Forgot these
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@@ -27,6 +27,7 @@ import openfl.utils._internal.UInt8Array;
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import openfl.utils.AGALMiniAssembler;
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import openfl.utils.ByteArray;
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#if lime
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import lime.graphics.opengl.GL;
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import lime.graphics.Image;
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import lime.graphics.ImageBuffer;
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import lime.graphics.RenderContext;
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@@ -271,7 +272,7 @@ import lime.math.Vector2;
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@:noCompletion private var __enableErrorChecking:Bool;
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@:noCompletion private var __fragmentConstants:Float32Array;
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@:noCompletion private var __frontBufferTexture:RectangleTexture;
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@:noCompletion private var __positionScale:Float32Array;
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@:noCompletion private var __positionScale:Float32Array; // TODO: Better approach?
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@:noCompletion private var __present:Bool;
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@:noCompletion private var __programs:Map<String, Program3D>;
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@:noCompletion private var __quadIndexBuffer:IndexBuffer3D;
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@@ -1446,7 +1447,7 @@ import lime.math.Vector2;
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var isVertex = (programType == VERTEX);
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var dest = isVertex ? __vertexConstants : __fragmentConstants;
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var floatData = Float32Array.fromBytes(data, 0, data.length);
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var floatData = Float32Array.fromBytes(data, 0);
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var outOffset = firstRegister * 4;
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var inOffset = Std.int(byteArrayOffset / 4);
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