4d84e65cb5
flixel-animate implementation ( #893 )
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* added flixel-animate to libs
* I BROKE THE OFFSETS FUCK
.
* yes it does blehtty wdym??
* Removed flxanimate entirely + Fixed transition + Fixed offsets
* Deleted caches (relaunching actions)
* frameOffset for atlases (need testing)
* useRenderTexture added to xml
* Fixed atlases for mods
* a simple redirect so old mods wont break that badly (#879 )
* Update FunkinSprite.hx
* remove trace
* Fixed ghosts for atlases
* usable character editor (not entirely fixed)
* fixed zoomFactor + temp fix for atlas popping
* early structure for character editor atlas anim display
* zoomFactor for atlases
* Animate Atlas character editor previews
* FlxAnimateSettings specification
* fixed animation swapping on atlas characters
* OH YEA BABY NEW FLXANIMATE UPDATE THAT MADE CODE 50X SIMPLER **AGAIN** 💖 /pos
* Added label checkbox in Character Editor
* Fixed culling issues with FlxAnimate (fr this time)
* fixed some atlases
* HOW THE FUCK
* gf sad fix + AliasMacro (for backwards comp, manual impl for now)
* Fixed pop-ins
* Update Character.hx
* applyStageMatrix
* FlxAnimate pull request merge (empty commit)
* flixel-animate** i'm clumsy asf i meant the lib not the class name fuck
* Update libs.xml
* Merge changes from main (#892 )
* repair ScriptableShader.shader = null (#877 )
* optimize updateInput (#878 )
* optimize updateInput
* resize optimize
* __notePerStrum optimize
* Update StrumLine.hx
* NoteGroup optimize (#881 )
* NoteGroup optimize
* CoolUtil.bound faster
* makes commit with github desktop W FRAKITS
* Use fastSinCos for notes (#889 )
* Update Strum.hx
* Update Strum.hx
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Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com >
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com >
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Co-authored-by: Kolze <53307233+KolzeYT@users.noreply.github.com >
Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com >
Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com >
2026-01-28 20:29:32 +01:00
⍚~Nex
39aadbe8a0
finished global/local events + HUGE SAVES FIX
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HOW DID WE NEVER NOTICE??
anyways im really happy on how everything came out :D
more than a fix it also ended up like a rewrite!
2025-03-09 06:11:36 +01:00
⍚~Nex
6c836eae71
resize fixes + starting global and local events
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will continue later
2025-03-08 19:04:19 +01:00
Ne_Eo
fd0c188577
Added some flags for Transition/Pause/Gameover
2024-12-16 03:21:04 +01:00
Ne_Eo
a20020bc3c
Merge remote-tracking branch 'upstream/main'
2024-12-16 03:13:23 +01:00
e2a3951702
Transition crash fix again + changeable transition script ( #493 )
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* fix transition crash when skipping
* transition crash fix again
* rename transition script var
* better transition scripting
* add more transition script functions
* move post create to actually be after
* change this
* actually destroy the script
* add a variable to disable skipping the transition
* opa
idk felt better like this
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-12-14 16:48:58 +01:00
Ne_Eo and GitHub
ee33acf1b8
Revert "fix transition crash when skipping ( #490 )" ( #492 )
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This reverts commit 49f13ed8c8 .
2024-12-13 19:18:56 +01:00
TheZoroForce240 and GitHub
49f13ed8c8
fix transition crash when skipping ( #490 )
2024-12-13 16:19:44 +01:00
NeeEoo
d17ea72c74
Organize Imports and remove unused Imports
2024-04-11 14:23:02 +02:00
NeeEoo
f8b20774e3
Remove useless indentation
2024-03-16 21:15:18 +01:00
Frakist
19837f0143
made MusicBeatTransition more scriptable
2023-10-13 15:29:10 +03:00
Yoshman29
06828cade7
time to break your mods again for ease of use
2023-04-18 02:13:04 +02:00