Commit Graph
568 Commits
Author SHA1 Message Date
Furo daa7550c35 Finished Charter & Options in Translation File 2025-07-21 19:06:25 +02:00
Furo 579bff7c44 Fix compiling 2025-07-21 16:16:36 +02:00
Furo 9bd8ad0ad7 Merge branch 'main' into translations-system 2025-07-21 12:58:53 +02:00
Ralty 2843d8a3a3 Merge branch 'main' into new-editors-conductor
# Conflicts:
#	source/funkin/backend/utils/CoolUtil.hx
#	source/funkin/backend/utils/IniUtil.hx
#	source/funkin/editors/character/CharacterEditor.hx
#	source/funkin/editors/ui/UIWarningSubstate.hx
2025-07-19 23:51:52 +07:00
Ralty 144780ea0e what 2025-07-19 19:18:06 +07:00
Frakits 6f8330f91b h 2025-07-19 14:40:40 +03:00
Ralty 431928685d Merge remote-tracking branch 'upstream/main' into new-editors-main 2025-07-19 01:41:27 +07:00
Ralty 52184f0470 Merge remote-tracking branch 'upstream/main' into new-editors-main
# Conflicts:
# commandline/commands/Compiler.hx
# source/funkin/backend/FunkinSprite.hx
# source/funkin/backend/MusicBeatState.hx
# source/funkin/backend/MusicBeatSubstate.hx
# source/funkin/backend/chart/Chart.hx
# source/funkin/backend/chart/EventsData.hx
# source/funkin/backend/scripting/GlobalScript.hx
# source/funkin/backend/system/Controls.hx
# source/funkin/backend/system/MainState.hx
# source/funkin/backend/utils/AudioAnalyzer.hx
# source/funkin/backend/utils/CoolUtil.hx
# source/funkin/editors/character/CharacterInfoScreen.hx
# source/funkin/editors/charter/Charter.hx
# source/funkin/editors/charter/CharterSelection.hx
# source/funkin/editors/charter/CharterStrumline.hx
# source/funkin/editors/charter/CharterStrumlineButton.hx
# source/funkin/editors/charter/SongCreationScreen.hx
# source/funkin/editors/ui/UIDropDown.hx
# source/funkin/editors/ui/UIFileExplorer.hx
# source/funkin/game/Note.hx
# source/funkin/game/PlayState.hx
# source/funkin/game/SplashGroup.hx
# source/funkin/game/Stage.hx
# source/funkin/game/Strum.hx
# source/funkin/menus/FreeplayState.hx
# source/funkin/options/Options.hx
# source/funkin/options/keybinds/KeybindsOptions.hx
2025-07-19 00:57:08 +07:00
Frakits e00b600650 SIIGHHH 2025-07-18 12:59:41 +03:00
⍚~Nex 1b0ad7d3a6 some more stuff SOMEONE HAVE TO TEST THESE 2 COMM 2025-07-06 04:44:46 +02:00
⍚~Nex 066dc7d57a Merge remote-tracking branch 'public/main' 2025-07-06 04:40:21 +02:00
07ae6b643c FINALLY fixed the issue with GlobalState blowing up when pressing F5. (#666)
* peak is happening

<r>RED<r>

* oops

* oops x2

forgot I left a trace when loading up global.hx from `Assets` lol

* **State / SubState reloading broken rn but pushing changes to see if anyone can fix**

* Human... I remember you
<r>disabling reloading substates cuz it broke...<r>

* <y>forgor to edit assets global.hx<y>

* lemme see

* kk

* opa

---------

Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-07-05 01:46:42 +02:00
bd79dd2e39 Week6 pixel fix + more syntax cleanup (#662)
* Fixed some issues with antialiasing not being set

like wtf man why isn't it set do false in da code

* oops i forgor i was testing smth lol

* forcing the note sprites to be non aliased

* fine lmao

Co-authored-by: Til <89487150+TechnikTil@users.noreply.github.com>

* my take

* yes i will shut the fuck up now

---------

Co-authored-by: Til <89487150+TechnikTil@users.noreply.github.com>
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-07-04 21:51:54 +02:00
Frakits 2c6b28fc09 SIIGHHH 2025-06-26 23:01:59 +03:00
⍚~Nex 2a44c5ca1d replacing the discord rpc 2025-06-15 19:08:28 +02:00
Ne_Eo 94296ffb44 Merge remote-tracking branch 'upstream/main' 2025-05-07 15:47:35 +02:00
Ne_Eo c2a7b5af11 Trim + Optimize images 2025-05-07 14:48:40 +02:00
Ne_Eo f17d8bf072 Merge remote-tracking branch 'upstream/main' 2025-05-02 02:45:57 +02:00
8c252bba81 Better Health Icons (#484)
* Better Health Icons

- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript

* Moved icons

* Improve code and features for Health Icons V2

* Small fixes

* fix icons in editors

* Remove that not needed code

* Use better onFinish callback

* Animate Atlas icons

* Cleanup

* Small change

* sing anim nodes on icons and updateIconPos can be overitten on hscript

* remove sing nodes since its useless

* fix potential null function pointer

* remove that lines

* fixing compiling errors

* hawk tuah

* ORGANIZE THEM >:D

* mlem

imports are organized based on the func in vsc smh

* bruh

---------

Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com>
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-04-21 00:27:41 +02:00
Ne_Eo 13033b2675 Merge remote-tracking branch 'upstream/main' 2025-04-10 02:24:58 +02:00
Ne_Eo 6c0b245634 Optimize images (-808.7 KB)
The following weren't optimized since they did not retain the pixels fully:
- assets/images/editors/charter/strumline-drag.png
2025-04-10 02:16:15 +02:00
lunarcleint 2a53c86eb0 :OP 2025-04-08 18:24:32 -07:00
lunarcleint 102159a88a Merge branch 'new-editors' of https://github.com/FNF-CNE-Devs/CodenameEngine-Dev into new-editors 2025-04-08 18:23:19 -07:00
lunarcleint b1f9f3fb1a fix character editor bugs +clean up code 2025-04-08 18:23:16 -07:00
EfanzeDevandGitHub ca60663ec8 Winter Horrorland Linux Fix (Attempt 2) (#608)
* Winter Horrorland Linux Fix

* Fixed Winter Horrorland searching for char Monster-christmas (which technically doesn't exist on platforms other than windows due to capitalisation fuckery

* Winter Horrorland Linux Fix (Attempt 2)

* Fixed Winter Horrorland searching for char Monster-christmas (which technically doesn't exist on platforms other than windows due to capitalisation fuckery), this time using the original chart format.
2025-04-08 18:16:53 +02:00
💜 Rodney, An Imaginative Furball 💙andGitHub 34a037ab08 Why is this even here? (#609) 2025-04-08 18:02:22 +02:00
Glitch.Smh 2a78e00986 sfx todo list before i forget 2025-04-07 15:40:27 +01:00
EfanzeDevandGitHub c7c2794e84 Vanilla Num1 Sprite Update (#605)
* vanilla num1 update (#1)

* Updated vanilla num1 to match up with latest game update (Post-Vslice)
(FUNKIN ART STYLE)

* vanilla num1 update (#2)

* Updated vanilla num1 to match up with latest game update (Post-Vslice)
(PIXEL ART STYLE)
2025-04-07 15:16:27 +02:00
lunarcleint bad9d83367 rainbow waveforms i think 2025-03-26 12:16:32 -07:00
⍚~Nex 612fd84aaa more fixes + update song charts and events
MF gotta wait for monster cuz bpm changes are broken as FUCK
i'll prob merge the bpm pr soon at this point
2025-03-09 17:50:06 +01:00
Ne_Eoandlunarcleint 224b35c070 WIP bounds for flxanimate
Co-Authored-By: lunarcleint <88809950+lunarcleint@users.noreply.github.com>
2025-03-06 02:22:04 +01:00
Ne_Eo 079ea7e7b3 Fix small bug 2025-03-06 01:47:48 +01:00
Ne_Eo 33c04116e3 Add new keys 2025-02-28 16:49:39 +01:00
Ne_Eo 1815c9d0c0 Merge branch 'main' into translations-system 2025-02-28 16:49:28 +01:00
lunarcleint a65c21edb7 Invalid Animation support!!! :D 2025-02-24 14:17:12 -07:00
NyxieFemboy 8f4394b6ad made alt notes actually play alt miss animations 2025-02-18 14:41:02 -05:00
Verwex 4ebde5158f minor alphabet fixes + extra symbols
Extra symbols:
- big variants of arrows, heart and angry faic for bold
- lowercase versions of ae and oe in dialogue
2025-02-08 14:12:52 +01:00
Ne_Eo 023e7753b2 Merge branch 'main' into new-editors 2025-02-06 21:22:45 +01:00
⍚~Nex 97a3a30aa9 more cutscene fixes 2025-01-23 00:43:49 +01:00
Ne_Eo 5f51df0f3f Merge branch 'main' into new-editors 2025-01-22 22:25:21 +01:00
Ne_Eo f6891dda52 Work on alphabet editor 2025-01-19 18:14:17 +01:00
Ne_Eo 63cd0b6dba Some changes to the Editors.xml 2025-01-17 15:46:10 +01:00
Ne_Eo fd2d44dc80 Merge branch 'main' into translations-system 2025-01-17 15:32:42 +01:00
Ne_Eo 18ea916f1a Change how editor icons work 2025-01-17 15:23:32 +01:00
Verwex 16672e9f59 editor icon reorganization + 3 more editor icons 2025-01-16 23:53:23 +01:00
Verwex 85519b3ae4 diacritics to the dialogue alphabet + more (desc)
What was specifically done:

- Both sprite sheets have now the exact same characters, meaning there are none exclusive to only one sheet.

Bold alphabet in consequence gains multiplication (character-multiply), heart (character-heart) and angry faic (character-angryfaic).
Dialogue alphabet gains curly brackets, backtick and diacritics

- Numbers in dialogue alphabet have been adjusted to fit better with the whole set, though not redrawn because I did an efficient lazy method of expand fill with inset at 1.5 pixels

0's line inside itself has been redone though.

- Dialogue alphabet is 12 fps instead of 24 and the naming convention was changed to follow the one in the bold alphabet.

Due to not needing two different sets of sprites for diacritics, they don't have neither "-fill", nor "-outline" in their names.

- FLAs for alphabets have been updated.
2025-01-09 23:21:46 +01:00
Ne_Eo fe0542a32c Merge branch 'main' into translations-system 2025-01-09 20:26:29 +01:00
Ne_Eo 7eafba700f Added russian and italian titleEnter 2025-01-09 20:15:48 +01:00
Ne_Eo fdf53b3d4f Merge branch 'main' into new-editors 2025-01-09 20:05:06 +01:00
SrtHero278 44bb604b93 more temp chars 2024-12-24 12:30:17 -08:00