Merge pull request #1 from Raltyro/Continuous-Tempo-Change
Continuous Tempo Change (Thank you Ralty, Im sorry Im still learning this stuff)
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@@ -1,17 +1,24 @@
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package funkin.backend.system;
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package funkin.backend.system;
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import funkin.backend.chart.ChartData;
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import flixel.FlxState;
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import flixel.FlxState;
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import funkin.backend.system.interfaces.IBeatReceiver;
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import flixel.util.FlxSignal.FlxTypedSignal;
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import flixel.util.FlxSignal.FlxTypedSignal;
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import funkin.backend.chart.ChartData;
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import funkin.backend.system.interfaces.IBeatReceiver;
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@:structInit
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@:structInit
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class BPMChangeEvent {
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class BPMChangeEvent
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public var stepTime:Float;
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{
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public var songTime:Float;
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public var songTime:Float;
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public var bpm:Float;
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public var bpm:Float;
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public var beatsPerMeasure:Float;
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public var beatsPerMeasure:Float = 4;
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public var stepsPerBeat:Int;
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public var stepsPerBeat:Int = 4;
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public var endSongTime:Float = 0;
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public var continuous:Bool = false;
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public var stepTime:Float;
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public var beatTime:Float;
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public var measureTime:Float;
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}
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}
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final class Conductor
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final class Conductor
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@@ -22,41 +29,15 @@ final class Conductor
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public static var onMeasureHit:FlxTypedSignal<Int->Void> = new FlxTypedSignal();
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public static var onMeasureHit:FlxTypedSignal<Int->Void> = new FlxTypedSignal();
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public static var onBeatHit:FlxTypedSignal<Int->Void> = new FlxTypedSignal();
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public static var onBeatHit:FlxTypedSignal<Int->Void> = new FlxTypedSignal();
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public static var onStepHit:FlxTypedSignal<Int->Void> = new FlxTypedSignal();
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public static var onStepHit:FlxTypedSignal<Int->Void> = new FlxTypedSignal();
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public static var onBPMChange:FlxTypedSignal<Float->Void> = new FlxTypedSignal();
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public static var onBPMChange:FlxTypedSignal<(Float,Float)->Void> = new FlxTypedSignal();
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public static var onTimeSignatureChange:FlxTypedSignal<(Float,Float)->Void> = new FlxTypedSignal();
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public static var onTimeSignatureChange:FlxTypedSignal<(Float,Float)->Void> = new FlxTypedSignal();
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/**
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* Current BPM
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*/
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public static var bpm:Float = 100;
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/**
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* Current Crochet (time per beat), in milliseconds.
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*/
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public static var crochet:Float = ((60 / bpm) * 1000); // beats in milliseconds
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/**
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* Current StepCrochet (time per step), in milliseconds.
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*/
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public static var stepCrochet:Float = crochet / 4; // steps in milliseconds
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/**
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* Number of beats per mesure (top number in time signature). Defaults to 4.
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*/
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public static var beatsPerMeasure:Float = 4;
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/**
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* Number of steps per beat (bottom number in time signature). Defaults to 4.
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*/
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public static var stepsPerBeat:Int = 4;
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/**
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/**
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* Current position of the song, in milliseconds.
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* Current position of the song, in milliseconds.
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*/
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*/
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public static var songPosition(get, default):Float;
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public static var songPosition(get, default):Float;
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private static function get_songPosition() {
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private static function get_songPosition() {
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if (songOffset != Options.songOffset) trace(songOffset = Options.songOffset);
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if (songOffset != Options.songOffset) songOffset = Options.songOffset;
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return songPosition - songOffset;
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return songPosition - songOffset;
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}
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}
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@@ -65,6 +46,60 @@ final class Conductor
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*/
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*/
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public static var songOffset:Float = 0;
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public static var songOffset:Float = 0;
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/**
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* Current bpmChangeMap index
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*/
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public static var curChangeIndex:Int = 0;
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/**
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* Current bpmChangeMap
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*/
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public static var curChange(get, never):Null<BPMChangeEvent>;
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private static function get_curChange()
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return bpmChangeMap[curChangeIndex];
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/**
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* Current BPM
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*/
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public static var bpm(get, never):Float;
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private static function get_bpm()
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return curChangeIndex == 0 ? startingBPM : getTimeWithIndexInBPM(songPosition, curChangeIndex);
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/**
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* Starting BPM
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*/
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public static var startingBPM(get, never):Float;
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private static function get_startingBPM()
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return bpmChangeMap.length == 0 ? 100 : bpmChangeMap[0].bpm;
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/**
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* Current Crochet (time per beat), in milliseconds.
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* It should be crotchet but ehhh, now it's there for backward compatibility.
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*/
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public static var crochet(get, never):Float;
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private static function get_crochet() return 15000 * stepsPerBeat / bpm;
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/**
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* Current StepCrochet (time per step), in milliseconds.
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*/
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public static var stepCrochet(get, never):Float;
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private static function get_stepCrochet() return 15000 / bpm;
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/**
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* Number of beats per mesure (top number in time signature). Defaults to 4.
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*/
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public static var beatsPerMeasure(get, never):Float;
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private static function get_beatsPerMeasure()
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return bpmChangeMap.length == 0 ? 4 : bpmChangeMap[curChangeIndex].beatsPerMeasure;
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/**
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* Number of steps per beat (bottom number in time signature). Defaults to 4.
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*/
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public static var stepsPerBeat(get, never):Float;
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private static function get_stepsPerBeat()
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return bpmChangeMap.length == 0 ? 4 : bpmChangeMap[curChangeIndex].stepsPerBeat;
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/**
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/**
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* Current step
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* Current step
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*/
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*/
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@@ -80,7 +115,6 @@ final class Conductor
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*/
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*/
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public static var curMeasure:Int = 0;
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public static var curMeasure:Int = 0;
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/**
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/**
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* Current step, as a `Float` (ex: 4.94, instead of 4)
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* Current step, as a `Float` (ex: 4.94, instead of 4)
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*/
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*/
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@@ -103,89 +137,88 @@ final class Conductor
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/**
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/**
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* Array of all BPM changes that have been mapped.
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* Array of all BPM changes that have been mapped.
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*/
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*/
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public static var bpmChangeMap:Array<BPMChangeEvent> = [];
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public static var bpmChangeMap:Array<BPMChangeEvent>;
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@:dox(hide) public function new() {}
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@:dox(hide) public function new() {}
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public static function reset() {
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public static function reset() {
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songPosition = lastSongPos = curBeatFloat = curStepFloat = curBeat = curStep = 0;
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songPosition = lastSongPos = curBeatFloat = curStepFloat = curBeat = curStep = 0;
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bpmChangeMap = [];
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changeBPM();
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changeBPM(0, 4, 4);
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}
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}
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public static function changeBPM(bpm:Float = 100, beatsPerMeasure:Float = 4, stepsPerBeat:Int = 4)
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bpmChangeMap = [{bpm: bpm, beatsPerMeasure: beatsPerMeasure, stepsPerBeat: stepsPerBeat, songTime: 0, stepTime: 0, beatTime: 0, measureTime: 0}];
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public static function setupSong(SONG:ChartData) {
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public static function setupSong(SONG:ChartData) {
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reset();
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reset();
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mapBPMChanges(SONG);
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mapBPMChanges(SONG);
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changeBPM(SONG.meta.bpm, cast SONG.meta.beatsPerMeasure.getDefault(4), cast SONG.meta.stepsPerBeat.getDefault(4));
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}
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}
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private static function mapBPMChange(curChange:BPMChangeEvent, time:Float, bpm:Float, ?endTime:Float, ?prevChange:BPMChangeEvent):BPMChangeEvent {
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var beatTime:Float, measureTime:Float, stepTime:Float;
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if (curChange.continuous)
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stepTime = curChange.stepTime + (((curChange.endSongTime - curChange.songTime) * (curChange.bpm - prevChange.bpm))
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/ Math.log(curChange.bpm / prevChange.bpm) + (time - curChange.endSongTime) * curChange.bpm) / 15000;
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else
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stepTime = curChange.stepTime + (time - curChange.songTime) / (15000 / curChange.bpm);
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beatTime = curChange.beatTime + (stepTime - curChange.stepTime) / curChange.stepsPerBeat;
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measureTime = curChange.measureTime + (beatTime - curChange.beatTime) / curChange.beatsPerMeasure;
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bpmChangeMap.push(curChange = {
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songTime: time,
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stepTime: stepTime,
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beatTime: beatTime,
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measureTime: measureTime,
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bpm: bpm,
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beatsPerMeasure: curChange.beatsPerMeasure,
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stepsPerBeat: curChange.stepsPerBeat
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});
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if (curChange.continuous = (endTime is Float && endTime != 0)) curChange.endSongTime = endTime;
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return curChange;
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}
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/**
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/**
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* Maps BPM changes from a song.
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* Maps BPM changes from a song.
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* @param song Song to map BPM changes from.
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* @param song Song to map BPM changes from.
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*/
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*/
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public static function mapBPMChanges(song:ChartData) {
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public static function mapBPMChanges(song:ChartData) {
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bpmChangeMap = [
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var curChange:BPMChangeEvent = {
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{
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songTime: 0,
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stepTime: 0,
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stepTime: 0,
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songTime: 0,
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beatTime: 0,
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bpm: song.meta.bpm,
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measureTime: 0,
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beatsPerMeasure: song.meta.beatsPerMeasure.getDefault(4),
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bpm: song.meta.bpm,
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stepsPerBeat: song.meta.stepsPerBeat.getDefault(4)
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beatsPerMeasure: song.meta.beatsPerMeasure.getDefault(4),
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}
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stepsPerBeat: CoolUtil.floorInt(song.meta.stepsPerBeat.getDefault(4))
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];
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};
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bpmChangeMap = [curChange];
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if (song.events == null) return;
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if (song.events == null) return;
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var curBPM:Float = song.meta.bpm;
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// fix the sort first...
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var curBeatsPerMeasure:Float = song.meta.beatsPerMeasure.getDefault(4);
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var events:Array<ChartEvent> = [];
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var curStepsPerBeat:Int = song.meta.stepsPerBeat.getDefault(4);
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for (e in song.events) if (e.params != null && (e.name == "BPM Change" || e.name == "Time Signature Change")) events.push(e);
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var songTime:Float = 0;
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events.sort(function(a, b) return Std.int(a.time - b.time));
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var stepTime:Float = 0;
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for(e in song.events) {
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var prevChange:BPMChangeEvent = null;
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var name = e.name;
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for (e in events) {
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var params = e.params;
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if (bpmChangeMap.length > 3) prevChange = bpmChangeMap[bpmChangeMap.length - 2];
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var eventTime = e.time;
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var name = e.name, params = e.params, time = e.time;
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if(params == null) continue;
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if (name == "BPM Change" && params[0] is Float && curChange.bpm != params[0])
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curChange = mapBPMChange(curChange, time, params[0], params[1], prevChange);
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else if (name == "Time Signature Change") {
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//if (beatsPerMeasure == curChange.beatsPerMeasure && stepsPerBeat == curChange.stepsPerBeat) continue;
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/* TODO: make so time sigs doesnt stop the bpm change if its in the duration of bpm change */
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if (name == "BPM Change" && params[0] is Float) {
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if (curChange.songTime != time) curChange = mapBPMChange(curChange, time, curChange.bpm, null, prevChange);
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if (params[0] == curBPM) continue;
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curChange.beatsPerMeasure = params[0];
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var steps = (eventTime - songTime) / ((60 / curBPM) * 1000 / stepsPerBeat);
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curChange.stepsPerBeat = params[1];
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stepTime += steps;
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songTime = eventTime;
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curChange.stepTime = CoolUtil.floorInt(curChange.stepTime + .99998);
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curBPM = params[0];
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curChange.beatTime = CoolUtil.floorInt(curChange.beatTime + .99998);
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curChange.measureTime = CoolUtil.floorInt(curChange.measureTime + .99998);
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bpmChangeMap.push({
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stepTime: stepTime,
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songTime: songTime,
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bpm: curBPM,
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beatsPerMeasure: curBeatsPerMeasure, // keep old beatsPerMeasure and stepsPerMeasure so shit doesnt break
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stepsPerBeat: curStepsPerBeat
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});
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} else if (name == "Time Signature Change") {
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var newBeatsPerMeasure = params[0];
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var newStepsPerBeat = params[1];
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if (newBeatsPerMeasure == curBeatsPerMeasure && newStepsPerBeat == curStepsPerBeat) continue;
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var steps = (eventTime - songTime) / ((60 / curBPM) * 1000 / stepsPerBeat);
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stepTime += steps;
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songTime = eventTime;
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curBeatsPerMeasure = newBeatsPerMeasure;
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curStepsPerBeat = newStepsPerBeat;
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bpmChangeMap.push({
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stepTime: stepTime,
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songTime: songTime,
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bpm: curBPM, // keep old bpm so shit doesnt break
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beatsPerMeasure: curBeatsPerMeasure,
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stepsPerBeat: curStepsPerBeat
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});
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}
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}
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}
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}
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// sort from early to last
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bpmChangeMap.sort(function(a, b) return Std.int(a.songTime - b.songTime));
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}
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}
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private static var elapsed:Float;
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private static var elapsed:Float;
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@@ -215,6 +248,7 @@ final class Conductor
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reset();
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reset();
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}
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}
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private static var __lastChange:BPMChangeEvent;
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private static var __lastChange:BPMChangeEvent;
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private static var __updateStep:Bool;
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private static var __updateBeat:Bool;
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private static var __updateBeat:Bool;
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private static var __updateMeasure:Bool;
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private static var __updateMeasure:Bool;
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@@ -223,144 +257,227 @@ final class Conductor
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__updateSongPos(FlxG.elapsed);
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__updateSongPos(FlxG.elapsed);
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if (bpm > 0) {
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var oldStep = curStep, oldBeat = curBeat, oldMeasure = curMeasure, oldChangeIndex = curChangeIndex;
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// Check for BPM change
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__lastChange = {
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stepTime: 0,
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songTime: 0,
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bpm: 0,
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beatsPerMeasure: beatsPerMeasure,
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stepsPerBeat: stepsPerBeat
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};
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var currentPos = Conductor.songPosition;
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if ((curChangeIndex = getTimeInChangeIndex(songPosition, curChangeIndex)) > 0) {
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var change = curChange;
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curStepFloat = getTimeWithBPMInSteps(songPosition, curChangeIndex, getTimeWithIndexInBPM(songPosition, curChangeIndex));
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curBeatFloat = change.beatTime + (curStepFloat - change.stepTime) / change.stepsPerBeat;
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curMeasureFloat = change.measureTime + (curBeatFloat - change.beatTime) / change.beatsPerMeasure;
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}
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else
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curMeasureFloat = (curBeatFloat = (curStepFloat = songPosition / stepCrochet) / stepsPerBeat) / beatsPerMeasure;
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for (change in Conductor.bpmChangeMap) {
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if (curChangeIndex != oldChangeIndex) {
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if (currentPos >= change.songTime)
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var prev = bpmChangeMap[oldChangeIndex];
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__lastChange = change;
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if (prev != null) {
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else
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if (beatsPerMeasure != prev.beatsPerMeasure || stepsPerBeat != prev.stepsPerBeat)
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break;
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onTimeSignatureChange.dispatch(beatsPerMeasure, stepsPerBeat);
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if (curChange.bpm != prev.bpm) onBPMChange.dispatch(curChange.bpm, curChange.endSongTime);
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}
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}
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else {
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// Change BPM if necessary and check for time signature change
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onTimeSignatureChange.dispatch(beatsPerMeasure, stepsPerBeat);
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if ((__lastChange.bpm > 0 && bpm != __lastChange.bpm) || (__lastChange.beatsPerMeasure != beatsPerMeasure || __lastChange.stepsPerBeat != stepsPerBeat)) {
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onBPMChange.dispatch(curChange.bpm, curChange.endSongTime);
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changeBPM(__lastChange.bpm, __lastChange.beatsPerMeasure, __lastChange.stepsPerBeat);
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}
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}
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}
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curStepFloat = __lastChange.stepTime + ((currentPos - __lastChange.songTime) / Conductor.stepCrochet);
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if (__updateStep = (curStep != (curStep = CoolUtil.floorInt(curStepFloat)))) {
|
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curBeatFloat = curStepFloat / stepsPerBeat;
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if (curStep > oldStep) for (i in oldStep...curStep) onStepHit.dispatch(i + 1);
|
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curMeasureFloat = curBeatFloat / beatsPerMeasure;
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else onStepHit.dispatch(curStep);
|
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}
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var oldStep = curStep;
|
if (__updateBeat = (curBeat != (curBeat = CoolUtil.floorInt(curBeatFloat)))) {
|
||||||
var oldBeat = curBeat;
|
if (curBeat > oldBeat) for (i in oldBeat...curBeat) onBeatHit.dispatch(i + 1);
|
||||||
var oldMeasure = curMeasure;
|
else onBeatHit.dispatch(curBeat);
|
||||||
if (curStep != (curStep = CoolUtil.floorInt(curStepFloat))) {
|
}
|
||||||
if (curStep < oldStep && oldStep - curStep < 2) return;
|
|
||||||
// updates step
|
|
||||||
__updateBeat = curBeat != (curBeat = CoolUtil.floorInt(curBeatFloat));
|
|
||||||
__updateMeasure = __updateBeat && (curMeasure != (curMeasure = CoolUtil.floorInt(curMeasureFloat)));
|
|
||||||
|
|
||||||
if (curStep > oldStep) {
|
if (__updateMeasure = (curMeasure != (curMeasure = CoolUtil.floorInt(curMeasureFloat)))) {
|
||||||
for(i in oldStep...curStep) {
|
if (curMeasure > oldMeasure) for (i in oldMeasure...curMeasure) onMeasureHit.dispatch(i + 1);
|
||||||
onStepHit.dispatch(i+1);
|
else onMeasureHit.dispatch(curMeasure);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (__updateStep || __updateBeat || __updateMeasure) {
|
||||||
|
var state = FlxG.state;
|
||||||
|
while (state != null) {
|
||||||
|
if (state is IBeatReceiver && (state.subState == null || state.persistentUpdate)) {
|
||||||
|
var st = cast(state, IBeatReceiver);
|
||||||
|
|
||||||
|
if (__updateStep) {
|
||||||
|
if (curStep > oldStep) for (i in oldStep...curStep) st.stepHit(i + 1);
|
||||||
|
else st.stepHit(curStep);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (__updateBeat) {
|
||||||
|
if (curBeat > oldBeat) for (i in oldBeat...curBeat) st.beatHit(i + 1);
|
||||||
|
else st.beatHit(curBeat);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (__updateMeasure) {
|
||||||
|
if (curMeasure > oldMeasure) for (i in oldMeasure...curMeasure) st.measureHit(i + 1);
|
||||||
|
else st.measureHit(curMeasure);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (__updateBeat && curBeat > oldBeat) {
|
state = state.subState;
|
||||||
for(i in oldBeat...curBeat) {
|
|
||||||
onBeatHit.dispatch(i+1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (__updateMeasure && curMeasure > oldMeasure) {
|
|
||||||
for(i in oldMeasure...curMeasure) {
|
|
||||||
onMeasureHit.dispatch(i+1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (FlxG.state is IBeatReceiver) {
|
|
||||||
var state = FlxG.state;
|
|
||||||
while(state != null) {
|
|
||||||
if (state is IBeatReceiver && (state.subState == null || state.persistentUpdate)) {
|
|
||||||
var st = cast(state, IBeatReceiver);
|
|
||||||
if (curStep > oldStep) {
|
|
||||||
for(i in oldStep...curStep) {
|
|
||||||
st.stepHit(i+1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (__updateBeat && curBeat > oldBeat) {
|
|
||||||
for(i in oldBeat...curBeat) {
|
|
||||||
st.beatHit(i+1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (__updateMeasure && curMeasure > oldMeasure) {
|
|
||||||
for(i in oldMeasure...curMeasure) {
|
|
||||||
st.measureHit(i+1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
state = state.subState;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function changeBPM(newBpm:Float, newBeatsPerMeasure:Float = 4, newStepsPerBeat:Int = 4)
|
public static function getTimeInChangeIndex(time:Float, index:Int = 0):Int {
|
||||||
{
|
if (bpmChangeMap.length < 2) return bpmChangeMap.length - 1;
|
||||||
var timesignChange = (beatsPerMeasure != newBeatsPerMeasure || stepsPerBeat != newStepsPerBeat);
|
else if (bpmChangeMap[index = CoolUtil.boundInt(index, 0, bpmChangeMap.length - 1)].songTime > time) {
|
||||||
var bpmChange = (bpm != newBpm);
|
while (--index > 0) if (time > bpmChangeMap[index].songTime) return index;
|
||||||
|
return 0;
|
||||||
beatsPerMeasure = newBeatsPerMeasure;
|
}
|
||||||
stepsPerBeat = newStepsPerBeat;
|
else {
|
||||||
bpm = newBpm;
|
for (i in index...bpmChangeMap.length) if (bpmChangeMap[i].songTime > time) return i - 1;
|
||||||
|
return bpmChangeMap.length - 1;
|
||||||
crochet = (60 / bpm) * 1000;
|
}
|
||||||
stepCrochet = crochet / stepsPerBeat;
|
|
||||||
|
|
||||||
if (timesignChange) onTimeSignatureChange.dispatch(beatsPerMeasure, stepsPerBeat);
|
|
||||||
if (bpmChange) onBPMChange.dispatch(bpm);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function getTimeForStep(step:Float) {
|
public static function getStepsInChangeIndex(stepTime:Float, index:Int = 0):Int {
|
||||||
var bpmChange:BPMChangeEvent = {
|
if (bpmChangeMap.length < 2) return bpmChangeMap.length - 1;
|
||||||
stepTime: 0,
|
else if (bpmChangeMap[index = CoolUtil.boundInt(index, 0, bpmChangeMap.length - 1)].stepTime > stepTime) {
|
||||||
songTime: 0,
|
while (--index > 0) if (stepTime > bpmChangeMap[index].stepTime) return index;
|
||||||
bpm: bpm,
|
return 0;
|
||||||
beatsPerMeasure: beatsPerMeasure,
|
}
|
||||||
stepsPerBeat: stepsPerBeat
|
else {
|
||||||
};
|
for (i in index...bpmChangeMap.length) if (bpmChangeMap[i].stepTime > stepTime) return i - 1;
|
||||||
|
return bpmChangeMap.length - 1;
|
||||||
for(change in bpmChangeMap)
|
}
|
||||||
if (change.stepTime < step && change.stepTime >= bpmChange.stepTime)
|
|
||||||
bpmChange = change;
|
|
||||||
// possible break here
|
|
||||||
|
|
||||||
return bpmChange.songTime + ((step - bpmChange.stepTime) * ((60 / bpmChange.bpm) * (1000 / bpmChange.stepsPerBeat)));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function getStepForTime(time:Float) {
|
public static function getBeatsInChangeIndex(beatTime:Float, index:Int = 0):Int {
|
||||||
var bpmChange:BPMChangeEvent = {
|
if (bpmChangeMap.length < 2) return bpmChangeMap.length - 1;
|
||||||
stepTime: 0,
|
else if (bpmChangeMap[index = CoolUtil.boundInt(index, 0, bpmChangeMap.length - 1)].beatTime > beatTime) {
|
||||||
songTime: 0,
|
while (--index > 0) if (beatTime > bpmChangeMap[index].beatTime) return index;
|
||||||
bpm: bpm,
|
return 0;
|
||||||
beatsPerMeasure: beatsPerMeasure,
|
}
|
||||||
stepsPerBeat: stepsPerBeat
|
else {
|
||||||
};
|
for (i in index...bpmChangeMap.length) if (bpmChangeMap[i].beatTime > beatTime) return i - 1;
|
||||||
|
return bpmChangeMap.length - 1;
|
||||||
for(change in bpmChangeMap)
|
}
|
||||||
if (change.songTime < time && change.songTime >= bpmChange.songTime)
|
|
||||||
bpmChange = change;
|
|
||||||
// possible break here
|
|
||||||
|
|
||||||
return bpmChange.stepTime + ((time - bpmChange.songTime) / ((60 / bpmChange.bpm) * (1000 / bpmChange.stepsPerBeat)));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static function getMeasuresInChangeIndex(measureTime:Float, index:Int = 0):Int {
|
||||||
|
if (bpmChangeMap.length < 2) return bpmChangeMap.length - 1;
|
||||||
|
else if (bpmChangeMap[index = CoolUtil.boundInt(index, 0, bpmChangeMap.length - 1)].measureTime > measureTime) {
|
||||||
|
while (--index > 0) if (measureTime > bpmChangeMap[index].measureTime) return index;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
for (i in index...bpmChangeMap.length) if (bpmChangeMap[i].measureTime > measureTime) return i - 1;
|
||||||
|
return bpmChangeMap.length - 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getTimeWithIndexInBPM(time:Float, index:Int):Float {
|
||||||
|
var bpmChange = bpmChangeMap[index];
|
||||||
|
if (bpmChange.continuous && time < bpmChange.endSongTime && index > 0) {
|
||||||
|
var prevBPM = bpmChangeMap[index - 1].bpm;
|
||||||
|
if (time <= bpmChange.songTime) return prevBPM;
|
||||||
|
|
||||||
|
var ratio = (time - bpmChange.songTime) / (bpmChange.endSongTime - bpmChange.songTime);
|
||||||
|
return Math.pow(prevBPM, 1 - ratio) * Math.pow(bpmChange.bpm, ratio);
|
||||||
|
}
|
||||||
|
return bpmChange.bpm;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getStepsWithIndexInBPM(stepTime:Float, index:Int):Float {
|
||||||
|
var bpmChange = bpmChangeMap[index];
|
||||||
|
if (bpmChange.continuous && index > 0) {
|
||||||
|
var prevBPM = bpmChangeMap[index - 1].bpm;
|
||||||
|
if (stepTime <= bpmChange.stepTime) return prevBPM;
|
||||||
|
|
||||||
|
var endStepTime = bpmChange.stepTime + (bpmChange.endSongTime - bpmChange.songTime) * (bpmChange.bpm - prevBPM) / Math.log(bpmChange.bpm / prevBPM) / 15000;
|
||||||
|
if (stepTime < endStepTime) return FlxMath.remapToRange(stepTime, bpmChange.stepTime, endStepTime, prevBPM, bpmChange.bpm);
|
||||||
|
}
|
||||||
|
return bpmChange.bpm;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getTimeInBPM(time:Float):Float {
|
||||||
|
if (bpmChangeMap.length == 0) return 100;
|
||||||
|
return getTimeWithIndexInBPM(time, getTimeInChangeIndex(time));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getTimeWithBPMInSteps(time:Float, index:Int, bpm:Float):Float {
|
||||||
|
var bpmChange = bpmChangeMap[index];
|
||||||
|
if (bpmChange.continuous && time > bpmChange.songTime && index > 0) {
|
||||||
|
var prevBPM = bpmChangeMap[index - 1].bpm;
|
||||||
|
if (time > bpmChange.endSongTime)
|
||||||
|
return bpmChange.stepTime + (((bpmChange.endSongTime - bpmChange.songTime) * (bpmChange.bpm - prevBPM))
|
||||||
|
/ Math.log(bpmChange.bpm / prevBPM) + (time - bpmChange.endSongTime) * bpm) / 15000;
|
||||||
|
else
|
||||||
|
return bpmChange.stepTime + (time - bpmChange.songTime) * (bpm - prevBPM) / Math.log(bpm / prevBPM) / 15000;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return bpmChange.stepTime + (time - bpmChange.songTime) / (15000 / bpm);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getTimeInBeats(time:Float, from:Int = 0):Float {
|
||||||
|
var index = getTimeInChangeIndex(time, from);
|
||||||
|
if (index == -1) return time / (60000 / 100);
|
||||||
|
else if (index == 0) return time / (15000 / bpmChangeMap[index].bpm) / bpmChangeMap[index].stepsPerBeat;
|
||||||
|
else {
|
||||||
|
var change = bpmChangeMap[index];
|
||||||
|
return change.beatTime + (getTimeWithBPMInSteps(time, index, getTimeWithIndexInBPM(time, index)) - change.stepTime) / change.stepsPerBeat;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getTimeInSteps(time:Float, from:Int = 0):Float {
|
||||||
|
var index = getTimeInChangeIndex(time, from);
|
||||||
|
return index < 1 ? time / (15000 / getTimeInBPM(time)) : getTimeWithBPMInSteps(time, index, getTimeWithIndexInBPM(time, index));
|
||||||
|
}
|
||||||
|
|
||||||
|
@:noCompletion
|
||||||
|
@:haxe.warning("-WDeprecated")
|
||||||
|
public static inline function getStepForTime(time:Float):Float return getTimeInSteps(time);
|
||||||
|
|
||||||
|
public static function getStepsWithBPMInTime(stepTime:Float, index:Int, bpm:Float):Float {
|
||||||
|
var bpmChange = bpmChangeMap[index];
|
||||||
|
if (bpmChange.continuous && stepTime > bpmChange.stepTime && index > 0) {
|
||||||
|
var prevBPM = bpmChangeMap[index - 1].bpm;
|
||||||
|
var time = bpmChange.songTime + (stepTime - bpmChange.stepTime) / (bpm - prevBPM) * Math.log(bpm / prevBPM) * 15000;
|
||||||
|
if (time > bpmChange.endSongTime)
|
||||||
|
return (15000 * (stepTime - bpmChange.stepTime) - ((bpmChange.endSongTime - bpmChange.songTime) * (bpm - prevBPM))
|
||||||
|
/ Math.log(bpm / prevBPM)) / bpm + bpmChange.endSongTime;
|
||||||
|
else
|
||||||
|
return time;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return bpmChange.songTime + (stepTime - bpmChange.stepTime) * (15000 / bpm);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getBeatsInTime(beatTime:Float, from:Int = 0):Float {
|
||||||
|
var index = getStepsInChangeIndex(beatTime, from);
|
||||||
|
if (index == -1) return beatTime * (60000 / 100);
|
||||||
|
else if (index == 0) return beatTime * (15000 / bpmChangeMap[index].bpm) * bpmChangeMap[index].stepsPerBeat;
|
||||||
|
else {
|
||||||
|
var change = bpmChangeMap[index];
|
||||||
|
var stepTime = change.stepTime + (beatTime - change.beatTime) * change.stepsPerBeat;
|
||||||
|
return getStepsWithBPMInTime(stepTime, index, getStepsWithIndexInBPM(stepTime, index));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function getStepsInTime(stepTime:Float, from:Int = 0):Float {
|
||||||
|
var index = getStepsInChangeIndex(stepTime, from);
|
||||||
|
return index < 1 ? stepTime * (15000 / bpmChangeMap[index].bpm) : getStepsWithBPMInTime(stepTime, index, getStepsWithIndexInBPM(stepTime, index));
|
||||||
|
}
|
||||||
|
|
||||||
|
@:noCompletion
|
||||||
|
@:haxe.warning("-WDeprecated")
|
||||||
|
public static inline function getTimeForStep(steps:Float):Float return getStepsInTime(steps);
|
||||||
|
|
||||||
public static inline function getMeasureLength()
|
public static inline function getMeasureLength()
|
||||||
return stepsPerBeat * beatsPerMeasure;
|
return stepsPerBeat * beatsPerMeasure;
|
||||||
|
|
||||||
public static inline function getMeasuresLength() {
|
public static inline function getMeasuresLength() {
|
||||||
if (FlxG.sound.music == null) return 0.0;
|
if (FlxG.sound.music == null) return 0.0;
|
||||||
return getStepForTime(FlxG.sound.music.length) / getMeasureLength();
|
var length = FlxG.sound.music.length;
|
||||||
|
var index = getTimeInChangeIndex(length, bpmChangeMap.length - 1);
|
||||||
|
var change = bpmChangeMap[index];
|
||||||
|
return change.measureTime + (getTimeInBeats(length, index) - change.beatTime) / change.beatsPerMeasure;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -403,7 +403,7 @@ class CoolUtil
|
|||||||
}
|
}
|
||||||
|
|
||||||
var bpm:Null<Float> = Std.parseFloat(musicInfo["BPM"]).getDefault(DefaultBPM);
|
var bpm:Null<Float> = Std.parseFloat(musicInfo["BPM"]).getDefault(DefaultBPM);
|
||||||
Conductor.changeBPM(bpm, beatsPerMeasure, stepsPerBeat);
|
Conductor.changeBPM(bpm, beatsPerMeasure, floorInt(stepsPerBeat));
|
||||||
} else
|
} else
|
||||||
Conductor.changeBPM(DefaultBPM);
|
Conductor.changeBPM(DefaultBPM);
|
||||||
}
|
}
|
||||||
@@ -740,6 +740,15 @@ class CoolUtil
|
|||||||
@:noUsing public static inline function maxInt(p1:Int, p2:Int)
|
@:noUsing public static inline function maxInt(p1:Int, p2:Int)
|
||||||
return p1 < p2 ? p2 : p1;
|
return p1 < p2 ? p2 : p1;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Equivalent of `Math.min`, except doesn't require a Int -> Float -> Int conversion.
|
||||||
|
* @param p1
|
||||||
|
* @param p2
|
||||||
|
* @return return p1 > p2 ? p2 : p1
|
||||||
|
*/
|
||||||
|
@:noUsing public static inline function minInt(p1:Int, p2:Int)
|
||||||
|
return p1 > p2 ? p2 : p1;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Equivalent of `Math.floor`, except doesn't require a Int -> Float -> Int conversion.
|
* Equivalent of `Math.floor`, except doesn't require a Int -> Float -> Int conversion.
|
||||||
* @param e Value to get the floor of.
|
* @param e Value to get the floor of.
|
||||||
@@ -781,6 +790,36 @@ class CoolUtil
|
|||||||
return file.file;
|
return file.file;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static inline function bound(Value:Float, Min:Float, Max:Float):Float {
|
||||||
|
#if cpp
|
||||||
|
var _hx_tmp1:Float = Value;
|
||||||
|
var _hx_tmp2:Float = Min;
|
||||||
|
var _hx_tmp3:Float = Max;
|
||||||
|
return untyped __cpp__("((({0}) < ({1})) ? ({1}) : (({0}) > ({2})) ? ({2}) : ({0}))", _hx_tmp1, _hx_tmp2, _hx_tmp3);
|
||||||
|
#else
|
||||||
|
return (Value < Min) ? Min : (Value > Max) ? Max : Value;
|
||||||
|
#end
|
||||||
|
}
|
||||||
|
|
||||||
|
public static inline function boundInt(Value:Int, Min:Int, Max:Int):Int {
|
||||||
|
#if cpp
|
||||||
|
var _hx_tmp1:Int = Value;
|
||||||
|
var _hx_tmp2:Int = Min;
|
||||||
|
var _hx_tmp3:Int = Max;
|
||||||
|
return untyped __cpp__("((({0}) < ({1})) ? ({1}) : (({0}) > ({2})) ? ({2}) : ({0}))", _hx_tmp1, _hx_tmp2, _hx_tmp3);
|
||||||
|
#else
|
||||||
|
return (Value < Min) ? Min : (Value > Max) ? Max : Value;
|
||||||
|
#end
|
||||||
|
}
|
||||||
|
|
||||||
|
public static inline function boolToInt(b:Bool):Int {
|
||||||
|
#if cpp
|
||||||
|
return untyped __cpp__("(({0}) ? 1 : 0)", b);
|
||||||
|
#else
|
||||||
|
return b ? 1 : 0;
|
||||||
|
#end
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Converts a string of "1..3,5,7..9,8..5" into an array of numbers like [1,2,3,5,7,8,9,8,7,6,5]
|
* Converts a string of "1..3,5,7..9,8..5" into an array of numbers like [1,2,3,5,7,8,9,8,7,6,5]
|
||||||
* @param input String to parse
|
* @param input String to parse
|
||||||
|
|||||||
@@ -1018,8 +1018,6 @@ class PlayState extends MusicBeatState
|
|||||||
|
|
||||||
camZoomingInterval = cast songData.meta.beatsPerMeasure.getDefault(4);
|
camZoomingInterval = cast songData.meta.beatsPerMeasure.getDefault(4);
|
||||||
|
|
||||||
Conductor.changeBPM(songData.meta.bpm, cast songData.meta.beatsPerMeasure.getDefault(4), cast songData.meta.stepsPerBeat.getDefault(4));
|
|
||||||
|
|
||||||
curSong = songData.meta.name.toLowerCase();
|
curSong = songData.meta.name.toLowerCase();
|
||||||
|
|
||||||
inst = FlxG.sound.load(Paths.inst(SONG.meta.name, difficulty));
|
inst = FlxG.sound.load(Paths.inst(SONG.meta.name, difficulty));
|
||||||
|
|||||||
Reference in New Issue
Block a user