add back in keyboard offsets + clean up
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@@ -272,10 +272,6 @@ class CharacterAnimButton extends UIButton {
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if (newOffsetX != null && newOffsetY != null && newOffsetX == animData.x && newOffsetY == animData.y)
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return;
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else {
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if (newOffsetX != null && newOffsetX == animData.x) return;
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if (newOffsetY != null && newOffsetY == animData.y) return;
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}
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if (newOffsetX != null) animData.x = newOffsetX;
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if (newOffsetY != null) animData.y = newOffsetY;
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@@ -378,10 +378,8 @@ class CharacterEditor extends UIState {
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if (FlxG.mouse.justReleased) {
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draggingOffset.x /= character.scale.x;
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draggingOffset.y /= character.scale.y;
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characterAnimsWindow.animButtons.get(character.getAnimName()).changeOffset(
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FlxMath.roundDecimal(character.animOffsets[character.getAnimName()].x - (draggingOffset.x * (character.isPlayer != character.playerOffsets ? -1 : 1)), 2),
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FlxMath.roundDecimal(character.animOffsets[character.getAnimName()].y - (draggingOffset.y), 2)
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);
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_change_offset((draggingOffset.x * (character.isPlayer != character.playerOffsets ? -1 : 1)), draggingOffset.y);
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draggingOffset.set(0, 0); draggingCharacter = false;
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character.extraOffset = draggingOffset;
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@@ -433,24 +431,24 @@ class CharacterEditor extends UIState {
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function _edit_undo(_) {}
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function _edit_redo(_) {}
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function _offsets_left(_) {}
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function _offsets_up(_) {}
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function _offsets_down(_) {}
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function _offsets_right(_) {}
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function _offsets_extra_left(_) {}
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function _offsets_extra_up(_) {}
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function _offsets_extra_down(_) {}
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function _offsets_extra_right(_) {}
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function _offsets_left(_) _change_offset(-1, 0);
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function _offsets_up(_) _change_offset(0, -1);
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function _offsets_down(_) _change_offset(0, 1);
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function _offsets_right(_) _change_offset(1, 0);
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function _offsets_extra_left(_) _change_offset(-5, 0);
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function _offsets_extra_up(_) _change_offset(0, -5);
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function _offsets_extra_down(_) _change_offset(0, 5);
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function _offsets_extra_right(_) _change_offset(5, 0);
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function _offsets_clear(_) {}
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function _change_offset(x:Float, y:Float) {
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characterAnimsWindow.animButtons.get(character.getAnimName()).changeOffset(
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FlxMath.roundDecimal(character.animOffsets[character.getAnimName()].x - x, 2),
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FlxMath.roundDecimal(character.animOffsets[character.getAnimName()].y - y, 2)
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);
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}
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function buildStagesUI() {
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var stageTopButton:UITopMenuButton = topMenuSpr == null ? null : cast topMenuSpr.members[stageIndex];
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var newChilds:Array<UIContextMenuOption> = [];
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