Ralty
52184f0470
Merge remote-tracking branch 'upstream/main' into new-editors-main
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# Conflicts:
# commandline/commands/Compiler.hx
# source/funkin/backend/FunkinSprite.hx
# source/funkin/backend/MusicBeatState.hx
# source/funkin/backend/MusicBeatSubstate.hx
# source/funkin/backend/chart/Chart.hx
# source/funkin/backend/chart/EventsData.hx
# source/funkin/backend/scripting/GlobalScript.hx
# source/funkin/backend/system/Controls.hx
# source/funkin/backend/system/MainState.hx
# source/funkin/backend/utils/AudioAnalyzer.hx
# source/funkin/backend/utils/CoolUtil.hx
# source/funkin/editors/character/CharacterInfoScreen.hx
# source/funkin/editors/charter/Charter.hx
# source/funkin/editors/charter/CharterSelection.hx
# source/funkin/editors/charter/CharterStrumline.hx
# source/funkin/editors/charter/CharterStrumlineButton.hx
# source/funkin/editors/charter/SongCreationScreen.hx
# source/funkin/editors/ui/UIDropDown.hx
# source/funkin/editors/ui/UIFileExplorer.hx
# source/funkin/game/Note.hx
# source/funkin/game/PlayState.hx
# source/funkin/game/SplashGroup.hx
# source/funkin/game/Stage.hx
# source/funkin/game/Strum.hx
# source/funkin/menus/FreeplayState.hx
# source/funkin/options/Options.hx
# source/funkin/options/keybinds/KeybindsOptions.hx
2025-07-19 00:57:08 +07:00
⍚~Nex
e6766cdcd7
dev mode implementation
2025-07-07 01:53:02 +02:00
⍚~Nex
86157be887
some cutscene stuff
2025-07-06 17:50:15 +02:00
⍚~Nex
a6c390f10e
making health updating auto
...
more optimised than doing it each frame
2025-07-06 14:43:00 +02:00
⍚~Nex
066dc7d57a
Merge remote-tracking branch 'public/main'
2025-07-06 04:40:21 +02:00
b41602ff37
extend <solid> functionality in stages ( #633 )
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* extend <solid> functionality in stages
adds support for scroll(x/y), zoomfactor, and alpha to solids made in a stage xml . because Why not
* better
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-07-05 03:23:32 +02:00
07ae6b643c
FINALLY fixed the issue with GlobalState blowing up when pressing F5. ( #666 )
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* peak is happening
<r>RED<r>
* oops
* oops x2
forgot I left a trace when loading up global.hx from `Assets` lol
* **State / SubState reloading broken rn but pushing changes to see if anyone can fix**
* Human... I remember you
<r>disabling reloading substates cuz it broke...<r>
* <y>forgor to edit assets global.hx<y>
* lemme see
* kk
* opa
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-07-05 01:46:42 +02:00
TheZoroForce240 and GitHub
8b05257ec5
fix loading stages with imported scripts outside of playstate ( #678 )
2025-07-04 19:35:54 +02:00
Ralty and GitHub
e4baf51e06
Fix Inconsistency in Sustain Input ( #663 )
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Make player sustains the same as cpu sustains
2025-07-02 11:40:56 -04:00
Jade and GitHub
09da78cfa9
that should be fine now, hopefully.
2025-07-02 09:38:05 -04:00
Jade and GitHub
b55fb41f40
hey community can u check if left holds are still broken?
2025-07-02 09:00:36 -04:00
Frakits
9db001101a
[REQUIRES TESTING] removed lowercasing requirement in song parsing
2025-07-01 10:18:46 +03:00
Jade and GitHub
5610d8abfe
Update Note.hx
2025-06-30 09:43:26 -04:00
Jade and GitHub
0a3e2be417
fix left hold thanks axieaxolotl_
2025-06-30 09:42:27 -04:00
sen and GitHub
7de52cc288
Adding a check for both notehold names in the xml smiley face :D ( #660 )
2025-06-30 08:31:09 -04:00
Til and GitHub
34f2061479
wanrning 😭 ( #656 )
2025-06-21 13:44:55 +02:00
TheoDev and GitHub
7daa7a5706
Add extra info for Note Splashes ( #558 )
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* add extra info for splashes
* nullable
* moved SplashHandler.__copyFrom to Splash.copyFrom
2025-06-09 20:28:12 +02:00
skiwcad and GitHub
7fc8e6d85b
convert difficulty to lowercase before checking difficulty scripts folder ( #646 )
2025-06-04 16:23:20 +02:00
Furo
a990da0849
Fix Version Being Null + Fixed Icon Transitions Offset
2025-06-04 15:59:02 +02:00
⍚~Nex
137af7fdb6
lil dialogue fix
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if u had another dialogue starting in the callback, in the new script Dialogue.cutscene would be always null
2025-05-12 02:23:44 +02:00
⍚~Nex
fcfc7950a1
making the endingSong bool actually work
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that variable has been there for 3 years btw😭
2025-05-11 02:26:11 +02:00
⍚~Nex
f59864d8a4
StoryWeeklist + Week class+ loading weeks fix
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BIG REWRITE!!
a 2 YEARS OLD commit, are we DEADASS for never noticing the way they loaded😭 🥀
2025-05-08 18:04:42 +02:00
Ne_Eo
741ff3fd6f
Added back moveCamera
2025-05-07 15:59:22 +02:00
Ne_Eo
94296ffb44
Merge remote-tracking branch 'upstream/main'
2025-05-07 15:47:35 +02:00
⍚~Nex
44aba206e8
im gonna end it all
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dawg i swear sleeping 4h doesnt help
2025-05-05 01:46:43 +02:00
⍚~Nex
921ab3da63
forgor vslice shits + better camera tweens
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hopefully works, sen pls test these with your vslice charts🥹
2025-05-04 22:34:53 +02:00
Ne_Eo
556b7682ef
Added getStrumlineCamPos and getCharactersCamPos
2025-05-04 21:40:09 +02:00
⍚~Nex
5751ad5d43
fixing a bunch of stuff + camera position event
2025-05-04 19:53:54 +02:00
SenDoesStuff
4b2acd4a8e
buh
2025-05-04 12:21:19 -04:00
SenDoesStuff
22f78da8fb
Fix Camera Zoom Event
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Please let me know if this breaks anything and I will fix it as soon as I can :0
2025-05-04 12:18:05 -04:00
⍚~Nex
31ae98fe44
updateRatingStuff as dynamic + adding iconArray
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Resolves #624
2025-05-02 18:58:33 +02:00
⍚~Nex
ba92501968
adding maxMisses to ComboRating
2025-05-02 17:55:21 +02:00
Ne_Eo
f17d8bf072
Merge remote-tracking branch 'upstream/main'
2025-05-02 02:45:57 +02:00
75e934fd40
Difficulty based scripts ( #623 )
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Makes possible things like `songs/dadbattle/scripts/erect/`.
* exclusive difficulty scripts
* fixing a small ordering bug + optimization
* actually, allowing both scripts to exist
* im a super fucking dumbass
* SPACES!!!
* suggestion from sen
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-05-01 23:45:26 +02:00
Furo
2f2bad2dc9
Icon Fixes
2025-04-21 20:24:36 +02:00
8c252bba81
Better Health Icons ( #484 )
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* Better Health Icons
- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript
* Moved icons
* Improve code and features for Health Icons V2
* Small fixes
* fix icons in editors
* Remove that not needed code
* Use better onFinish callback
* Animate Atlas icons
* Cleanup
* Small change
* sing anim nodes on icons and updateIconPos can be overitten on hscript
* remove sing nodes since its useless
* fix potential null function pointer
* remove that lines
* fixing compiling errors
* hawk tuah
* ORGANIZE THEM >:D
* mlem
imports are organized based on the func in vsc smh
* bruh
---------
Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com >
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-04-21 00:27:41 +02:00
⍚~Nex
2fbc2bd0a1
oops
2025-04-14 03:38:14 +02:00
⍚~Nex
ab61c89dab
making sure everything gets saved
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did i just see a fucking indiecross bf uploaded😭
2025-04-14 03:30:12 +02:00
Ne_Eo
13033b2675
Merge remote-tracking branch 'upstream/main'
2025-04-10 02:24:58 +02:00
⍚~Nex
96108634b4
bugfix of the freezing conductor
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when pausing right on the frame the countdown ends
2025-04-07 17:26:16 +02:00
Chronic x3
29c7b29cc1
The fungus.
2025-04-07 14:59:58 +01:00
⍚~Nex
4972593b5f
animation context for play animation event
2025-04-03 16:13:26 +02:00
⍚~Nex
9698c1e2f9
making vslice ease get saved properly
2025-04-03 02:18:08 +02:00
⍚~Nex
4b99ccf46a
im a fucking dumbass
2025-04-02 02:31:03 +02:00
⍚~Nex
4b145bf62e
A LOT OF NEW STUFF + more vslice events WIP
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JUST GOTTA MAKE THE TWEEN ON THE CAMERA MOVEMENT FRUNCTION PROPERLY AND WE'RE GOOD
(and also make the charter not save not changed paramteres)
2025-04-02 01:50:00 +02:00
⍚~Nex
ddebe14c4c
oops
2025-04-01 01:39:52 +02:00
⍚~Nex
0f09306a44
normal vslice SUPPORT
2025-04-01 01:36:23 +02:00
Betopia and GitHub
42a650d5dd
musicVolume is not speed.... wtf ( #586 )
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fixes funkin.game.cutscenes.DialogueCutscene
if "musicVolume" was present in the current line, it would grab the value of "speed" instead of "musicVolume"
and if "speed" wasn't present, it would crash the game
lmao
2025-03-22 20:20:05 +01:00
⍚~Nex
d27a79eceb
fix for flipping stagepos specific characters
2025-03-20 19:33:52 +01:00
Ne_Eo
531f8b7882
HTML5 stuff
2025-03-16 03:52:18 +01:00