Fix bug with skew
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@@ -244,8 +244,8 @@ class StageCharPos extends FlxObject {
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public var charSpacingY:Float = 0;
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public var camxoffset:Float = 0;
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public var camyoffset:Float = 0;
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public var skewX:Float = 1;
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public var skewY:Float = 1;
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public var skewX:Float = 0;
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public var skewY:Float = 0;
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public var flipX:Bool = false;
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public var scale:FlxPoint = FlxPoint.get(1, 1);
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@@ -265,7 +265,7 @@ class StageCharPos extends FlxObject {
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char.scrollFactor.set(scrollFactor.x, scrollFactor.y);
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char.scale.x *= scale.x; char.scale.y *= scale.y;
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char.cameraOffset += FlxPoint.weak(camxoffset, camyoffset);
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char.skew.x *= skewX; char.skew.y *= skewY;
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char.skew.x += skewX; char.skew.y += skewY;
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}
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}
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typedef StageCharPosInfo = {
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