* camera highlights again
* option to mute all hitsounds
* context menus inside context menus and wip sliders in context menu
* wip volume slider stuff
* strumline preview fix with resizable editors
* more slider stuff
* editor sfx option should now actually work for everything
* fixed strumline vocals volume, fixed note type option keybinds and moved bookmarks and note types into submenus
* fix for saving difficulty specific meta json
* some extra misc changes
fixed camera highlights not updating when zooming in/out, optimized some of the highlight draw code so it doesn't do a full loop, and added the note scale flag into the strumline preview
* fix compiling after merge
* mouseOverlaps
* This makes more sense yeah
thinking of not even allowing disjointed overlap checks
keeping it for now
* oops forgot to define that var as flxcamera
* h
* mouseOverlaps
* This makes more sense yeah
thinking of not even allowing disjointed overlap checks
keeping it for now
* oops forgot to define that var as flxcamera
As FlxAnimate didn't have the functionality before, so we have to do the check in FunkinSprite ourselves, as it itself stop's calling the `super.draw();` when it is a `isAnimate`
* Allow string values for radio buttons in options menu :D
NOT sure why this wasn't already a thing.... But it's here now
* Fix NaN check
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Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
To avoid having to do PR every time I update FM, I suggest simply using the latest and most stable version (currently 1.2.5), which fixes many bugs, including a crash that occurred every single time you exited a song.
* Improve documentation generation scripts
There is now a UNIX documentation generation script in the form of a
shell script. The Windows shell script has also been improved, and some
of the output of that script has been improved to match the UNIX one.
Because the scripts still use Lime to generate the documentation, the
shell script checks the kernel name using uname, and change the
documentation generation command ever so slightly. The reason for this
is that Lime only supports building to one platform at a time. This
makes manual intervention necessary, so the UNIX script checks for the
kernel ahead of time.
* Allow Linux-compatible kernels to work with UNIX doc generation script
Considering the variety of kernels available alongside ELF compatibility,
the UNIX documentation generation script has been modified to only check
for the Darwin kernel and assume every other kernel as Linux-compatible.
* Small consistency change in UNIX doc script when echoing pre-check message
* moving and small change
* cooler readme + docs generation guide
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
yes i know they use different caches, but codename crew is a public organization so it doesnt have size limits, besides there were cons and pros in compiling both in the same jobs, so it doesnt matter much
resolves#797