lunar if he took english classes
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+37
-37
@@ -7,74 +7,74 @@
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- CHARTER FEATURES
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- BIG BOY FEATURES
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- Note Types in charter
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- New Difficulty is now implemented
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- Snaps for notes/events
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- Multiple Vocals Support
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- Playback speed in charter
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- New SEXY assets by paige and fushi!!!! (and lunar, does 16x16 even count??? 😭)
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- Ability to add Note Types in the charter
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- In-engine Difficulty Creation is now implemented
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- Snaps for notes/events in the charter
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- Multiple Vocals Support (per strumline)
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- Playback speed in the charter
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- New SEXY editor assets by paige and fushi!!!! (and lunar, does 16x16 even count??? 😭)
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- NEW EVENTS (Camera events, play animation, scroll speed change)
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- Events window is now scrollable (more events, more room)
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- Custom Properities in Meta (Editable in Charter :D)
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- Custom Properities in Meta AND Character (Editable in Charter and Character Editor :D)
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- SMALLER BUT STILL COOL
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- Multiple Icons now show for strumlines with multiple characters
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- Note hoverer to show where the note your going to place is going to go
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- UI got some slight reworks (top bar/elements)
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- Event files can be packed together (image/script/json all in a .pack)
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- Optimized notes in charter (Faster loading, can handle a billion now so cool neo!!)
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- editor Song pos now stays the same even after playtesting
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- Other shit i forgot all of it 😭
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- Multiple Icons now show up on strumlines with multiple characters in the charter
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- Note hoverer to show where your note is going to be placed
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- Editor UI got some slight reworks (top bar/elements)
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- Event files can be packed together into one (image/script/json all in a .pack file)
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- Optimized notes in the charter (Faster loading, can handle a billion now so cool neeo!!)
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- Editor Song pos now stays the same even after playtesting
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- Other smaller stuff i forgot 😭
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- BUG FIXES:
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- DUPILACATED EVENTS NOW WORK!!!
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- Song position line no longer gitters
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- COPY PASTED EVENTS NOW WON'T BREAK!!!
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- Song position line no longer jitters
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- UNDOs are more stable now
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- Drags work much better
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- Freezes fixed (deleting strumlines)
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- ENGINE FEATURES
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- BIG BOY FEATURES
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- Position custom characters in stage xml
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- Asesprite sprites support
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- Edit Draw call directly from the sprite (sprite.onDraw = (spr:FlxSprite) -> {spr.draw();})
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- Scripted Asset Libararies (so cool)
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- Proper addon support (multiple addons at the same time)
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- Position custom characters in the stage xml using char="" attribute
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- Aseprite sprites support (for characters and many more)
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- Edit Draw calls directly from the sprite (sprite.onDraw = (spr:FlxSprite) -> {spr.draw();})
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- Addons will now properly function together (changed how state scripts and scripts overall load)
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- MusicBeatTransition is more scriptable
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- Moddable Game Over Event!!
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- Moddable Game Over Events!!
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- Reworked Lagless Credits Codename Engine's Contributors Menu
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- New Credit Mode for GitHub accounts (aswell lagless) in Mod Credits (First gets the data normally, if fails uses the ratelimited api)
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- New Credit Method for GitHub accounts (also lagless) in Mod Credits (First gets the data normally, if fails uses the ratelimited api)
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- MANY OG GAME WEEK STUFF!! (still wip and softcoded!)
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- Senpai Cutscene got reworked! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/3b3f32fc-78d1-40fa-8398-776554cab1d6)
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- Thorns got reworked with a cool chromatic aberration effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/73d9f7c5-1c9c-407e-baf0-e8e2c381ecbb)
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- Winter Horrorland got reworked with a bloody vignette effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/1e10c3e2-32dc-4de2-b31a-d9d577d516da - https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/cad852c3-1ee2-409e-a70e-b3571ab5cf7b)
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- SMALLER BUT STILL COOL
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- Ability to set Controls.hx variables
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- You can now easily check if a cutscene was seen (And make it auto play or not; Check startCutscene() code for more details in PlayState)
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- Ability to set Controls.hx variables (Being able to block inputs or even trigger them (needs to be in an if statement))
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- You can now easily check if a cutscene was played (And make it auto play or not; Check startCutscene() code for more details in PlayState)
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- onScriptCreated event in global.hx
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- Addons priority (being able to load addons before or after a mod)
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- Added Script.fromString to add scripts without pescky new files!!
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- 9 Splice Sprites can render smaller than their atlas
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- Able to turn off gitaroo easter egg (finally...)
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- Auto complete in certain text fields (characters/stages/notetypes)
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- Addons priority (Being able to set addons to load before or after a mod)
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- Added Script.fromString to add scripts without making pesky new files!!
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- 9 Splice Sprites can render smaller than their intended size
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- Ability to turn off gitaroo easter egg (finally...)
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- Auto complete for certain text fields (characters/stages/notetypes)
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- HSCRIPT FEATURES:
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- Added is for checking var type
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- Maps iterator for (key=>value in map)
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- Added "is" for checking var type
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- Maps are now iterable (for (key=>value in map))
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- FIXED CRASH ON EMPTY SCRIPTS!!!!!
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- BUG FIXES
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- Fix events to be more stable
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- Fix for onBeat sprites type with also customizable beat intervals and offset (and decide if also skipping negative beats so for example before the song starts)
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- Fix for pressing F5 in editor breaking it
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- Fix for pressing F5 in an editor breaking it
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- Fix when getting GitHub data and a redirect happens
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- Fix for healthbar incorrectly colored in opponent mode
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- Video cutscenes are ALOT more stable (thanks majigsaw :D)
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- 3D now works again (so cool i love away3d in 2024)
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- Lots and lots of grammar and wording fixes (so true bro -lunar)
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- Lots and lots of other optimizations made
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- Video cutscenes are ALOT more stable (thanks majigsaw :D)
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- 3D now works (so cool i love away3d in 2024)
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- CHANGES
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- onDestroy has been renamed to destroy in all instances
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- Strumline Pos X in editors is now a ratio (0.25 for bf, 0.75 for dad)
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- BY DEFAULT when in Story Mode, the arrows tween in happens only if there was a transition
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- BY DEFAULT when in Story Mode, the arrows tween in only when there was a transition
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- onBeatHit renamed to beatHit in gameover substate (stepHit added)
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- Alt Animation Events can now control both poses and idle (may need to be readded in pre existing charts)
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- Some other shit idk ill add it whenever someone tells me backward compat is broke 💔
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</details>
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thanks so much for the support and always being there cne community, it really does mean alot to us < 3
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thanks so much for the support and always being there, it really does mean alot to us < 3
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we are one step closer to turning beta so we really can't wait !
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