Commit Graph
12 Commits
Author SHA1 Message Date
4d84e65cb5 flixel-animate implementation (#893)
* added flixel-animate to libs

* I BROKE THE OFFSETS FUCK

.

* yes it does blehtty wdym??

* Removed flxanimate entirely + Fixed transition + Fixed offsets

* Deleted caches (relaunching actions)

* frameOffset for atlases (need testing)

* useRenderTexture added to xml

* Fixed atlases for mods

* a simple redirect so old mods wont break that badly (#879)

* Update FunkinSprite.hx

* remove trace

* Fixed ghosts for atlases

* usable character editor (not entirely fixed)

* fixed zoomFactor + temp fix for atlas popping

* early structure for character editor atlas anim display

* zoomFactor for atlases

* Animate Atlas character editor previews

* FlxAnimateSettings specification

* fixed animation swapping on atlas characters

* OH YEA BABY NEW FLXANIMATE UPDATE THAT MADE CODE 50X SIMPLER **AGAIN** 💖 /pos

* Added label checkbox in Character Editor

* Fixed culling issues with FlxAnimate (fr this time)

* fixed some atlases

* HOW THE FUCK

* gf sad fix + AliasMacro (for backwards comp, manual impl for now)

* Fixed pop-ins

* Update Character.hx

* applyStageMatrix

* FlxAnimate pull request merge (empty commit)

* flixel-animate** i'm clumsy asf i meant the lib not the class name fuck

* Update libs.xml

* Merge changes from main (#892)

* repair ScriptableShader.shader = null (#877)

* optimize updateInput (#878)

* optimize updateInput

* resize optimize

* __notePerStrum optimize

* Update StrumLine.hx

* NoteGroup optimize (#881)

* NoteGroup optimize

* CoolUtil.bound faster

* makes commit with github desktop W FRAKITS

* Use fastSinCos for notes (#889)

* Update Strum.hx

* Update Strum.hx

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Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com>
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>

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Co-authored-by: Kolze <53307233+KolzeYT@users.noreply.github.com>
Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com>
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>
2026-01-28 20:29:32 +01:00
⍚~Nex 39aadbe8a0 finished global/local events + HUGE SAVES FIX
HOW DID WE NEVER NOTICE??
anyways im really happy on how everything came out :D
more than a fix it also ended up like a rewrite!
2025-03-09 06:11:36 +01:00
⍚~Nex 6c836eae71 resize fixes + starting global and local events
will continue later
2025-03-08 19:04:19 +01:00
Ne_Eo fd0c188577 Added some flags for Transition/Pause/Gameover 2024-12-16 03:21:04 +01:00
Ne_Eo a20020bc3c Merge remote-tracking branch 'upstream/main' 2024-12-16 03:13:23 +01:00
e2a3951702 Transition crash fix again + changeable transition script (#493)
* fix transition crash when skipping

* transition crash fix again

* rename transition script var

* better transition scripting

* add more transition script functions

* move post create to actually be after

* change this

* actually destroy the script

* add a variable to disable skipping the transition

* opa

idk felt better like this

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2024-12-14 16:48:58 +01:00
Ne_EoandGitHub ee33acf1b8 Revert "fix transition crash when skipping (#490)" (#492)
This reverts commit 49f13ed8c8.
2024-12-13 19:18:56 +01:00
TheZoroForce240andGitHub 49f13ed8c8 fix transition crash when skipping (#490) 2024-12-13 16:19:44 +01:00
NeeEoo d17ea72c74 Organize Imports and remove unused Imports 2024-04-11 14:23:02 +02:00
NeeEoo f8b20774e3 Remove useless indentation 2024-03-16 21:15:18 +01:00
Frakist 19837f0143 made MusicBeatTransition more scriptable 2023-10-13 15:29:10 +03:00
Yoshman29 06828cade7 time to break your mods again for ease of use 2023-04-18 02:13:04 +02:00