* read description
- rename tween to playTween
- use the recycle function for positioning in displayRatingNumbers
- add "tween" variable (which is an FlxTween instance, not to be confused with playTween)
- fix returns
* i think this will be confusing but ok
* Revert "i think this will be confusing but ok"
This reverts commit 5a8c834220.
* Update PlayState.hx
Implemented RatingsShowEvent
* Add files via upload
* Update pixel.hx
Update because of ratings commits
* Update PlayState.hx
put the flxpoints after they're used, forgot to use event.tweenDuration in displayRatingNumbers
* Update PlayState.hx
oops
* Update PlayState.hx
I'm so not careful
* Update PlayState.hx
Commited NoteHitEvent checks for all display rating functions
* Update PlayState.hx
oops 2
* Update NoteHitEvent.hx
made the rating vars null class
* Update PlayState.hx
juust in case
* Update PlayState.hx
oops 3
* Update RatingsShowEvent.hx
Implemented a rating var which allows you to change the rating sprite.
* Update PlayState.hx
Implemented a rating var (In RatingsShowEvent) which allows you to change the rating sprite.
* Update PlayState.hx
now it should support displayRating/Combo being set from note hit event
* Update PlayState.hx
fixed a possibility where if the display bool was set to false or the event was cancelled, then it would still display the sprite as a haxeflixel logo
* well boys I fixed it. you can now have Zipped Mods!!!!!
* comment update
* quick fixes + optimizations
* fixed stream audio bug????
* found the issue ffs
* removing traces oops
* fixed videos from not being able to play. Inspired from VideoCutscene's fix for ZIP videos, and also removed that fix in favor for just fixing the issue entirely
* oop just in case no special characters that kill themself on other shit
* Implemented preloading every video (caching) when loading a ZipFolderLibrary.
Since videos have to be decompressed and be saved as a file anyways this reduces the time to do that, and what not.
* [UNTESTED] Allowed Zip Extensions for allowing any extension in the list to be passed as a `.zip`
* After some more testing loading Zip Addons works as well.
* Added the long awaited .cnemod file type!!!!! (it's just a folder with .cnemod with a .zip inside LMAO)
* Chalking up the Streamed Audio Bug to a mod issue, and also added capabilites to detect if a library is considered compressed
* Added warning to those who try to use the editor with compressed libraries
* ok instead of making it a .cnemod, the zip name will be `cnemod.zip` or what not.
* removing unnessesary traces oops
* clean Library accessor ig then
* fixed small issues and removed an idiot idea
* writing todos and fixing some context that left the room in comments
* Fixed an issue where if you had a file of 0 bytes (nothing) in a zipped library it would FUCKING CRASH the game
* Actually fixed the issue of decompressing 0 byte files
Also stopped saving the data for Folders in Zipped files, as they are 0 bytes anyways.
* Added the features that needed to exist, and removed a stupid line I saw in `ModsFolder` lol
For some reason animation offsets for characters are breaking and I can't tell if its my drive killing itself or cne so uh
* fix an issue that will force the game to crash if first ever mod being loaded is a ZipModLibrary
* the freaking rewrite bro!
* backwards compatibility
* listened to some feedback
* legacyJudge now determines on the API number
* listened to feedback (again)
* Improved Tankman Run Script + HScript Warning
Updated the tankman run custom class and implemented the hscript warning system
* dont mind me
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
* peak is happening
<r>RED<r>
* oops
* oops x2
forgot I left a trace when loading up global.hx from `Assets` lol
* **State / SubState reloading broken rn but pushing changes to see if anyone can fix**
* Human... I remember you
<r>disabling reloading substates cuz it broke...<r>
* <y>forgor to edit assets global.hx<y>
* lemme see
* kk
* opa
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
* Better Health Icons
- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript
* Moved icons
* Improve code and features for Health Icons V2
* Small fixes
* fix icons in editors
* Remove that not needed code
* Use better onFinish callback
* Animate Atlas icons
* Cleanup
* Small change
* sing anim nodes on icons and updateIconPos can be overitten on hscript
* remove sing nodes since its useless
* fix potential null function pointer
* remove that lines
* fixing compiling errors
* hawk tuah
* ORGANIZE THEM >:D
* mlem
imports are organized based on the func in vsc smh
* bruh
---------
Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
* fix transition crash when skipping
* transition crash fix again
* rename transition script var
* better transition scripting
* add more transition script functions
* move post create to actually be after
* change this
* actually destroy the script
* add a variable to disable skipping the transition
* opa
idk felt better like this
---------
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>