little mistake in the build instructions
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@@ -52,20 +52,22 @@ Also, `lime test windows` uses the source assets folder instead of the export on
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<summary>Linux</summary>
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##### Requires testing
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1. Install `g++`, if not present already.
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2. Download and install [`git-scm`](https://git-scm.com/download/linux).
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3. Open a terminal in the Codename Engine source folder, and run `update.sh`.
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4. Once the libraries are installed, run `haxelib run lime test linux` to compile and launch the game (may take a long time)
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1. Install the [latest version of Haxe](https://haxe.org/download/).
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2. Install `g++`, if not present already.
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3. Download and install [`git-scm`](https://git-scm.com/download/linux).
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4. Open a terminal in the Codename Engine source folder, and run `update.sh`.
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5. Once the libraries are installed, run `haxelib run lime test linux` to compile and launch the game (may take a long time)
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- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test linux` directly.
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</details>
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<details>
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<summary>MacOS</summary>
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##### Requires testing
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1. Install `Xcode` to allow C++ app building.
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2. Download and install [`git-scm`](https://git-scm.com/download/mac).
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3. Open a terminal in the Codename Engine source folder, and run `update.sh`.
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4. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time)
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1. Install the [latest version of Haxe](https://haxe.org/download/).
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2. Install `Xcode` to allow C++ app building.
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3. Download and install [`git-scm`](https://git-scm.com/download/mac).
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4. Open a terminal in the Codename Engine source folder, and run `update.sh`.
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5. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time)
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- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test mac` directly.
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