new(character:Character)
addButton:UIButton
addIcon:FlxSprite
@:value([])animButtons:Map<String, CharacterAnimButtons> = []
@:value(new FlxGroup())buttons:FlxGroup = new FlxGroup()
character:Character
inlinechangeCurAnim(anim:String):Void
createButtons():Void
@:value({ updatePos : true, id : -1, ghost : false })createNewButton(anim:String, offset:FlxPoint, ghost:Bool = false, id:Int = -1, updatePos:Bool = true):Void
removeButton(anim:String):Void
updateButtonsPos():Void
titleSpr:UIText
@:value(20)bHeight:Int = 20
@:value(120)bWidth:Int = 120
@:value(0)framesOffset:Int = 0
@:value(false)incorporeal:Bool = false
@:value(true)canBeHovered:Bool = true
@:value(ARROW)cursor:MouseCursor = ARROW
focused:Bool
@:value(null)hoverCallback:() ‑> Void = null
@:value(false)hovered:Bool = false
@:value(false)hoveredByChild:Bool = false
@:value([])members:Array<FlxBasic> = []
@:value(false)pressed:Bool = false
@:value(true)selectable:Bool = true
resize(w:Int, h:Int):Void
drawMembers():Void
drawSuper():Void
onHovered():Void
Called whenever the sprite is being hovered by the mouse.
updateButtonHandler():Void