Static methods
Constructor
@:value({ Y : 0, X : 0 })new(X:Float = 0, Y:Float = 0, ?SimpleGraphic:Null<FlxGraphicAsset>)
Variables
@:value(new Map<String,FlxPoint>())animOffsets:Map<String, FlxPoint> = new Map<String,FlxPoint>()
Methods
@:value({ y : 0, x : 0 })addOffset(name:String, x:Float = 0, y:Float = 0):Void
@:value({ Key : null, Unique : false })loadSprite(path:String, Unique:Bool = false, ?Key:String):Void
@:value({ Frame : 0, Reversed : false, Context : NONE, Force : false })playAnim(AnimName:String, Force:Bool = false, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0):Void