tried to fix something only to realize it isnt possible

This commit is contained in:
Yoshman29
2022-10-14 22:29:20 +02:00
parent cb127ce373
commit 9b56428781
24 changed files with 251 additions and 2103 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin' - Codename Engine" file="CodenameEngine" packageName="com.yoshman29.codenameengine" package="com.yoshman29.codenameengine" main="Main" version="0.2.7.1" company="ninjamuffin99" />
<app title="Friday Night Funkin' - Codename Engine" file="CodenameEngine" packageName="com.yoshman29.codenameengine" package="com.yoshman29.codenameengine" main="funkin.system.Main" version="0.2.7.1" company="ninjamuffin99" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
+1 -1
View File
@@ -1 +1 @@
434
446
-39
View File
@@ -1,39 +0,0 @@
package;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
class BackgroundGirls extends FlxSprite
{
public function new(x:Float, y:Float)
{
super(x, y);
// BG fangirls dissuaded
frames = Paths.getSparrowAtlas('weeb/bgFreaks');
animation.addByIndices('danceLeft', 'BG girls group', CoolUtil.numberArray(14), "", 24, false);
animation.addByIndices('danceRight', 'BG girls group', CoolUtil.numberArray(30, 15), "", 24, false);
animation.play('danceLeft');
}
var danceDir:Bool = false;
public function getScared():Void
{
animation.addByIndices('danceLeft', 'BG fangirls dissuaded', CoolUtil.numberArray(14), "", 24, false);
animation.addByIndices('danceRight', 'BG fangirls dissuaded', CoolUtil.numberArray(30, 15), "", 24, false);
dance();
}
public function dance():Void
{
danceDir = !danceDir;
if (danceDir)
animation.play('danceRight', true);
else
animation.play('danceLeft', true);
}
}
-304
View File
@@ -1,304 +0,0 @@
package;
import lime.app.Promise;
import lime.app.Future;
import flixel.FlxG;
import flixel.FlxState;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.util.FlxTimer;
import openfl.utils.Assets;
import lime.utils.Assets as LimeAssets;
import lime.utils.AssetLibrary;
import lime.utils.AssetManifest;
import haxe.io.Path;
class LoadingState extends MusicBeatState
{
inline static var MIN_TIME = 1.0;
var target:FlxState;
var stopMusic = false;
var callbacks:MultiCallback;
var logo:FlxSprite;
var gfDance:FlxSprite;
var danceLeft = false;
function new(target:FlxState, stopMusic:Bool)
{
super();
this.target = target;
this.stopMusic = stopMusic;
}
override function create()
{
logo = new FlxSprite(-150, -100);
logo.frames = Paths.getSparrowAtlas('logoBumpin');
logo.antialiasing = true;
logo.animation.addByPrefix('bump', 'logo bumpin', 24);
logo.animation.play('bump');
logo.updateHitbox();
// logoBl.screenCenter();
// logoBl.color = FlxColor.BLACK;
gfDance = new FlxSprite(FlxG.width * 0.4, FlxG.height * 0.07);
gfDance.frames = Paths.getSparrowAtlas('gfDanceTitle');
gfDance.animation.addByIndices('danceLeft', 'gfDance', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
gfDance.animation.addByIndices('danceRight', 'gfDance', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
gfDance.antialiasing = true;
add(gfDance);
add(logo);
initSongsManifest().onComplete
(
function (lib)
{
callbacks = new MultiCallback(onLoad);
var introComplete = callbacks.add("introComplete");
checkLoadSong(getSongPath());
if (PlayState.SONG.needsVoices)
checkLoadSong(getVocalPath());
checkLibrary("shared");
if (PlayState.storyWeek > 0)
checkLibrary("week" + PlayState.storyWeek);
else
checkLibrary("tutorial");
var fadeTime = 0.5;
FlxG.camera.fade(FlxG.camera.bgColor, fadeTime, true);
new FlxTimer().start(fadeTime + MIN_TIME, function(_) introComplete());
}
);
}
function checkLoadSong(path:String)
{
if (!Assets.cache.hasSound(path))
{
var library = Assets.getLibrary("songs");
final symbolPath = path.split(":").pop();
// @:privateAccess
// library.types.set(symbolPath, SOUND);
// @:privateAccess
// library.pathGroups.set(symbolPath, [library.__cacheBreak(symbolPath)]);
var callback = callbacks.add("song:" + path);
Assets.loadSound(path).onComplete(function (_) { callback(); });
}
}
function checkLibrary(library:String)
{
trace(Assets.hasLibrary(library));
if (Assets.getLibrary(library) == null)
{
@:privateAccess
if (!LimeAssets.libraryPaths.exists(library))
throw "Missing library: " + library;
var callback = callbacks.add("library:" + library);
Assets.loadLibrary(library).onComplete(function (_) { callback(); });
}
}
override function beatHit()
{
super.beatHit();
logo.animation.play('bump');
danceLeft = !danceLeft;
if (danceLeft)
gfDance.animation.play('danceRight');
else
gfDance.animation.play('danceLeft');
}
override function update(elapsed:Float)
{
super.update(elapsed);
#if debug
if (FlxG.keys.justPressed.SPACE)
trace('fired: ' + callbacks.getFired() + " unfired:" + callbacks.getUnfired());
#end
}
function onLoad()
{
if (stopMusic && FlxG.sound.music != null)
FlxG.sound.music.stop();
FlxG.switchState(target);
}
static function getSongPath()
{
return Paths.inst(PlayState.SONG.song);
}
static function getVocalPath()
{
return Paths.voices(PlayState.SONG.song);
}
static function getNextState(target:FlxState, stopMusic = false):FlxState
{
#if NO_PRELOAD_ALL
var loaded = isSoundLoaded(getSongPath())
&& (!PlayState.SONG.needsVoices || isSoundLoaded(getVocalPath()))
&& isLibraryLoaded("shared");
if (!loaded)
return new LoadingState(target, stopMusic);
#end
if (stopMusic && FlxG.sound.music != null)
FlxG.sound.music.stop();
return target;
}
#if NO_PRELOAD_ALL
static function isSoundLoaded(path:String):Bool
{
return Assets.cache.hasSound(path);
}
static function isLibraryLoaded(library:String):Bool
{
return Assets.getLibrary(library) != null;
}
#end
override function destroy()
{
super.destroy();
callbacks = null;
}
static function initSongsManifest()
{
var id = "songs";
var promise = new Promise<AssetLibrary>();
var library = LimeAssets.getLibrary(id);
if (library != null)
{
return Future.withValue(library);
}
var path = id;
var rootPath = null;
@:privateAccess
var libraryPaths = LimeAssets.libraryPaths;
if (libraryPaths.exists(id))
{
path = libraryPaths[id];
rootPath = Path.directory(path);
}
else
{
if (StringTools.endsWith(path, ".bundle"))
{
rootPath = path;
path += "/library.json";
}
else
{
rootPath = Path.directory(path);
}
@:privateAccess
path = LimeAssets.__cacheBreak(path);
}
AssetManifest.loadFromFile(path, rootPath).onComplete(function(manifest)
{
if (manifest == null)
{
promise.error("Cannot parse asset manifest for library \"" + id + "\"");
return;
}
var library = AssetLibrary.fromManifest(manifest);
if (library == null)
{
promise.error("Cannot open library \"" + id + "\"");
}
else
{
@:privateAccess
LimeAssets.libraries.set(id, library);
library.onChange.add(LimeAssets.onChange.dispatch);
promise.completeWith(Future.withValue(library));
}
}).onError(function(_)
{
promise.error("There is no asset library with an ID of \"" + id + "\"");
});
return promise.future;
}
}
class MultiCallback
{
public var callback:Void->Void;
public var logId:String = null;
public var length(default, null) = 0;
public var numRemaining(default, null) = 0;
var unfired = new Map<String, Void->Void>();
var fired = new Array<String>();
public function new (callback:Void->Void, logId:String = null)
{
this.callback = callback;
this.logId = logId;
}
public function add(id = "untitled")
{
id = '$length:$id';
length++;
numRemaining++;
var func:Void->Void = null;
func = function ()
{
if (unfired.exists(id))
{
unfired.remove(id);
fired.push(id);
numRemaining--;
if (logId != null)
log('fired $id, $numRemaining remaining');
if (numRemaining == 0)
{
if (logId != null)
log('all callbacks fired');
callback();
}
}
else
log('already fired $id');
}
unfired[id] = func;
return func;
}
inline function log(msg):Void
{
if (logId != null)
trace('$logId: $msg');
}
public function getFired() return fired.copy();
public function getUnfired() return [for (id in unfired.keys()) id];
}
-33
View File
@@ -1,33 +0,0 @@
package;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
class MenuCharacter extends FlxSprite
{
public var character:String;
public function new(x:Float, character:String = 'bf')
{
super(x);
this.character = character;
var tex = Paths.getSparrowAtlas('campaign_menu_UI_characters');
frames = tex;
animation.addByPrefix('bf', "BF idle dance white", 24);
animation.addByPrefix('bfConfirm', 'BF HEY!!', 24, false);
animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24);
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24);
animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24);
animation.addByPrefix('pico', "Pico Idle Dance", 24);
animation.addByPrefix('mom', "Mom Idle BLACK LINES", 24);
animation.addByPrefix('parents-christmas', "Parent Christmas Idle", 24);
animation.addByPrefix('senpai', "SENPAI idle Black Lines", 24);
// Parent Christmas Idle
animation.play(character);
updateHitbox();
}
}
-49
View File
@@ -1,49 +0,0 @@
package;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxSpriteGroup;
import flixel.math.FlxMath;
import flixel.util.FlxColor;
class MenuItem extends FlxSpriteGroup
{
public var targetY:Float = 0;
public var week:FlxSprite;
public var flashingInt:Int = 0;
public function new(x:Float, y:Float, weekNum:Int = 0)
{
super(x, y);
week = new FlxSprite().loadGraphic(Paths.image('storymenu/week' + weekNum));
add(week);
}
private var isFlashing:Bool = false;
public function startFlashing():Void
{
isFlashing = true;
}
// if it runs at 60fps, fake framerate will be 6
// if it runs at 144 fps, fake framerate will be like 14, and will update the graphic every 0.016666 * 3 seconds still???
// so it runs basically every so many seconds, not dependant on framerate??
// I'm still learning how math works thanks whoever is reading this lol
var fakeFramerate:Int = Math.round((1 / FlxG.elapsed) / 10);
override function update(elapsed:Float)
{
super.update(elapsed);
y = FlxMath.lerp(y, (targetY * 120) + 480, 0.17);
if (isFlashing)
flashingInt += 1;
if (flashingInt % fakeFramerate >= Math.floor(fakeFramerate / 2))
week.color = 0xFF33ffff;
else
week.color = FlxColor.WHITE;
}
}
-45
View File
@@ -1,45 +0,0 @@
package;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxSubState;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import lime.app.Application;
class OutdatedSubState extends MusicBeatState
{
public static var leftState:Bool = false;
override function create()
{
super.create();
var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
add(bg);
var ver = "v" + Application.current.meta.get('version');
var txt:FlxText = new FlxText(0, 0, FlxG.width,
"HEY! You're running an outdated version of the game!\nCurrent version is "
+ ver
+ " while the most recent version is "
// + NGio.GAME_VER
+ "! Press Space to go to itch.io, or ESCAPE to ignore this!!",
32);
txt.setFormat("VCR OSD Mono", 32, FlxColor.WHITE, CENTER);
txt.screenCenter();
add(txt);
}
override function update(elapsed:Float)
{
if (controls.ACCEPT)
{
FlxG.openURL("https://ninja-muffin24.itch.io/funkin");
}
if (controls.BACK)
{
leftState = true;
FlxG.switchState(new MainMenuState());
}
super.update(elapsed);
}
}
-1288
View File
File diff suppressed because it is too large Load Diff
-332
View File
@@ -1,332 +0,0 @@
import h2d.Tweenie.TType;
//praise delahee, i'll figure out what this shit means later!
enum TVVar{
TVVVolume;
TVVPan;
}
@:publicFields
class TweenV {
static var GUID = 0;
var uid = 0;
var man : SndTV;
var parent : Snd;
var n : Float;
var ln : Float;
var speed : Float;
var from : Float;
var to : Float;
var type : TType;
var plays : Int; // -1 = infini, 1 et plus = nombre d'exécutions (1 par défaut)
var varType : TVVar;
var onUpdate : Null<TweenV->Void>;
var onEnd : Null<TweenV->Void>;
var isDebug = false;
public inline function new (
parent:Snd ,
n:Float ,
ln:Float ,
varType:TVVar,
speed:Float ,
from:Float ,
to:Float ,
type:h2d.Tweenie.TType ,
plays ,
onUpdate ,
onEnd
) {
this.parent = parent ;
this.n = n ;
this.ln = ln ;
this.varType = varType ;
this.speed = speed ;
this.from = from ;
this.to = to ;
this.type = type ;
this.plays = plays ;
this.onUpdate = onUpdate ;
this.onEnd = onEnd ;
}
public inline function reset(
parent:Snd ,
n:Float ,
ln:Float ,
varType:TVVar,
speed:Float ,
from:Float ,
to:Float ,
type:TType ,
plays:Int ,
onUpdate ,
onEnd
) {
this.parent = parent ;
this.n = n ;
this.ln = ln ;
this.speed = speed ;
this.from = from ;
this.to = to ;
this.type = type ;
this.plays = plays ;
this.onUpdate = onUpdate ;
this.onEnd = onEnd ;
this.varType = varType ;
isDebug = false;
uid = GUID++;
}
public function clear(){
n = 0.0;
ln = 0.0;
speed = 0.0;
plays = 0;
from = 0.0;
to = 0.0;
parent = null;
onEnd = null;
onUpdate = null;
isDebug = false;
uid = GUID++;
}
public
inline
function apply( val ) {
switch(varType){
case TVVVolume: {
parent.volume = val;
#if debug
if( isDebug )
trace("tv:" + val);
#end
}
case TVVPan: parent.pan = val;
}
}
public inline function kill( withCbk = true ) {
if ( withCbk )
man.terminateTween( this );
else
man.forceTerminateTween( this) ;
}
}
/**
* tween order is not respected
*/
class SndTV {
static var DEFAULT_DURATION = DateTools.seconds(1);
public var fps = 60.0;
public var isDebug = false;
var tlist : hxd.Stack<TweenV>;
public function new() {
tlist = new hxd.Stack<TweenV>();
tlist.reserve(8);
}
function onError(e) {
trace(e);
}
public function count() {
return tlist.length;
}
public inline function create(parent:Snd, vartype:TVVar, to:Float, ?tp:h2d.Tweenie.TType, ?duration_ms:Float) : TweenV{
return create_(parent, vartype, to, tp, duration_ms);
}
public function exists(p:Snd) {
for (t in tlist)
if (t.parent == p )
return true;
return false;
}
public var pool : hxd.Stack<TweenV> = new hxd.Stack();
function create_(p:Snd, vartype:TVVar,to:Float, ?tp:h2d.Tweenie.TType, ?duration_ms:Float) : TweenV{
if ( duration_ms==null )
duration_ms = DEFAULT_DURATION;
#if debug
if ( p == null ) trace("tween2 creation failed to:"+to+" tp:"+tp);
#end
if ( tp==null ) tp = TEase;
{
// on supprime les tweens précédents appliqués à la même variable
for(t in tlist.backWardIterator())
if(t.parent==p && t.varType == vartype) {
forceTerminateTween(t);
}
}
var from = switch( vartype ){
case TVVVolume : p.volume;
case TVVPan : p.pan;
}
var t : TweenV;
if (pool.length == 0){
t = new TweenV(
p,
0.0,
0.0,
vartype,
1 / ( duration_ms*fps/1000 ), // une seconde
from,
to,
tp,
1,
null,
null
);
}
else {
t = pool.pop();
t.reset(
p,
0.0,
0.0,
vartype,
1 / ( duration_ms*fps/1000 ), // une seconde
from,
to,
tp,
1,
null,
null
);
}
if( t.from==t.to )
t.ln = 1; // tweening inutile : mais on s'assure ainsi qu'un update() et un end() seront bien appelés
t.man = this;
tlist.push(t);
return t;
}
public static inline
function fastPow2(n:Float):Float {
return n*n;
}
public static inline
function fastPow3(n:Float):Float {
return n*n*n;
}
public static inline
function bezier(t:Float, p0:Float, p1:Float,p2:Float, p3:Float) {
return
fastPow3(1-t)*p0 +
3*( t*fastPow2(1-t)*p1 + fastPow2(t)*(1-t)*p2 ) +
fastPow3(t)*p3;
}
// suppression du tween sans aucun appel aux callbacks onUpdate, onUpdateT et onEnd (!)
public function killWithoutCallbacks(parent:Snd) {
for (t in tlist.backWardIterator())
if (t.parent==parent ){
forceTerminateTween(t);
return true;
}
return false;
}
public function terminate(parent:Snd) {
for (t in tlist.backWardIterator())
if (t.parent==parent){
forceTerminateTween(t);
}
}
public function forceTerminateTween(t:TweenV) {
var tOk = tlist.remove(t);
if( tOk ){
t.clear();
pool.push(t);
}
}
public function terminateTween(t:TweenV, ?fl_allowLoop=false) {
var v = t.from + (t.to - t.from) * h2d.Tweenie.interp(t.type, 1);
t.apply(v);
onUpdate(t, 1);
var ouid = t.uid;
onEnd(t);
if( ouid == t.uid ){
if( fl_allowLoop && (t.plays==-1 || t.plays>1) ) {
if( t.plays!=-1 )
t.plays--;
t.n = t.ln = 0;
}
else {
forceTerminateTween(t);
}
}
}
public function terminateAll() {
for(t in tlist)
t.ln = 1;
update();
}
inline
function onUpdate(t:TweenV, n:Float) {
if ( t.onUpdate!=null )
t.onUpdate(t);
}
inline
function onEnd(t:TweenV) {
if ( t.onEnd!=null )
t.onEnd(t);
}
public function update(?tmod = 1.0) {
if ( tlist.length > 0 ) {
for (t in tlist.backWardIterator() ) {
var dist = t.to-t.from;
if (t.type==TRand)
t.ln+=if(Std.random(100)<33) t.speed * tmod else 0;
else
t.ln += t.speed * tmod;
t.n = h2d.Tweenie.interp(t.type, t.ln);
if ( t.ln<1 ) {
// en cours...
var val = t.from + t.n*dist;
t.apply(val);
onUpdate(t, t.ln);
}
else // fini !
{
terminateTween(t, true);
}
}
}
}
}
+1 -1
View File
@@ -1,7 +1,7 @@
package funkin.editors;
import funkin.system.Conductor.BPMChangeEvent;
import Section.SwagSection;
import funkin.system.Section.SwagSection;
import funkin.system.Conductor;
import funkin.system.Song.SwagSong;
import funkin.system.Song;
+2 -2
View File
@@ -5,10 +5,10 @@ import flixel.util.FlxDestroyUtil;
#if desktop
import funkin.system.Discord.DiscordClient;
#end
import Section.SwagSection;
import funkin.system.Section.SwagSection;
import funkin.system.Song.SwagSong;
import funkin.scripting.ScriptPack;
import WiggleEffect.WiggleEffectType;
import funkin.shaders.WiggleEffect.WiggleEffectType;
import flixel.FlxBasic;
import flixel.FlxCamera;
import flixel.FlxG;
+72
View File
@@ -17,6 +17,7 @@ import flixel.util.FlxTimer;
import lime.net.curl.CURLCode;
import funkin.system.Song;
import funkin.game.Highscore;
import flixel.group.FlxSpriteGroup;
using StringTools;
@@ -446,3 +447,74 @@ class StoryMenuState extends MusicBeatState
#end
}
}
class MenuCharacter extends FlxSprite
{
public var character:String;
public function new(x:Float, character:String = 'bf')
{
super(x);
this.character = character;
var tex = Paths.getSparrowAtlas('campaign_menu_UI_characters');
frames = tex;
animation.addByPrefix('bf', "BF idle dance white", 24);
animation.addByPrefix('bfConfirm', 'BF HEY!!', 24, false);
animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24);
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24);
animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24);
animation.addByPrefix('pico', "Pico Idle Dance", 24);
animation.addByPrefix('mom', "Mom Idle BLACK LINES", 24);
animation.addByPrefix('parents-christmas', "Parent Christmas Idle", 24);
animation.addByPrefix('senpai', "SENPAI idle Black Lines", 24);
// Parent Christmas Idle
animation.play(character);
updateHitbox();
}
}
class MenuItem extends FlxSpriteGroup
{
public var targetY:Float = 0;
public var week:FlxSprite;
public var flashingInt:Int = 0;
public function new(x:Float, y:Float, weekNum:Int = 0)
{
super(x, y);
week = new FlxSprite().loadGraphic(Paths.image('storymenu/week' + weekNum));
add(week);
}
private var isFlashing:Bool = false;
public function startFlashing():Void
{
isFlashing = true;
}
// if it runs at 60fps, fake framerate will be 6
// if it runs at 144 fps, fake framerate will be like 14, and will update the graphic every 0.016666 * 3 seconds still???
// so it runs basically every so many seconds, not dependant on framerate??
// I'm still learning how math works thanks whoever is reading this lol
var fakeFramerate:Int = Math.round((1 / FlxG.elapsed) / 10);
override function update(elapsed:Float)
{
super.update(elapsed);
y = FlxMath.lerp(y, (targetY * 120) + 480, 0.17);
if (isFlashing)
flashingInt += 1;
if (flashingInt % fakeFramerate >= Math.floor(fakeFramerate / 2))
week.color = 0xFF33ffff;
else
week.color = FlxColor.WHITE;
}
}
@@ -1,4 +1,4 @@
package;
package funkin.options;
import flixel.FlxG;
import flixel.FlxSprite;
@@ -1,4 +1,4 @@
package;
package funkin.options;
import funkin.system.Controls;
import flixel.FlxCamera;
@@ -1,4 +1,4 @@
package;
package funkin.shaders;
import flixel.system.FlxAssets.FlxShader;
@@ -1,4 +1,4 @@
package;
package funkin.shaders;
// STOLEN FROM HAXEFLIXEL DEMO LOL
import flixel.system.FlxAssets.FlxShader;
@@ -1,5 +1,6 @@
package;
package funkin.system;
import funkin.windows.WindowsAPI;
import funkin.menus.TitleState;
import funkin.game.Highscore;
import funkin.options.Options;
@@ -93,8 +94,31 @@ class Main extends Sprite
#end
}
@:dox(hide)
public static var audioDisconnected:Bool = false;
@:dox(hide)
@:noCompletion
private #if !flash override #end function __enterFrame(deltaTime:Int):Void {
super.__enterFrame(deltaTime);
#if windows
if (audioDisconnected) {
lime.media.AudioManager.suspend();
audioDisconnected = false;
lime.media.AudioManager.init();
// @:privateAccess
// for(e in openfl.media.SoundMixer.__soundChannels) {
// @:privateAccess
// e.__source.__backend.parent.buffer.__srcBuffer = null;
// @:privateAccess
// e.__source.__backend.init();
// }
}
#end
}
public function loadGameSettings() {
PlayerSettings.init();
funkin.options.PlayerSettings.init();
FlxG.save.bind('Save');
Highscore.load();
@@ -120,6 +144,11 @@ class Main extends Sprite
Options.load();
WindowsAPI.registerAudio();
// WindowsAPI.setAudioChangeCallback(function() {
// trace("test");
// });
var diamond:FlxGraphic = FlxGraphic.fromClass(GraphicTransTileDiamond);
diamond.persist = true;
diamond.destroyOnNoUse = false;
+1
View File
@@ -9,6 +9,7 @@ import flixel.addons.ui.FlxUIState;
import flixel.math.FlxRect;
import flixel.math.FlxMath;
import flixel.util.FlxTimer;
import funkin.options.PlayerSettings;
class MusicBeatState extends FlxUIState
{
@@ -2,6 +2,7 @@ package funkin.system;
import funkin.system.Conductor.BPMChangeEvent;
import funkin.system.Conductor;
import funkin.options.PlayerSettings;
import flixel.FlxG;
import flixel.FlxSubState;
import flixel.math.FlxMath;
@@ -1,4 +1,4 @@
package;
package funkin.system;
typedef SwagSection =
{
+1 -1
View File
@@ -1,6 +1,6 @@
package funkin.system;
import Section.SwagSection;
import funkin.system.Section.SwagSection;
import haxe.Json;
import haxe.format.JsonParser;
import lime.utils.Assets;
+15
View File
@@ -0,0 +1,15 @@
package funkin.windows;
/**
* Class for Windows-only functions, such as transparent windows, message boxes, and more.
* Does not have any effect on other platforms.
*/
class WindowsAPI {
public static function registerAudio() {
#if windows
native.WinAPI.registerAudio();
#end
}
}
+120
View File
@@ -0,0 +1,120 @@
package native;
#if windows
@:buildXml('
<target id="haxe">
<lib name="dwmapi.lib" if="windows" />
<lib name="shell32.lib" if="windows" />
<lib name="gdi32.lib" if="windows" />
<lib name="ole32.lib" if="windows" />
</target>
')
// majority is taken from microsofts doc
@:cppFileCode('
#include "mmdeviceapi.h"
#include "combaseapi.h"
#include <iostream>
#define SAFE_RELEASE(punk) \\
if ((punk) != NULL) \\
{ (punk)->Release(); (punk) = NULL; }
static long lastDefId = 0;
class AudioFixClient : public IMMNotificationClient {
LONG _cRef;
IMMDeviceEnumerator *_pEnumerator;
public:
AudioFixClient() :
_cRef(1),
_pEnumerator(NULL)
{
HRESULT result = CoCreateInstance(__uuidof(MMDeviceEnumerator),
NULL, CLSCTX_INPROC_SERVER,
__uuidof(IMMDeviceEnumerator),
(void**)&_pEnumerator);
if (result == S_OK) {
_pEnumerator->RegisterEndpointNotificationCallback(this);
}
}
~AudioFixClient()
{
SAFE_RELEASE(_pEnumerator);
}
ULONG STDMETHODCALLTYPE AddRef()
{
return InterlockedIncrement(&_cRef);
}
ULONG STDMETHODCALLTYPE Release()
{
ULONG ulRef = InterlockedDecrement(&_cRef);
if (0 == ulRef)
{
delete this;
}
return ulRef;
}
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid, VOID **ppvInterface)
{
return S_OK;
}
HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId)
{
return S_OK;
};
HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId)
{
return S_OK;
}
HRESULT STDMETHODCALLTYPE OnDeviceStateChanged(
LPCWSTR pwstrDeviceId,
DWORD dwNewState)
{
return S_OK;
}
HRESULT STDMETHODCALLTYPE OnPropertyValueChanged(
LPCWSTR pwstrDeviceId,
const PROPERTYKEY key)
{
return S_OK;
}
HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(
EDataFlow flow, ERole role,
LPCWSTR pwstrDeviceId)
{
std::cout << "fuck";
::funkin::_hx_system::Main_obj::audioDisconnected = true;
return S_OK;
};
};
AudioFixClient *curAudioFix;
')
@:dox(hide)
class WinAPI {
public static var __audioChangeCallback:Void->Void = function() {
trace("test");
};
@:functionCode('
if (!curAudioFix) curAudioFix = new AudioFixClient();
')
public static function registerAudio() {
funkin.system.Main.audioDisconnected = true;
}
}
#end