adding more translations
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@@ -161,7 +161,7 @@ class FreeplayState extends MusicBeatState
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diffText.font = scoreText.font;
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add(diffText);
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coopText = new FlxText(diffText.x, diffText.y + diffText.height + 2, 0, "[TAB] Solo", 24);
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coopText = new FlxText(diffText.x, diffText.y + diffText.height + 2, 0, "", 24);
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coopText.font = scoreText.font;
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add(coopText);
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@@ -347,10 +347,10 @@ class FreeplayState extends MusicBeatState
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* Array containing all labels for Co-Op / Opponent modes.
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*/
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public var coopLabels:Array<String> = [
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"[TAB] Solo",
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"[TAB] Opponent Mode",
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"[TAB] Co-Op Mode",
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"[TAB] Co-Op Mode (Switched)"
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TranslationsUtil.checkTransl("[TAB] Solo"),
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TranslationsUtil.checkTransl("[TAB] Opponent Mode"),
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TranslationsUtil.checkTransl("[TAB] Co-Op Mode"),
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TranslationsUtil.checkTransl("[TAB] Co-Op Mode (Switched)")
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];
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/**
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@@ -7,7 +7,7 @@ import funkin.backend.scripting.events.PauseCreationEvent;
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import funkin.backend.scripting.events.NameEvent;
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import funkin.backend.scripting.Script;
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import flixel.sound.FlxSound;
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import flixel.text.FlxText;
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import funkin.backend.FunkinText;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import funkin.options.keybinds.KeybindsOptions;
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@@ -69,14 +69,14 @@ class PauseSubState extends MusicBeatSubstate
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bg.scrollFactor.set();
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add(bg);
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var levelInfo:FlxText = new FlxText(20, 15, 0, PlayState.SONG.meta.displayName, 32);
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var levelDifficulty:FlxText = new FlxText(20, 15, 0, PlayState.difficulty.toUpperCase(), 32);
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var deathCounter:FlxText = new FlxText(20, 15, 0, "Blue balled: " + PlayState.deathCounter, 32);
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var multiplayerText:FlxText = new FlxText(20, 15, 0, PlayState.opponentMode ? 'OPPONENT MODE' : (PlayState.coopMode ? 'CO-OP MODE' : ''), 32);
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var levelInfo:FunkinText = new FunkinText(20, 15, 0, PlayState.SONG.meta.displayName, 32, false);
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var levelDifficulty:FunkinText = new FunkinText(20, 15, 0, PlayState.difficulty.toUpperCase(), 32, false);
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var multiplayerText:FunkinText = new FunkinText(20, 15, 0, PlayState.opponentMode ? 'OPPONENT MODE' : (PlayState.coopMode ? 'CO-OP MODE' : ''), 32, false);
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var deathCounter:FunkinText = new FunkinText(20, 15, 0, "Blue balled", 32, false);
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deathCounter.text += ": " + PlayState.deathCounter; // Adding it later for the translation - Nex
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for(k=>label in [levelInfo, levelDifficulty, deathCounter, multiplayerText]) {
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label.scrollFactor.set();
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label.setFormat(Paths.font('vcr.ttf'), 32);
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label.updateHitbox();
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label.alpha = 0;
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label.x = FlxG.width - (label.width + 20);
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