Forgot these

This commit is contained in:
NeeEoo
2024-03-08 20:53:47 +01:00
parent e2a8a97460
commit eda52577c6
+3 -2
View File
@@ -27,6 +27,7 @@ import openfl.utils._internal.UInt8Array;
import openfl.utils.AGALMiniAssembler;
import openfl.utils.ByteArray;
#if lime
import lime.graphics.opengl.GL;
import lime.graphics.Image;
import lime.graphics.ImageBuffer;
import lime.graphics.RenderContext;
@@ -271,7 +272,7 @@ import lime.math.Vector2;
@:noCompletion private var __enableErrorChecking:Bool;
@:noCompletion private var __fragmentConstants:Float32Array;
@:noCompletion private var __frontBufferTexture:RectangleTexture;
@:noCompletion private var __positionScale:Float32Array;
@:noCompletion private var __positionScale:Float32Array; // TODO: Better approach?
@:noCompletion private var __present:Bool;
@:noCompletion private var __programs:Map<String, Program3D>;
@:noCompletion private var __quadIndexBuffer:IndexBuffer3D;
@@ -1446,7 +1447,7 @@ import lime.math.Vector2;
var isVertex = (programType == VERTEX);
var dest = isVertex ? __vertexConstants : __fragmentConstants;
var floatData = Float32Array.fromBytes(data, 0, data.length);
var floatData = Float32Array.fromBytes(data, 0);
var outOffset = firstRegister * 4;
var inOffset = Std.int(byteArrayOffset / 4);