Merge branch 'main' of https://github.com/FNF-CNE-Devs/CodenameEngine-Dev
This commit is contained in:
@@ -1,8 +1,8 @@
|
||||
<!DOCTYPE codename-engine-dialogue-box>
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||||
<dialoguebox scale="0.9" y="75">
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||||
<dialoguebox y="75">
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||||
<!--
|
||||
Node containing all text settings
|
||||
-->
|
||||
-->
|
||||
<text font="vcr.ttf" x="107" y="206" width="1053" color="#000000" size="40"/>
|
||||
|
||||
<!--
|
||||
@@ -15,7 +15,7 @@
|
||||
<!--
|
||||
All animations for the dialogue box
|
||||
For example, if you wanna add an "angry" animation, add an animation named "angry" (box idle), and "angry-open" (not needed, for box apparition)
|
||||
-->
|
||||
-->
|
||||
<anim name="normal" anim="speech bubble normal" fps="24" loop="true" x="-30"/>
|
||||
<anim name="normal-open" anim="Speech Bubble Normal Open" fps="24" />
|
||||
|
||||
|
||||
@@ -0,0 +1,21 @@
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||||
<!DOCTYPE codename-engine-dialogue-box>
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||||
<dialoguebox sprite="pixel/dialogueBox" antialiasing="false" graphicSizex="1344" x="20" y="-215" textSound="pixel/pixelText" nextSound="pixel/clickText">
|
||||
<!--
|
||||
Node containing all text settings
|
||||
-->
|
||||
<text font="pixel.otf" x="242" y="218" width="768" color="#3f2021" size="32" antialiasing="false" borderSize="2" borderStyle="shadow" borderColor="#D89494" />
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||||
|
||||
<!--
|
||||
All positions for characters
|
||||
-->
|
||||
<charpos name="left" x="-500" y="184" />
|
||||
<charpos name="middle" x="0" y="184" />
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||||
<charpos name="right" x="500" y="184" flipBubble="true" />
|
||||
|
||||
<!--
|
||||
All animations for the dialogue box
|
||||
For example, if you wanna add an "angry" animation, add an animation named "angry" (box idle), and "angry-open" (not needed, for box apparition)
|
||||
-->
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||||
<anim name="normal" anim="Text Box Appear instance 10004" fps="24" loop="true" />
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||||
<anim name="normal-firstOpen" anim="Text Box Appear instance 10" fps="24" />
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||||
</dialoguebox>
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||||
@@ -0,0 +1,4 @@
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||||
<!DOCTYPE codename-engine-dialogue-character>
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||||
<character sprite="pixel/boyfriend" x="570" y="-599" graphicSizex="1334" antialiasing="false" >
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<anim name="show" anim="Boyfriend portrait enter instance 10" fps="24" />
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</character>
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||||
@@ -0,0 +1,4 @@
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||||
<!DOCTYPE codename-engine-dialogue-character>
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||||
<character sprite="pixel/senpai" x="-392" y="-599" graphicSizex="1334" antialiasing="false" >
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<anim name="show" anim="Senpai Portrait Enter instance 10" fps="24" />
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||||
</character>
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||||
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After Width: | Height: | Size: 5.7 KiB |
@@ -0,0 +1,11 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<!--
|
||||
Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
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||||
-->
|
||||
<TextureAtlas imagePath="dialogueBox.png" width="207" height="158">
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||||
<SubTexture name="Text Box Appear instance 10000" x="1" y="143" width="202" height="14" frameX="-22" frameY="-62" frameWidth="249" frameHeight="144"/>
|
||||
<SubTexture name="Text Box Appear instance 10001" x="1" y="111" width="204" height="29" frameX="-22" frameY="-64" frameWidth="249" frameHeight="144"/>
|
||||
<SubTexture name="Text Box Appear instance 10002" x="1" y="62" width="204" height="46" frameX="-22" frameY="-65" frameWidth="249" frameHeight="144"/>
|
||||
<SubTexture name="Text Box Appear instance 10003" x="1" y="1" width="205" height="58" frameX="-22" frameY="-66" frameWidth="249" frameHeight="144"/>
|
||||
<SubTexture name="Text Box Appear instance 10004" x="1" y="1" width="205" height="58" frameX="-22" frameY="-66" frameWidth="249" frameHeight="144"/>
|
||||
</TextureAtlas>
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||||
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|
After Width: | Height: | Size: 6.5 KiB |
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!--
|
||||
Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
|
||||
-->
|
||||
<TextureAtlas imagePath="boyfriend.png" width="243" height="47">
|
||||
<SubTexture name="Boyfriend portrait enter instance 10000" x="1" y="1" width="58" height="45" frameX="-157" frameY="-30" frameWidth="249" frameHeight="145"/>
|
||||
<SubTexture name="Boyfriend portrait enter instance 10001" x="62" y="1" width="58" height="45" frameX="-150" frameY="-30" frameWidth="249" frameHeight="145"/>
|
||||
<SubTexture name="Boyfriend portrait enter instance 10002" x="62" y="1" width="58" height="45" frameX="-150" frameY="-30" frameWidth="249" frameHeight="145"/>
|
||||
<SubTexture name="Boyfriend portrait enter instance 10003" x="123" y="1" width="58" height="45" frameX="-144" frameY="-30" frameWidth="249" frameHeight="145"/>
|
||||
<SubTexture name="Boyfriend portrait enter instance 10004" x="123" y="1" width="58" height="45" frameX="-144" frameY="-30" frameWidth="249" frameHeight="145"/>
|
||||
<SubTexture name="Boyfriend portrait enter instance 10005" x="184" y="1" width="58" height="45" frameX="-143" frameY="-30" frameWidth="249" frameHeight="145"/>
|
||||
<SubTexture name="Boyfriend portrait enter instance 10006" x="184" y="1" width="58" height="45" frameX="-143" frameY="-30" frameWidth="249" frameHeight="145"/>
|
||||
<SubTexture name="Boyfriend portrait enter instance 10007" x="184" y="1" width="58" height="45" frameX="-143" frameY="-30" frameWidth="249" frameHeight="145"/>
|
||||
<SubTexture name="Boyfriend portrait enter instance 10008" x="184" y="1" width="58" height="45" frameX="-143" frameY="-30" frameWidth="249" frameHeight="145"/>
|
||||
</TextureAtlas>
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||||
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After Width: | Height: | Size: 9.4 KiB |
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!--
|
||||
Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
|
||||
-->
|
||||
<TextureAtlas imagePath="senpai.png" width="53" height="239">
|
||||
<SubTexture name="Senpai Portrait Enter instance 10000" x="1" y="1" width="51" height="57" frameX="-38" frameY="-17" frameWidth="249" frameHeight="145"/>
|
||||
<SubTexture name="Senpai Portrait Enter instance 10001" x="1" y="61" width="51" height="57" frameX="-45" frameY="-17" frameWidth="249" frameHeight="145"/>
|
||||
<SubTexture name="Senpai Portrait Enter instance 10002" x="1" y="61" width="51" height="57" frameX="-45" frameY="-17" frameWidth="249" frameHeight="145"/>
|
||||
<SubTexture name="Senpai Portrait Enter instance 10003" x="1" y="121" width="51" height="57" frameX="-48" frameY="-17" frameWidth="249" frameHeight="145"/>
|
||||
<SubTexture name="Senpai Portrait Enter instance 10004" x="1" y="121" width="51" height="57" frameX="-48" frameY="-17" frameWidth="249" frameHeight="145"/>
|
||||
<SubTexture name="Senpai Portrait Enter instance 10005" x="1" y="181" width="51" height="57" frameX="-49" frameY="-17" frameWidth="249" frameHeight="145"/>
|
||||
<SubTexture name="Senpai Portrait Enter instance 10006" x="1" y="181" width="51" height="57" frameX="-49" frameY="-17" frameWidth="249" frameHeight="145"/>
|
||||
<SubTexture name="Senpai Portrait Enter instance 10007" x="1" y="181" width="51" height="57" frameX="-49" frameY="-17" frameWidth="249" frameHeight="145"/>
|
||||
<SubTexture name="Senpai Portrait Enter instance 10008" x="1" y="181" width="51" height="57" frameX="-49" frameY="-17" frameWidth="249" frameHeight="145"/>
|
||||
</TextureAtlas>
|
||||
@@ -0,0 +1,17 @@
|
||||
<!DOCTYPE codename-engine-dialogue>
|
||||
<dialogue box="senpai">
|
||||
<!-- All characters -->
|
||||
<char name="senpai" char="senpai" position="left" />
|
||||
<char name="pixelBf" char="pixelBf" position="right" />
|
||||
|
||||
<!-- Lines -->
|
||||
<line char="senpai">
|
||||
Not bad for an ugly worm.
|
||||
</line>
|
||||
<line char="senpai">
|
||||
But this time I'll rip your nuts off right after your girlfriend finishes gargling mine.
|
||||
</line>
|
||||
<line char="pixelBf">
|
||||
Bop beep be be skdoo bep
|
||||
</line>
|
||||
</dialogue>
|
||||
@@ -1,4 +1,3 @@
|
||||
static var roses_shouldPlayOnThorns = false;
|
||||
var self = this;
|
||||
__script__.setParent(PlayState.instance);
|
||||
|
||||
@@ -36,10 +35,7 @@ function create() {
|
||||
FlxG.camera.followLerp = 0;
|
||||
FlxTween.tween(camGame.scroll, {x: -366, y: 192}, 3, {
|
||||
ease: FlxEase.cubeInOut,
|
||||
onComplete: (_) -> {
|
||||
roses_shouldPlayOnThorns = true;
|
||||
self.close();
|
||||
}
|
||||
onComplete: (_) -> {self.close();}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
<!DOCTYPE codename-engine-dialogue>
|
||||
<dialogue box="senpai">
|
||||
<!-- All characters -->
|
||||
<char name="senpai" char="senpai" position="left" />
|
||||
<char name="pixelBf" char="pixelBf" position="right" />
|
||||
|
||||
<!-- Lines -->
|
||||
<line char="senpai">
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||||
Ah, a new fair maiden has come in search of true love!
|
||||
</line>
|
||||
<line char="senpai">
|
||||
A serenade between gentlemen shall decide where her beautiful heart shall reside.
|
||||
</line>
|
||||
<line char="pixelBf">
|
||||
Beep bo bop
|
||||
</line>
|
||||
</dialogue>
|
||||
@@ -0,0 +1,22 @@
|
||||
<!DOCTYPE codename-engine-dialogue>
|
||||
<dialogue box="senpai">
|
||||
<!-- All characters -->
|
||||
<char name="senpai" char="senpai" position="left" />
|
||||
|
||||
<!-- Lines -->
|
||||
<line char="senpai">
|
||||
Direct contact with real humans, after being trapped in here for so long...
|
||||
</line>
|
||||
<line char="senpai">
|
||||
and HER of all people.
|
||||
</line>
|
||||
<line char="senpai">
|
||||
I'll make her father pay for what he's done to me and all the others,,,,
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||||
</line>
|
||||
<line char="senpai">
|
||||
I'll beat you and make you take my place.
|
||||
</line>
|
||||
<line char="senpai">
|
||||
You don't mind your bodies being borrowed right? It's only fair...
|
||||
</line>
|
||||
</dialogue>
|
||||
@@ -1,6 +1,5 @@
|
||||
import flixel.addons.util.FlxSimplex;
|
||||
|
||||
static var roses_shouldPlayOnThorns = false;
|
||||
var self = this;
|
||||
__script__.setParent(PlayState.instance);
|
||||
|
||||
@@ -9,13 +8,6 @@ var senpaiEvil:FlxSprite;
|
||||
var dfx = 0;
|
||||
var dfy = 0;
|
||||
function create() {
|
||||
// Cutscene stuff
|
||||
if(!roses_shouldPlayOnThorns) {
|
||||
disableScript();
|
||||
self.close();
|
||||
return;
|
||||
}
|
||||
roses_shouldPlayOnThorns = false;
|
||||
camHUD.visible = false;
|
||||
|
||||
var red:FlxSprite = new FlxSprite().makeSolid(FlxG.width + 100, FlxG.height + 100, 0xFFff1b31);
|
||||
@@ -64,7 +56,7 @@ function create() {
|
||||
white.destroy();
|
||||
|
||||
camHUD.visible = true;
|
||||
self.close();
|
||||
self.startDialogue("songs/" + PlayState.instance.SONG.meta.name.toLowerCase() + "/creepyDialogue.xml", self.close);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
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@@ -1,10 +1,9 @@
|
||||
package funkin.backend.utils;
|
||||
|
||||
import flixel.animation.FlxAnimation;
|
||||
import funkin.backend.FunkinSprite;
|
||||
import funkin.backend.system.ErrorCode;
|
||||
import funkin.backend.FunkinSprite.XMLAnimType;
|
||||
import funkin.backend.system.interfaces.IBeatReceiver;
|
||||
import flixel.util.FlxColor;
|
||||
import haxe.xml.Access;
|
||||
import funkin.backend.system.interfaces.IOffsetCompatible;
|
||||
|
||||
@@ -61,16 +60,14 @@ class XMLUtil {
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new sprite based on a XML node.
|
||||
* Overrides a sprite based on a XML node.
|
||||
*/
|
||||
public static function createSpriteFromXML(node:Access, parentFolder:String = "", defaultAnimType:XMLAnimType = BEAT, ?cl:Class<FunkinSprite>):FunkinSprite {
|
||||
public static function loadSpriteFromXML(spr:FunkinSprite, node:Access, parentFolder:String = "", defaultAnimType:XMLAnimType = BEAT):FunkinSprite {
|
||||
if (parentFolder == null) parentFolder = "";
|
||||
|
||||
var spr:FunkinSprite = cl != null ? Type.createInstance(cl, []) : new FunkinSprite();
|
||||
spr.name = node.getAtt("name");
|
||||
spr.antialiasing = true;
|
||||
|
||||
spr.loadSprite(Paths.image('$parentFolder${node.getAtt("sprite")}', null, true));
|
||||
spr.loadSprite(Paths.image('$parentFolder${node.getAtt("sprite").getDefault(spr.name)}', null, true));
|
||||
|
||||
spr.spriteAnimType = defaultAnimType;
|
||||
if (node.has.type) {
|
||||
@@ -88,15 +85,14 @@ class XMLUtil {
|
||||
if (node.has.scroll) {
|
||||
var scroll:Null<Float> = Std.parseFloat(node.att.scroll);
|
||||
if (scroll.isNotNull()) spr.scrollFactor.set(scroll, scroll);
|
||||
} else {
|
||||
if (node.has.scrollx) {
|
||||
var scroll:Null<Float> = Std.parseFloat(node.att.scrollx);
|
||||
if (scroll.isNotNull()) spr.scrollFactor.x = scroll;
|
||||
}
|
||||
if (node.has.scrolly) {
|
||||
var scroll:Null<Float> = Std.parseFloat(node.att.scrolly);
|
||||
if (scroll.isNotNull()) spr.scrollFactor.y = scroll;
|
||||
}
|
||||
}
|
||||
if (node.has.scrollx) {
|
||||
var scroll:Null<Float> = Std.parseFloat(node.att.scrollx);
|
||||
if (scroll.isNotNull()) spr.scrollFactor.x = scroll;
|
||||
}
|
||||
if (node.has.scrolly) {
|
||||
var scroll:Null<Float> = Std.parseFloat(node.att.scrolly);
|
||||
if (scroll.isNotNull()) spr.scrollFactor.y = scroll;
|
||||
}
|
||||
if (node.has.skewx) {
|
||||
var skew:Null<Float> = Std.parseFloat(node.att.skewx);
|
||||
@@ -107,6 +103,14 @@ class XMLUtil {
|
||||
if (skew.isNotNull()) spr.skew.y = skew;
|
||||
}
|
||||
if (node.has.antialiasing) spr.antialiasing = node.att.antialiasing == "true";
|
||||
if (node.has.width) {
|
||||
var width:Null<Float> = Std.parseFloat(node.att.width);
|
||||
if (width.isNotNull()) spr.width = width;
|
||||
}
|
||||
if (node.has.height) {
|
||||
var height:Null<Float> = Std.parseFloat(node.att.height);
|
||||
if (height.isNotNull()) spr.height = height;
|
||||
}
|
||||
if (node.has.scale) {
|
||||
var scale:Null<Float> = Std.parseFloat(node.att.scale);
|
||||
if (scale.isNotNull()) spr.scale.set(scale, scale);
|
||||
@@ -119,14 +123,29 @@ class XMLUtil {
|
||||
var scale:Null<Float> = Std.parseFloat(node.att.scaley);
|
||||
if (scale.isNotNull()) spr.scale.y = scale;
|
||||
}
|
||||
if (node.has.graphicSize) {
|
||||
var graphicSize:Null<Int> = Std.parseInt(node.att.graphicSize);
|
||||
if (graphicSize.isNotNull()) spr.setGraphicSize(graphicSize, graphicSize);
|
||||
}
|
||||
if (node.has.graphicSizex) {
|
||||
var graphicSizex:Null<Int> = Std.parseInt(node.att.graphicSizex);
|
||||
if (graphicSizex.isNotNull()) spr.setGraphicSize(graphicSizex);
|
||||
}
|
||||
if (node.has.graphicSizey) {
|
||||
var graphicSizey:Null<Int> = Std.parseInt(node.att.graphicSizey);
|
||||
if (graphicSizey.isNotNull()) spr.setGraphicSize(0, graphicSizey);
|
||||
}
|
||||
if (node.has.updateHitbox && node.att.updateHitbox == "true") spr.updateHitbox();
|
||||
|
||||
if(node.has.zoomfactor)
|
||||
if (node.has.zoomfactor)
|
||||
spr.zoomFactor = Std.parseFloat(node.getAtt("zoomfactor")).getDefault(spr.zoomFactor);
|
||||
|
||||
if (node.has.alpha)
|
||||
spr.alpha = Std.parseFloat(node.getAtt("alpha")).getDefault(spr.alpha);
|
||||
|
||||
if(node.has.color)
|
||||
spr.color = FlxColor.fromString(node.getAtt("color")).getDefault(0xFFFFFFFF);
|
||||
|
||||
if (node.has.playOnCountdown)
|
||||
spr.skipNegativeBeats = node.att.playOnCountdown == "true";
|
||||
if (node.has.beatInterval)
|
||||
@@ -156,6 +175,15 @@ class XMLUtil {
|
||||
return spr;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new sprite based on a XML node.
|
||||
*/
|
||||
public static inline function createSpriteFromXML(node:Access, parentFolder:String = "", defaultAnimType:XMLAnimType = BEAT, ?cl:Class<FunkinSprite>, ?args:Array<Dynamic>):FunkinSprite {
|
||||
if(cl == null) cl = FunkinSprite;
|
||||
if(args == null) args = [];
|
||||
return loadSpriteFromXML(Type.createInstance(cl, args), node, parentFolder, defaultAnimType);
|
||||
}
|
||||
|
||||
public static function extractAnimFromXML(anim:Access, animType:XMLAnimType = NONE, loop:Bool = false):AnimData {
|
||||
var animData:AnimData = {
|
||||
name: null,
|
||||
|
||||
@@ -71,6 +71,13 @@ class NoteGroup extends FlxTypedGroup<Note> {
|
||||
@:privateAccess FlxCamera._defaultCameras = oldDefaultCameras;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the correct order of notes
|
||||
**/
|
||||
public function get(id:Int) {
|
||||
return members[length - 1 - id];
|
||||
}
|
||||
|
||||
public override function forEach(noteFunc:Note->Void, recursive:Bool = false) {
|
||||
i = length-1;
|
||||
__loopSprite = null;
|
||||
|
||||
@@ -801,7 +801,7 @@ class PlayState extends MusicBeatState
|
||||
*/
|
||||
public function startCutscene(prefix:String = "", ?cutsceneScriptPath:String, ?callback:Void->Void, checkSeen:Bool = false) {
|
||||
if (callback == null) callback = startCountdown;
|
||||
if (checkSeen && seenCutscene) {
|
||||
if ((checkSeen && seenCutscene) || !playCutscenes) {
|
||||
callback();
|
||||
return;
|
||||
}
|
||||
@@ -809,34 +809,31 @@ class PlayState extends MusicBeatState
|
||||
if (cutsceneScriptPath == null)
|
||||
cutsceneScriptPath = Paths.script('songs/${SONG.meta.name.toLowerCase()}/${prefix}cutscene');
|
||||
|
||||
if (playCutscenes) {
|
||||
inCutscene = true;
|
||||
var videoCutscene = Paths.video('${PlayState.SONG.meta.name.toLowerCase()}-${prefix}cutscene');
|
||||
var videoCutsceneAlt = Paths.file('songs/${PlayState.SONG.meta.name.toLowerCase()}/${prefix}cutscene.mp4');
|
||||
var dialogue = Paths.file('songs/${PlayState.SONG.meta.name.toLowerCase()}/${prefix}dialogue.xml');
|
||||
persistentUpdate = true;
|
||||
var toCall:Void->Void = function() {
|
||||
if(checkSeen) seenCutscene = true;
|
||||
callback();
|
||||
}
|
||||
inCutscene = true;
|
||||
var videoCutscene = Paths.video('${PlayState.SONG.meta.name.toLowerCase()}-${prefix}cutscene');
|
||||
var videoCutsceneAlt = Paths.file('songs/${PlayState.SONG.meta.name.toLowerCase()}/${prefix}cutscene.mp4');
|
||||
var dialogue = Paths.file('songs/${PlayState.SONG.meta.name.toLowerCase()}/${prefix}dialogue.xml');
|
||||
persistentUpdate = true;
|
||||
var toCall:Void->Void = function() {
|
||||
if(checkSeen) seenCutscene = true;
|
||||
callback();
|
||||
}
|
||||
|
||||
if (cutsceneScriptPath != null && Assets.exists(cutsceneScriptPath)) {
|
||||
openSubState(new ScriptedCutscene(cutsceneScriptPath, toCall));
|
||||
} else if (Assets.exists(dialogue)) {
|
||||
MusicBeatState.skipTransIn = true;
|
||||
openSubState(new DialogueCutscene(dialogue, toCall));
|
||||
} else if (Assets.exists(videoCutsceneAlt)) {
|
||||
MusicBeatState.skipTransIn = true;
|
||||
persistentUpdate = false;
|
||||
openSubState(new VideoCutscene(videoCutsceneAlt, toCall));
|
||||
persistentDraw = false;
|
||||
} else if (Assets.exists(videoCutscene)) {
|
||||
MusicBeatState.skipTransIn = true;
|
||||
persistentUpdate = false;
|
||||
openSubState(new VideoCutscene(videoCutscene, toCall));
|
||||
persistentDraw = false;
|
||||
} else
|
||||
callback();
|
||||
if (cutsceneScriptPath != null && Assets.exists(cutsceneScriptPath)) {
|
||||
openSubState(new ScriptedCutscene(cutsceneScriptPath, toCall));
|
||||
} else if (Assets.exists(dialogue)) {
|
||||
MusicBeatState.skipTransIn = true;
|
||||
openSubState(new DialogueCutscene(dialogue, toCall));
|
||||
} else if (Assets.exists(videoCutsceneAlt)) {
|
||||
MusicBeatState.skipTransIn = true;
|
||||
persistentUpdate = false;
|
||||
openSubState(new VideoCutscene(videoCutsceneAlt, toCall));
|
||||
persistentDraw = false;
|
||||
} else if (Assets.exists(videoCutscene)) {
|
||||
MusicBeatState.skipTransIn = true;
|
||||
persistentUpdate = false;
|
||||
openSubState(new VideoCutscene(videoCutscene, toCall));
|
||||
persistentDraw = false;
|
||||
} else
|
||||
callback();
|
||||
}
|
||||
@@ -1072,8 +1069,6 @@ class PlayState extends MusicBeatState
|
||||
public inline function getIconRPC():String
|
||||
return SONG.meta.icon;
|
||||
|
||||
var __songPlaying:Bool = false;
|
||||
var __wasAutoPause:Bool = false;
|
||||
@:dox(hide)
|
||||
override public function onFocus():Void
|
||||
{
|
||||
@@ -1188,8 +1183,10 @@ class PlayState extends MusicBeatState
|
||||
function updateIconPositions() {
|
||||
var iconOffset:Int = 26;
|
||||
|
||||
iconP1.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 1, 0)) - iconOffset);
|
||||
iconP2.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 1, 0))) - (iconP2.width - iconOffset);
|
||||
var center:Float = healthBar.x + healthBar.width * FlxMath.remapToRange(healthBar.percent, 0, 100, 1, 0);
|
||||
|
||||
iconP1.x = center - iconOffset;
|
||||
iconP2.x = center - (iconP2.width - iconOffset);
|
||||
|
||||
health = FlxMath.bound(health, 0, maxHealth);
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ import haxe.xml.Access;
|
||||
class DialogueBox extends FunkinSprite {
|
||||
public var dialogueBoxData:Access;
|
||||
public var positions:Map<String, CharPosDef> = [];
|
||||
public var everPlayedAny:Bool = false;
|
||||
|
||||
public var textTypeSFX:String = Paths.sound('dialogue/text');
|
||||
public var nextSFX:String = Paths.sound('dialogue/next');
|
||||
@@ -18,12 +19,22 @@ class DialogueBox extends FunkinSprite {
|
||||
super();
|
||||
try {
|
||||
dialogueBoxData = new Access(Xml.parse(Assets.getText(Paths.xml('dialogue/boxes/$name'))).firstElement());
|
||||
if(!dialogueBoxData.has.sprite) dialogueBoxData.x.set("sprite", name);
|
||||
XMLUtil.loadSpriteFromXML(this, dialogueBoxData, "dialogue/boxes/", NONE);
|
||||
visible = false;
|
||||
|
||||
loadSprite(Paths.image('dialogue/boxes/${dialogueBoxData.getAtt('sprite').getDefault(name)}'));
|
||||
var preX:Float = x;
|
||||
screenCenter(X); x += preX;
|
||||
y += FlxG.height - height;
|
||||
|
||||
for(anim in dialogueBoxData.nodes.anim) {
|
||||
if (!anim.has.name) continue;
|
||||
XMLUtil.addXMLAnimation(this, anim);
|
||||
if(dialogueBoxData.has.textSound) textTypeSFX = Paths.sound(dialogueBoxData.att.textSound);
|
||||
if(dialogueBoxData.has.nextSound) nextSFX = Paths.sound(dialogueBoxData.att.nextSound);
|
||||
|
||||
animation.finishCallback = (name:String) -> {
|
||||
if(name.endsWith("-open") || name.endsWith("-firstOpen")) {
|
||||
playAnim(name.substr(0, name.length - 5));
|
||||
setText(__nextText, __speed);
|
||||
}
|
||||
}
|
||||
|
||||
for(pos in dialogueBoxData.nodes.charpos) {
|
||||
@@ -35,16 +46,6 @@ class DialogueBox extends FunkinSprite {
|
||||
};
|
||||
}
|
||||
|
||||
if (dialogueBoxData.has.textSound) textTypeSFX = Paths.sound(dialogueBoxData.att.textSound);
|
||||
if (dialogueBoxData.has.nextSound) nextSFX = Paths.sound(dialogueBoxData.att.nextSound);
|
||||
|
||||
antialiasing = dialogueBoxData.getAtt("antialiasing").getDefault("true") == "true";
|
||||
screenCenter(X);
|
||||
y = FlxG.height - height;
|
||||
if (dialogueBoxData.has.x) x += Std.parseFloat(dialogueBoxData.att.x).getDefault(0);
|
||||
if (dialogueBoxData.has.y) y += Std.parseFloat(dialogueBoxData.att.y).getDefault(0);
|
||||
visible = false;
|
||||
|
||||
var textNode = dialogueBoxData.node.text;
|
||||
if (textNode == null)
|
||||
throw "The dialog box XML requires one text element.";
|
||||
@@ -57,6 +58,16 @@ class DialogueBox extends FunkinSprite {
|
||||
text.font = Paths.font('${textNode.getAtt("font").getDefault("vcr.ttf")}');
|
||||
text.antialiasing = textNode.getAtt("antialiasing").getDefault("false") == "true";
|
||||
text.sounds = [FlxG.sound.load(textTypeSFX)];
|
||||
if(textNode.has.borderStyle) {
|
||||
text.borderStyle = switch(textNode.att.borderStyle.trim().toLowerCase()) {
|
||||
case "none": NONE;
|
||||
case "shadow": SHADOW;
|
||||
case "outline_fast": OUTLINE_FAST;
|
||||
default: OUTLINE;
|
||||
}
|
||||
text.borderSize = Std.parseFloat(textNode.getAtt("borderSize")).getDefault(1);
|
||||
text.borderColor = textNode.getAtt("borderColor").getColorFromDynamic().getDefault(0xFFFFFFFF);
|
||||
}
|
||||
} catch(e) {
|
||||
active = false;
|
||||
Logs.trace('Couldn\'t load dialogue box "$name": ${e.toString()}', ERROR);
|
||||
@@ -80,13 +91,14 @@ class DialogueBox extends FunkinSprite {
|
||||
this.__speed = speed;
|
||||
this.text.resetText(text);
|
||||
FlxG.sound.play(nextSFX);
|
||||
if (hasAnimation('$bubble-open'))
|
||||
playAnim('$bubble-open', true);
|
||||
if(hasAnimation('$bubble-open')) playAnim('$bubble-open', true);
|
||||
else if(hasAnimation('$bubble-firstOpen') && !everPlayedAny) playAnim('$bubble-firstOpen', true);
|
||||
else {
|
||||
playAnim(bubble);
|
||||
setText(__nextText, __speed);
|
||||
}
|
||||
visible = true;
|
||||
everPlayedAny = true;
|
||||
}
|
||||
|
||||
public function setText(text:String, speed:Float = 0.02) {
|
||||
@@ -94,17 +106,6 @@ class DialogueBox extends FunkinSprite {
|
||||
this.text.start(speed, true);
|
||||
}
|
||||
|
||||
public override function update(elapsed:Float) {
|
||||
super.update(elapsed);
|
||||
if (isAnimFinished()) {
|
||||
var animName = getAnimName();
|
||||
if (animName.endsWith("-open")) {
|
||||
playAnim(animName.substr(0, animName.length - 5));
|
||||
setText(__nextText, __speed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override function destroy() {
|
||||
super.destroy();
|
||||
positions = null;
|
||||
|
||||
@@ -6,23 +6,30 @@ import haxe.xml.Access;
|
||||
class DialogueCharacter extends FunkinSprite {
|
||||
public var charData:Access;
|
||||
public var curTween:FlxTween;
|
||||
public var curTweenContext:DialogueCharTweenContext = NONE;
|
||||
public var curAnimContext:DialogueCharAnimContext = NONE;
|
||||
public var positionName:String;
|
||||
public var finishCallback:String->Void = null;
|
||||
|
||||
public function new(name:String, position:String) {
|
||||
super();
|
||||
this.positionName = position;
|
||||
try {
|
||||
charData = new Access(Xml.parse(Assets.getText(Paths.xml('dialogue/characters/$name'))).firstElement());
|
||||
loadSprite(Paths.image('dialogue/characters/${charData.getAtt('sprite').getDefault(name)}'));
|
||||
antialiasing = charData.getAtt('antialiasing').getDefault('true') == 'true';
|
||||
scale.scale(charData.has.scale ? Std.parseFloat(charData.att.scale).getDefault(1) : 1);
|
||||
updateHitbox();
|
||||
offset.set(
|
||||
charData.has.x ? Std.parseFloat(charData.att.x).getDefault(0) : 0,
|
||||
(charData.has.y ? Std.parseFloat(charData.att.y).getDefault(0) : 0) + this.height);
|
||||
for(anim in charData.nodes.anim)
|
||||
XMLUtil.addXMLAnimation(this, anim, true);
|
||||
if(!charData.has.sprite) charData.x.set("sprite", name);
|
||||
if(!charData.has.updateHitbox) charData.x.set("updateHitbox", "true");
|
||||
XMLUtil.loadSpriteFromXML(this, charData, "dialogue/characters/", LOOP);
|
||||
|
||||
animation.finishCallback = (name:String) -> {
|
||||
switch(name)
|
||||
{
|
||||
case 'show': hasAnimation('normal') ? playAnim('normal', true) : animation.stop();
|
||||
case 'hide': alpha = 0;
|
||||
}
|
||||
if(finishCallback != null) finishCallback(name);
|
||||
}
|
||||
|
||||
offset.set(x, y + height);
|
||||
x = 0; y = 0;
|
||||
} catch(e) {
|
||||
Logs.trace('Failed to load dialogue character $name: ${e.toString()}', ERROR);
|
||||
}
|
||||
@@ -30,29 +37,34 @@ class DialogueCharacter extends FunkinSprite {
|
||||
}
|
||||
|
||||
public function show(x:Float, y:Float) {
|
||||
if (curTweenContext != (curTweenContext = POPIN)) {
|
||||
setPosition(x, y + 100);
|
||||
if (curTween != null)
|
||||
curTween.cancel();
|
||||
if (curAnimContext == (curAnimContext = POPIN)) return;
|
||||
|
||||
visible = true;
|
||||
if (hasAnimation('show')) {
|
||||
playAnim('show', true);
|
||||
setPosition(x, y);
|
||||
alpha = 1;
|
||||
} else {
|
||||
setPosition(x, y + 100);
|
||||
if(curTween != null) curTween.cancel();
|
||||
playAnim('normal', true);
|
||||
alpha = 0;
|
||||
visible = true;
|
||||
|
||||
curTween = FlxTween.tween(this, {alpha: 1, y: y}, 0.2, {ease: FlxEase.quintOut});
|
||||
}
|
||||
}
|
||||
|
||||
public function hide() {
|
||||
if (curTweenContext != (curTweenContext = POPOUT)) {
|
||||
if (curTween != null)
|
||||
curTween.cancel();
|
||||
|
||||
if (curAnimContext == (curAnimContext = POPOUT)) return;
|
||||
|
||||
if(hasAnimation('hide')) playAnim('hide', true);
|
||||
else {
|
||||
if(curTween != null) curTween.cancel();
|
||||
curTween = FlxTween.tween(this, {alpha: 0, y: y + 100}, 0.2, {ease: FlxEase.quintIn});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum abstract DialogueCharTweenContext(Int) {
|
||||
enum abstract DialogueCharAnimContext(Int) {
|
||||
var NONE = -1;
|
||||
var POPIN = 0;
|
||||
var POPOUT = 1;
|
||||
|
||||
Reference in New Issue
Block a user