This commit is contained in:
Frakits
2024-02-18 10:41:45 +02:00
23 changed files with 273 additions and 114 deletions
+3 -3
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@@ -1,8 +1,8 @@
<!DOCTYPE codename-engine-dialogue-box>
<dialoguebox scale="0.9" y="75">
<dialoguebox y="75">
<!--
Node containing all text settings
-->
-->
<text font="vcr.ttf" x="107" y="206" width="1053" color="#000000" size="40"/>
<!--
@@ -15,7 +15,7 @@
<!--
All animations for the dialogue box
For example, if you wanna add an "angry" animation, add an animation named "angry" (box idle), and "angry-open" (not needed, for box apparition)
-->
-->
<anim name="normal" anim="speech bubble normal" fps="24" loop="true" x="-30"/>
<anim name="normal-open" anim="Speech Bubble Normal Open" fps="24" />
+21
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@@ -0,0 +1,21 @@
<!DOCTYPE codename-engine-dialogue-box>
<dialoguebox sprite="pixel/dialogueBox" antialiasing="false" graphicSizex="1344" x="20" y="-215" textSound="pixel/pixelText" nextSound="pixel/clickText">
<!--
Node containing all text settings
-->
<text font="pixel.otf" x="242" y="218" width="768" color="#3f2021" size="32" antialiasing="false" borderSize="2" borderStyle="shadow" borderColor="#D89494" />
<!--
All positions for characters
-->
<charpos name="left" x="-500" y="184" />
<charpos name="middle" x="0" y="184" />
<charpos name="right" x="500" y="184" flipBubble="true" />
<!--
All animations for the dialogue box
For example, if you wanna add an "angry" animation, add an animation named "angry" (box idle), and "angry-open" (not needed, for box apparition)
-->
<anim name="normal" anim="Text Box Appear instance 10004" fps="24" loop="true" />
<anim name="normal-firstOpen" anim="Text Box Appear instance 10" fps="24" />
</dialoguebox>
@@ -0,0 +1,4 @@
<!DOCTYPE codename-engine-dialogue-character>
<character sprite="pixel/boyfriend" x="570" y="-599" graphicSizex="1334" antialiasing="false" >
<anim name="show" anim="Boyfriend portrait enter instance 10" fps="24" />
</character>
@@ -0,0 +1,4 @@
<!DOCTYPE codename-engine-dialogue-character>
<character sprite="pixel/senpai" x="-392" y="-599" graphicSizex="1334" antialiasing="false" >
<anim name="show" anim="Senpai Portrait Enter instance 10" fps="24" />
</character>
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@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
-->
<TextureAtlas imagePath="dialogueBox.png" width="207" height="158">
<SubTexture name="Text Box Appear instance 10000" x="1" y="143" width="202" height="14" frameX="-22" frameY="-62" frameWidth="249" frameHeight="144"/>
<SubTexture name="Text Box Appear instance 10001" x="1" y="111" width="204" height="29" frameX="-22" frameY="-64" frameWidth="249" frameHeight="144"/>
<SubTexture name="Text Box Appear instance 10002" x="1" y="62" width="204" height="46" frameX="-22" frameY="-65" frameWidth="249" frameHeight="144"/>
<SubTexture name="Text Box Appear instance 10003" x="1" y="1" width="205" height="58" frameX="-22" frameY="-66" frameWidth="249" frameHeight="144"/>
<SubTexture name="Text Box Appear instance 10004" x="1" y="1" width="205" height="58" frameX="-22" frameY="-66" frameWidth="249" frameHeight="144"/>
</TextureAtlas>
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@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
-->
<TextureAtlas imagePath="boyfriend.png" width="243" height="47">
<SubTexture name="Boyfriend portrait enter instance 10000" x="1" y="1" width="58" height="45" frameX="-157" frameY="-30" frameWidth="249" frameHeight="145"/>
<SubTexture name="Boyfriend portrait enter instance 10001" x="62" y="1" width="58" height="45" frameX="-150" frameY="-30" frameWidth="249" frameHeight="145"/>
<SubTexture name="Boyfriend portrait enter instance 10002" x="62" y="1" width="58" height="45" frameX="-150" frameY="-30" frameWidth="249" frameHeight="145"/>
<SubTexture name="Boyfriend portrait enter instance 10003" x="123" y="1" width="58" height="45" frameX="-144" frameY="-30" frameWidth="249" frameHeight="145"/>
<SubTexture name="Boyfriend portrait enter instance 10004" x="123" y="1" width="58" height="45" frameX="-144" frameY="-30" frameWidth="249" frameHeight="145"/>
<SubTexture name="Boyfriend portrait enter instance 10005" x="184" y="1" width="58" height="45" frameX="-143" frameY="-30" frameWidth="249" frameHeight="145"/>
<SubTexture name="Boyfriend portrait enter instance 10006" x="184" y="1" width="58" height="45" frameX="-143" frameY="-30" frameWidth="249" frameHeight="145"/>
<SubTexture name="Boyfriend portrait enter instance 10007" x="184" y="1" width="58" height="45" frameX="-143" frameY="-30" frameWidth="249" frameHeight="145"/>
<SubTexture name="Boyfriend portrait enter instance 10008" x="184" y="1" width="58" height="45" frameX="-143" frameY="-30" frameWidth="249" frameHeight="145"/>
</TextureAtlas>
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@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
-->
<TextureAtlas imagePath="senpai.png" width="53" height="239">
<SubTexture name="Senpai Portrait Enter instance 10000" x="1" y="1" width="51" height="57" frameX="-38" frameY="-17" frameWidth="249" frameHeight="145"/>
<SubTexture name="Senpai Portrait Enter instance 10001" x="1" y="61" width="51" height="57" frameX="-45" frameY="-17" frameWidth="249" frameHeight="145"/>
<SubTexture name="Senpai Portrait Enter instance 10002" x="1" y="61" width="51" height="57" frameX="-45" frameY="-17" frameWidth="249" frameHeight="145"/>
<SubTexture name="Senpai Portrait Enter instance 10003" x="1" y="121" width="51" height="57" frameX="-48" frameY="-17" frameWidth="249" frameHeight="145"/>
<SubTexture name="Senpai Portrait Enter instance 10004" x="1" y="121" width="51" height="57" frameX="-48" frameY="-17" frameWidth="249" frameHeight="145"/>
<SubTexture name="Senpai Portrait Enter instance 10005" x="1" y="181" width="51" height="57" frameX="-49" frameY="-17" frameWidth="249" frameHeight="145"/>
<SubTexture name="Senpai Portrait Enter instance 10006" x="1" y="181" width="51" height="57" frameX="-49" frameY="-17" frameWidth="249" frameHeight="145"/>
<SubTexture name="Senpai Portrait Enter instance 10007" x="1" y="181" width="51" height="57" frameX="-49" frameY="-17" frameWidth="249" frameHeight="145"/>
<SubTexture name="Senpai Portrait Enter instance 10008" x="1" y="181" width="51" height="57" frameX="-49" frameY="-17" frameWidth="249" frameHeight="145"/>
</TextureAtlas>
+17
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@@ -0,0 +1,17 @@
<!DOCTYPE codename-engine-dialogue>
<dialogue box="senpai">
<!-- All characters -->
<char name="senpai" char="senpai" position="left" />
<char name="pixelBf" char="pixelBf" position="right" />
<!-- Lines -->
<line char="senpai">
Not bad for an ugly worm.
</line>
<line char="senpai">
But this time I'll rip your nuts off right after your girlfriend finishes gargling mine.
</line>
<line char="pixelBf">
Bop beep be be skdoo bep
</line>
</dialogue>
+1 -5
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@@ -1,4 +1,3 @@
static var roses_shouldPlayOnThorns = false;
var self = this;
__script__.setParent(PlayState.instance);
@@ -36,10 +35,7 @@ function create() {
FlxG.camera.followLerp = 0;
FlxTween.tween(camGame.scroll, {x: -366, y: 192}, 3, {
ease: FlxEase.cubeInOut,
onComplete: (_) -> {
roses_shouldPlayOnThorns = true;
self.close();
}
onComplete: (_) -> {self.close();}
});
}
});
+17
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@@ -0,0 +1,17 @@
<!DOCTYPE codename-engine-dialogue>
<dialogue box="senpai">
<!-- All characters -->
<char name="senpai" char="senpai" position="left" />
<char name="pixelBf" char="pixelBf" position="right" />
<!-- Lines -->
<line char="senpai">
Ah, a new fair maiden has come in search of true love!
</line>
<line char="senpai">
A serenade between gentlemen shall decide where her beautiful heart shall reside.
</line>
<line char="pixelBf">
Beep bo bop
</line>
</dialogue>
+22
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@@ -0,0 +1,22 @@
<!DOCTYPE codename-engine-dialogue>
<dialogue box="senpai">
<!-- All characters -->
<char name="senpai" char="senpai" position="left" />
<!-- Lines -->
<line char="senpai">
Direct contact with real humans, after being trapped in here for so long...
</line>
<line char="senpai">
and HER of all people.
</line>
<line char="senpai">
I'll make her father pay for what he's done to me and all the others,,,,
</line>
<line char="senpai">
I'll beat you and make you take my place.
</line>
<line char="senpai">
You don't mind your bodies being borrowed right? It's only fair...
</line>
</dialogue>
+1 -9
View File
@@ -1,6 +1,5 @@
import flixel.addons.util.FlxSimplex;
static var roses_shouldPlayOnThorns = false;
var self = this;
__script__.setParent(PlayState.instance);
@@ -9,13 +8,6 @@ var senpaiEvil:FlxSprite;
var dfx = 0;
var dfy = 0;
function create() {
// Cutscene stuff
if(!roses_shouldPlayOnThorns) {
disableScript();
self.close();
return;
}
roses_shouldPlayOnThorns = false;
camHUD.visible = false;
var red:FlxSprite = new FlxSprite().makeSolid(FlxG.width + 100, FlxG.height + 100, 0xFFff1b31);
@@ -64,7 +56,7 @@ function create() {
white.destroy();
camHUD.visible = true;
self.close();
self.startDialogue("songs/" + PlayState.instance.SONG.meta.name.toLowerCase() + "/creepyDialogue.xml", self.close);
}
});
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+45 -17
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@@ -1,10 +1,9 @@
package funkin.backend.utils;
import flixel.animation.FlxAnimation;
import funkin.backend.FunkinSprite;
import funkin.backend.system.ErrorCode;
import funkin.backend.FunkinSprite.XMLAnimType;
import funkin.backend.system.interfaces.IBeatReceiver;
import flixel.util.FlxColor;
import haxe.xml.Access;
import funkin.backend.system.interfaces.IOffsetCompatible;
@@ -61,16 +60,14 @@ class XMLUtil {
}
/**
* Creates a new sprite based on a XML node.
* Overrides a sprite based on a XML node.
*/
public static function createSpriteFromXML(node:Access, parentFolder:String = "", defaultAnimType:XMLAnimType = BEAT, ?cl:Class<FunkinSprite>):FunkinSprite {
public static function loadSpriteFromXML(spr:FunkinSprite, node:Access, parentFolder:String = "", defaultAnimType:XMLAnimType = BEAT):FunkinSprite {
if (parentFolder == null) parentFolder = "";
var spr:FunkinSprite = cl != null ? Type.createInstance(cl, []) : new FunkinSprite();
spr.name = node.getAtt("name");
spr.antialiasing = true;
spr.loadSprite(Paths.image('$parentFolder${node.getAtt("sprite")}', null, true));
spr.loadSprite(Paths.image('$parentFolder${node.getAtt("sprite").getDefault(spr.name)}', null, true));
spr.spriteAnimType = defaultAnimType;
if (node.has.type) {
@@ -88,15 +85,14 @@ class XMLUtil {
if (node.has.scroll) {
var scroll:Null<Float> = Std.parseFloat(node.att.scroll);
if (scroll.isNotNull()) spr.scrollFactor.set(scroll, scroll);
} else {
if (node.has.scrollx) {
var scroll:Null<Float> = Std.parseFloat(node.att.scrollx);
if (scroll.isNotNull()) spr.scrollFactor.x = scroll;
}
if (node.has.scrolly) {
var scroll:Null<Float> = Std.parseFloat(node.att.scrolly);
if (scroll.isNotNull()) spr.scrollFactor.y = scroll;
}
}
if (node.has.scrollx) {
var scroll:Null<Float> = Std.parseFloat(node.att.scrollx);
if (scroll.isNotNull()) spr.scrollFactor.x = scroll;
}
if (node.has.scrolly) {
var scroll:Null<Float> = Std.parseFloat(node.att.scrolly);
if (scroll.isNotNull()) spr.scrollFactor.y = scroll;
}
if (node.has.skewx) {
var skew:Null<Float> = Std.parseFloat(node.att.skewx);
@@ -107,6 +103,14 @@ class XMLUtil {
if (skew.isNotNull()) spr.skew.y = skew;
}
if (node.has.antialiasing) spr.antialiasing = node.att.antialiasing == "true";
if (node.has.width) {
var width:Null<Float> = Std.parseFloat(node.att.width);
if (width.isNotNull()) spr.width = width;
}
if (node.has.height) {
var height:Null<Float> = Std.parseFloat(node.att.height);
if (height.isNotNull()) spr.height = height;
}
if (node.has.scale) {
var scale:Null<Float> = Std.parseFloat(node.att.scale);
if (scale.isNotNull()) spr.scale.set(scale, scale);
@@ -119,14 +123,29 @@ class XMLUtil {
var scale:Null<Float> = Std.parseFloat(node.att.scaley);
if (scale.isNotNull()) spr.scale.y = scale;
}
if (node.has.graphicSize) {
var graphicSize:Null<Int> = Std.parseInt(node.att.graphicSize);
if (graphicSize.isNotNull()) spr.setGraphicSize(graphicSize, graphicSize);
}
if (node.has.graphicSizex) {
var graphicSizex:Null<Int> = Std.parseInt(node.att.graphicSizex);
if (graphicSizex.isNotNull()) spr.setGraphicSize(graphicSizex);
}
if (node.has.graphicSizey) {
var graphicSizey:Null<Int> = Std.parseInt(node.att.graphicSizey);
if (graphicSizey.isNotNull()) spr.setGraphicSize(0, graphicSizey);
}
if (node.has.updateHitbox && node.att.updateHitbox == "true") spr.updateHitbox();
if(node.has.zoomfactor)
if (node.has.zoomfactor)
spr.zoomFactor = Std.parseFloat(node.getAtt("zoomfactor")).getDefault(spr.zoomFactor);
if (node.has.alpha)
spr.alpha = Std.parseFloat(node.getAtt("alpha")).getDefault(spr.alpha);
if(node.has.color)
spr.color = FlxColor.fromString(node.getAtt("color")).getDefault(0xFFFFFFFF);
if (node.has.playOnCountdown)
spr.skipNegativeBeats = node.att.playOnCountdown == "true";
if (node.has.beatInterval)
@@ -156,6 +175,15 @@ class XMLUtil {
return spr;
}
/**
* Creates a new sprite based on a XML node.
*/
public static inline function createSpriteFromXML(node:Access, parentFolder:String = "", defaultAnimType:XMLAnimType = BEAT, ?cl:Class<FunkinSprite>, ?args:Array<Dynamic>):FunkinSprite {
if(cl == null) cl = FunkinSprite;
if(args == null) args = [];
return loadSpriteFromXML(Type.createInstance(cl, args), node, parentFolder, defaultAnimType);
}
public static function extractAnimFromXML(anim:Access, animType:XMLAnimType = NONE, loop:Bool = false):AnimData {
var animData:AnimData = {
name: null,
+7
View File
@@ -71,6 +71,13 @@ class NoteGroup extends FlxTypedGroup<Note> {
@:privateAccess FlxCamera._defaultCameras = oldDefaultCameras;
}
/**
* Gets the correct order of notes
**/
public function get(id:Int) {
return members[length - 1 - id];
}
public override function forEach(noteFunc:Note->Void, recursive:Bool = false) {
i = length-1;
__loopSprite = null;
+29 -32
View File
@@ -801,7 +801,7 @@ class PlayState extends MusicBeatState
*/
public function startCutscene(prefix:String = "", ?cutsceneScriptPath:String, ?callback:Void->Void, checkSeen:Bool = false) {
if (callback == null) callback = startCountdown;
if (checkSeen && seenCutscene) {
if ((checkSeen && seenCutscene) || !playCutscenes) {
callback();
return;
}
@@ -809,34 +809,31 @@ class PlayState extends MusicBeatState
if (cutsceneScriptPath == null)
cutsceneScriptPath = Paths.script('songs/${SONG.meta.name.toLowerCase()}/${prefix}cutscene');
if (playCutscenes) {
inCutscene = true;
var videoCutscene = Paths.video('${PlayState.SONG.meta.name.toLowerCase()}-${prefix}cutscene');
var videoCutsceneAlt = Paths.file('songs/${PlayState.SONG.meta.name.toLowerCase()}/${prefix}cutscene.mp4');
var dialogue = Paths.file('songs/${PlayState.SONG.meta.name.toLowerCase()}/${prefix}dialogue.xml');
persistentUpdate = true;
var toCall:Void->Void = function() {
if(checkSeen) seenCutscene = true;
callback();
}
inCutscene = true;
var videoCutscene = Paths.video('${PlayState.SONG.meta.name.toLowerCase()}-${prefix}cutscene');
var videoCutsceneAlt = Paths.file('songs/${PlayState.SONG.meta.name.toLowerCase()}/${prefix}cutscene.mp4');
var dialogue = Paths.file('songs/${PlayState.SONG.meta.name.toLowerCase()}/${prefix}dialogue.xml');
persistentUpdate = true;
var toCall:Void->Void = function() {
if(checkSeen) seenCutscene = true;
callback();
}
if (cutsceneScriptPath != null && Assets.exists(cutsceneScriptPath)) {
openSubState(new ScriptedCutscene(cutsceneScriptPath, toCall));
} else if (Assets.exists(dialogue)) {
MusicBeatState.skipTransIn = true;
openSubState(new DialogueCutscene(dialogue, toCall));
} else if (Assets.exists(videoCutsceneAlt)) {
MusicBeatState.skipTransIn = true;
persistentUpdate = false;
openSubState(new VideoCutscene(videoCutsceneAlt, toCall));
persistentDraw = false;
} else if (Assets.exists(videoCutscene)) {
MusicBeatState.skipTransIn = true;
persistentUpdate = false;
openSubState(new VideoCutscene(videoCutscene, toCall));
persistentDraw = false;
} else
callback();
if (cutsceneScriptPath != null && Assets.exists(cutsceneScriptPath)) {
openSubState(new ScriptedCutscene(cutsceneScriptPath, toCall));
} else if (Assets.exists(dialogue)) {
MusicBeatState.skipTransIn = true;
openSubState(new DialogueCutscene(dialogue, toCall));
} else if (Assets.exists(videoCutsceneAlt)) {
MusicBeatState.skipTransIn = true;
persistentUpdate = false;
openSubState(new VideoCutscene(videoCutsceneAlt, toCall));
persistentDraw = false;
} else if (Assets.exists(videoCutscene)) {
MusicBeatState.skipTransIn = true;
persistentUpdate = false;
openSubState(new VideoCutscene(videoCutscene, toCall));
persistentDraw = false;
} else
callback();
}
@@ -1072,8 +1069,6 @@ class PlayState extends MusicBeatState
public inline function getIconRPC():String
return SONG.meta.icon;
var __songPlaying:Bool = false;
var __wasAutoPause:Bool = false;
@:dox(hide)
override public function onFocus():Void
{
@@ -1188,8 +1183,10 @@ class PlayState extends MusicBeatState
function updateIconPositions() {
var iconOffset:Int = 26;
iconP1.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 1, 0)) - iconOffset);
iconP2.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 1, 0))) - (iconP2.width - iconOffset);
var center:Float = healthBar.x + healthBar.width * FlxMath.remapToRange(healthBar.percent, 0, 100, 1, 0);
iconP1.x = center - iconOffset;
iconP2.x = center - (iconP2.width - iconOffset);
health = FlxMath.bound(health, 0, maxHealth);
@@ -8,6 +8,7 @@ import haxe.xml.Access;
class DialogueBox extends FunkinSprite {
public var dialogueBoxData:Access;
public var positions:Map<String, CharPosDef> = [];
public var everPlayedAny:Bool = false;
public var textTypeSFX:String = Paths.sound('dialogue/text');
public var nextSFX:String = Paths.sound('dialogue/next');
@@ -18,12 +19,22 @@ class DialogueBox extends FunkinSprite {
super();
try {
dialogueBoxData = new Access(Xml.parse(Assets.getText(Paths.xml('dialogue/boxes/$name'))).firstElement());
if(!dialogueBoxData.has.sprite) dialogueBoxData.x.set("sprite", name);
XMLUtil.loadSpriteFromXML(this, dialogueBoxData, "dialogue/boxes/", NONE);
visible = false;
loadSprite(Paths.image('dialogue/boxes/${dialogueBoxData.getAtt('sprite').getDefault(name)}'));
var preX:Float = x;
screenCenter(X); x += preX;
y += FlxG.height - height;
for(anim in dialogueBoxData.nodes.anim) {
if (!anim.has.name) continue;
XMLUtil.addXMLAnimation(this, anim);
if(dialogueBoxData.has.textSound) textTypeSFX = Paths.sound(dialogueBoxData.att.textSound);
if(dialogueBoxData.has.nextSound) nextSFX = Paths.sound(dialogueBoxData.att.nextSound);
animation.finishCallback = (name:String) -> {
if(name.endsWith("-open") || name.endsWith("-firstOpen")) {
playAnim(name.substr(0, name.length - 5));
setText(__nextText, __speed);
}
}
for(pos in dialogueBoxData.nodes.charpos) {
@@ -35,16 +46,6 @@ class DialogueBox extends FunkinSprite {
};
}
if (dialogueBoxData.has.textSound) textTypeSFX = Paths.sound(dialogueBoxData.att.textSound);
if (dialogueBoxData.has.nextSound) nextSFX = Paths.sound(dialogueBoxData.att.nextSound);
antialiasing = dialogueBoxData.getAtt("antialiasing").getDefault("true") == "true";
screenCenter(X);
y = FlxG.height - height;
if (dialogueBoxData.has.x) x += Std.parseFloat(dialogueBoxData.att.x).getDefault(0);
if (dialogueBoxData.has.y) y += Std.parseFloat(dialogueBoxData.att.y).getDefault(0);
visible = false;
var textNode = dialogueBoxData.node.text;
if (textNode == null)
throw "The dialog box XML requires one text element.";
@@ -57,6 +58,16 @@ class DialogueBox extends FunkinSprite {
text.font = Paths.font('${textNode.getAtt("font").getDefault("vcr.ttf")}');
text.antialiasing = textNode.getAtt("antialiasing").getDefault("false") == "true";
text.sounds = [FlxG.sound.load(textTypeSFX)];
if(textNode.has.borderStyle) {
text.borderStyle = switch(textNode.att.borderStyle.trim().toLowerCase()) {
case "none": NONE;
case "shadow": SHADOW;
case "outline_fast": OUTLINE_FAST;
default: OUTLINE;
}
text.borderSize = Std.parseFloat(textNode.getAtt("borderSize")).getDefault(1);
text.borderColor = textNode.getAtt("borderColor").getColorFromDynamic().getDefault(0xFFFFFFFF);
}
} catch(e) {
active = false;
Logs.trace('Couldn\'t load dialogue box "$name": ${e.toString()}', ERROR);
@@ -80,13 +91,14 @@ class DialogueBox extends FunkinSprite {
this.__speed = speed;
this.text.resetText(text);
FlxG.sound.play(nextSFX);
if (hasAnimation('$bubble-open'))
playAnim('$bubble-open', true);
if(hasAnimation('$bubble-open')) playAnim('$bubble-open', true);
else if(hasAnimation('$bubble-firstOpen') && !everPlayedAny) playAnim('$bubble-firstOpen', true);
else {
playAnim(bubble);
setText(__nextText, __speed);
}
visible = true;
everPlayedAny = true;
}
public function setText(text:String, speed:Float = 0.02) {
@@ -94,17 +106,6 @@ class DialogueBox extends FunkinSprite {
this.text.start(speed, true);
}
public override function update(elapsed:Float) {
super.update(elapsed);
if (isAnimFinished()) {
var animName = getAnimName();
if (animName.endsWith("-open")) {
playAnim(animName.substr(0, animName.length - 5));
setText(__nextText, __speed);
}
}
}
public override function destroy() {
super.destroy();
positions = null;
@@ -6,23 +6,30 @@ import haxe.xml.Access;
class DialogueCharacter extends FunkinSprite {
public var charData:Access;
public var curTween:FlxTween;
public var curTweenContext:DialogueCharTweenContext = NONE;
public var curAnimContext:DialogueCharAnimContext = NONE;
public var positionName:String;
public var finishCallback:String->Void = null;
public function new(name:String, position:String) {
super();
this.positionName = position;
try {
charData = new Access(Xml.parse(Assets.getText(Paths.xml('dialogue/characters/$name'))).firstElement());
loadSprite(Paths.image('dialogue/characters/${charData.getAtt('sprite').getDefault(name)}'));
antialiasing = charData.getAtt('antialiasing').getDefault('true') == 'true';
scale.scale(charData.has.scale ? Std.parseFloat(charData.att.scale).getDefault(1) : 1);
updateHitbox();
offset.set(
charData.has.x ? Std.parseFloat(charData.att.x).getDefault(0) : 0,
(charData.has.y ? Std.parseFloat(charData.att.y).getDefault(0) : 0) + this.height);
for(anim in charData.nodes.anim)
XMLUtil.addXMLAnimation(this, anim, true);
if(!charData.has.sprite) charData.x.set("sprite", name);
if(!charData.has.updateHitbox) charData.x.set("updateHitbox", "true");
XMLUtil.loadSpriteFromXML(this, charData, "dialogue/characters/", LOOP);
animation.finishCallback = (name:String) -> {
switch(name)
{
case 'show': hasAnimation('normal') ? playAnim('normal', true) : animation.stop();
case 'hide': alpha = 0;
}
if(finishCallback != null) finishCallback(name);
}
offset.set(x, y + height);
x = 0; y = 0;
} catch(e) {
Logs.trace('Failed to load dialogue character $name: ${e.toString()}', ERROR);
}
@@ -30,29 +37,34 @@ class DialogueCharacter extends FunkinSprite {
}
public function show(x:Float, y:Float) {
if (curTweenContext != (curTweenContext = POPIN)) {
setPosition(x, y + 100);
if (curTween != null)
curTween.cancel();
if (curAnimContext == (curAnimContext = POPIN)) return;
visible = true;
if (hasAnimation('show')) {
playAnim('show', true);
setPosition(x, y);
alpha = 1;
} else {
setPosition(x, y + 100);
if(curTween != null) curTween.cancel();
playAnim('normal', true);
alpha = 0;
visible = true;
curTween = FlxTween.tween(this, {alpha: 1, y: y}, 0.2, {ease: FlxEase.quintOut});
}
}
public function hide() {
if (curTweenContext != (curTweenContext = POPOUT)) {
if (curTween != null)
curTween.cancel();
if (curAnimContext == (curAnimContext = POPOUT)) return;
if(hasAnimation('hide')) playAnim('hide', true);
else {
if(curTween != null) curTween.cancel();
curTween = FlxTween.tween(this, {alpha: 0, y: y + 100}, 0.2, {ease: FlxEase.quintIn});
}
}
}
enum abstract DialogueCharTweenContext(Int) {
enum abstract DialogueCharAnimContext(Int) {
var NONE = -1;
var POPIN = 0;
var POPOUT = 1;