Implement FlxTrail Backward Compatibility
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@@ -108,6 +108,7 @@ class Flags {
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public static var DEFAULT_LOOP_TIME:Float = 0.0;
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@:lazy public static var DEFAULT_SOUND_TIME_SCALED_PITCH:Null<Bool> = null;
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@:lazy public static var USE_FLXTRAIL_FRAMES:Null<Bool> = null;
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public static var SUPPORTED_CHART_RUNTIME_FORMATS:Array<String> = ["Legacy", "Psych Engine"];
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public static var SUPPORTED_CHART_FORMATS:Array<String> = ["BaseGame"];
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@@ -326,7 +327,10 @@ class Flags {
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}
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}
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if (DEFAULT_SOUND_TIME_SCALED_PITCH == null) DEFAULT_SOUND_TIME_SCALED_PITCH = MOD_API_VERSION >= 2;
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if (USE_FLXTRAIL_FRAMES == null) USE_FLXTRAIL_FRAMES = MOD_API_VERSION < 2;
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flixel.sound.FlxSound.defaultTimeScaledPitch = cast DEFAULT_SOUND_TIME_SCALED_PITCH;
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flixel.addons.effects.FlxTrail.defaultDelayBackwardCompatibility = cast USE_FLXTRAIL_FRAMES;
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}
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public static function loadFromDatas(datas:Array<String>):Map<String, String> {
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