6 Commits
Author SHA1 Message Date
270ed6b9b5 Note.noteAngle rewrite, fixes minus scrollSpeed (#857)
* fix 90% of issues with noteAngle and scrollSpeed of notes

cool  , sustains now dont look like ass when rotated and negative scroll speed doesnt mess tem up anymore

although the consequence of this is that noteAngle will go the other way around if on downscroll but i cant rlly get myself to fix that ;-;

* downscroll is done (hopefully

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Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
2026-03-29 13:36:16 +07:00
BetopiaandGitHub 43e6aac281 fix meta loading in Chart.parse or idk what should i call this (#741)
an argument was missing.. i think
2025-08-18 12:23:51 +02:00
d979b5c33d (attempt to) make icons more constantly sized between menus (#644)
Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
2025-08-09 15:21:14 +07:00
b41602ff37 extend <solid> functionality in stages (#633)
* extend <solid> functionality in stages

adds support for scroll(x/y), zoomfactor, and alpha to solids made in a stage xml  . because Why not

* better

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-07-05 03:23:32 +02:00
BetopiaandGitHub f989a1b955 fix sound length rounding to seconds (#645) 2025-06-04 16:23:51 +02:00
BetopiaandGitHub 42a650d5dd musicVolume is not speed.... wtf (#586)
fixes funkin.game.cutscenes.DialogueCutscene
if "musicVolume" was present in the current line, it would grab the value of "speed" instead of "musicVolume"
and if "speed" wasn't present, it would crash the game

lmao
2025-03-22 20:20:05 +01:00