* fix 90% of issues with noteAngle and scrollSpeed of notes
cool , sustains now dont look like ass when rotated and negative scroll speed doesnt mess tem up anymore
although the consequence of this is that noteAngle will go the other way around if on downscroll but i cant rlly get myself to fix that ;-;
* downscroll is done (hopefully
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Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
* extend <solid> functionality in stages
adds support for scroll(x/y), zoomfactor, and alpha to solids made in a stage xml . because Why not
* better
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
fixes funkin.game.cutscenes.DialogueCutscene
if "musicVolume" was present in the current line, it would grab the value of "speed" instead of "musicVolume"
and if "speed" wasn't present, it would crash the game
lmao