fix for gles (#381)
* fix for gles * Fix formatting --------- Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
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@@ -21,17 +21,17 @@ void main() {
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return;
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vec4 color = getColor(camPos);
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float fsteps = steps;
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for(float inside = 1.0; inside < stepsInside+1.0; inside++) {
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float fsteps = float(steps);
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for(float inside = 1.0; inside < float(stepsInside)+1.0; inside++) {
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for(int i = 0; i < steps; i++) {
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float fi = i;
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float fi = float(i);
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color += getColor(camPos + vec2(
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strength * (inside / stepsInside) * cos(fi / fsteps * (PI * 2.0)),
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strength * (inside / stepsInside) * sin(fi / fsteps * (PI * 2.0))
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strength * (inside / float(stepsInside)) * cos(fi / fsteps * (PI * 2.0)),
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strength * (inside / float(stepsInside)) * sin(fi / fsteps * (PI * 2.0))
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));
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}
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}
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color /= steps * stepsInside;
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color /= vec4(steps * stepsInside);
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gl_FragColor = color;
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}
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}
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