script callback names now makes sense!
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@@ -82,7 +82,7 @@ function destroy() {
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var canDoShit = true;
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var time:Float = 0;
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function update(elapsed) {
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pixelScript.call("updatePost", [elapsed]);
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pixelScript.call("postUpdate", [elapsed]);
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pauseCam.alpha = lerp(pauseCam.alpha, 1, 0.25);
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time += elapsed;
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@@ -82,7 +82,7 @@ function destroy() {
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var canDoShit = true;
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var time:Float = 0;
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function update(elapsed) {
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pixelScript.call("updatePost", [elapsed]);
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pixelScript.call("postUpdate", [elapsed]);
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pauseCam.alpha = lerp(pauseCam.alpha, 1, 0.25);
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time += elapsed;
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@@ -508,7 +508,7 @@ class PlayState extends MusicBeatState
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event.spriteTween = tween;
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event.cancelled = false;
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scripts.event("onCountdownPost", event);
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scripts.event("onPostCountdown", event);
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}
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public var previousFrameTime:Int = 0;
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@@ -1132,7 +1132,7 @@ class PlayState extends MusicBeatState
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if (event.__reposNote) event.strum.updateNotePosition(daNote);
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event.strum.updateSustain(daNote);
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PlayState.instance.scripts.event("onNoteUpdatePost", event);
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PlayState.instance.scripts.event("onNotePostUpdate", event);
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}
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});
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@@ -1146,7 +1146,7 @@ class PlayState extends MusicBeatState
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endSong();
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#end
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scripts.call("updatePost", [elapsed]);
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scripts.call("postUpdate", [elapsed]);
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}
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function endSong():Void
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@@ -1278,7 +1278,7 @@ class PlayState extends MusicBeatState
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playerStrums.forEach(function(str:Strum) {
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str.updatePlayerInput(pressed[str.ID], justPressed[str.ID], justReleased[str.ID]);
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});
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scripts.call("onKeyShitPost");
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scripts.call("onPostKeyShit");
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}
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function noteMiss(note:Note):Void
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@@ -32,15 +32,15 @@ class CountdownEvent extends CancellableEvent {
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/**
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* Created sprite, only available in `onCountdownPost`
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* Created sprite, only available in `onPostCountdown`
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*/
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public var sprite:FlxSprite;
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/**
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* Created tween for the sprite, only available in `onCountdownPost`
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* Created tween for the sprite, only available in `onPostCountdown`
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*/
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public var spriteTween:FlxTween;
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/**
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* Created sound, only available in `onCountdownPost`
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* Created sound, only available in `onPostCountdown`
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*/
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public var sound:FlxSound;
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@@ -56,7 +56,7 @@ interface PlayStateScript {
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* Triggered after every countdown.
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* @param event Countdown event.
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*/
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public function onCountdownPost(event:CountdownEvent):Void;
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public function onPostCountdown(event:CountdownEvent):Void;
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/**
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* Triggered whenever the player hits a note.
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