Glitch.Smh
2a78e00986
sfx todo list before i forget
2025-04-07 15:40:27 +01:00
EfanzeDev and GitHub
c7c2794e84
Vanilla Num1 Sprite Update ( #605 )
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* vanilla num1 update (#1 )
* Updated vanilla num1 to match up with latest game update (Post-Vslice)
(FUNKIN ART STYLE)
* vanilla num1 update (#2 )
* Updated vanilla num1 to match up with latest game update (Post-Vslice)
(PIXEL ART STYLE)
2025-04-07 15:16:27 +02:00
lunarcleint
bad9d83367
rainbow waveforms i think
2025-03-26 12:16:32 -07:00
⍚~Nex
612fd84aaa
more fixes + update song charts and events
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MF gotta wait for monster cuz bpm changes are broken as FUCK
i'll prob merge the bpm pr soon at this point
2025-03-09 17:50:06 +01:00
Ne_Eo and lunarcleint
224b35c070
WIP bounds for flxanimate
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Co-Authored-By: lunarcleint <88809950+lunarcleint@users.noreply.github.com >
2025-03-06 02:22:04 +01:00
Ne_Eo
079ea7e7b3
Fix small bug
2025-03-06 01:47:48 +01:00
Ne_Eo
33c04116e3
Add new keys
2025-02-28 16:49:39 +01:00
Ne_Eo
1815c9d0c0
Merge branch 'main' into translations-system
2025-02-28 16:49:28 +01:00
lunarcleint
a65c21edb7
Invalid Animation support!!! :D
2025-02-24 14:17:12 -07:00
NyxieFemboy
8f4394b6ad
made alt notes actually play alt miss animations
2025-02-18 14:41:02 -05:00
Verwex
4ebde5158f
minor alphabet fixes + extra symbols
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Extra symbols:
- big variants of arrows, heart and angry faic for bold
- lowercase versions of ae and oe in dialogue
2025-02-08 14:12:52 +01:00
Ne_Eo
023e7753b2
Merge branch 'main' into new-editors
2025-02-06 21:22:45 +01:00
⍚~Nex
97a3a30aa9
more cutscene fixes
2025-01-23 00:43:49 +01:00
Ne_Eo
5f51df0f3f
Merge branch 'main' into new-editors
2025-01-22 22:25:21 +01:00
Ne_Eo
f6891dda52
Work on alphabet editor
2025-01-19 18:14:17 +01:00
Ne_Eo
63cd0b6dba
Some changes to the Editors.xml
2025-01-17 15:46:10 +01:00
Ne_Eo
fd2d44dc80
Merge branch 'main' into translations-system
2025-01-17 15:32:42 +01:00
Ne_Eo
18ea916f1a
Change how editor icons work
2025-01-17 15:23:32 +01:00
Verwex
16672e9f59
editor icon reorganization + 3 more editor icons
2025-01-16 23:53:23 +01:00
Verwex
85519b3ae4
diacritics to the dialogue alphabet + more (desc)
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What was specifically done:
- Both sprite sheets have now the exact same characters, meaning there are none exclusive to only one sheet.
Bold alphabet in consequence gains multiplication (character-multiply), heart (character-heart) and angry faic (character-angryfaic).
Dialogue alphabet gains curly brackets, backtick and diacritics
- Numbers in dialogue alphabet have been adjusted to fit better with the whole set, though not redrawn because I did an efficient lazy method of expand fill with inset at 1.5 pixels
0's line inside itself has been redone though.
- Dialogue alphabet is 12 fps instead of 24 and the naming convention was changed to follow the one in the bold alphabet.
Due to not needing two different sets of sprites for diacritics, they don't have neither "-fill", nor "-outline" in their names.
- FLAs for alphabets have been updated.
2025-01-09 23:21:46 +01:00
Ne_Eo
fe0542a32c
Merge branch 'main' into translations-system
2025-01-09 20:26:29 +01:00
Ne_Eo
7eafba700f
Added russian and italian titleEnter
2025-01-09 20:15:48 +01:00
Ne_Eo
fdf53b3d4f
Merge branch 'main' into new-editors
2025-01-09 20:05:06 +01:00
SrtHero278
44bb604b93
more temp chars
2024-12-24 12:30:17 -08:00
SrtHero278
c9e47516f3
a few more chars and alphabet errors
2024-12-24 10:48:24 -08:00
Ne_Eo
d6dc3ea232
Fix typos
2024-12-10 04:35:32 +01:00
Furo
c097294aef
skewing is usable now
2024-12-01 16:34:04 +01:00
Ne_Eo
80ef390095
Merge branch 'main' into translations-system
2024-11-29 22:06:37 +01:00
Ne_Eo
0d357171cf
Merge branch 'main' into new-editors
2024-11-29 22:05:11 +01:00
Ne_Eo
cd0f06f448
Merge remote-tracking branch 'upstream/main'
2024-11-29 22:02:37 +01:00
SrtHero278
7568335443
modify ref scaling a bit
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also you guys forgot to set the fps on bold
2024-11-28 11:35:23 -08:00
SrtHero278
8378ff2b56
finished outlines
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might need more testing
2024-11-28 11:09:45 -08:00
f6710550c8
allow me to use my mouse scroll wheel in the mod menu (+ more menus) ( #450 )
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* Update ModSwitchMenu.hx
* fixed
* adding wheel to more menus
* forgor pixel
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-11-24 17:32:40 +01:00
Ne_Eo
204a151170
Merge branch 'main' into new-editors
2024-11-15 18:50:48 +01:00
Ne_Eo
5f16024b3e
Merge branch 'main' into translations-system
2024-11-15 18:13:04 +01:00
Ne_Eo
625b03eee4
Merge branch 'main' into base-fnf-port-remake
2024-11-15 14:13:05 +01:00
⍚~Nex and Ne_Eo
596cb850cc
What? Constants is evolving into Flags!
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Co-Authored-By: Ne_Eo <NeeEoo@users.noreply.github.com >
2024-11-15 13:58:35 +01:00
Ne_Eo
f0eea9eb8e
Merge remote-tracking branch 'upstream/main'
2024-11-15 11:48:50 +01:00
NyxieFemboy and GitHub
9d51b9db8f
fixes to character offsets/indices (Not meant to reflect base game) ( #388 )
2024-11-14 02:15:12 +01:00
b1b1663f5c
Event based dialogue handling ( #443 )
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* Event based dialogue handling
* better imo
* typo
* Small script example
new script by NexIsDumb
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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2024-11-14 01:29:12 +01:00
Verwex
f3b66cfb8c
12 fps alphabet-bold + touchups + arrows
2024-11-05 22:35:22 +01:00
Verwex
24f3732510
touchups to the latin alphabet
2024-11-05 19:25:49 +01:00
Ne_Eo and SrtHero278
de65df8b31
Working on outlines
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Co-Authored-By: SrtHero278 <93018286+SrtHero278@users.noreply.github.com >
2024-11-04 17:18:41 +01:00
Ne_Eo
bb1538c78f
Merge branch 'translations-system' into alphabet-editor
2024-11-03 22:48:11 +01:00
Ne_Eo
ec692d8919
Add new strings
2024-11-03 22:46:50 +01:00
Ne_Eo
82178e37a4
Merge branch 'main' into translations-system
2024-11-03 22:46:36 +01:00
⍚~Nex
4a1bc2c147
Merge branch 'main' into base-fnf-port-remake
2024-11-03 21:39:23 +01:00
Ne_Eo
fd8b38930c
Merge remote-tracking branch 'upstream/main'
2024-11-03 20:01:10 +01:00
SrtHero278
7f8fee5ea3
ok i did the offsetting
2024-11-03 07:17:33 -08:00
SrtHero278
834328d2b9
mirgrated to the actual engine and new spritesheet
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TODO: proper offsetting i dont feel like it right nowwwwwwwwwwwwwwwwwwwwwwwww
2024-11-02 21:35:51 -07:00