Merge branch 'main' into translations-system

This commit is contained in:
Ne_Eo
2024-08-20 21:17:55 +02:00
13 changed files with 748 additions and 81 deletions
+2 -1
View File
@@ -14,6 +14,7 @@ function onPlaySingAnim(event) {
}
function update(elapsed) {
if (getAnimName() == null || (getAnimName().substr(0, 5) == "shoot" && isAnimFinished()))
var animName = getAnimName();
if (animName == null || (animName.substr(0, 5) == "shoot" && isAnimFinished()))
dance();
}
@@ -0,0 +1,70 @@
## Here are guides on common mistakes and advices for writting shaders for flixel and openfl.
It's important to follow this guide as most shader coders make these mistakes a lot and end up with shaders that only work on certain devices.
-------
### Common mistakes and how to avoid them
Avoid using `0.` or `.0` for floats, instead, use `0.0` (ending the float number with an `.0`)
(please note that despite half floats working on nVidia gpus, other gpus like AMD gpus don't support this feature)
Avoid using switch cases, and use if statements where possible.
(switch cases are not supported on macOS or miscellaneous platforms)
Ints are not recommended when initiating vectors. (ex, vec2(1, 1) is not supported on certain platforms).
And use floats where it's expected. Like mod(1.0, 2.0) instead of mod(1, 2)
Avoid using the following types:
- ivec2,3,4
- bvec2,3,4
- uvec2,3,4
- uint
as they are unsupported on certain platforms.
Avoid using `gl_` at the start of your variables (ex, `float gl_Number` can break your shaders).
Applying defaults to uniforms is not possible, so please set the defaults in your shader constructor or after initializing the shader.
Avoid using `<number>u` (ex, 8u)
Avoid initializing variables with the name `input` or `sample`, as those cause the shader to stop working on AMD gpus or other platforms.
Avoid using the % operator, instead use the mod function.
Avoid using arrays if possible.
### Guide to porting shaders from shadertoy.com
This is a sample shader that simply renders the texture of a sprite/camera.
```glsl
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = fragCoord/iResolution.xy;
// Time varying pixel color
vec4 col = texture(iChannel0, uv);
// Output to screen
fragColor = col;
}
```
We will show each step to converting this shader into an usable openfl/flixel shader
1. replace ``void mainImage( out vec4 fragColor, in vec2 fragCoord )`` with a simple ``void main()`` (flixel and openfl do not have any parameters since the coords are defined outside the function)
2. replace ``vec2 uv = fragCoord/iResolution.xy;`` with ``vec2 uv = openfl_TextureCoordv`` (or in some cases, add ``vec2 fragCoord = openfl_TextureCoordv*openfl_TextureSize.xy`` before it and replace `iResolution.xy` with ``openfl_TextureSize.xy`` (if the uv value is different than usual))
3. replace ``vec4 col = texture(iChannel0, uv);`` with ``vec4 col = texture2D(bitmap, uv);`` or ``vec4 col = flixel_texture2D(bitmap, uv);`` (keep in mind bitmap is the pixels of the camera/sprite the shader is aplied to)
4. finally, replace ``fragColor = col;`` with ``gl_FragColor = col;``
###### Keep in mind that this covers the most basic on how to convert a shader from shadertoy.com, complex shaders will need more expertise with handling shaders before converting those.
-------
### Common Practice:
Use ``texture2D`` for camera shaders, and FlxGame shaders, and ``flixel_texture2D`` for sprite shaders.
``flixel_texture2D`` applies the .colorTransform, while ``texture2D`` doesn't.
-------
Extra:
Use tabs for indentation
+1 -1
View File
@@ -13,5 +13,5 @@ void main()
vec2 pixel = gl_FragCoord.xy;
if (boxCollision(pixel, clipRect)) gl_FragColor = flixel_texture2D(bitmap, openfl_TextureCoordv.xy);
else gl_FragColor = vec4(0.);
else gl_FragColor = vec4(0.0);
}
+3 -6
View File
@@ -7,12 +7,9 @@ int steps = 16;
int stepsInside = 2;
float strength = 0.0075;
vec4 getColor(vec2 pos) {
if (pos.x < 0.0) pos.x = 0.0;
else if (pos.x > 1.0 - (1.0 / openfl_TextureSize.x)) pos.x = 1.0 - (1.0 / openfl_TextureSize.x);
if (pos.y < 0.0) pos.y = 0.0;
else if (pos.y > 1.0 - (1.0 / openfl_TextureSize.y)) pos.y = 1.0 - (1.0 / openfl_TextureSize.y);
// return textureCam(bitmap, pos);
return flixel_texture2D(bitmap, pos);
vec2 ps = (pos);
ps = clamp(ps, vec2(0.0), 1.0 - (1.0 / openfl_TextureSize.xy));
return flixel_texture2D(bitmap, (ps));
}
void main() {
// vec2 camPos = getCamPos(openfl_TextureCoordv);
+2 -2
View File
@@ -14,7 +14,7 @@ uniform float pixelOffset;
uniform float playerPosition;
uniform sampler2D waveformTexture;
uniform ivec2 waveformSize;
uniform vec2 waveformSize;
uniform bool lowDetail;
@@ -22,7 +22,7 @@ float getAmplitude(vec2 pixel) {
float pixelID = floor((pixel.y+pixelOffset)/3.0);
// TODO: INVESTIGATE THE 1.+ AND WHY IT WORKS (SRSLY I GOT NO CLUE) -lunar
vec2 wavePixel = vec2(mod(pixelID,waveformSize.x), 1.0+floor(pixelID/waveformSize.x));
vec2 wavePixel = vec2(mod(pixelID, waveformSize.x), 1.0+floor(pixelID/waveformSize.x));
vec4 waveData = texture2D(waveformTexture, wavePixel / waveformSize);
int id = int(mod(wavePixel.x, 3.0));
+7 -15
View File
@@ -8,10 +8,7 @@ var tankmanPool = [];
function recycleTankman() {
if(tankmanPool.length == 0) {
var a = new TankmenBG();
a.self = a;
a.fuckingnewfuckingnew();
return a;
return new TankmenBG();
} else {
return tankmanPool.shift(); // can be pop but it causes it to be less random
}
@@ -73,8 +70,7 @@ function update(elapsed) {
}
}
class TankmenBG
{
class TankmenBG {
var strumTime = 0;
var goingRight = false;
var tankSpeed = 0.7;
@@ -82,11 +78,9 @@ class TankmenBG
var endingOffset = null;
var sprite = null;
var self = null;
var killed = false;
var fuckingnewfuckingnew = function()
{
function new() {
this.sprite = new FlxSprite();
var sprite = this.sprite;
@@ -102,8 +96,7 @@ class TankmenBG
sprite.updateHitbox();
}
var resetShit = function(x, y, isGoingRight)
{
function resetShit(x, y, isGoingRight) {
var sprite = this.sprite;
sprite.revive();
sprite.setPosition(x, y);
@@ -120,8 +113,7 @@ class TankmenBG
sprite.flipX = goingRight;
}
var update = function(elapsed)
{
function update(elapsed) {
var sprite = this.sprite;
sprite.visible = !(sprite.x >= FlxG.width * 1.5 || sprite.x <= FlxG.width * -0.5);
@@ -143,8 +135,8 @@ class TankmenBG
killed = true;
grpTankmanRun.remove(sprite, true);
sprite.kill();
tankmanPool.push(self);
tankmanRun.remove(self);
tankmanPool.push(this);
tankmanRun.remove(this);
}
if (goingRight)
+1 -1
View File
@@ -13,7 +13,7 @@
<git name="flixel-addons" url="https://github.com/FNF-CNE-Devs/flixel-addons" />
<!-- Other Libraries -->
<git name="hscript-improved" url="https://github.com/FNF-CNE-Devs/hscript-improved" ref="custom-classes" />
<git name="hscript-improved" url="https://github.com/FNF-CNE-Devs/hscript-improved" ref="codename-dev" />
<git name="flxanimate" url="https://github.com/FNF-CNE-Devs/flxanimate" />
<git name="hxdiscord_rpc" url="https://github.com/FNF-CNE-Devs/hxdiscord_rpc" skipDeps="true" />
<lib name="hxvlc" skipDeps="true" />
+632
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@@ -0,0 +1,632 @@
/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
import haxe.iterators.StringIterator;
import haxe.iterators.StringKeyValueIterator;
#if cpp
using cpp.NativeString;
#end
/**
This class provides advanced methods on Strings. It is ideally used with
`using StringTools` and then acts as an [extension](https://haxe.org/manual/lf-static-extension.html)
to the `String` class.
If the first argument to any of the methods is null, the result is
unspecified.
**/
class StringTools {
/**
Encode an URL by using the standard format.
**/
#if (!java && !cpp && !lua && !eval) inline #end public static function urlEncode(s:String):String {
#if flash
return untyped __global__["encodeURIComponent"](s);
#elseif neko
return untyped new String(_urlEncode(s.__s));
#elseif js
return untyped encodeURIComponent(s);
#elseif cpp
return untyped s.__URLEncode();
#elseif java
return postProcessUrlEncode(java.net.URLEncoder.encode(s, "UTF-8"));
#elseif python
return python.lib.urllib.Parse.quote(s, "");
#elseif hl
var len = 0;
var b = @:privateAccess s.bytes.urlEncode(len);
return @:privateAccess String.__alloc__(b, len);
#elseif lua
s = lua.NativeStringTools.gsub(s, "\n", "\r\n");
s = lua.NativeStringTools.gsub(s, "([^%w %-%_%.%~])", function(c) {
return lua.NativeStringTools.format("%%%02X", lua.NativeStringTools.byte(c) + '');
});
s = lua.NativeStringTools.gsub(s, " ", "+");
return s;
#else
return null;
#end
}
#if java
private static function postProcessUrlEncode(s:String):String {
var ret = new StringBuf();
var i = 0, len = s.length;
while (i < len) {
switch (_charAt(s, i++)) {
case '+'.code:
ret.add('%20');
case '%'.code if (i <= len - 2):
var c1 = _charAt(s, i++), c2 = _charAt(s, i++);
switch [c1, c2] {
case ['2'.code, '1'.code]:
ret.addChar('!'.code);
case ['2'.code, '7'.code]:
ret.addChar('\''.code);
case ['2'.code, '8'.code]:
ret.addChar('('.code);
case ['2'.code, '9'.code]:
ret.addChar(')'.code);
case ['7'.code, 'E'.code] | ['7'.code, 'e'.code]:
ret.addChar('~'.code);
case _:
ret.addChar('%'.code);
ret.addChar(cast c1);
ret.addChar(cast c2);
}
case var chr:
ret.addChar(cast chr);
}
}
return ret.toString();
}
#end
/**
Decode an URL using the standard format.
**/
#if (!java && !cpp && !lua && !eval) inline #end public static function urlDecode(s:String):String {
#if flash
return untyped __global__["decodeURIComponent"](s.split("+").join(" "));
#elseif neko
return untyped new String(_urlDecode(s.__s));
#elseif js
return untyped decodeURIComponent(s.split("+").join(" "));
#elseif cpp
return untyped s.__URLDecode();
#elseif java
try
return java.net.URLDecoder.decode(s, "UTF-8")
catch (e:Dynamic)
throw e;
#elseif python
return python.lib.urllib.Parse.unquote(s);
#elseif hl
var len = 0;
var b = @:privateAccess s.bytes.urlDecode(len);
return @:privateAccess String.__alloc__(b, len);
#elseif lua
s = lua.NativeStringTools.gsub(s, "+", " ");
s = lua.NativeStringTools.gsub(s, "%%(%x%x)", function(h) {
return lua.NativeStringTools.char(lua.Lua.tonumber(h, 16));
});
s = lua.NativeStringTools.gsub(s, "\r\n", "\n");
return s;
#else
return null;
#end
}
/**
Escapes HTML special characters of the string `s`.
The following replacements are made:
- `&` becomes `&amp`;
- `<` becomes `&lt`;
- `>` becomes `&gt`;
If `quotes` is true, the following characters are also replaced:
- `"` becomes `&quot`;
- `'` becomes `&#039`;
**/
public static function htmlEscape(s:String, ?quotes:Bool):String {
var buf = new StringBuf();
for (code in #if neko iterator(s) #else new haxe.iterators.StringIteratorUnicode(s) #end) {
switch (code) {
case '&'.code:
buf.add("&amp;");
case '<'.code:
buf.add("&lt;");
case '>'.code:
buf.add("&gt;");
case '"'.code if (quotes):
buf.add("&quot;");
case '\''.code if (quotes):
buf.add("&#039;");
case _:
buf.addChar(code);
}
}
return buf.toString();
}
/**
Unescapes HTML special characters of the string `s`.
This is the inverse operation to htmlEscape, i.e. the following always
holds: `htmlUnescape(htmlEscape(s)) == s`
The replacements follow:
- `&amp;` becomes `&`
- `&lt;` becomes `<`
- `&gt;` becomes `>`
- `&quot;` becomes `"`
- `&#039;` becomes `'`
**/
public static function htmlUnescape(s:String):String {
return s.split("&gt;")
.join(">")
.split("&lt;")
.join("<")
.split("&quot;")
.join('"')
.split("&#039;")
.join("'")
.split("&amp;")
.join("&");
}
/**
Returns `true` if `s` contains `value` and `false` otherwise.
When `value` is `null`, the result is unspecified.
**/
public static inline function contains(s:String, value:String):Bool {
#if (js && js_es >= 6)
return (cast s).includes(value);
#else
return s.indexOf(value) != -1;
#end
}
/**
Tells if the string `s` starts with the string `start`.
If `start` is `null`, the result is unspecified.
If `start` is the empty String `""`, the result is true.
**/
public static #if (java || python || (js && js_es >= 6)) inline #end function startsWith(s:String, start:String):Bool {
#if java
return (cast s : java.NativeString).startsWith(start);
#elseif hl
return @:privateAccess (s.length >= start.length && s.bytes.compare(0, start.bytes, 0, start.length << 1) == 0);
#elseif python
return python.NativeStringTools.startswith(s, start);
#elseif (js && js_es >= 6)
return (cast s).startsWith(start);
#elseif lua
return untyped __lua__("{0}:sub(1, #{1}) == {1}", s, start);
#else
return (s.length >= start.length && s.indexOf(start, 0) == 0);
#end
}
/**
Tells if the string `s` ends with the string `end`.
If `end` is `null`, the result is unspecified.
If `end` is the empty String `""`, the result is true.
**/
public static #if (java || python || (js && js_es >= 6)) inline #end function endsWith(s:String, end:String):Bool {
#if java
return (cast s : java.NativeString).endsWith(end);
#elseif hl
var elen = end.length;
var slen = s.length;
return @:privateAccess (slen >= elen && s.bytes.compare((slen - elen) << 1, end.bytes, 0, elen << 1) == 0);
#elseif python
return python.NativeStringTools.endswith(s, end);
#elseif (js && js_es >= 6)
return (cast s).endsWith(end);
#elseif lua
return end == "" || untyped __lua__("{0}:sub(-#{1}) == {1}", s, end);
#else
var elen = end.length;
var slen = s.length;
return (slen >= elen && s.lastIndexOf(end, (slen - elen)) == (slen - elen));
#end
}
/**
Tells if the character in the string `s` at position `pos` is a space.
A character is considered to be a space character if its character code
is 9,10,11,12,13 or 32.
If `s` is the empty String `""`, or if pos is not a valid position within
`s`, the result is false.
**/
public static function isSpace(s:String, pos:Int):Bool {
#if (python || lua)
if (s.length == 0 || pos < 0 || pos >= s.length)
return false;
#end
var c = StringTools.fastCodeAt(s, pos);
return (c > 8 && c < 14) || c == 32;
}
/**
Removes leading space characters of `s`.
This function internally calls `isSpace()` to decide which characters to
remove.
If `s` is the empty String `""` or consists only of space characters, the
result is the empty String `""`.
**/
public inline static function ltrim(s:String):String {
var l = s.length;
var r = 0;
while (r < l && isSpace(s, r)) {
r++;
}
if (r > 0)
return s.substr(r, l - r);
else
return s;
}
/**
Removes trailing space characters of `s`.
This function internally calls `isSpace()` to decide which characters to
remove.
If `s` is the empty String `""` or consists only of space characters, the
result is the empty String `""`.
**/
public inline static function rtrim(s:String):String {
var l = s.length;
var r = 0;
while (r < l && isSpace(s, l - r - 1)) {
r++;
}
if (r > 0) {
return s.substr(0, l - r);
} else {
return s;
}
}
/**
Removes leading and trailing space characters of `s`.
This is a convenience function for `ltrim(rtrim(s))`.
**/
public #if java inline #end static function trim(s:String):String {
#if java
return (cast s : java.NativeString).trim();
#else
//return ltrim(rtrim(s));
var l = s.length;
var start = 0;
var end = l;
// Trim leading spaces
while (start < l && isSpace(s, start)) {
start++;
}
// Trim trailing spaces
while (end > start && isSpace(s, end - 1)) {
end--;
}
return (start > 0 || end < l) ? s.substr(start, end - start) : s;
#end
}
/**
Concatenates `c` to `s` until `s.length` is at least `l`.
If `c` is the empty String `""` or if `l` does not exceed `s.length`,
`s` is returned unchanged.
If `c.length` is 1, the resulting String length is exactly `l`.
Otherwise the length may exceed `l`.
If `c` is null, the result is unspecified.
**/
public static function lpad(s:String, c:String, l:Int):String {
if (c.length <= 0)
return s;
var buf = new StringBuf();
l -= s.length;
while (buf.length < l) {
buf.add(c);
}
buf.add(s);
return buf.toString();
}
/**
Appends `c` to `s` until `s.length` is at least `l`.
If `c` is the empty String `""` or if `l` does not exceed `s.length`,
`s` is returned unchanged.
If `c.length` is 1, the resulting String length is exactly `l`.
Otherwise the length may exceed `l`.
If `c` is null, the result is unspecified.
**/
public static function rpad(s:String, c:String, l:Int):String {
if (c.length <= 0)
return s;
var buf = new StringBuf();
buf.add(s);
while (buf.length < l) {
buf.add(c);
}
return buf.toString();
}
/**
Replace all occurrences of the String `sub` in the String `s` by the
String `by`.
If `sub` is the empty String `""`, `by` is inserted after each character
of `s` except the last one. If `by` is also the empty String `""`, `s`
remains unchanged.
If `sub` or `by` are null, the result is unspecified.
**/
public static function replace(s:String, sub:String, by:String):String {
#if java
if (sub.length == 0)
return s.split(sub).join(by);
else
return (cast s : java.NativeString).replace(sub, by);
#else
return s.split(sub).join(by);
#end
}
/**
Encodes `n` into a hexadecimal representation.
If `digits` is specified, the resulting String is padded with "0" until
its `length` equals `digits`.
**/
public static function hex(n:Int, ?digits:Int) {
#if flash
var n:UInt = n;
var s:String = untyped n.toString(16);
s = s.toUpperCase();
#else
var s = "";
var hexChars = "0123456789ABCDEF";
do {
s = hexChars.charAt(n & 15) + s;
n >>>= 4;
} while (n > 0);
#end
#if python
if (digits != null && s.length < digits) {
var diff = digits - s.length;
for (_ in 0...diff) {
s = "0" + s;
}
}
#else
if (digits != null)
while (s.length < digits)
s = "0" + s;
#end
return s;
}
/**
Returns the character code at position `index` of String `s`, or an
end-of-file indicator at if `position` equals `s.length`.
This method is faster than `String.charCodeAt()` on some platforms, but
the result is unspecified if `index` is negative or greater than
`s.length`.
End of file status can be checked by calling `StringTools.isEof()` with
the returned value as argument.
This operation is not guaranteed to work if `s` contains the `\0`
character.
**/
public static #if !eval inline #end function fastCodeAt(s:String, index:Int):Int {
#if neko
return untyped __dollar__sget(s.__s, index);
#elseif cpp
return untyped s.cca(index);
#elseif flash
return untyped s.cca(index);
#elseif java
return (index < s.length) ? cast(_charAt(s, index), Int) : -1;
#elseif js
return (cast s).charCodeAt(index);
#elseif python
return if (index >= s.length) -1 else python.internal.UBuiltins.ord(python.Syntax.arrayAccess(s, index));
#elseif hl
return @:privateAccess s.bytes.getUI16(index << 1);
#elseif lua
#if lua_vanilla
return lua.NativeStringTools.byte(s, index + 1);
#else
return lua.lib.luautf8.Utf8.byte(s, index + 1);
#end
#else
return untyped s.cca(index);
#end
}
/**
Returns the character code at position `index` of String `s`, or an
end-of-file indicator at if `position` equals `s.length`.
This method is faster than `String.charCodeAt()` on some platforms, but
the result is unspecified if `index` is negative or greater than
`s.length`.
This operation is not guaranteed to work if `s` contains the `\0`
character.
**/
public static #if !eval inline #end function unsafeCodeAt(s:String, index:Int):Int {
#if neko
return untyped __dollar__sget(s.__s, index);
#elseif cpp
return untyped s.cca(index);
#elseif flash
return untyped s.cca(index);
#elseif java
return cast(_charAt(s, index), Int);
#elseif js
return (cast s).charCodeAt(index);
#elseif python
return python.internal.UBuiltins.ord(python.Syntax.arrayAccess(s, index));
#elseif hl
return @:privateAccess s.bytes.getUI16(index << 1);
#elseif lua
#if lua_vanilla
return lua.NativeStringTools.byte(s, index + 1);
#else
return lua.lib.luautf8.Utf8.byte(s, index + 1);
#end
#else
return untyped s.cca(index);
#end
}
/**
Returns an iterator of the char codes.
Note that char codes may differ across platforms because of different
internal encoding of strings in different runtimes.
For the consistent cross-platform UTF8 char codes see `haxe.iterators.StringIteratorUnicode`.
**/
public static inline function iterator(s:String):StringIterator {
return new StringIterator(s);
}
/**
Returns an iterator of the char indexes and codes.
Note that char codes may differ across platforms because of different
internal encoding of strings in different of runtimes.
For the consistent cross-platform UTF8 char codes see `haxe.iterators.StringKeyValueIteratorUnicode`.
**/
public static inline function keyValueIterator(s:String):StringKeyValueIterator {
return new StringKeyValueIterator(s);
}
/**
Tells if `c` represents the end-of-file (EOF) character.
**/
@:noUsing public static inline function isEof(c:Int):Bool {
#if (flash || cpp || hl)
return c == 0;
#elseif js
return c != c; // fast NaN
#elseif (neko || lua || eval)
return c == null;
#elseif (java || python)
return c == -1;
#else
return false;
#end
}
/**
Returns a String that can be used as a single command line argument
on Unix.
The input will be quoted, or escaped if necessary.
**/
@:noCompletion
@:deprecated('StringTools.quoteUnixArg() is deprecated. Use haxe.SysTools.quoteUnixArg() instead.')
public static function quoteUnixArg(argument:String):String {
return inline haxe.SysTools.quoteUnixArg(argument);
}
/**
Character codes of the characters that will be escaped by `quoteWinArg(_, true)`.
**/
@:noCompletion
@:deprecated('StringTools.winMetaCharacters is deprecated. Use haxe.SysTools.winMetaCharacters instead.')
public static var winMetaCharacters:Array<Int> = cast haxe.SysTools.winMetaCharacters;
/**
Returns a String that can be used as a single command line argument
on Windows.
The input will be quoted, or escaped if necessary, such that the output
will be parsed as a single argument using the rule specified in
http://msdn.microsoft.com/en-us/library/ms880421
Examples:
```haxe
quoteWinArg("abc") == "abc";
quoteWinArg("ab c") == '"ab c"';
```
**/
@:noCompletion
@:deprecated('StringTools.quoteWinArg() is deprecated. Use haxe.SysTools.quoteWinArg() instead.')
public static function quoteWinArg(argument:String, escapeMetaCharacters:Bool):String {
return inline haxe.SysTools.quoteWinArg(argument, escapeMetaCharacters);
}
#if java
private static inline function _charAt(str:String, idx:Int):java.StdTypes.Char16
return (cast str : java.NativeString).charAt(idx);
#end
#if neko
private static var _urlEncode = neko.Lib.load("std", "url_encode", 1);
private static var _urlDecode = neko.Lib.load("std", "url_decode", 1);
#end
#if utf16
static inline var MIN_SURROGATE_CODE_POINT = 65536;
static inline function utf16CodePointAt(s:String, index:Int):Int {
var c = StringTools.fastCodeAt(s, index);
if (c >= 0xD800 && c <= 0xDBFF) {
c = ((c - 0xD7C0) << 10) | (StringTools.fastCodeAt(s, index + 1) & 0x3FF);
}
return c;
}
#end
}
+2
View File
@@ -212,10 +212,12 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
animateAtlas.flipX = flipX;
animateAtlas.flipY = flipY;
animateAtlas.shader = shader;
animateAtlas.shaderEnabled = shaderEnabled;
animateAtlas.antialiasing = antialiasing;
animateAtlas.skew = skew;
animateAtlas.transformMatrix = transformMatrix;
animateAtlas.matrixExposed = matrixExposed;
animateAtlas.colorTransform = colorTransform;
}
}
+4 -41
View File
@@ -457,14 +457,7 @@ vec4 flixel_texture2D(sampler2D bitmap, vec2 coord)
}
color = vec4(color.rgb / color.a, color.a);
mat4 colorMultiplier = mat4(0);
colorMultiplier[0][0] = openfl_ColorMultiplierv.x;
colorMultiplier[1][1] = openfl_ColorMultiplierv.y;
colorMultiplier[2][2] = openfl_ColorMultiplierv.z;
colorMultiplier[3][3] = openfl_ColorMultiplierv.w;
color = clamp(openfl_ColorOffsetv + (color * colorMultiplier), 0.0, 1.0);
color = clamp(openfl_ColorOffsetv + (color * openfl_ColorMultiplierv), 0.0, 1.0);
if (color.a > 0.0)
{
@@ -491,39 +484,9 @@ vec4 textureCam(sampler2D bitmap, vec2 pos) {
return flixel_texture2D(bitmap, camToOg(pos));
}";
public static final fragBody:String = "vec4 color = texture2D (bitmap, openfl_TextureCoordv);
if (color.a == 0.0) {
gl_FragColor = vec4 (0.0, 0.0, 0.0, 0.0);
} else if (openfl_HasColorTransform) {
color = vec4 (color.rgb / color.a, color.a);
mat4 colorMultiplier = mat4 (0);
colorMultiplier[0][0] = openfl_ColorMultiplierv.x;
colorMultiplier[1][1] = openfl_ColorMultiplierv.y;
colorMultiplier[2][2] = openfl_ColorMultiplierv.z;
colorMultiplier[3][3] = 1.0; // openfl_ColorMultiplierv.w;
color = clamp (openfl_ColorOffsetv + (color * colorMultiplier), 0.0, 1.0);
if (color.a > 0.0) {
gl_FragColor = vec4 (color.rgb * color.a * openfl_Alphav, color.a * openfl_Alphav);
} else {
gl_FragColor = vec4 (0.0, 0.0, 0.0, 0.0);
}
} else {
gl_FragColor = color * openfl_Alphav;
}";
public static final fragBody:String = "vec4 color = flixel_texture2D (bitmap, openfl_TextureCoordv);
gl_FragColor = color;
";
public static final vertHeader:String = "attribute float openfl_Alpha;
attribute vec4 openfl_ColorMultiplier;
attribute vec4 openfl_ColorOffset;
@@ -75,18 +75,18 @@ const int EFFECT_TYPE_FLAG = 4;
uniform int effectType;
/**
* How fast the waves move over time
*/
* How fast the waves move over time
*/
uniform float uSpeed;
/**
* Number of waves over time
*/
* Number of waves over time
*/
uniform float uFrequency;
/**
* How much the pixels are going to stretch over the waves
*/
* How much the pixels are going to stretch over the waves
*/
uniform float uWaveAmplitude;
vec2 sineWave(vec2 pt)
+9 -3
View File
@@ -148,6 +148,11 @@ class StrumLine extends FlxTypedGroup<Strum> {
}
}
notes.sortNotes();
var scrollSpeed = strumLine.scrollSpeed;
if(scrollSpeed == null) if (PlayState.instance != null) scrollSpeed = PlayState.instance.scrollSpeed;
if(scrollSpeed == null) scrollSpeed = 1;
notes.limit = 1500 / scrollSpeed;
}
public override function update(elapsed:Float) {
@@ -179,10 +184,11 @@ class StrumLine extends FlxTypedGroup<Strum> {
if (__updateNote_event.cancelled) return;
if (__updateNote_event.__updateHitWindow) {
daNote.canBeHit = (daNote.strumTime > __updateNote_songPos - (PlayState.instance.hitWindow * daNote.latePressWindow)
&& daNote.strumTime < __updateNote_songPos + (PlayState.instance.hitWindow * daNote.earlyPressWindow));
var hitWindow = PlayState.instance.hitWindow;
daNote.canBeHit = (daNote.strumTime > __updateNote_songPos - (hitWindow * daNote.latePressWindow)
&& daNote.strumTime < __updateNote_songPos + (hitWindow * daNote.earlyPressWindow));
if (daNote.strumTime < __updateNote_songPos - PlayState.instance.hitWindow && !daNote.wasGoodHit)
if (daNote.strumTime < __updateNote_songPos - hitWindow && !daNote.wasGoodHit)
daNote.tooLate = true;
}
+9 -5
View File
@@ -19,8 +19,10 @@ class MainMenuState extends MusicBeatState
var optionShit:Array<String> = CoolUtil.coolTextFile(Paths.txt("config/menuItems"));
var bg:FlxSprite;
var magenta:FlxSprite;
var camFollow:FlxObject;
var versionText:FunkinText;
public var canAccessDebugMenus:Bool = true;
@@ -32,7 +34,7 @@ class MainMenuState extends MusicBeatState
CoolUtil.playMenuSong();
var bg:FlxSprite = new FlxSprite(-80).loadAnimatedGraphic(Paths.image('menus/menuBG'));
bg = new FlxSprite(-80).loadAnimatedGraphic(Paths.image('menus/menuBG'));
add(bg);
camFollow = new FlxObject(0, 0, 1, 1);
@@ -70,20 +72,21 @@ class MainMenuState extends MusicBeatState
FlxG.camera.follow(camFollow, null, 0.06);
var versionShit:FunkinText = new FunkinText(5, FlxG.height - 2, 0, [
versionText = new FunkinText(5, FlxG.height - 2, 0, [
'Codename Engine v${Application.current.meta.get('version')}',
TU.translate("mainMenu.commit", [funkin.backend.system.macros.GitCommitMacro.commitNumber, funkin.backend.system.macros.GitCommitMacro.commitHash]),
TU.translate("mainMenu.openMods", [controls.getKeyName(SWITCHMOD)]),
''
].join('\n'));
versionShit.y -= versionShit.height;
versionShit.scrollFactor.set();
add(versionShit);
versionText.y -= versionText.height;
versionText.scrollFactor.set();
add(versionText);
changeItem();
}
var selectedSomethin:Bool = false;
var forceCenterX:Bool = true;
override function update(elapsed:Float)
{
@@ -132,6 +135,7 @@ class MainMenuState extends MusicBeatState
super.update(elapsed);
if (forceCenterX)
menuItems.forEach(function(spr:FlxSprite)
{
spr.screenCenter(X);