dialogues stuff & porting WIP 2

kinda rushed today sorryyy
This commit is contained in:
⍚~Nex
2024-02-17 19:08:18 +01:00
parent 778de6bbc6
commit 6917828cf9
15 changed files with 100 additions and 51 deletions
+5 -3
View File
@@ -1,10 +1,9 @@
package funkin.backend.utils;
import flixel.animation.FlxAnimation;
import funkin.backend.FunkinSprite;
import funkin.backend.system.ErrorCode;
import funkin.backend.FunkinSprite.XMLAnimType;
import funkin.backend.system.interfaces.IBeatReceiver;
import flixel.util.FlxColor;
import haxe.xml.Access;
import funkin.backend.system.interfaces.IOffsetCompatible;
@@ -138,12 +137,15 @@ class XMLUtil {
}
if (node.has.updateHitbox && node.att.updateHitbox == "true") spr.updateHitbox();
if(node.has.zoomfactor)
if (node.has.zoomfactor)
spr.zoomFactor = Std.parseFloat(node.getAtt("zoomfactor")).getDefault(spr.zoomFactor);
if (node.has.alpha)
spr.alpha = Std.parseFloat(node.getAtt("alpha")).getDefault(spr.alpha);
if(node.has.color)
spr.color = FlxColor.fromString(node.getAtt("color")).getDefault(0xFFFFFFFF);
if (node.has.playOnCountdown)
spr.skipNegativeBeats = node.att.playOnCountdown == "true";
if (node.has.beatInterval)