Merge branch 'main' into base-fnf-port-remake

This commit is contained in:
⍚~Nex
2024-11-03 21:39:23 +01:00
26 changed files with 231 additions and 255 deletions
+2 -2
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@@ -12,8 +12,8 @@ Also, the command `.\cne test` uses the source assets folder instead of the expo
## Codename Engine
Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use.<br>
Make sure to read the wiki and join the Discord server linked there!<br>
#### It includes many new features, as seen [here](FEATURES.md)<br>
### Before making issues or need help with something, check our website [HERE](https://fnf-cne-devs.github.io/) (it contains a wiki of how to mod with EXAMPLES, an api, lists of mods made with Codename Engine and more)!!!
#### The Engine includes many new features, as seen [here](FEATURES.md)<br>
#### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md)<br>
## How to download
-7
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@@ -1,7 +0,0 @@
<!DOCTYPE codename-mod-credits>
<!-- TEMPLATE FOR CUSTOM CREDITS!!! -->
<menu name="Mod Credits" desc="Modify mod credits here">
<!-- \/ You can also set the portrait shader as false as you can see below in the github one -->
<credit name="Credit Example" desc="Click me to know more about me!" icon="credit icon example" size="130" url="https://youtu.be/fugtxz1znVw"/>
<github user="NexIsDumb" customName="Nex is Dumb" desc="The bitch who made these credits menus" size="100" portrait="false" color="#808080"/>
</menu>
-15
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@@ -1,15 +0,0 @@
<!DOCTYPE codename-mod-options>
<!-- TEMPLATE FOR CUSTOM OPTIONS!!! -->
<menu name="Mod Options" desc="Modify mod options here">
<checkbox id="checkboxExample" name="Checkbox example" />
<number id="numberExample" name="Number example" min="0" max="10" change="1"/>
<choice id="choiceExample" name="Choice Example">
<value name="Disabled" value="disabled"/>
<value name="This only" value="thisOnly"/>
<value name="All" value="all"/>
</choice>
<menu name="Submenu Example" desc="Submenu test">
<checkbox id="levelOfIdk2" name="Level of idk" />
</menu>
</menu>
+1 -1
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@@ -7,7 +7,7 @@
<anim name="danceRight" anim="gfDance" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
</sprite>
<titleEnter sprite="titleEnter" x="-150" y="-100" />
<!-- <titleEnter sprite="titleEnter" x="100" y="576" /> --> <!-- FlxG.height * 0.8 -->
</sprites>
<intro length="16">
+7 -9
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@@ -3,19 +3,17 @@
// Used for editors
int steps = 16;
int stepsInside = 2;
float strength = 0.0075;
const int steps = 16;
const int stepsInside = 2;
const float strength = 0.0075;
vec4 getColor(vec2 pos) {
vec2 ps = (pos);
ps = clamp(ps, vec2(0.0), 1.0 - (1.0 / openfl_TextureSize.xy));
return flixel_texture2D(bitmap, (ps));
pos = clamp(pos, vec2(0.0), vec2(1.0));//1.0 - (1.0 / openfl_TextureSize.xy));
return flixel_texture2D(bitmap, pos);
}
void main() {
// vec2 camPos = getCamPos(openfl_TextureCoordv);
vec2 camPos = openfl_TextureCoordv;
if (camPos.x < 0.0 || camPos.x > 1.0 || camPos.y < 0.0 || camPos.y > 1.0)
return;
vec4 color = getColor(camPos);
float fsteps = float(steps);
+15 -44
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@@ -2,58 +2,29 @@
// Used for editors (faster)
//#define iResolution _camSize
#define getTexture textureCam
#define iResolution openfl_TextureSize
//#define getTexture flixel_texture2D
float uBlur = 0.015;
float uBrightness = 0.6;
const float uBlur = 0.015;
const float uBrightness = 0.6;
vec4 getColor(vec2 pos) {
vec2 ps = (pos);
if (ps.x < 0.0) ps.x = 0.0;
//else if (ps.x > 1.0 - (1.0 / iResolution.x)) ps.x = 1.0 - (1.0 / iResolution.x);
else if (ps.x > 1.0) return vec4(0.0);
if (ps.y < 0.0) ps.y = 0.0;
//else if (ps.y > 1.0 - (1.0 / iResolution.y)) return ps.y = 1.0 - (1.0 / iResolution.y);
else if (ps.y > 1.0) return vec4(0.0);
return flixel_texture2D(bitmap, (ps));
pos = clamp(pos, vec2(0.0), vec2(1.0));//1.0 - (1.0 / openfl_TextureSize.xy));
return flixel_texture2D(bitmap, pos);
}
vec2 fixvec2(float x, float y) { // makes an uv the same across sizes
vec2 val = vec2(x, y);
val.xy *= vec2(1280.0, 720.0);
val.xy /= iResolution.xy;
return val;
}
vec2 fixvec2(vec2 uv) { // makes an uv the same across sizes
vec2 val = uv;
val.xy *= vec2(1280.0, 720.0);
val.xy /= iResolution.xy;
return val;
}
uniform sampler2D noiseTexture;
uniform vec2 noiseTextureSize;
vec2 random(vec2 p) {
p = vec2(dot(p,vec2(127.1,311.7)),dot(p,vec2(269.5,183.3)));
return fract(sin(p)*4375.5);
p *= openfl_TextureSize;
return texture2D(noiseTexture, p / noiseTextureSize).rg - vec2(0.5);
}
void main() {
vec2 camPos = (openfl_TextureCoordv);
//vec2 camPos = openfl_TextureCoordv;
if (camPos.x < 0.0 || camPos.x > 1.0 || camPos.y < 0.0 || camPos.y > 1.0)
return;
vec2 camPos = openfl_TextureCoordv;
vec2 blur = vec2(uBlur) * vec2(1.0, openfl_TextureSize.x / openfl_TextureSize.y);
//vec4 color = getColor(camPos);
vec2 blur = vec2(uBlur) * vec2(1.0, iResolution.x / iResolution.y);
vec4 a = getColor(camPos+(random(camPos)*blur - blur / 2.0)) * uBrightness;
a += getColor(camPos+(random(camPos+0.1)*blur - blur / 2.0)) * uBrightness;
a += getColor(camPos+(random(camPos+0.2)*blur - blur / 2.0)) * uBrightness;
//a += getColor(camPos+(random(camPos+0.3)*blur - blur / 2.0)) * uBrightness;
gl_FragColor = a / 3.0;
vec4 a = getColor(camPos+random(camPos)*blur);
a += getColor(camPos+random(camPos+0.1)*blur);
//a += getColor(camPos+random(camPos+0.2)*blur);
//a += getColor(camPos+random(camPos+0.3)*blur);
gl_FragColor = (a / 2.0) * uBrightness;
}
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-3
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@@ -118,9 +118,6 @@
<!-- Comment this out to disable multithreading !-->
<haxedef name="ALLOW_MULTITHREADING" unless="web || flash" />
<!-- Comment this out to disable titlescreen.xml !-->
<haxedef name="TITLESCREEN_XML" />
<!-- Comment this out to disable mods folder !-->
<haxedef name="MOD_SUPPORT" unless="web"/>
-52
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@@ -255,58 +255,6 @@ class Paths
content[k] = '$key$e';
}
return content;
/*
if (!key.endsWith("/")) key = key + "/";
if (ModsFolder.currentModFolder == null && !scanSource)
return getFolderContent(key, false, addPath, true);
var folderPath:String = scanSource ? getAssetsPath(key) : getLibraryPathForce(key, 'mods/${ModsFolder.currentModFolder}');
var libThing = new LimeLibrarySymbol(folderPath);
var library = libThing.library;
if (library is openfl.utils.AssetLibrary) {
var lib = cast(libThing.library, openfl.utils.AssetLibrary);
@:privateAccess
if (lib.__proxy != null) library = lib.__proxy;
}
var content:Array<String> = [];
#if MOD_SUPPORT
if (library is funkin.backend.assets.IModsAssetLibrary) {
// easy task, can immediately scan for files!
var lib = cast(library, funkin.backend.assets.IModsAssetLibrary);
content = lib.getFiles(libThing.symbolName);
if (addPath)
for(i in 0...content.length)
content[i] = '$folderPath${content[i]}';
} else #end {
@:privateAccess
for(k=>e in library.paths) {
if (k.toLowerCase().startsWith(libThing.symbolName.toLowerCase())) {
if (addPath) {
if (libThing.libraryName != "")
content.push('${libThing.libraryName}:$k');
else
content.push(k);
} else {
var barebonesFileName = k.substr(libThing.symbolName.length);
if (!barebonesFileName.contains("/"))
content.push(barebonesFileName);
}
}
}
}
if (includeSource) {
var sourceResult = getFolderContent(key, false, addPath, true);
for(e in sourceResult)
if (!content.contains(e))
content.push(e);
}
return content;
*/
}
// Used in Script.hx
+62 -20
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@@ -11,7 +11,6 @@ class Logs {
public static var nativeTrace = Log.trace;
public static function init() {
Log.trace = function(v:Dynamic, ?infos:Null<haxe.PosInfos>) {
var data = [
logText('${infos.fileName}:${infos.lineNumber}: ', CYAN),
@@ -28,22 +27,48 @@ class Logs {
__showInConsole(prepareColoredTrace(data, TRACE));
};
LogFrontEnd.onLogs = function(Data, Style, FireOnce) {
LogFrontEnd.onLogs = function(data, style, fireOnce) {
var prefix = "[FLIXEL]";
var color:ConsoleColor = LIGHTGRAY;
var level:Level = INFO;
if (Style == LogStyle.CONSOLE) {prefix = "> "; color = WHITE; level = INFO; } else
if (Style == LogStyle.ERROR) {prefix = "[FLIXEL]"; color = RED; level = ERROR; } else
if (Style == LogStyle.NORMAL) {prefix = "[FLIXEL]"; color = WHITE; level = INFO; } else
if (Style == LogStyle.NOTICE) {prefix = "[FLIXEL]"; color = GREEN; level = VERBOSE;} else
if (Style == LogStyle.WARNING) {prefix = "[FLIXEL]"; color = YELLOW; level = WARNING;}
if (style == LogStyle.CONSOLE) // cant place a switch here as these arent inline values - Nex
{
prefix = "> ";
color = WHITE;
level = INFO;
}
else if (style == LogStyle.ERROR)
{
prefix = "[FLIXEL]";
color = RED;
level = ERROR;
}
else if (style == LogStyle.NORMAL)
{
prefix = "[FLIXEL]";
color = WHITE;
level = INFO;
}
else if (style == LogStyle.NOTICE)
{
prefix = "[FLIXEL]";
color = GREEN;
level = VERBOSE;
}
else if (style == LogStyle.WARNING)
{
prefix = "[FLIXEL]";
color = YELLOW;
level = WARNING;
}
var d:Dynamic = Data;
var d:Dynamic = data;
if (!(d is Array))
d = [d];
var a:Array<Dynamic> = d;
var strs = [for(e in a) Std.string(e)];
for(e in strs) {
for(e in strs)
{
Logs.trace('$prefix $e', level, color);
}
};
@@ -55,12 +80,18 @@ class Logs {
logText('[ '),
logText('${Std.string(time.getHours()).addZeros(2)}:${Std.string(time.getMinutes()).addZeros(2)}:${Std.string(time.getSeconds()).addZeros(2)}', DARKMAGENTA),
logText(' |'),
switch(level) {
case WARNING: logText(' WARNING ', DARKYELLOW);
case ERROR: logText(' ERROR ', DARKRED);
case TRACE: logText(' TRACE ', GRAY);
case VERBOSE: logText(' VERBOSE ', DARKMAGENTA);
default: logText(' INFORMATION ', CYAN);
switch (level)
{
case WARNING:
logText(' WARNING ', DARKYELLOW);
case ERROR:
logText(' ERROR ', DARKRED);
case TRACE:
logText(' TRACE ', GRAY);
case VERBOSE:
logText(' VERBOSE ', DARKMAGENTA);
default:
logText(' INFORMATION ', CYAN);
},
logText('] ')
];
@@ -77,7 +108,7 @@ class Logs {
}
public static function __showInConsole(text:Array<LogText>) {
#if sys
#if (sys && !mobile)
while(__showing) {
Sys.sleep(0.05);
}
@@ -89,20 +120,30 @@ class Logs {
NativeAPI.setConsoleColors();
Sys.print("\r\n");
__showing = false;
#elseif mobile
while(__showing) {
Sys.sleep(0.05);
}
__showing = true;
@:privateAccess
Sys.print([for(t in text) t.text].join(""));
__showing = false;
#else
@:privateAccess
nativeTrace([for(t in text) t.text].join(""));
#end
}
public static function traceColored(text:Array<LogText>, level:Level = INFO) {
public static function traceColored(text:Array<LogText>, level:Level = INFO)
__showInConsole(prepareColoredTrace(text, level));
}
public static function trace(text:String, level:Level = INFO, color:ConsoleColor = LIGHTGRAY) {
traceColored([{
traceColored([
{
text: text,
color: color
}], level);
}
], level);
}
}
@@ -113,6 +154,7 @@ enum abstract Level(Int) {
var TRACE = 3;
var VERBOSE = 4;
}
typedef LogText = {
var text:String;
var color:ConsoleColor;
+4 -1
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@@ -721,7 +721,10 @@ class CoolUtil
*/
@:noUsing public static inline function openURL(url:String) {
#if linux
Sys.command('/usr/bin/xdg-open', [url]);
// generally `xdg-open` should work in every distro
var cmd = Sys.command("xdg-open", [url]);
// run old command JUST IN CASE it fails, which it shouldn't
if (cmd != 0) cmd = Sys.command("/usr/bin/xdg-open", [url]);
#else
FlxG.openURL(url);
#end
+4 -2
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@@ -140,14 +140,16 @@ class MemoryUtil {
reg.match(process.stdout.readAll().toString());
if (process.exitCode() == 0) return reg.matched(1);
#elseif linux
var process = new HiddenProcess("sudo", ["dmidecode", "--type", "17"]);
/*var process = new HiddenProcess("sudo", ["dmidecode", "--type", "17"]);
if (process.exitCode() != 0) return "Unknown";
var lines = process.stdout.readAll().toString().split("\n");
for (line in lines) {
if (line.startsWith("Type:")) {
return line.substring("Type:".length).trim();
}
}
}*/
// TODO: sort of unsafe? also requires users to use `sudo`
// when launching the engine through the CLI, REIMPLEMENT LATER.
#end
return "Unknown";
}
@@ -4,6 +4,7 @@ import funkin.game.Character;
import funkin.options.OptionsScreen;
import funkin.options.type.IconOption;
import funkin.options.type.NewOption;
import funkin.options.type.TextOption;
import funkin.options.type.OptionType;
class CharacterSelection extends EditorTreeMenu
@@ -13,15 +14,34 @@ class CharacterSelection extends EditorTreeMenu
bgType = "charter";
super.create();
var modsList:Array<String> = Character.getList(true);
var isMods:Bool = true;
var modsList:Array<String> = Character.getList(true, true);
var list:Array<OptionType> = [
for (char in (modsList.length == 0 ? Character.getList(false) : modsList))
new IconOption(char, "Press ACCEPT to edit this character.", Character.getIconFromCharName(char),
if(modsList.length == 0) {
modsList = Character.getList(false, true);
isMods = false;
}
function generateList(modsList:Array<String>, isMods:Bool, folderPath:String = ""):Array<OptionType> {
var list:Array<OptionType> = [];
for(char in modsList) {
if(char.endsWith("/")) {
var folderName = CoolUtil.getFilename(char.substr(0, char.length-1));
list.push(new TextOption(folderName + " >", "Press ACCEPT to edit this folder.", function() {
var newModsList = Character.getList(isMods, true, char);
var newList:Array<OptionType> = generateList(newModsList, isMods, folderPath + folderName + "/");
optionsTree.add(new OptionsScreen(folderPath + folderName, "Select a character to edit in " + folderPath + folderName + "/", newList));
}));
} else {
list.push(new IconOption(char, "Press ACCEPT to edit this character.", Character.getIconFromCharName(folderPath + char, char),
function() {
FlxG.switchState(new CharacterEditor(char));
FlxG.switchState(new CharacterEditor(folderPath + char));
})
];
);
}
}
list.insert(0, new NewOption("New Character", "New Character", function() {
openSubState(new UIWarningSubstate("New Character: Feature Not Implemented!", "This feature isnt implemented yet. Please wait for more cne updates to have this functional.\n\n\n- Codename Devs", [
@@ -29,6 +49,11 @@ class CharacterSelection extends EditorTreeMenu
]));
}));
return list;
}
var list = generateList(modsList, isMods);
main = new OptionsScreen("Character Editor", "Select a character to edit", list);
DiscordUtil.call("onEditorTreeLoaded", ["Character Editor"]);
@@ -162,7 +162,11 @@ class CharterEventScreen extends UISubstateWindow {
colorWheel;
case TDropDown(options):
addLabel();
var dropdown = new UIDropDown(eventName.x, y, 320, 32, options, Std.int(Math.abs(options.indexOf(cast value))));
var optionIndex = options.indexOf(cast value);
if(optionIndex < 0) {
optionIndex = 0;
}
var dropdown = new UIDropDown(eventName.x, y, 320, 32, options, optionIndex);
paramsPanel.add(dropdown); paramsFields.push(dropdown);
dropdown;
case TCharacter:
+14 -1
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@@ -1,5 +1,8 @@
package funkin.editors.ui;
import openfl.display.ShaderParameter;
import openfl.display.ShaderInput;
import openfl.filters.ShaderFilter;
import flixel.tweens.FlxTween;
import funkin.backend.shaders.CustomShader;
import openfl.filters.ShaderFilter;
@@ -7,7 +10,17 @@ import openfl.filters.ShaderFilter;
// TODO: make UIWarningSubstate extend this
class UISubstateWindow extends MusicBeatSubstate {
var camShaders:Array<FlxCamera> = [];
var blurShader:CustomShader = new CustomShader(Options.intensiveBlur ? "engine/editorBlur" : "engine/editorBlurFast");
var blurShader:CustomShader = {
var _ = new CustomShader(Options.intensiveBlur ? "engine/editorBlur" : "engine/editorBlurFast");
if(!Options.intensiveBlur) {
var noiseTexture:ShaderInput<openfl.display.BitmapData> = _.data.noiseTexture;
noiseTexture.input = Assets.getBitmapData("assets/shaders/noise256.png");
noiseTexture.wrap = REPEAT;
var noiseTextureSize:ShaderParameter<Float> = _.data.noiseTextureSize;
noiseTextureSize.value = [noiseTexture.input.width, noiseTexture.input.height];
}
_;
};
var titleSpr:UIText;
var messageSpr:UIText;
+14 -1
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@@ -1,5 +1,8 @@
package funkin.editors.ui;
import openfl.display.ShaderParameter;
import openfl.display.ShaderInput;
import openfl.filters.ShaderFilter;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import funkin.backend.shaders.CustomShader;
@@ -7,7 +10,17 @@ import openfl.filters.ShaderFilter;
class UIWarningSubstate extends MusicBeatSubstate {
var camShaders:Array<FlxCamera> = [];
var blurShader:CustomShader = new CustomShader(Options.intensiveBlur ? "engine/editorBlur" : "engine/editorBlurFast");
var blurShader:CustomShader = {
var _ = new CustomShader(Options.intensiveBlur ? "engine/editorBlur" : "engine/editorBlurFast");
if(!Options.intensiveBlur) {
var noiseTexture:ShaderInput<openfl.display.BitmapData> = _.data.noiseTexture;
noiseTexture.input = Assets.getBitmapData("assets/shaders/noise256.png");
noiseTexture.wrap = REPEAT;
var noiseTextureSize:ShaderParameter<Float> = _.data.noiseTextureSize;
noiseTextureSize.value = [noiseTexture.input.width, noiseTexture.input.height];
}
_;
};
var title:String;
var message:String;
+16 -7
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@@ -538,9 +538,10 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
return xml;
}
public static function getIconFromCharName(?character:String) {
public static function getIconFromCharName(?character:String, ?defaultIcon:String = null) {
if(character == null) return Constants.DEFAULT_HEALTH_ICON;
var icon:String = character;
if(defaultIcon == null) defaultIcon = character;
var icon:String = defaultIcon;
var xml:Access = getXMLFromCharName(character);
if (xml != null && xml.x.exists("icon")) icon = xml.x.get("icon");
@@ -548,9 +549,17 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
return icon;
}
public static function getList(?mods:Bool = false):Array<String>
return [
for (path in Paths.getFolderContent('data/characters/', true, mods ? MODS : BOTH))
if (Path.extension(path) == "xml") CoolUtil.getFilename(path)
];
public static function getList(?mods:Bool = false, includeFolders:Bool = false, folder:String = 'data/characters/'):Array<String> {
var list:Array<String> = [];
if(includeFolders) {
for (path in Paths.getFolderDirectories(folder, true, mods ? MODS : BOTH)) {
if(!path.endsWith("/")) path += "/";
list.push(path);
}
}
for (path in Paths.getFolderContent(folder, true, mods ? MODS : BOTH))
if (Path.extension(path) == "xml")
list.push(CoolUtil.getFilename(path));
return list;
}
}
+1 -3
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@@ -90,12 +90,10 @@ class HealthIcon extends FlxSprite
if (animation.curAnim != null) {
var i:Int = -1;
var oldKey:Int = -1;
for(k=>icon in healthSteps) {
if (k > oldKey && k < health * 100) {
for (k=>icon in healthSteps) if (k > oldKey && k <= health * 100) {
oldKey = k;
i = icon;
}
}
if (i >= 0 && curAnimState != i) {
var event = EventManager.get(funkin.backend.scripting.events.HealthIconChangeEvent).recycle(i, this);
funkin.backend.scripting.GlobalScript.event("onHealthIconAnimChange", event);
@@ -95,7 +95,7 @@ class DialogueCutscene extends ScriptedCutscene {
musicVolume: node.has.musicVolume ? (volume = Std.parseFloat(node.att.speed).getDefault(0.8)) : null,
changeMusic: node.has.changeMusic ? FlxG.sound.load(Paths.music(node.att.changeMusic), volume, true) : null,
playSound: node.has.playSound ? FlxG.sound.load(Paths.sound(node.att.playSound)) : null,
nextSound: node.has.nextSound ? FlxG.sound.load(Paths.music(node.att.nextSound)) : null,
nextSound: node.has.nextSound ? FlxG.sound.load(Paths.sound(node.att.nextSound)) : null,
textSound: null
};
+1 -1
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@@ -158,7 +158,7 @@ class MainMenuState extends MusicBeatState
var event = event("onSelectItem", EventManager.get(NameEvent).recycle(daChoice));
if (event.cancelled) return;
switch (daChoice)
switch (event.name)
{
case 'story mode': FlxG.switchState(new StoryMenuState());
case 'freeplay': FlxG.switchState(new FreeplayState());
+3 -1
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@@ -14,6 +14,7 @@ import funkin.editors.charter.Charter;
import funkin.menus.StoryMenuState;
import funkin.options.OptionsMenu;
import funkin.options.keybinds.KeybindsOptions;
import funkin.options.TreeMenu;
class PauseSubState extends MusicBeatSubstate
{
@@ -154,9 +155,10 @@ class PauseSubState extends MusicBeatSubstate
persistentDraw = false;
openSubState(new KeybindsOptions());
case "Change Options":
TreeMenu.lastState = PlayState;
FlxG.switchState(new OptionsMenu());
case "Exit to charter":
FlxG.switchState(new funkin.editors.charter.Charter(PlayState.SONG.meta.name, PlayState.difficulty, false));
FlxG.switchState(new Charter(PlayState.SONG.meta.name, PlayState.difficulty, false));
case "Exit to menu":
if (PlayState.chartingMode && Charter.undos.unsaved)
game.saveWarn(false);
+10 -2
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@@ -118,6 +118,13 @@ class StoryMenuState extends MusicBeatState {
}
interpColor = new FlxInterpolateColor(weekBG.color);
// default difficulty should be the middle difficulty in the array
// to be consistent with base game and whatnot, you know the drill
curDifficulty = Math.floor(weeks[0].difficulties.length * 0.5);
// debug stuff lol
Logs.trace('Middle Difficulty for Week 1 is ${weeks[0].difficulties[curDifficulty]} (ID: $curDifficulty)');
changeWeek(0, true);
DiscordUtil.call("onMenuLoaded", ["Story Menu"]);
@@ -170,6 +177,7 @@ class StoryMenuState extends MusicBeatState {
if (!force) CoolUtil.playMenuSFX();
for(k=>e in weekSprites.members) {
e.targetY = k - curWeek;
e.alpha = k == curWeek ? 1.0 : 0.6;
}
tracklist.text = 'TRACKS\n\n${[for(e in weeks[curWeek].songs) if (!e.hide) e.name].join('\n')}';
weekTitle.text = weeks[curWeek].name.getDefault("");
@@ -362,13 +370,13 @@ class StoryMenuState extends MusicBeatState {
if(characterSprites != null)
characterSprites.forEachAlive(function(spr) spr.playAnim("confirm", true, LOCK));
PlayState.loadWeek(weeks[curWeek], weeks[curWeek].difficulties[curDifficulty]);
PlayState.loadWeek(event.week, event.difficulty);
new FlxTimer().start(1, function(tmr:FlxTimer)
{
FlxG.switchState(new PlayState());
});
weekSprites.members[curWeek].startFlashing();
weekSprites.members[event.weekID].startFlashing();
}
}
+21 -59
View File
@@ -25,8 +25,6 @@ class TitleState extends MusicBeatState
public var textGroup:FlxGroup;
public var ngSpr:FlxSprite;
public var wackyImage:FlxSprite;
override public function create():Void
{
curWacky = FlxG.random.getObject(getIntroTextShit());
@@ -40,9 +38,6 @@ class TitleState extends MusicBeatState
DiscordUtil.call("onMenuLoaded", ["Title Screen"]);
}
var logoBl:FlxSprite;
var gfDance:FlxSprite;
var danceLeft:Bool = false;
var titleText:FlxSprite;
var titleScreenSprites:MusicBeatGroup;
@@ -56,11 +51,9 @@ class TitleState extends MusicBeatState
var bg:FlxSprite = new FlxSprite().makeSolid(FlxG.width, FlxG.height, FlxColor.BLACK);
add(bg);
#if TITLESCREEN_XML
titleScreenSprites = new MusicBeatGroup();
add(titleScreenSprites);
loadXML();
#end
if (titleText == null) {
titleText = new FlxSprite(100, FlxG.height * 0.8);
@@ -78,16 +71,6 @@ class TitleState extends MusicBeatState
blackScreen = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
add(blackScreen);
#if !TITLESCREEN_XML
ngSpr = new FlxSprite(0, FlxG.height * 0.52).loadAnimatedGraphic(Paths.image('newgrounds_logo'));
add(ngSpr);
ngSpr.visible = false;
ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.8));
ngSpr.updateHitbox();
ngSpr.screenCenter(X);
ngSpr.antialiasing = true;
#end
FlxG.mouse.visible = false;
if (initialized)
@@ -217,7 +200,6 @@ class TitleState extends MusicBeatState
{
super.beatHit(curBeat);
#if TITLESCREEN_XML
if (curBeat >= titleLength || skippedIntro) {
if (!skippedIntro) skipIntro();
return;
@@ -225,27 +207,8 @@ class TitleState extends MusicBeatState
var introText = titleLines[curBeat];
if (introText != null)
introText.show();
#else
switch (curBeat)
{
case 1: createCoolText(['ninjamuffin99', 'phantomArcade', 'kawaisprite', 'evilsk8er']);
case 3: addMoreText('present');
case 4: deleteCoolText();
case 5: createCoolText(['In association', 'with']);
case 7: addMoreText('newgrounds'); ngSpr.visible = true;
case 8: deleteCoolText(); ngSpr.visible = false;
case 9: createCoolText([curWacky[0]]);
case 11: addMoreText(curWacky[1]);
case 12: deleteCoolText();
case 13: addMoreText('Friday');
case 14: addMoreText('Night');
case 15: addMoreText('Funkin');
case 16: skipIntro();
}
#end
}
#if TITLESCREEN_XML
public var xml:Access;
public var titleLength:Int = 16;
public var titleLines:Map<Int, IntroText> = [
@@ -267,12 +230,14 @@ class TitleState extends MusicBeatState
15 => new IntroText(['Friday', 'Night', "Funkin'"]),
];
public var titleSprites:Map<String, FlxSprite> = [];
public function loadXML() {
try {
xml = new Access(Xml.parse(Assets.getText(Paths.xml('titlescreen/titlescreen'))).firstElement());
if (xml.hasNode.intro) {
titleLines = [];
if (xml.node.intro.has.length) titleLength = CoolUtil.getDefault(Std.parseInt(xml.node.intro.att.length), 16);
if (xml.node.intro.has.length) titleLength = Std.parseInt(xml.node.intro.att.length).getDefault(16);
for(node in xml.nodes.sprites) {
var parentFolder:String = node.getAtt("folder").getDefault("");
if (parentFolder != "" && !parentFolder.endsWith("/")) parentFolder += "/";
@@ -284,26 +249,28 @@ class TitleState extends MusicBeatState
default:
titleScreenSprites.add(spr);
}
if(node.has.name) titleSprites[node.att.name] = spr;
}
}
for(text in xml.node.intro.nodes.text) {
var beat:Int = CoolUtil.getDefault(text.has.beat ? Std.parseInt(text.att.beat) : null, 0);
var beat:Int = text.has.beat ? Std.parseInt(text.att.beat).getDefault(0) : 0;
var texts:Array<OneOfTwo<String, TitleStateImage>> = [];
for(e in text.elements) {
switch(e.name) {
for(node in text.elements) {
switch(node.name) {
case "line":
if (!e.has.text) continue;
texts.push(e.att.text);
if (!node.has.text) continue;
texts.push(node.att.text);
case "introtext":
if (!e.has.line) continue;
texts.push('{introText${e.att.line}}');
if (!node.has.line) continue;
texts.push('{introText${node.att.line}}');
case "sprite":
if (!e.has.path) continue;
var name:String = e.has.name ? e.att.name : null;
var path:String = e.att.path;
var flipX:Bool = e.has.flipX ? e.att.flipX == "true" : false;
var flipY:Bool = e.has.flipY ? e.att.flipY == "true" : false;
var scale:Float = e.has.scale ? CoolUtil.getDefault(Std.parseFloat(e.att.scale), 1) : 1;
if (!node.has.path) continue;
var name:String = node.has.name ? node.att.name : null;
var path:String = node.att.path;
var flipX:Bool = node.has.flipX ? node.att.flipX == "true" : false;
var flipY:Bool = node.has.flipY ? node.att.flipY == "true" : false;
var scale:Float = node.has.scale ? Std.parseFloat(node.att.scale).getDefault(1) : 1;
texts.push({
name: name,
path: path,
@@ -320,7 +287,6 @@ class TitleState extends MusicBeatState
Logs.trace('Failed to load titlescreen XML: $e', ERROR);
}
}
#end
var skippedIntro:Bool = false;
@@ -328,10 +294,6 @@ class TitleState extends MusicBeatState
{
if (!skippedIntro)
{
#if !TITLESCREEN_XML
remove(ngSpr);
#end
FlxG.camera.flash(FlxColor.WHITE, 4);
remove(blackScreen);
blackScreen.destroy();
@@ -361,7 +323,7 @@ class IntroText {
var image:TitleStateImage = e;
if (image.path == null) continue;
var scale:Float = CoolUtil.getDefault(image.scale, 1);
var scale:Float = image.scale.getDefault(1);
var yPos:Float = 200;
if(state.textGroup.members.length > 0) {
@@ -370,8 +332,8 @@ class IntroText {
}
var sprite = new FlxSprite(0, yPos).loadAnimatedGraphic(Paths.image(image.path));
sprite.flipX = CoolUtil.getDefault(image.flipX, false);
sprite.flipY = CoolUtil.getDefault(image.flipY, false);
sprite.flipX = image.flipX.getDefault(false);
sprite.flipY = image.flipY.getDefault(false);
sprite.scale.set(scale, scale);
sprite.updateHitbox();
sprite.screenCenter(X);
+4 -1
View File
@@ -367,7 +367,10 @@ class System
#elseif mac
Sys.command("/usr/bin/open", [path]);
#elseif linux
Sys.command("/usr/bin/xdg-open", [path]);
// generally `xdg-open` should work in every distro
var cmd = Sys.command("xdg-open", [path, "&"]);
// run old command JUST IN CASE it fails, which it shouldn't
if (cmd != 0) cmd = Sys.command("/usr/bin/xdg-open", [path, "&"]);
#elseif (js && html5)
Browser.window.open(path, "_blank");
#elseif flash