Added radio buttons (wip image)

This commit is contained in:
NeeEoo
2024-04-16 03:37:23 +02:00
parent a7de29dd5f
commit 7fc83f340e
7 changed files with 132 additions and 4 deletions
@@ -47,6 +47,8 @@
<set name="curY" value="angleStepper.y + angleStepper.bHeight + YOFFSET" />
<checkbox name="antialiasingCheckbox" text="Antialiasing" value="sprite.antialiasing" x="20 + (200 + XOFFSET) * 0" y="curY" />
<radio for="memoryCheck" name="highMemoryRadio" text="High Memory Only" value="getEx('highMemory')" x="20 + (200 + XOFFSET) * 1" y="curY" />
<radio for="memoryCheck" name="lowMemoryRadio" text="Low Memory Only" value="getEx('lowMemory')" x="20 + (200 + XOFFSET) * 2" y="curY" />
<!-- TODO: Animation list -->
@@ -69,7 +71,10 @@
function onSave() {
sprite.name = nameTextBox.label.text;
sprite.extra.set(exID("imageFile"), spriteTextBox.label.text);
setEx("imageFile", spriteTextBox.label.text);
setEx("highMemory", highMemoryRadio.checked);
setEx("lowMemory", lowMemoryRadio.checked);
sprite.x = xStepper.value;
sprite.y = yStepper.value;
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 KiB

@@ -187,6 +187,10 @@ class StageEditor extends UIState {
sprite.extra.set(exID("node"), node);
sprite.extra.set(exID("type"), node.name);
sprite.extra.set(exID("imageFile"), '${node.getAtt("sprite").getDefault(sprite.name)}');
var parent = new Access(node.x.parent);
sprite.extra.set(exID("parentNode"), parent);
sprite.extra.set(exID("highMemory"), parent.name == "highMemory");
sprite.extra.set(exID("lowMemory"), parent.name == "lowMemory");
//sprite.active = false;
}
if(sprite is StageCharPos) {
@@ -20,7 +20,10 @@ class StageSpriteEditScreen extends UISoftcodedWindow {
"exID" => StageEditor.exID,
"getEx" => function(name:String):Dynamic {
return sprite.extra.get(StageEditor.exID(name));
}
},
"setEx" => function(name:String, value:Dynamic) {
sprite.extra.set(StageEditor.exID(name), value);
},
]);
}
+2 -2
View File
@@ -10,14 +10,14 @@ class UICheckbox extends UISprite {
public function new(x:Float, y:Float, text:String, checked:Bool = false, w:Int = 0) {
super(x, y);
loadGraphic(Paths.image('editors/ui/checkbox'), true, 20, 20);
for(frame=>name in ["normal", "hover", "pressed", "checkmark"])
for(frame=>name in ["normal", "hover", "pressed", "selected"])
animation.add(name, [frame], 0, false);
this.checked = checked;
field = new UIText(x, y, w, text);
check = new FlxSprite().loadGraphicFromSprite(this);
check.animation.play("checkmark");
check.animation.play("selected");
members.push(check);
members.push(field);
+105
View File
@@ -0,0 +1,105 @@
package funkin.editors.ui;
import flixel.util.typeLimit.OneOfTwo;
class UIRadioButton extends UISprite {
public var checked:Bool = false;
public var onChecked:Bool->Void = null;
public var field:UIText;
public var check:FlxSprite;
public var parent:OneOfTwo<UIWindow, UISubstateWindow> = null;
public var forID:String = null;
public function new(x:Float, y:Float, text:String, checked:Bool = false, forID:String = null, w:Int = 0) {
super(x, y);
this.forID = forID;
loadGraphic(Paths.image('editors/ui/radiobutton'), true, 20, 20);
for(frame=>name in ["normal", "hover", "pressed", "selected"])
animation.add(name, [frame], 0, false);
this.checked = checked;
this.targetScale = checked ? 1 : 0;
field = new UIText(x, y, w, text);
check = new FlxSprite().loadGraphicFromSprite(this);
check.animation.play("selected");
check.scale.set(targetScale, targetScale);
members.push(check);
members.push(field);
cursor = CLICK;
autoAlpha = false;
}
public var targetScale:Float = 1;
public override function update(elapsed:Float) {
// ANIMATION HANDLING
animation.play(hovered ? (pressed ? "pressed" : "hover") : "normal");
// CHECKMARK HANDLING
if(autoAlpha)
check.alpha = checked ? 1 : 0;
check.scale.x = CoolUtil.fpsLerp(check.scale.x, targetScale, 0.25);
check.scale.y = CoolUtil.fpsLerp(check.scale.y, targetScale, 0.25);
// POSITION HANDLING
updatePositions();
super.update(elapsed);
}
public inline function updatePositions() {
check.follow(this);
field.follow(this, 25, 0);
}
public override function draw() {
updatePositions();
super.draw();
}
public override function onHovered() {
super.onHovered();
if (FlxG.mouse.justReleased) {
// clicked
checked = !checked;
check.scale.set(1.25, 1.25);
targetScale = checked ? 1 : 0;
if (Options.editorSFX)
CoolUtil.playMenuSFX(checked ? CHECKED : UNCHECKED, 0.5);
if(parent != null) {
var members = (parent is UIWindow) ? (cast(parent, UIWindow)).members : (cast(parent, UISubstateWindow)).members;
var radios:Array<UIRadioButton> = cast members.filter((o) -> o is UIRadioButton && o != this);
//trace(radios);
for(radio in radios) {
if(radio.forID != null && radio.forID == forID) {
radio.checked = false;
radio.targetScale = 0;
}
}
}
if (onChecked != null)
onChecked(checked);
}
}
public override function updateButton() {
__rect.x = x;
__rect.y = y;
__rect.width = field.width + 30;
__rect.height = field.height > height ? field.height : height;
UIState.state.updateRectButtonHandler(this, __rect, onHovered);
}
public override function toString() {
return "RadioButton(" + field.text + ", " + checked + ", " + forID + ")";
}
}
@@ -45,6 +45,7 @@ class UISoftcodedWindow extends UISubstateWindow {
}
function execString(input:String):String {
if(input == null) return null;
if(input.indexOf("${") == -1) return input;
var text = "";
while(input.length > 0) {
@@ -109,6 +110,10 @@ class UISoftcodedWindow extends UISubstateWindow {
}
set("self", this);
set("hasSaveButtons", true);
set("getRadioButtons", function(forID:String) {
var radios:Array<UIRadioButton> = cast members.filter((o) -> o is UIRadioButton);
return cast radios.filter((o) -> o.forID == forID);
});
for(k=>v in customVariables) {
set(k, v);
}
@@ -178,6 +183,12 @@ class UISoftcodedWindow extends UISubstateWindow {
add(checkbox);
addLabelOn(checkbox, label);
checkbox;
case "radio":
var radio = new UIRadioButton(x, y, text, execAtt(el, "value", false), execString(el.getAtt("for")));
radio.parent = this;
add(radio);
addLabelOn(radio, label);
radio;
case "slider":
var slider = new UISlider(x, y, width, execAtt(el, "value", 0), execAtt(el, "segments", []), execAtt(el, "centered", false));
add(slider);