23 lines
954 B
Markdown
23 lines
954 B
Markdown
# Friday Night Funkin' - Codename Engine (WIP)
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## PLEASE NOTE - THIS IS STILL IN AN ALPHA STATE
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Early alpha of Codename Engine, known issues:
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- Some options are missing
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- Week 5 has no monster animation
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- Week 6 still have no dialogue
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- Week 7 have no running tankman
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Build instructions are below. Press TAB on the main menu to switch mods.
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Also, `lime test windows` uses the source assets folder instead of the export one.
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## CREDITS
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- Credits to [Ne_Eo](https://twitter.com/Ne_Eo_Twitch) and the [3D-HaxeFlixel](https://github.com/lunarcleint/3D-HaxeFlixel) repository for Away3D Flixel support
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- Credits to Smokey555 for the fancy Animate Atlas code (might be replaced soon)
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## HOW TO BUILD
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- Install the required libraries as told in the original Funkin' repo (with latest Haxe!)
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- Run `update.bat` to install all required additional libraries (flixel fork, hscript fork...)
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- Run `lime test windows` to compile the game (may take a long time)
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