ItsLJcool and GitHub
315c5e007c
added onScriptSetup so now instead of using onScriptCreated in HScript, you can now use this function whent the script is actually initalized!!!! LETS FUCKING GO!!! ( #618 )
2025-04-23 21:51:12 +02:00
⍚~Nex
0f2e542ca0
lemme actually invert these oop
...
cuz setting an flxgraphic is rarer, at least we let it be a little more optimized in most of cases
2025-04-22 23:49:26 +02:00
⍚~Nex
cd8327604b
shaders now support nullable values and FlxGraphic
2025-04-22 23:40:35 +02:00
Furo
2f2bad2dc9
Icon Fixes
2025-04-21 20:24:36 +02:00
⍚~Nex
895fb5c981
fixed healthicons in editors
2025-04-21 03:41:08 +02:00
8c252bba81
Better Health Icons ( #484 )
...
* Better Health Icons
- Add Animated Icons Support
- Switch to Funkin Sprite
- Customizable Icon Bumps With HScript
* Moved icons
* Improve code and features for Health Icons V2
* Small fixes
* fix icons in editors
* Remove that not needed code
* Use better onFinish callback
* Animate Atlas icons
* Cleanup
* Small change
* sing anim nodes on icons and updateIconPos can be overitten on hscript
* remove sing nodes since its useless
* fix potential null function pointer
* remove that lines
* fixing compiling errors
* hawk tuah
* ORGANIZE THEM >:D
* mlem
imports are organized based on the func in vsc smh
* bruh
---------
Co-authored-by: Ne_Eo <NeeEoo@users.noreply.github.com >
Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com >
2025-04-21 00:27:41 +02:00
⍚~Nex
2a700b61c9
FunkinSprite's copyFrom working for FlxSprite too
2025-04-20 21:17:13 +02:00
lunarcleint
ec5d23706c
Merge branch 'new-editors' of https://github.com/FNF-CNE-Devs/CodenameEngine-Dev into new-editors
2025-04-13 21:45:15 -07:00
lunarcleint
a8a225afef
can compile now :D !!
2025-04-13 21:45:12 -07:00
⍚~Nex
2fbc2bd0a1
oops
2025-04-14 03:38:14 +02:00
⍚~Nex
ab61c89dab
making sure everything gets saved
...
did i just see a fucking indiecross bf uploaded😭
2025-04-14 03:30:12 +02:00
Ne_Eo
13033b2675
Merge remote-tracking branch 'upstream/main'
2025-04-10 02:24:58 +02:00
Ne_Eo
6c0b245634
Optimize images (-808.7 KB)
...
The following weren't optimized since they did not retain the pixels fully:
- assets/images/editors/charter/strumline-drag.png
2025-04-10 02:16:15 +02:00
lunarcleint
2a53c86eb0
:OP
2025-04-08 18:24:32 -07:00
lunarcleint
102159a88a
Merge branch 'new-editors' of https://github.com/FNF-CNE-Devs/CodenameEngine-Dev into new-editors
2025-04-08 18:23:19 -07:00
lunarcleint
b1f9f3fb1a
fix character editor bugs +clean up code
2025-04-08 18:23:16 -07:00
EfanzeDev and GitHub
ca60663ec8
Winter Horrorland Linux Fix (Attempt 2) ( #608 )
...
* Winter Horrorland Linux Fix
* Fixed Winter Horrorland searching for char Monster-christmas (which technically doesn't exist on platforms other than windows due to capitalisation fuckery
* Winter Horrorland Linux Fix (Attempt 2)
* Fixed Winter Horrorland searching for char Monster-christmas (which technically doesn't exist on platforms other than windows due to capitalisation fuckery), this time using the original chart format.
2025-04-08 18:16:53 +02:00
💜 Rodney, An Imaginative Furball 💙 and GitHub
34a037ab08
Why is this even here? ( #609 )
2025-04-08 18:02:22 +02:00
⍚~Nex
96108634b4
bugfix of the freezing conductor
...
when pausing right on the frame the countdown ends
2025-04-07 17:26:16 +02:00
Glitch.Smh
2a78e00986
sfx todo list before i forget
2025-04-07 15:40:27 +01:00
Ne_Eo
082a01a0e1
Some changes
2025-04-07 16:15:44 +02:00
Chronic x3
29c7b29cc1
The fungus.
2025-04-07 14:59:58 +01:00
EfanzeDev and GitHub
c7c2794e84
Vanilla Num1 Sprite Update ( #605 )
...
* vanilla num1 update (#1 )
* Updated vanilla num1 to match up with latest game update (Post-Vslice)
(FUNKIN ART STYLE)
* vanilla num1 update (#2 )
* Updated vanilla num1 to match up with latest game update (Post-Vslice)
(PIXEL ART STYLE)
2025-04-07 15:16:27 +02:00
⍚~Nex
226c7f84a6
more progress + psych/legacy importer
2025-04-05 03:38:36 +02:00
⍚~Nex
cfe209067c
updated vslice structures + using the class funcs
2025-04-04 23:28:49 +02:00
Ne_Eo
d96aff2556
Huge bug fixed
2025-04-04 22:57:09 +02:00
Ne_Eo
de406ff3cc
Added onOpenFile to FileDialog
2025-04-04 22:33:28 +02:00
Ne_Eo
ba53853832
Fixed 2 bugs
2025-04-04 00:49:23 +02:00
⍚~Nex
c44fa191dd
bruh
2025-04-04 00:47:59 +02:00
⍚~Nex
20afbbd084
fixing and optimizing the camera focus
2025-04-04 00:25:35 +02:00
⍚~Nex
4972593b5f
animation context for play animation event
2025-04-03 16:13:26 +02:00
⍚~Nex
56e0b3a1e5
also
2025-04-03 02:25:00 +02:00
⍚~Nex
9698c1e2f9
making vslice ease get saved properly
2025-04-03 02:18:08 +02:00
⍚~Nex
d91e36e294
conditional saving parameter for events
2025-04-03 01:25:05 +02:00
⍚~Nex
4b99ccf46a
im a fucking dumbass
2025-04-02 02:31:03 +02:00
⍚~Nex
4b145bf62e
A LOT OF NEW STUFF + more vslice events WIP
...
JUST GOTTA MAKE THE TWEEN ON THE CAMERA MOVEMENT FRUNCTION PROPERLY AND WE'RE GOOD
(and also make the charter not save not changed paramteres)
2025-04-02 01:50:00 +02:00
⍚~Nex
1c6ec00d23
vslice bpm changes
2025-04-01 14:28:20 +02:00
⍚~Nex
ddebe14c4c
oops
2025-04-01 01:39:52 +02:00
⍚~Nex
0f09306a44
normal vslice SUPPORT
2025-04-01 01:36:23 +02:00
Furo
d67f537cdf
added vslice fnfc format (psych import soon)
2025-03-29 16:43:22 +01:00
lunarcleint
d2fb59ecd4
pmo </3
2025-03-26 15:12:28 -07:00
lunarcleint
4122f0a2c6
make easier to tell local and global events apart
2025-03-26 15:00:45 -07:00
lunarcleint
4ab77a4eb6
getSizeString64
2025-03-26 14:37:24 -07:00
lunarcleint
664954e30f
icant spell
2025-03-26 14:25:39 -07:00
lunarcleint
0412203015
fix vram in system info
2025-03-26 14:23:22 -07:00
lunarcleint
bad9d83367
rainbow waveforms i think
2025-03-26 12:16:32 -07:00
lunarcleint
d3036a7275
fix right click on character editor
2025-03-26 11:40:03 -07:00
lunarcleint
038d4db840
cscfs
2025-03-25 01:57:29 -07:00
lunarcleint
991bf802c4
directory saving in uiexplorerthingy
2025-03-25 01:45:16 -07:00
lunarcleint
7e66f256da
finish character editor undos!!!
2025-03-25 00:01:48 -07:00