lunar if he took english classes

This commit is contained in:
Frakits
2024-02-04 09:23:02 +02:00
parent c1ab703a0a
commit 3a3ed7998a
+37 -37
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@@ -7,74 +7,74 @@
- CHARTER FEATURES
- BIG BOY FEATURES
- Note Types in charter
- New Difficulty is now implemented
- Snaps for notes/events
- Multiple Vocals Support
- Playback speed in charter
- New SEXY assets by paige and fushi!!!! (and lunar, does 16x16 even count??? 😭)
- Ability to add Note Types in the charter
- In-engine Difficulty Creation is now implemented
- Snaps for notes/events in the charter
- Multiple Vocals Support (per strumline)
- Playback speed in the charter
- New SEXY editor assets by paige and fushi!!!! (and lunar, does 16x16 even count??? 😭)
- NEW EVENTS (Camera events, play animation, scroll speed change)
- Events window is now scrollable (more events, more room)
- Custom Properities in Meta (Editable in Charter :D)
- Custom Properities in Meta AND Character (Editable in Charter and Character Editor :D)
- SMALLER BUT STILL COOL
- Multiple Icons now show for strumlines with multiple characters
- Note hoverer to show where the note your going to place is going to go
- UI got some slight reworks (top bar/elements)
- Event files can be packed together (image/script/json all in a .pack)
- Optimized notes in charter (Faster loading, can handle a billion now so cool neo!!)
- editor Song pos now stays the same even after playtesting
- Other shit i forgot all of it 😭
- Multiple Icons now show up on strumlines with multiple characters in the charter
- Note hoverer to show where your note is going to be placed
- Editor UI got some slight reworks (top bar/elements)
- Event files can be packed together into one (image/script/json all in a .pack file)
- Optimized notes in the charter (Faster loading, can handle a billion now so cool neeo!!)
- Editor Song pos now stays the same even after playtesting
- Other smaller stuff i forgot 😭
- BUG FIXES:
- DUPILACATED EVENTS NOW WORK!!!
- Song position line no longer gitters
- COPY PASTED EVENTS NOW WON'T BREAK!!!
- Song position line no longer jitters
- UNDOs are more stable now
- Drags work much better
- Freezes fixed (deleting strumlines)
- ENGINE FEATURES
- BIG BOY FEATURES
- Position custom characters in stage xml
- Asesprite sprites support
- Edit Draw call directly from the sprite (sprite.onDraw = (spr:FlxSprite) -> {spr.draw();})
- Scripted Asset Libararies (so cool)
- Proper addon support (multiple addons at the same time)
- Position custom characters in the stage xml using char="" attribute
- Aseprite sprites support (for characters and many more)
- Edit Draw calls directly from the sprite (sprite.onDraw = (spr:FlxSprite) -> {spr.draw();})
- Addons will now properly function together (changed how state scripts and scripts overall load)
- MusicBeatTransition is more scriptable
- Moddable Game Over Event!!
- Moddable Game Over Events!!
- Reworked Lagless Credits Codename Engine's Contributors Menu
- New Credit Mode for GitHub accounts (aswell lagless) in Mod Credits (First gets the data normally, if fails uses the ratelimited api)
- New Credit Method for GitHub accounts (also lagless) in Mod Credits (First gets the data normally, if fails uses the ratelimited api)
- MANY OG GAME WEEK STUFF!! (still wip and softcoded!)
- Senpai Cutscene got reworked! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/3b3f32fc-78d1-40fa-8398-776554cab1d6)
- Thorns got reworked with a cool chromatic aberration effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/73d9f7c5-1c9c-407e-baf0-e8e2c381ecbb)
- Winter Horrorland got reworked with a bloody vignette effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/1e10c3e2-32dc-4de2-b31a-d9d577d516da - https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/cad852c3-1ee2-409e-a70e-b3571ab5cf7b)
- SMALLER BUT STILL COOL
- Ability to set Controls.hx variables
- You can now easily check if a cutscene was seen (And make it auto play or not; Check startCutscene() code for more details in PlayState)
- Ability to set Controls.hx variables (Being able to block inputs or even trigger them (needs to be in an if statement))
- You can now easily check if a cutscene was played (And make it auto play or not; Check startCutscene() code for more details in PlayState)
- onScriptCreated event in global.hx
- Addons priority (being able to load addons before or after a mod)
- Added Script.fromString to add scripts without pescky new files!!
- 9 Splice Sprites can render smaller than their atlas
- Able to turn off gitaroo easter egg (finally...)
- Auto complete in certain text fields (characters/stages/notetypes)
- Addons priority (Being able to set addons to load before or after a mod)
- Added Script.fromString to add scripts without making pesky new files!!
- 9 Splice Sprites can render smaller than their intended size
- Ability to turn off gitaroo easter egg (finally...)
- Auto complete for certain text fields (characters/stages/notetypes)
- HSCRIPT FEATURES:
- Added is for checking var type
- Maps iterator for (key=>value in map)
- Added "is" for checking var type
- Maps are now iterable (for (key=>value in map))
- FIXED CRASH ON EMPTY SCRIPTS!!!!!
- BUG FIXES
- Fix events to be more stable
- Fix for onBeat sprites type with also customizable beat intervals and offset (and decide if also skipping negative beats so for example before the song starts)
- Fix for pressing F5 in editor breaking it
- Fix for pressing F5 in an editor breaking it
- Fix when getting GitHub data and a redirect happens
- Fix for healthbar incorrectly colored in opponent mode
- Video cutscenes are ALOT more stable (thanks majigsaw :D)
- 3D now works again (so cool i love away3d in 2024)
- Lots and lots of grammar and wording fixes (so true bro -lunar)
- Lots and lots of other optimizations made
- Video cutscenes are ALOT more stable (thanks majigsaw :D)
- 3D now works (so cool i love away3d in 2024)
- CHANGES
- onDestroy has been renamed to destroy in all instances
- Strumline Pos X in editors is now a ratio (0.25 for bf, 0.75 for dad)
- BY DEFAULT when in Story Mode, the arrows tween in happens only if there was a transition
- BY DEFAULT when in Story Mode, the arrows tween in only when there was a transition
- onBeatHit renamed to beatHit in gameover substate (stepHit added)
- Alt Animation Events can now control both poses and idle (may need to be readded in pre existing charts)
- Some other shit idk ill add it whenever someone tells me backward compat is broke 💔
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thanks so much for the support and always being there cne community, it really does mean alot to us < 3
thanks so much for the support and always being there, it really does mean alot to us < 3
we are one step closer to turning beta so we really can't wait !