little mistake in the build instructions

This commit is contained in:
Yoshman29
2023-01-09 17:12:29 +01:00
parent 6060032235
commit 3d89c13b1b
+10 -8
View File
@@ -52,20 +52,22 @@ Also, `lime test windows` uses the source assets folder instead of the export on
<summary>Linux</summary>
##### Requires testing
1. Install `g++`, if not present already.
2. Download and install [`git-scm`](https://git-scm.com/download/linux).
3. Open a terminal in the Codename Engine source folder, and run `update.sh`.
4. Once the libraries are installed, run `haxelib run lime test linux` to compile and launch the game (may take a long time)
1. Install the [latest version of Haxe](https://haxe.org/download/).
2. Install `g++`, if not present already.
3. Download and install [`git-scm`](https://git-scm.com/download/linux).
4. Open a terminal in the Codename Engine source folder, and run `update.sh`.
5. Once the libraries are installed, run `haxelib run lime test linux` to compile and launch the game (may take a long time)
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test linux` directly.
</details>
<details>
<summary>MacOS</summary>
##### Requires testing
1. Install `Xcode` to allow C++ app building.
2. Download and install [`git-scm`](https://git-scm.com/download/mac).
3. Open a terminal in the Codename Engine source folder, and run `update.sh`.
4. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time)
1. Install the [latest version of Haxe](https://haxe.org/download/).
2. Install `Xcode` to allow C++ app building.
3. Download and install [`git-scm`](https://git-scm.com/download/mac).
4. Open a terminal in the Codename Engine source folder, and run `update.sh`.
5. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time)
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test mac` directly.