-loop prevention in character editor or others
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@@ -96,7 +96,7 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
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super.update(elapsed);
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// hate how it looks like but hey at least its optimized and fast - Nex
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if (isAnimFinished()) {
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if (!debugMode && isAnimFinished()) {
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var name = getAnimName() + '-loop';
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if (animation.exists(name))
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playAnim(name, false, lastAnimContext);
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