTLER_API_KEY}}
target: ${{ matrix.target }}
build-game-in-container:
runs-on: build-set
container: ghcr.io/funkincrew/build-dependencies:latest
strategy:
matrix:
include:
- target: linux
- target: html5
defaults:
run:
shell: bash
steps:
- name: Get checkout token
uses: actions/create-github-app-token@v1
id: app_token
with:
app-id: ${{ vars.APP_ID }}
private-key: ${{ secrets.APP_PEM }}
owner: ${{ github.repository_owner }}
- name: Checkout repo
uses: funkincrew/ci-checkout@v6
with:
submodules: 'recursive'
token: ${{ steps.app_token.outputs.token }}
persist-credentials: false
- name: Config haxelib
run: |
haxelib --never newrepo
echo "HAXEPATH=$(haxelib config)" >> "$GITHUB_ENV"
- name: Restore cached dependencies
id: cache-hmm
uses: actions/cache@v4
with:
path: .haxelib
key: haxe-hmm-${{ runner.os }}-${{ hashFiles('**/hmm.json') }}
- if: ${{ steps.cache-hmm.outputs.cache-hit != 'true' }}
name: Install dependencies
run: |
git config --global 'url.https://x-access-token:${{ steps.app_token.outputs.token }}@github.com/.insteadOf' https://github.com/
haxelib --global run hmm install -q
- if: ${{ matrix.target != 'html5' }}
name: Restore hxcpp cache
uses: actions/cache@v4
with:
path: /usr/share/hxcpp
key: haxe-hxcpp-${{ runner.os }}-${{ github.ref_name }}-${{ github.sha }}
restore-keys: haxe-hxcpp-${{ runner.os }}-${{ github.ref_name }}
- name: Build game
run: |
haxelib run lime build ${{ matrix.target }} -v -release --times -DGITHUB_BUILD
timeout-minutes: 120
- name: Upload build artifacts
uses: ./.github/actions/upload-itch
with:
butler-key: ${{ secrets.BUTLER_API_KEY}}
target: ${{ matrix.target }}
@@ -1,38 +0,0 @@
name: Cancel queued workflows on PR merge
on:
pull_request:
types:
- closed
jobs:
cancel_stuff:
if: github.event.pull_request.merged == true
runs-on: build-set
permissions:
actions: write
steps:
- name: Cancel queued workflows for ${{ github.event.pull_request.head.ref }}
uses: actions/github-script@v7
with:
result-encoding: string
retries: 3
script: |
let branch_workflows = await github.rest.actions.listWorkflowRuns({
owner: context.repo.owner,
repo: context.repo.repo,
workflow_id: "build-shit.yml",
status: "queued",
branch: "${{ github.event.pull_request.head.ref }}"
});
let runs = branch_workflows.data.workflow_runs;
runs.forEach((run) => {
github.rest.actions.cancelWorkflowRun({
owner: context.repo.owner,
repo: context.repo.repo,
run_id: run.id
});
});
console.log(runs);
+2 -14
View File
@@ -1,15 +1,3 @@
.DS_STORE
.haxelib/
.vs/
APIStuff.hx
dump/
export/
RECOVER_*.fla
shitAudio/
.build_time
.swp
# Exclude JS stuff
node_modules/
package.json
package-lock.json
.vscode/
APIStuff.hx
-6
View File
@@ -1,6 +0,0 @@
[submodule "assets"]
path = assets
url = https://github.com/FunkinCrew/funkin.assets
[submodule "art"]
path = art
url = https://github.com/FunkinCrew/funkin.art
-13
View File
@@ -1,13 +0,0 @@
# Ignore artifacts
export
# Ignore all JSONS in the images folder (including FlxAnimate JSONs)
assets/preload/images
assets/shared/images
assets/weekend1/images
# Don't ignore data files
# TODO: These don't work.
!assets/preload/data/
assets/exclude/data/credits.json
-21
View File
@@ -1,21 +0,0 @@
/**
* Configuration for JSON file formatting.
*/
module.exports = {
// Line width before Prettier tries to add new lines.
printWidth: 80,
// Indent with 2 spaces.
tabs: false,
useTabs: false,
tabWidth: 2,
// Use double quotes.
singleQuote: false,
quoteProps: "preserve",
parser: "json",
bracketSpacing: true, // Spacing between brackets in object literals.
trailingComma: "none", // No trailing commas.
semi: false, // No semicolons at ends of statements.
};
-12
View File
@@ -1,12 +0,0 @@
{
"recommendations": [
"nadako.vshaxe", // Basic Haxe integration
"wiggin77.codedox", // Haxe documentation
"vshaxe.haxe-checkstyle", // Haxe code style and conventions
"vshaxe.hxcpp-debugger", // CPP debugging
"openfl.lime-vscode-extension", // Lime integration
"esbenp.prettier-vscode", // JSON formatting
"redhat.vscode-xml", // XML formatting
"ryanluker.vscode-coverage-gutters" // Highlight code coverage
]
}
-34
View File
@@ -1,34 +0,0 @@
{
"version": "0.2.0",
"configurations": [
{
// Launch in native/CPP on Windows/OSX/Linux
"name": "Lime",
"type": "lime",
"request": "launch"
},
{
// Launch in browser
"name": "HTML5 Debug",
"type": "chrome",
"request": "launch",
"url": "http://127.0.0.1:3001",
"sourceMaps": true,
"webRoot": "${workspaceFolder}",
"preLaunchTask": "debug: html"
},
{
// Performs a build for debugging macros
// Debugging is attached on the compilation rather than the game itself
"name": "Haxe Eval",
"type": "haxe-eval",
"request": "launch"
},
{
// Attaches the debugger to an already running game
"name": "HXCPP - Attach",
"type": "hxcpp",
"request": "attach"
}
]
}
-247
View File
@@ -1,247 +0,0 @@
{
"[haxe]": {
// Automatically keep Haxe files formatted.
"editor.formatOnSave": true,
"editor.formatOnPaste": true,
"editor.codeActionsOnSave": {
"source.organizeImports": "never"
},
"editor.defaultFormatter": "nadako.vshaxe",
"editor.tabSize": 2
},
"[json]": {
// Automatically keep JSON files formatted.
"editor.formatOnSave": true,
"editor.formatOnPaste": true,
"editor.defaultFormatter": "esbenp.prettier-vscode"
},
"[jsonc]": {
// Automatically keep JSONC files formatted.
"editor.formatOnSave": true,
"editor.formatOnPaste": true,
"editor.defaultFormatter": "esbenp.prettier-vscode"
},
"prettier.tabWidth": 2,
// XML formatting style configuration
"xml.format.enabled": true,
"xml.format.legacy": false,
"xml.format.emptyElements": "collapse",
"xml.preferences.quoteStyle": "double",
"xml.format.enforceQuoteStyle": "preferred",
"xml.format.preserveAttributeLineBreaks": false,
"xml.format.preservedNewlines": 0,
"xml.format.splitAttributes": false,
"xml.format.joinCDATALines": true,
"xml.format.preserveEmptyContent": false,
"xml.format.joinCommentLines": false,
"xml.format.joinContentLines": false,
"xml.format.spaceBeforeEmptyCloseTag": true,
"xml.format.xsiSchemaLocationSplit": "onPair",
"xml.format.splitAttributesIndentSize": 2,
"xml.format.closingBracketNewLine": false,
"xml.format.preserveSpace": [
"xsl:text",
"xsl:comment",
"xsl:processing-instruction",
"literallayout",
"programlisting",
"screen",
"synopsis",
"pre",
"xd:pre"
],
"xml.format.maxLineWidth": 0,
"xml.format.grammarAwareFormatting": true,
// Generic file formatting style configuration
"files.insertFinalNewline": true,
"files.trimFinalNewlines": false,
"files.trimTrailingWhitespace": true,
// Automatically detect indentation.
"editor.detectIndentation": true,
"editor.insertSpaces": true,
"editor.tabSize": 2,
// Automatically enforce Linux style line endings.
"files.eol": "\n",
"haxe.displayPort": "auto",
"haxe.enableCompilationServer": false,
"haxe.enableServerView": true,
"haxe.displayServer": {
"arguments": ["-v"]
},
// Fix file associations for HScript.
"files.associations": {
"*.hxp": "haxe",
"*.hscript": "haxe",
"*.haxe": "haxe",
"*.hxs": "haxe",
"*.hxc": "haxe"
},
"projectManager.git.baseFolders": ["./"],
"haxecheckstyle.sourceFolders": ["src", "source"],
"haxecheckstyle.externalSourceRoots": [],
"haxecheckstyle.configurationFile": "checkstyle.json",
"haxecheckstyle.codeSimilarityBufferSize": 100,
"lime.targetConfigurations": [
{
"label": "Windows / Debug",
"target": "windows",
"args": ["-debug", "-DFORCE_DEBUG_VERSION"]
},
{
"label": "Linux / Debug",
"target": "linux",
"args": ["-debug", "-DFORCE_DEBUG_VERSION"]
},
{
"label": "HashLink / Debug",
"target": "hl",
"args": ["-debug"]
},
{
"label": "Windows / Debug (FlxAnimate Test)",
"target": "windows",
"args": ["-debug", "-DANIMATE", "-DFORCE_DEBUG_VERSION"]
},
{
"label": "HashLink / Debug (FlxAnimate Test)",
"target": "hl",
"args": ["-debug", "-DANIMATE"]
},
{
"label": "Windows / Debug (Straight to Freeplay)",
"target": "windows",
"args": ["-debug", "-DFREEPLAY", "-DFORCE_DEBUG_VERSION"]
},
{
"label": "HashLink / Debug (Straight to Freeplay)",
"target": "hl",
"args": ["-debug", "-DFREEPLAY"]
},
{
"label": "Windows / Debug (Straight to Play - Bopeebo Normal)",
"target": "windows",
"args": [
"-debug",
"-DSONG=bopeebo -DDIFFICULTY=normal",
"-DFORCE_DEBUG_VERSION"
]
},
{
"label": "Windows / Debug (Straight to Play - 2hot)",
"target": "windows",
"args": ["-debug", "-DSONG=2hot", "-DFORCE_DEBUG_VERSION"]
},
{
"label": "HashLink / Debug (Straight to Play - Bopeebo Normal)",
"target": "hl",
"args": ["-debug", "-DSONG=bopeebo -DDIFFICULTY=normal"]
},
{
"label": "Windows / Debug (Conversation Test)",
"target": "windows",
"args": ["-debug", "-DDIALOGUE", "-DFORCE_DEBUG_VERSION"]
},
{
"label": "HashLink / Debug (Conversation Test)",
"target": "hl",
"args": ["-debug", "-DDIALOGUE"]
},
{
"label": "Windows / Debug (Straight to Chart Editor)",
"target": "windows",
"args": ["-debug", "-DCHARTING", "-DFORCE_DEBUG_VERSION"]
},
{
"label": "HashLink / Debug (Straight to Chart Editor)",
"target": "hl",
"args": ["-debug", "-DCHARTING"]
},
{
"label": "Windows / Debug (Straight to Animation Editor)",
"target": "windows",
"args": ["-debug", "-DANIMDEBUG", "-DFORCE_DEBUG_VERSION"]
},
{
"label": "Windows / Debug (Debug hxCodec)",
"target": "windows",
"args": ["-debug", "-DHXC_LIBVLC_LOGGING", "-DFORCE_DEBUG_VERSION"]
},
{
"label": "HashLink / Debug (Straight to Animation Editor)",
"target": "hl",
"args": ["-debug", "-DANIMDEBUG"]
},
{
"label": "Windows / Debug (Latency Test)",
"target": "windows",
"args": ["-debug", "-DLATENCY", "-DFORCE_DEBUG_VERSION"]
},
{
"label": "HashLink / Debug (Latency Test)",
"target": "hl",
"args": ["-debug", "-DLATENCY"]
},
{
"label": "Windows / Debug (Waveform Test)",
"target": "windows",
"args": ["-debug", "-DWAVEFORM", "-DFORCE_DEBUG_VERSION"]
},
{
"label": "Windows / Release",
"target": "windows",
"args": ["-release"]
},
{
"label": "Windows / Release (GitHub Actions)",
"target": "windows",
"args": ["-release", "-DGITHUB_BUILD"]
},
{
"label": "HashLink / Debug (Waveform Test)",
"target": "hl",
"args": ["-debug", "-DWAVEFORM"]
},
{
"label": "HTML5 / Debug",
"target": "html5",
"args": ["-debug", "-DFORCE_DEBUG_VERSION"]
},
{
"label": "HTML5 / Debug (Watch)",
"target": "html5",
"args": ["-debug", "-watch", "-DFORCE_DEBUG_VERSION"]
},
{
"label": "macOS / Debug",
"target": "mac",
"args": ["-debug", "-DFORCE_DEBUG_VERSION"]
},
{
"label": "macOS / Release",
"target": "mac",
"args": ["-release"]
},
{
"label": "macOS / Release (GitHub Actions)",
"target": "mac",
"args": ["-release", "-DGITHUB_BUILD"]
}
],
"cmake.configureOnOpen": false,
"coverage-gutters.coverageFileNames": [
"lcov.info",
"cov.xml",
"coverage.xml",
"jacoco.xml",
"coverage.cobertura.xml"
]
}
-13
View File
@@ -1,13 +0,0 @@
{
"version": "2.0.0",
"tasks": [
{
"type": "lime",
"command": "test",
"group": {
"kind": "build",
"isDefault": true
}
}
]
}
+3 -204
View File
@@ -4,208 +4,7 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.3.2] - 2024-05-03
### Added
- Added `,` and `.` keybinds to the Chart Editor. These place Focus Camera events at the playhead, for the opponent and player respectively.
- Implemented a blacklist to prevent mods from calling system functions.
- Added a couple utility functions to call useful stuff that got blacklisted.
- Added an `onSongLoad` script event which allows for mutation of notes and events.
- Added the current loaded modlist to crash logs.
- Added the `visible` attribute to Level JSON data.
- Enabled ZIP file system support for Polymod (make sure the metadata is in the root of the ZIP).
### Changed
- Songs in the mod folders will display in Freeplay without any extra scripting.
- Story levels in the mod folders will display in Story without any extra scripting.
- All audio should sound better in HTML5, less muddy
### Fixed
- Fixed a typo in the credits folder (`Custcene` -> `Cutscene`)
- Fixed an issue where health icon transition animations would loop and never finish properly.
- Fixed an issue where video cutscenes flagged as mid-song would crash the game when they finish.
- Fixed an issue where some substate lifecycle events were not being dispatched.
- Fixed a crash when trying to load into the Animation Offsets menu with an invalid character.
- Fixed an issue where the preloader would spam the logs when it was complete and waiting for user input.
- Should definitely have the fix for freeplay where it stops taking control of the main menu below it
- Changed the code for the story menu difficulties so that "normal" doesn't overlap the arrows after leaving Weekend 1
### Removed
- Removed some unused `.txt` files in the `assets/data` folder.
## [0.3.1] - 2024-05-01
### Changed
- Ensure the Git commit hash always displays in the log files.
- Added whether the local Git repo was modified to the log files.
- Removed "PROTOTYPE" text on release builds only (it still shows on debug builds).
- Added additional credits and special thanks.
- Updated peepo in creds to peepo173
### Fixed
- Fix a crash when retrieving system specs while handing a crash.
- Fix a crash triggered when pausing before the song started.
- Fix a crash triggered when dying before the song started.
- Fix a crash triggered when unloading certain graphics.
- Pico game over confirm plays correctly
- When exiting from a song into freeplay, main menu no longer takes inputs unintentionally (aka issues with merch links opening up when selecting songs)
- Fix for arrow keys causing web browser page scroll
## [0.3.0] - 2024-04-30
### Added
- New Story Level: Weekend 1, starting Pico, Darnell, and Nene.
- Beat the level in Story Mode to unlock the songs for Freeplay!
- 12 new Erect remixes, featuring Kawai Sprite, Saruky, Kohta Takahashi, and Saster
- Unlocked instantly in Freeplay
- New visually enhanced Freeplay menu.
- Sorting, favorites, and more.
- New Results screen upon completing any song or story level.
- New refactored Chart Editor prototype (accessible via `~` in the main menu or `7` in the Play State, rebindable). (VERY EARLY PROTOTYPE. EXPECT BUGS AND CRASHES)
- Implemented a new scripting system using HScript (an interpreted language with Haxe-like syntax) for incredible flexibility.
- All character-specific, stage-specific, or song-specific behaviors have been moved to HScript.
- New song events system allows for simple customization of camera behavior.
- Mods can implement custom song events via HScript, and new built-in song events will come in the future.
- New credits menu to list all the dozens of people who contributed.
### Changed
- Completely refactored the game's input system for higher reliability and accuracy.
- Reworked note rendering to massively reduce lag on larger charts.
- Reworks to scoring and health gain.
- Dedicated gamepad support with the ability to rebind buttons.
- Improvements to video cutscenes and dialogue, allowing them to be easily skipped or restarted.
- Updated Polymod by several major versions, allowing for fully dynamic asset replacement and support for scripted classes.
- Completely refactored almost every part of the game's code for performance, stability, and extensibility.
- This is not the Ludem Dare game held together with sticks and glue you played three years ago.
- Characters, stages, songs, story levels, and dialogue are now built from JSON data registries rather than being hardcoded.
- All of these also support attaching scripts for custom behavior, more documentation on this soon.
- You can forcibly reload the game's JSON data and scripts by pressing F5.
- Fully refactored the game's chart file format for extensibility and readability.
- You can migrate old charts using the Import FNF Legacy option in the chart editor.
- Various visual tweaks and improvements.
### Fixed
- 17 quadrillion bugs across hundreds of PRs.
## [0.2.8] - 2021-04-18 (note, this one is iffy cuz we slacked wit it lol!)
### Added
- TANKMAN! 3 NEW SONGS BY KAWAISPRITE (UGH, GUNS, STRESS)! Charting help by MtH!
- Monster added into week 2, FINALLY (Charting help by MtH and ChaoticGamer!)
- Can now change song difficulty mid-game.
- Shows some song info on pause screen.
- Cute little icons onto freeplay menu
- Offset files for easier modification of characters
### Changed
- ASSET LOADING OVERHAUL, WAY FASTER LOAD TIMES ON WEB!!! (THANKS TO GEOKURELI WOKE KING)
- Made difficulty selector on freeplay menu more apparent
### Fixed
- That one random note on Bopeebo
## [0.2.7.1] - 2021-02-14
### Added
- Easter eggs
- readme's in desktop versions of the game
### Changed
- New icons, old one was placeholder since October woops!
- Made the transitions between the story mode levels more seamless.
- Offset of the Newgrounds logo on boot screen.
- Made the changelog txt so it can be opened easier by normal people who don't have a markdown reader (most normal people);
### Fixed
- Fixed crashes on Week 6 story mode dialogue if spam too fast ([Thanks to Lotusotho for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/357))
- Should show intro credits on desktop versions of the game more consistently
- Layering on Week 4 songs with GF and the LIMO LOL HOW TF I MISS THIS
- Chart's and chart editor now support changeBPM, GOD BLESS MTH FOR THIS ONE I BEEN STRUGGLIN WIT THAT SINCE OCTOBER LMAO ([GOD BLESS MTH](https://github.com/ninjamuffin99/Funkin/pull/382))
- Fixed sustain note trails ALSO THANKS TO MTH U A REAL ONE ([MTH VERY POWERFUL](https://github.com/ninjamuffin99/Funkin/pull/415))
- Antialiasing on the skyscraper lights
## [0.2.7] - 2021-02-02
### Added
- PIXEL DAY UPDATE LOL 1 WEEK LATER
- 3 New songs by Kawaisprite!
- COOL CUTSCENES
- WEEK 6 YOYOYOYOY
- Swaggy pixel art by Moawling!
### Changed
- Made it so you lose sliiiightly more health when you miss a note.
- Removed the default HaxeFlixel pause screen when the game window loses focus, can get screenshots of the game easier hehehe
### Fixed
- Idle animation bug with BF christmas and BF hair blow sprites ([Thanks to Injourn for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/237))
## [0.2.6] - 2021-01-20
### Added
- 3 NEW CHRISTMAS SONGS. 2 BY KAWAISPRITE, 1 BY BASSETFILMS!!!!! BF WITH DRIP! SANTA HANGIN OUT!
- Enemy icons change when they you are winning a lot ([Thanks to pahaze for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/138))
- Holding CTRL in charting editor places notes on both sides
- Q and E changes sustain lengths in note editor
- Other charting editor workflow improvements
- More hair physics
- Heads appear at top of chart editor to help show which side ur charting for
### Changed
- Tweaked code relating to inputs, hopefully making notes that are close together more fair to hit
### Removed
- Removed APE
### Fixed
- Maybe fixed double notes / jump notes. Need to tweak it for balance, but should open things up for cooler charts in the future.
- Old Verison popup screen weirdness ([Thanks to gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/155))
- Song no longer loops when finishing the song. ([Thanks Injourn for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/132))
- Screen wipe being cut off in the limo/mom stage. Should fill the whole screen now.
- Boyfriend animations on hold notes, and pressing on repeating notes should behave differently
## [0.2.5] - 2020-12-27
### Added
- MOMMY GF, 3 NEW ASS SONGS BY KAWAISPRITE, NEW ART BY PHANTOMARCADE,WOOOOOOAH!!!!
- Different icons depending on which character you are against, art by EVILSK8R!!
- Autosave to chart editor
- Clear section button to note editor
- Swap button in note editor
- a new boot text or two
- automatic check for when you're on an old version of the game!
### Changed
- Made Spookeez on Normal easier.
- Mouse is now visible in note editor
### Fixed
- Crash when playing Week 3 and then playing a non-week 3 song
- When pausing music at the start, it doesn't continue the song anyways. ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))
- IDK i think backing out of song menu should play main menu songs again hehe ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))
## [0.2.4] - 2020-12-11
### Added
- 3 NEW SONGS BY KAWAISPRITE. Pico, Philly, and Blammed.
- NEW CHARACTER, PICO. Based off the classic Flash game "Pico's School" by Tom Fulp
- NEW LEVEL WOW! PHILLY BABEEEE
### Changed
- Made it less punishing to ATTEMPT to hit a note and miss, rather than let it pass you
### Fixed
- Song desync of you paused and unpaused frequently ([shoutouts SonicBlam](https://github.com/ninjamuffin99/Funkin/issues/37))
- Animation offsets when GF is scared
## [0.2.3] - 2020-12-04
### Added
- More intro texts
### Fixed
- Exploit where you could potentially give yourself a high score via the debug menu
- Issue/bug where you could spam the confirm button on the story menu ([shoutouts lotusotho for the CODE contribution/pull request!](https://github.com/ninjamuffin99/Funkin/pull/19))
- Glitch where if you never would lose health if you missed a note on a fast song (shoutouts [MrDulfin](https://github.com/ninjamuffin99/Funkin/issues/10), [HotSauceBurritos](https://github.com/ninjamuffin99/Funkin/issues/13) and [LobsterMango](https://lobstermango.newgrounds.com))
- Fixed tiny note bleed over thingies (shoutouts [lotusotho](https://github.com/ninjamuffin99/Funkin/pull/24))
## [0.2.2] - 2020-11-20
### Added
- Music playing on the freeplay menu.
- UI sounds on freeplay menu
- Score now shows mid-song.
- Menu on pause screen! Can resume, and restart song, or go back to main menu.
- New music made for pause menu!
### Changed
- Moved all the intro texts to its own txt file instead of being hardcoded, this allows for much easier customization. File is in the data folder, called "introText.txt", follow the format in there and you're probably good to go!
### Fixed
- Fixed soft lock when pausing on song finish ([shoutouts gedehari](https://github.com/ninjamuffin99/Funkin/issues/15))
- Think I fixed issue that led to in-game scores being off by 2 ([shoutouts Mike](https://github.com/ninjamuffin99/Funkin/issues/4))
- Should have fixed the 1 frame note appearance thing. ([shoutouts Mike](https://github.com/ninjamuffin99/Funkin/issues/6))
- Cleaned up some charting on South on hard mode
- Fixed some animation timings, should feel both better to play, and watch. (shoutouts Dave/Ivan lol)
- Animation issue where GF would freak out on the title screen if you returned to it([shoutouts MultiXIII](https://github.com/ninjamuffin99/Funkin/issues/12)).
## [0.2.1.2] - 2020-11-06
### Fixed
- Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry!
- Difficulty on storymode and in freeplay scores
- Hard mode difficulty on campaign levels have been fixed
## [0.2.1.1] - 2020-11-06
### Fixed
- Week 2 not unlocking properly
## [Unreleased]
## [0.2.1] - 2020-11-06
### Added
@@ -216,7 +15,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Can now change difficulties in Freeplay mode
### Changed
- Balanced out Normal mode for the harder songs(Dadbattle and Spookeez, not South yet). Should be much easier all around.
- Balanced out Normal mode for the harder songs. Should be much easier all around.
- Put tutorial in it's own 'week', so that if you want to play week 1, you don't have to play the tutorial.
### Fixed
@@ -228,4 +27,4 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [0.1.0] - 2020-10-05
### Added
- Uh, everything. This the game's initial gamejam release. We put it out
- Uh, everything. This the game's initial gamejam release. We put it out
-32
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@@ -1,32 +0,0 @@
# Code Style Guide
Code style is enforced using Visual Studio Code extensions.
## .hx
Formatting is handled by the `nadako.vshaxe` extension, which includes Haxe Formatter.
Haxe Formatter automatically resolves issues such as intentation style and line breaks, and can be configured in `hxformat.json`.
Code Quality is handled by the `vshaxe.haxe-checkstyle` extension, which includes Haxe Checkstyle.
### Haxe Checkstyle Notes
* Checks can be escalated to display as different serverities in the Problems window.
* Checks can be disabled by setting the severity to `IGNORE`.
* `IndentationCharacter` checks what is used to indent, `Indentation` checks how deep the intentation is.
* `CommentedOutCode` check is in place because old code should be retrieved via Git history.
* TODO items: Enable these one-by-one and fix them to improve the overall code quality.
- Reconfigure `MethodLength`
- Reconfigure `CyclomaticComplexity`
- Re-enable `MagicNumber`
- Re-configure `NestedControlFlow`
- Re-configure `NestedIfDepth`
- Figure out something for `Trace`
- Fix bug and enable `DocCommentStyle`
## .json
Formatting is handled by the `esbenp.prettier-vscode` extension, which includes Prettier.
Prettier automatically handles formatting of JSON files, and can be configured in `.prettierrc.js`.
### Prettier Notes
* Prettier will automatically attempt to place expressions on a single line if they fit, but will keep them multi-line if they are manually made multi-line.
* This means that long singleline objects are automatically expanded, and short multiline objects aren't automatically collapsed.
* You may want to use regex replacement to manually remove the first newline in short multi-line objects to convince Prettier to collapse them.
-212
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@@ -1,212 +0,0 @@
# Friday Night Funkin'
The Friday Night Funkin' source code is licensed under the Apache 2.0 license: (https://www.apache.org/licenses/LICENSE-2.0)
Friday Night Funkin' Copyright 2020-2024 The Funkin' Crew Inc.
All Rights Reserved. "Friday Night Funkin'" and the "Friday Night Funkin'" logo are trademarks of The Funkin' Crew Inc.
You can view the `funkin-assets` license here: (https://github.com/FunkinCrew/funkin-assets/blob/main/LICENSE.md)
## Apache 2.0 License
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
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"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
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"Work" shall mean the work of authorship, whether in Source or
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2. Grant of Copyright License. Subject to the terms and conditions of
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may provide additional or different license terms and conditions
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5. Submission of Contributions. Unless You explicitly state otherwise,
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Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
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6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
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7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
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or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright 2020-2024 The Funkin' Crew Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
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Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-13
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@@ -1,13 +0,0 @@
# RIGHT NOW THE MODS FOLDER DOES NOT WORK ENTIRELY JUST YET!!!
## THIS IS WORK IN PROGRESS!!!
# QUICK AND DIRTY MOD GUIDE
With the 0.2.6 update, I added a bit of a slightly nicer mod support backend.
It's POLYMOD, which is made by Lars Doucet: https://github.com/larsiusprime/polymod
You may have noticed that there's a new folder in the assets. MODS. Within it you will see 2 files. modList.txt, and a folder called introMod.
modList.txt will load any folder into the game. Put the folder you want to load into a new line in modList.txt, and reboot the game.
Now you may be wondering, what do I put in the folder? Well later down it'll get a bit more complicated, especially as I'll make the IN-GAME mod loader nicer.
+71 -226
View File
@@ -1,265 +1,110 @@
<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin'" file="Funkin" packageName="com.funkin.fnf" package="com.funkin.fnf" main="Main" version="0.3.2" company="ninjamuffin99" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<!--
Define the OpenFL sprite which displays the preloader.
You can't replace the preloader's logic here, sadly, but you can extend it.
Basic preloading logic is done by `openfl.display.Preloader`.
-->
<app preloader="funkin.ui.transition.preload.FunkinPreloader" />
<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.1" company="ninjamuffin99" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false" />
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" resizable="false" />
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!--Switch-specific-->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bit" />
<classpath name="source" />
<assets path="assets/preload" rename="assets" exclude="*.ogg|*.wav" if="web" />
<assets path="assets/preload" rename="assets" exclude="*.mp3|*.wav" unless="web" />
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL" />
<section if="PRELOAD_ALL">
<library name="songs" preload="true" />
<library name="shared" preload="true" />
<library name="tutorial" preload="true" />
<library name="week1" preload="true" />
<library name="week2" preload="true" />
<library name="week3" preload="true" />
<library name="week4" preload="true" />
<library name="week5" preload="true" />
<library name="week6" preload="true" />
<library name="week7" preload="true" />
<library name="weekend1" preload="true" />
<library name="videos" preload="true" />
</section>
<section if="NO_PRELOAD_ALL">
<library name="songs" preload="false" />
<library name="shared" preload="false" />
<library name="tutorial" preload="false" />
<library name="week1" preload="false" />
<library name="week2" preload="false" />
<library name="week3" preload="false" />
<library name="week4" preload="false" />
<library name="week5" preload="false" />
<library name="week6" preload="false" />
<library name="week7" preload="false" />
<library name="weekend1" preload="false" />
<library name="videos" preload="false" />
</section>
<library name="art" preload="false" />
<assets path="assets/songs" library="songs" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/songs" library="songs" exclude="*.fla|*.mp3|*.wav" unless="web" />
<!-- Videos go in their own library because web never needs to preload them, they can just be streamed. -->
<assets path="assets/videos" library="videos" />
<assets path="assets/shared" library="shared" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/shared" library="shared" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/tutorial" library="tutorial" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week1" library="week1" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week1" library="week1" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week2" library="week2" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week2" library="week2" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week3" library="week3" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week3" library="week3" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week4" library="week4" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week4" library="week4" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week5" library="week5" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week5" library="week5" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week6" library="week6" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week6" library="week6" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/week7" library="week7" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/week7" library="week7" exclude="*.fla|*.mp3|*.wav" unless="web" />
<assets path="assets/weekend1" library="weekend1" exclude="*.fla|*.ogg|*.wav" if="web" />
<assets path="assets/weekend1" library="weekend1" exclude="*.fla|*.mp3|*.wav" unless="web" />
<!-- <assets path='example_mods' rename='mods' embed='false'/> -->
<!--
AUTOMATICALLY MOVING EXAMPLE MODS INTO THE BUILD CAUSES ISSUES
Currently, this line will add the mod files to the library manifest,
which causes issues if the mod is not enabled.
If we can exclude the `mods` folder from the manifest, we can re-enable this line.
<assets path='example_mods' rename='mods' embed='false' exclude="*.md" />
-->
<assets path="art/readme.txt" rename="do NOT readme.txt" library="art"/>
<assets path="CHANGELOG.md" rename="changelog.txt" library="art"/>
<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
NOT USING A DIRECT THING TO THE ASSET!!!
-->
<assets path="assets/fonts" embed="true" />
<!-- If compiled via github actions, show debug version number. -->
<define name="FORCE_DEBUG_VERSION" if="GITHUB_BUILD" />
<define name="NO_REDIRECT_ASSETS_FOLDER" if="GITHUB_BUILD" />
<define name="TOUCH_HERE_TO_PLAY" if="web" />
<classpath name="source" />
<assets path="assets/images"/>
<assets path="assets/data"/>
<assets path="assets/music" include="*.mp3" if="web" />
<assets path="assets/music" include="*.ogg" unless="web" />
<assets path="assets/sounds" include="*.mp3" if="web" />
<assets path="assets/sounds" include="*.ogg" unless="web" />
<assets path="CHANGELOG.md"/>
<assets path="assets/fonts/vcr.ttf" embed="true" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="lime" /> <!-- Game engine backend -->
<haxelib name="openfl" /> <!-- Game engine backend -->
<haxelib name="flixel" /> <!-- Game engine -->
<haxedev set="webgl" />
<haxelib name="flixel" />
<haxelib name="flixel-addons" /> <!-- Additional utilities for Flixel -->
<haxelib name="hscript" /> <!-- Scripting -->
<haxelib name="flixel-ui" /> <!-- UI framework (DEPRECATED) -->
<haxelib name="haxeui-core" /> <!-- UI framework -->
<haxelib name="haxeui-flixel" /> <!-- Integrate HaxeUI with Flixel -->
<haxelib name="flixel-text-input" /> <!-- Improved text field rendering for HaxeUI -->
<haxelib name="polymod" /> <!-- Modding framework -->
<haxelib name="flxanimate" /> <!-- Texture atlas rendering -->
<haxelib name="hxCodec" if="desktop" unless="hl" /> <!-- Video playback -->
<haxelib name="funkin.vis"/>
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<haxelib name="hscript" />
<!--In case you want to use the ui package-->
<haxelib name="flixel-ui" />
<haxelib name="newgrounds" />
<haxelib name="markdown" />
<haxelib name="HtmlParser" />
<haxelib name="json2object" /> <!-- JSON parsing -->
<haxelib name="thx.semver" /> <!-- Version string handling -->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
<haxelib name="hxcpp-debug-server" if="desktop debug" /> <!-- VSCode debug support -->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug || FORCE_DEBUG_VERSION" />
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!--
Hide deprecation warnings until they're fixed.
TODO: REMOVE THIS!!!!
<haxeflag name="-w" value="-WDeprecated" />
-->
<!-- Haxe 4.3.0+: Enable pretty syntax errors and stuff. -->
<haxedef name="message.reporting" value="pretty" />
<!-- _________________________________ Custom _______________________________ -->
<!-- Disable trace() calls in release builds to bump up performance.
<haxeflag name="- -no-traces" unless="debug" />-->
<!-- HScript relies heavily on Reflection, which means we can't use DCE. -->
<haxeflag name="-dce no" />
<!-- Ensure all Funkin' classes are available at runtime. -->
<haxeflag name="--macro" value="include('funkin')" />
<!-- Ensure all UI components are available at runtime. -->
<haxeflag name="--macro" value="include('haxe.ui.backend.flixel.components')" />
<haxeflag name="--macro" value="include('haxe.ui.containers.dialogs')" />
<haxeflag name="--macro" value="include('haxe.ui.containers.menus')" />
<haxeflag name="--macro" value="include('haxe.ui.containers.properties')" />
<haxeflag name="--macro" value="include('haxe.ui.core')" />
<haxeflag name="--macro" value="include('haxe.ui.components')" />
<haxeflag name="--macro" value="include('haxe.ui.containers')" />
<!--
Ensure additional class packages are available at runtime (some only really used by scripts).
Ignore packages we can't include.
-->
<haxeflag name="--macro" value="include('flixel', true, [ 'flixel.addons.editors.spine.*', 'flixel.addons.nape.*', 'flixel.system.macros.*' ])" />
<!-- Necessary to provide stack traces for HScript. -->
<haxedef name="hscriptPos" />
<haxedef name="safeMode"/>
<haxedef name="HXCPP_CHECK_POINTER" />
<haxedef name="HXCPP_STACK_LINE" />
<haxedef name="HXCPP_STACK_TRACE" />
<!-- This macro allows addition of new functionality to existing Flixel. -->
<haxeflag name="--macro" value="addMetadata('@:build(funkin.util.macro.FlxMacro.buildFlxBasic())', 'flixel.FlxBasic')" />
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon16.png" size="16" />
<icon path="art/icon32.png" size="32" />
<icon path="art/icon64.png" size="64" />
<icon path="art/iconOG.png" />
<haxedef name="CAN_OPEN_LINKS" unless="switch" />
<haxedef name="CAN_CHEAT" if="switch debug" />
<!-- I don't remember what this is for. -->
<haxedef name="haxeui_no_mouse_reset" />
<!-- Clicking outside a dialog should deselect the current focused component. -->
<haxedef name="haxeui_focus_out_on_click" />
<!-- Required to use haxe.ui.backend.flixel.UIState with build macros. -->
<haxedef name="haxeui_dont_impose_base_class" />
<haxedef name="HARDCODED_CREDITS" />
<!-- Skip the Intro -->
<section if="debug">
<!-- Starts the game at the specified week, at the first song -->
<!-- <haxedef name="week" value="1" if="debug"/> -->
<!-- Starts the game at the specified song -->
<!-- <haxedef name="song" value="bopeebo" if="debug"/> -->
<!-- Difficulty, only used for week or song, defaults to 1 -->
<!-- <haxedef name="dif" value="2" if="debug"/> -->
</section>
<section if="newgrounds">
<!-- Enables Ng.core.verbose -->
<!-- <haxedef name="NG_VERBOSE" /> -->
<!-- Enables a NG debug session, so medals don't permently unlock -->
<!-- <haxedef name="NG_DEBUG" /> -->
<!-- pretends that the saved session Id was expired, forcing the reconnect prompt -->
<!-- <haxedef name="NG_FORCE_EXPIRED_SESSION" if="debug" /> -->
</section>
<!-- Uncomment this to wipe your input settings. -->
<!-- <haxedef name="CLEAR_INPUT_SAVE"/> -->
<section if="debug" unless="NO_REDIRECT_ASSETS_FOLDER || html5 || GITHUB_BUILD">
<!--
Use the parent assets folder rather than the exported one
No more will we accidentally undo our changes!
-->
<haxedef name="REDIRECT_ASSETS_FOLDER" />
</section>
<icon path="art/icon.png" />
<haxedef name="SKIP_TO_PLAYSTATE" if="debug" />
<!-- <haxedef name="NG_LOGIN" /> -->
<section>
<!--
This flag enables the popup/crashlog error handler.
However, it also messes with breakpoints on some platforms.
-->
<haxedef name="openfl-enable-handle-error" />
</section>
<!-- Run a script before and after building. -->
<prebuild haxe="source/Prebuild.hx"/> -->
<postbuild haxe="source/Postbuild.hx"/> -->
<!-- Enable this on platforms which do not support dropping files onto the window. -->
<haxedef name="FILE_DROP_UNSUPPORTED" if="mac" />
<section unless="FILE_DROP_UNSUPPORTED">
<haxedef name="FILE_DROP_SUPPORTED" />
</section>
<!-- Enable this on platforms which do not support the edsior views. -->
<haxedef name="CHART_EDITOR_UNSUPPORTED" if="web" />
<haxedef name="CHART_EDITOR_SUPPORTED" unless="web"/>
<!-- Options for Polymod -->
<section if="polymod">
<!-- Turns on additional debug logging. -->
<haxedef name="POLYMOD_DEBUG" value="true" if="debug" />
<!-- The file extension to use for script files. -->
<haxedef name="POLYMOD_SCRIPT_EXT" value=".hscript" />
<!-- Which asset library to use for scripts. -->
<haxedef name="POLYMOD_SCRIPT_LIBRARY" value="scripts" />
<!-- The base path from which scripts should be accessed. -->
<haxedef name="POLYMOD_ROOT_PATH" value="scripts/" />
<!-- Determines the subdirectory of the mod folder used for file appending. -->
<haxedef name="POLYMOD_APPEND_FOLDER" value="_append" />
<!-- Determines the subdirectory of the mod folder used for file merges. -->
<haxedef name="POLYMOD_MERGE_FOLDER" value="_merge" />
<!-- Determines the file in the mod folder used for metadata. -->
<haxedef name="POLYMOD_MOD_METADATA_FILE" value="_polymod_meta.json" />
<!-- Determines the file in the mod folder used for the icon. -->
<haxedef name="POLYMOD_MOD_ICON_FILE" value="_polymod_icon.png" />
</section>
</project>
+6 -44
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# Friday Night Funkin'
Friday Night Funkin' is a rhythm game. Built using HaxeFlixel for Ludem Dare 47.
This game was made with love to Newgrounds and it's community. Extra love to Tom Fulp.
- [Playable web demo on Newgrounds!](https://www.newgrounds.com/portal/view/770371)
- [Demo download builds for Windows, Mac, and Linux from Itch.io!](https://ninja-muffin24.itch.io/funkin)
# Getting Started
**PLEASE USE THE LINKS ABOVE IF YOU JUST WANT TO PLAY THE GAME**
To learn how to install the necessary dependencies and compile the game from source, please check out our [building the game](/docs/COMPILING.md) guide.
# Contributing
Please check out our [Contributor's guide](./CONTRIBUTORS.md) on how you can actively participate in the development of Friday Night Funkin'.
# Credits and Special Thanks
Full credits can be found in-game, or wherever the credits.json file is.
## Programming
- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Lead Programmer
- [MasterEric](https://twitter.com/EliteMasterEric) - Programmer
- [MtH](https://twitter.com/emmnyaa) - Charting and Additional Programming
- [GeoKureli](https://twitter.com/Geokureli/) - Additional Programming
- Our contributors on GitHub
## Art / Animation / UI
- [PhantomArcade3K](https://twitter.com/phantomarcade3k) - Artist and Animator
- [Evilsk8r](https://twitter.com/evilsk8r) - Art
- [Moawling](https://twitter.com/moawko) - Week 6 Pixel Art
- [IvanAlmighty](https://twitter.com/IvanA1mighty) - Misc UI Design
## Music
- [Kawaisprite](https://twitter.com/kawaisprite) - Musician
- [BassetFilms](https://twitter.com/Bassetfilms) - Music for "Monster", Additional Character Design
## Special Thanks
- [Tom Fulp](https://twitter.com/tomfulp) - For being a great guy and for Newgrounds
- [JohnnyUtah](https://twitter.com/JohnnyUtahNG/) - Voice of Tankman
- [L0Litsmonica](https://twitter.com/L0Litsmonica) - Voice of Mommy Mearest
# Friday Night Funkin
This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 "Stuck In a Loop".
Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin
Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371
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@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build html5 -release
echo UPLOADING TO ITCH
butler push ./export/release/html5/bin ninja-muffin24/funkin:html5
butler status ninja-muffin24/funkin:html5
echo ITCH SHIT UPDATED LMAOOOOO
pause
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@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build html5 -debug
echo UPLOADING TO ITCH
butler push ./export/debug/html5/bin ninja-muffin24/funkin:html5
butler status ninja-muffin24/funkin:html5
echo ITCH SHIT UPDATED LMAOOOOO
pause
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@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build windows -release
echo UPLOADING 64 BIT VERSION TO ITCH
butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-64bit
lime build windows -release -32
echo UPLOADING 32 BIT VERSION TO ITCH
butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-32bit
butler status ninja-muffin24/funkin:windows-32bit
butler status ninja-muffin24/funkin:windows-64bit
echo ITCH SHIT UPDATED LMAOOOOO
pause
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@echo off
cd ..
@echo on
echo REBUILDING LIME FOR EXPORT (VERBOSE)
@echo off
color 0b
@echo on
lime rebuild windows -clean -v
@echo off
color 0a
@echo on
lime rebuild switch -clean -v
@echo off
color 0e
@echo on
lime rebuild tools -clean -v
echo HOPE AND PRAY...
@echo off
color 0a
@echo on
echo BUILDING GAME
lime build switch -final -v
@echo off
color 0b
@echo on
echo NSP FILE CREATED
pause
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<vbox style="padding: 5px;">
<button text="Click Me!" onclick="this.text='Thanks!'" style="font-size: 24px;" />
</vbox>
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wanda
fizzd
kiddbrute
HenryEYES
Clone Hero
Tom Fulp
StuffedWombat
mmatt_ugh
Squidly
Luis
GeoKureli
Will Blanton
SrPelo
BIT BOY - MIKE WELSH
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