dialogues stuff & porting WIP 2

kinda rushed today sorryyy
This commit is contained in:
⍚~Nex
2024-02-17 19:08:18 +01:00
parent 778de6bbc6
commit 6917828cf9
15 changed files with 100 additions and 51 deletions
+2 -2
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@@ -2,7 +2,7 @@
<dialoguebox y="75">
<!--
Node containing all text settings
-->
-->
<text font="vcr.ttf" x="107" y="206" width="1053" color="#000000" size="40"/>
<!--
@@ -15,7 +15,7 @@
<!--
All animations for the dialogue box
For example, if you wanna add an "angry" animation, add an animation named "angry" (box idle), and "angry-open" (not needed, for box apparition)
-->
-->
<anim name="normal" anim="speech bubble normal" fps="24" loop="true" x="-30"/>
<anim name="normal-open" anim="Speech Bubble Normal Open" fps="24" />
+3 -3
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@@ -2,8 +2,8 @@
<dialoguebox sprite="pixel/dialogueBox" antialiasing="false" graphicSizex="1344" x="20" y="-215" textSound="pixel/pixelText" nextSound="pixel/clickText">
<!--
Node containing all text settings
-->
<text x="242" y="218" width="768" color="#3f2021" size="32" antialiasing="false" borderSize="2" borderStyle="shadow" borderColor="#D89494" />
-->
<text font="pixel.otf" x="242" y="218" width="768" color="#3f2021" size="32" antialiasing="false" borderSize="2" borderStyle="shadow" borderColor="#D89494" />
<!--
All positions for characters
@@ -15,7 +15,7 @@
<!--
All animations for the dialogue box
For example, if you wanna add an "angry" animation, add an animation named "angry" (box idle), and "angry-open" (not needed, for box apparition)
-->
-->
<anim name="normal" anim="Text Box Appear instance 10004" fps="24" loop="true"/>
<anim name="normal-open" anim="Text Box Appear instance 10" fps="24" />
</dialoguebox>
@@ -0,0 +1,4 @@
<!DOCTYPE codename-engine-dialogue-character>
<character sprite="pixel/senpai" x="-392" y="-599" graphicSizex="1334" antialiasing="false" >
<anim name="show" anim="Senpai Portrait Enter instance 10" fps="24" />
</character>
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@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas imagePath="dialogueBox.png">
<!-- Created with Adobe Animate version 20.0.0.17400 -->
<!-- http://www.adobe.com/products/animate.html -->
<SubTexture name="Text Box Appear instance 10000" x="0" y="0" width="249" height="144"/>
<SubTexture name="Text Box Appear instance 10001" x="259" y="0" width="249" height="144"/>
<SubTexture name="Text Box Appear instance 10002" x="0" y="154" width="249" height="144"/>
<SubTexture name="Text Box Appear instance 10003" x="259" y="154" width="249" height="144"/>
<SubTexture name="Text Box Appear instance 10004" x="259" y="154" width="249" height="144"/>
</TextureAtlas>
<?xml version="1.0" encoding="UTF-8"?>
<!--
Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
-->
<TextureAtlas imagePath="dialogueBox.png" width="207" height="158">
<SubTexture name="Text Box Appear instance 10000" x="1" y="143" width="202" height="14" frameX="-22" frameY="-62" frameWidth="249" frameHeight="144"/>
<SubTexture name="Text Box Appear instance 10001" x="1" y="111" width="204" height="29" frameX="-22" frameY="-64" frameWidth="249" frameHeight="144"/>
<SubTexture name="Text Box Appear instance 10002" x="1" y="62" width="204" height="46" frameX="-22" frameY="-65" frameWidth="249" frameHeight="144"/>
<SubTexture name="Text Box Appear instance 10003" x="1" y="1" width="205" height="58" frameX="-22" frameY="-66" frameWidth="249" frameHeight="144"/>
<SubTexture name="Text Box Appear instance 10004" x="1" y="1" width="205" height="58" frameX="-22" frameY="-66" frameWidth="249" frameHeight="144"/>
</TextureAtlas>
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@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
-->
<TextureAtlas imagePath="boyfriend.png" width="243" height="47">
<SubTexture name="Boyfriend portrait enter instance 10000" x="1" y="1" width="58" height="45" frameX="-157" frameY="-30" frameWidth="249" frameHeight="145"/>
<SubTexture name="Boyfriend portrait enter instance 10001" x="62" y="1" width="58" height="45" frameX="-150" frameY="-30" frameWidth="249" frameHeight="145"/>
<SubTexture name="Boyfriend portrait enter instance 10002" x="62" y="1" width="58" height="45" frameX="-150" frameY="-30" frameWidth="249" frameHeight="145"/>
<SubTexture name="Boyfriend portrait enter instance 10003" x="123" y="1" width="58" height="45" frameX="-144" frameY="-30" frameWidth="249" frameHeight="145"/>
<SubTexture name="Boyfriend portrait enter instance 10004" x="123" y="1" width="58" height="45" frameX="-144" frameY="-30" frameWidth="249" frameHeight="145"/>
<SubTexture name="Boyfriend portrait enter instance 10005" x="184" y="1" width="58" height="45" frameX="-143" frameY="-30" frameWidth="249" frameHeight="145"/>
<SubTexture name="Boyfriend portrait enter instance 10006" x="184" y="1" width="58" height="45" frameX="-143" frameY="-30" frameWidth="249" frameHeight="145"/>
<SubTexture name="Boyfriend portrait enter instance 10007" x="184" y="1" width="58" height="45" frameX="-143" frameY="-30" frameWidth="249" frameHeight="145"/>
<SubTexture name="Boyfriend portrait enter instance 10008" x="184" y="1" width="58" height="45" frameX="-143" frameY="-30" frameWidth="249" frameHeight="145"/>
</TextureAtlas>
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@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
-->
<TextureAtlas imagePath="senpai.png" width="53" height="239">
<SubTexture name="Senpai Portrait Enter instance 10000" x="1" y="1" width="51" height="57" frameX="-38" frameY="-17" frameWidth="249" frameHeight="145"/>
<SubTexture name="Senpai Portrait Enter instance 10001" x="1" y="61" width="51" height="57" frameX="-45" frameY="-17" frameWidth="249" frameHeight="145"/>
<SubTexture name="Senpai Portrait Enter instance 10002" x="1" y="61" width="51" height="57" frameX="-45" frameY="-17" frameWidth="249" frameHeight="145"/>
<SubTexture name="Senpai Portrait Enter instance 10003" x="1" y="121" width="51" height="57" frameX="-48" frameY="-17" frameWidth="249" frameHeight="145"/>
<SubTexture name="Senpai Portrait Enter instance 10004" x="1" y="121" width="51" height="57" frameX="-48" frameY="-17" frameWidth="249" frameHeight="145"/>
<SubTexture name="Senpai Portrait Enter instance 10005" x="1" y="181" width="51" height="57" frameX="-49" frameY="-17" frameWidth="249" frameHeight="145"/>
<SubTexture name="Senpai Portrait Enter instance 10006" x="1" y="181" width="51" height="57" frameX="-49" frameY="-17" frameWidth="249" frameHeight="145"/>
<SubTexture name="Senpai Portrait Enter instance 10007" x="1" y="181" width="51" height="57" frameX="-49" frameY="-17" frameWidth="249" frameHeight="145"/>
<SubTexture name="Senpai Portrait Enter instance 10008" x="1" y="181" width="51" height="57" frameX="-49" frameY="-17" frameWidth="249" frameHeight="145"/>
</TextureAtlas>
+3 -3
View File
@@ -1,14 +1,14 @@
<!DOCTYPE codename-engine-dialogue>
<dialogue box="senpai">
<!-- All characters -->
<char name="dad" char="dad" position="left" />
<char name="senpai" char="senpai" position="left" />
<char name="boyfriend" char="boyfriend" position="right" />
<!-- Lines -->
<line char="dad">
<line char="senpai">
Not bad for an ugly worm.
</line>
<line char="dad">
<line char="senpai">
But this time I'll rip your nuts off right after your girlfriend finishes gargling mine.
</line>
<line char="boyfriend">
+3 -3
View File
@@ -1,14 +1,14 @@
<!DOCTYPE codename-engine-dialogue>
<dialogue box="senpai">
<!-- All characters -->
<char name="dad" char="dad" position="left" />
<char name="senpai" char="senpai" position="left" />
<char name="boyfriend" char="boyfriend" position="right" />
<!-- Lines -->
<line char="dad">
<line char="senpai">
Ah, a new fair maiden has come in search of true love!
</line>
<line char="dad">
<line char="senpai">
A serenade between gentlemen shall decide where her beautiful heart shall reside.
</line>
<line char="boyfriend">
+6 -6
View File
@@ -1,22 +1,22 @@
<!DOCTYPE codename-engine-dialogue>
<dialogue box="senpai">
<!-- All characters -->
<char name="dad" char="dad" position="left" />
<char name="senpai" char="senpai" position="left" />
<!-- Lines -->
<line char="dad">
<line char="senpai">
Direct contact with real humans, after being trapped in here for so long...
</line>
<line char="dad">
<line char="senpai">
and HER of all people.
</line>
<line char="dad">
<line char="senpai">
I'll make her father pay for what he's done to me and all the others,,,,
</line>
<line char="dad">
<line char="senpai">
I'll beat you and make you take my place.
</line>
<line char="dad">
<line char="senpai">
You don't mind your bodies being borrowed right? It's only fair...
</line>
</dialogue>
+5 -3
View File
@@ -1,10 +1,9 @@
package funkin.backend.utils;
import flixel.animation.FlxAnimation;
import funkin.backend.FunkinSprite;
import funkin.backend.system.ErrorCode;
import funkin.backend.FunkinSprite.XMLAnimType;
import funkin.backend.system.interfaces.IBeatReceiver;
import flixel.util.FlxColor;
import haxe.xml.Access;
import funkin.backend.system.interfaces.IOffsetCompatible;
@@ -138,12 +137,15 @@ class XMLUtil {
}
if (node.has.updateHitbox && node.att.updateHitbox == "true") spr.updateHitbox();
if(node.has.zoomfactor)
if (node.has.zoomfactor)
spr.zoomFactor = Std.parseFloat(node.getAtt("zoomfactor")).getDefault(spr.zoomFactor);
if (node.has.alpha)
spr.alpha = Std.parseFloat(node.getAtt("alpha")).getDefault(spr.alpha);
if(node.has.color)
spr.color = FlxColor.fromString(node.getAtt("color")).getDefault(0xFFFFFFFF);
if (node.has.playOnCountdown)
spr.skipNegativeBeats = node.att.playOnCountdown == "true";
if (node.has.beatInterval)
@@ -48,6 +48,7 @@ class DialogueBox extends FunkinSprite {
text.color = textNode.getAtt("color").getColorFromDynamic().getDefault(0xFF000000);
text.size = Std.parseInt(textNode.att.size).getDefault(20);
text.font = Paths.font('${textNode.getAtt("font").getDefault("vcr.ttf")}');
text.delay = Std.parseFloat(textNode.getAtt("delay")).getDefault(0.05);
text.antialiasing = textNode.getAtt("antialiasing").getDefault("false") == "true";
text.sounds = [FlxG.sound.load(textTypeSFX)];
if(textNode.has.borderStyle) {
@@ -6,23 +6,30 @@ import haxe.xml.Access;
class DialogueCharacter extends FunkinSprite {
public var charData:Access;
public var curTween:FlxTween;
public var curTweenContext:DialogueCharTweenContext = NONE;
public var curAnimContext:DialogueCharAnimContext = NONE;
public var positionName:String;
public var finishCallback:String->Void = null;
public function new(name:String, position:String) {
super();
this.positionName = position;
try {
charData = new Access(Xml.parse(Assets.getText(Paths.xml('dialogue/characters/$name'))).firstElement());
loadSprite(Paths.image('dialogue/characters/${charData.getAtt('sprite').getDefault(name)}'));
antialiasing = charData.getAtt('antialiasing').getDefault('true') == 'true';
scale.scale(charData.has.scale ? Std.parseFloat(charData.att.scale).getDefault(1) : 1);
updateHitbox();
offset.set(
charData.has.x ? Std.parseFloat(charData.att.x).getDefault(0) : 0,
(charData.has.y ? Std.parseFloat(charData.att.y).getDefault(0) : 0) + this.height);
for(anim in charData.nodes.anim)
XMLUtil.addXMLAnimation(this, anim, true);
if(!charData.has.sprite) charData.x.set("sprite", name);
if(!charData.has.updateHitbox) charData.x.set("updateHitbox", "true");
XMLUtil.loadSpriteFromXML(this, charData, "dialogue/characters/", LOOP);
animation.finishCallback = (name:String) -> {
switch(name)
{
case 'show': hasAnimation('normal') ? playAnim('normal', true) : animation.stop();
case 'hide': alpha = 0;
}
if(finishCallback != null) finishCallback(name);
}
offset.set(x, y + height);
x = 0; y = 0;
} catch(e) {
Logs.trace('Failed to load dialogue character $name: ${e.toString()}', ERROR);
}
@@ -30,29 +37,33 @@ class DialogueCharacter extends FunkinSprite {
}
public function show(x:Float, y:Float) {
if (curTweenContext != (curTweenContext = POPIN)) {
setPosition(x, y + 100);
if (curTween != null)
curTween.cancel();
if (curAnimContext == (curAnimContext = POPIN)) return;
if (hasAnimation('show')) {
playAnim('show', true);
setPosition(x, y);
} else {
setPosition(x, y + 100);
if(curTween != null) curTween.cancel();
playAnim('normal', true);
alpha = 0;
visible = true;
curTween = FlxTween.tween(this, {alpha: 1, y: y}, 0.2, {ease: FlxEase.quintOut});
}
visible = true;
}
public function hide() {
if (curTweenContext != (curTweenContext = POPOUT)) {
if (curTween != null)
curTween.cancel();
if (curAnimContext == (curAnimContext = POPOUT)) return;
if(hasAnimation('hide')) playAnim('hide', true);
else {
if(curTween != null) curTween.cancel();
curTween = FlxTween.tween(this, {alpha: 0, y: y + 100}, 0.2, {ease: FlxEase.quintIn});
}
}
}
enum abstract DialogueCharTweenContext(Int) {
enum abstract DialogueCharAnimContext(Int) {
var NONE = -1;
var POPIN = 0;
var POPOUT = 1;