patch notes
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# The Charter Update
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## All major chart editors are finished as of this update (finally...)
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## Engine goes from alpha to beta state : D
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<details>
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<summary><h2>Patch Notes</h2></summary>
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- CHARTER FEATURES
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- BIG BOY FEATURES
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- Note Types in charter
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- New Difficulty is now implemented
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- Snaps for notes/events
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- Multiple Vocals Support
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- Playback speed in charter
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- New SEXY assets by paige and fushi!!!! (and lunar, does 16x16 even count??? 😭)
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- NEW EVENTS (Camera events, play animation, scroll speed change)
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- Events window is now scrollable (more events, more room)
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- Custom Properities in Meta (Editable in Charter :D)
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- SMALLER BUT STILL COOL
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- Multiple Icons now show for strumlines with multiple characters
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- Note hoverer to show where the note your going to place is going to go
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- UI got some slight reworks (top bar/elements)
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- Event files can be packed together (image/script/json all in a .pack)
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- Optimized notes in charter (Faster loading, can handle a billion now so cool neo!!)
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- editor Song pos now stays the same even after playtesting
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- Other shit i forgot all of it 😭
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- BUG FIXES:
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- DUPILACATED EVENTS NOW WORK!!!
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- Song position line no longer gitters
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- UNDOs are more stable now
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- Drags work much better
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- Freezes fixed (deleting strumlines)
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- ENGINE FEATURES
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- BIG BOY FEATURES
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- Position custom characters in stage xml
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- Asesprite sprites support
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- Edit Draw call directly from the sprite (sprite.onDraw = (spr:FlxSprite) -> {spr.draw();})
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- Scripted Asset Libararies (so cool)
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- Proper addon support (multiple addons at the same time)
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- MusicBeatTransition is more scriptable
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- Moddable Game Over Event!!
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- Reworked Lagless Credits Codename Engine's Contributors Menu
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- New Credit Mode for GitHub accounts (aswell lagless) in Mod Credits (First gets the data normally, if fails uses the ratelimited api)
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- MANY OG GAME WEEK STUFF!! (still wip and softcoded!)
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- Senpai Cutscene got reworked! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/3b3f32fc-78d1-40fa-8398-776554cab1d6)
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- Thorns got reworked with a cool chromatic aberration effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/73d9f7c5-1c9c-407e-baf0-e8e2c381ecbb)
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- Winter Horrorland got reworked with a bloody vignette effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/1e10c3e2-32dc-4de2-b31a-d9d577d516da - https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/cad852c3-1ee2-409e-a70e-b3571ab5cf7b)
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- SMALLER BUT STILL COOL
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- Ability to set Controls.hx variables
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- You can now easily check if a cutscene was seen (And make it auto play or not; Check startCutscene() code for more details in PlayState)
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- onScriptCreated event in global.hx
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- Addons priority (being able to load addons before or after a mod)
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- Added Script.fromString to add scripts without pescky new files!!
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- 9 Splice Sprites can render smaller than their atlas
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- Able to turn off gitaroo easter egg (finally...)
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- Auto complete in certain text fields (characters/stages/notetypes)
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- HSCRIPT FEATURES:
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- Added is for checking var type
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- Maps iterator for (key=>value in map)
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- FIXED CRASH ON EMPTY SCRIPTS!!!!!
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- BUG FIXES
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-Fix events to be more stable
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-Fix for onBeat sprites type with also customizable beat intervals and offset (and decide if also skipping negative beats so for example before the song starts)
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-Fix for pressing F5 in editor breaking it
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-Fix when getting GitHub data and a redirect happens
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-Fix for healthbar incorrectly colored in opponent mode
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-Lots and lots of grammar and wording fixes (so true bro -lunar)
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-Lots and lots of other optimizations made
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-Video cutscenes are ALOT more stable (thanks majigsaw :D)
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-3D now works (so cool i love away3d in 2024)
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- CHANGES
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-onDestroy has been renamed to destroy in all instances
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-Strumline Pos X in editors is now a ratio (0.25 for bf, 0.75 for dad)
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-BY DEFAULT when in Story Mode, the arrows tween in happens only if there was a transition
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-onBeatHit renamed to beatHit in gameover substate (stepHit added)
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-Alt Animation Events can now control both poses and idle (may need to be readded in pre existing charts)
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-Autocomplete textboxes added
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-Some other shit idk ill add it whenever someone tells me backward compat is broke 💔
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</details>
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thanks so much for the support and always being there cne community, it really does mean alot to us < 3
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@@ -17,6 +17,8 @@ Codename Engine is a new Friday Night Funkin' Engine aimed for easier modding, a
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### It includes many new features, as seen [here](FEATURES.md)
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### It includes many new features, as seen [here](FEATURES.md)
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### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md)
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## How to download
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## How to download
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Latest builds for the engine can be found in the [Actions](https://github.com/YoshiCrafter29/CodenameEngine/actions) tab.
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Latest builds for the engine can be found in the [Actions](https://github.com/YoshiCrafter29/CodenameEngine/actions) tab.
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