text fix for my mobile fellas
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@@ -353,7 +353,7 @@ class OffsetMenu extends Page<OptionsState.OptionsMenuPageName>
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jumpInText.text = 'Hit the notes as they come in!';
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#if mobile
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if (OptionsState.instance.hitbox != null) OptionsState.instance.hitbox.visible = true;
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if (Preferences.controlsScheme == FunkinHitboxControlSchemes.Arrows && !ControlsHandler.usingExternalInputDevice)
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if (!ControlsHandler.usingExternalInputDevice)
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{
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final amplification:Float = (FlxG.width / FlxG.height) / (FlxG.initialWidth / FlxG.initialHeight);
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final playerStrumlineScale:Float = ((FlxG.height / FlxG.width) * 1.95) * amplification;
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@@ -391,7 +391,7 @@ class OffsetMenu extends Page<OptionsState.OptionsMenuPageName>
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jumpInText.y = testStrumline.y + 175;
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#if mobile
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if (Preferences.controlsScheme != FunkinHitboxControlSchemes.Arrows || ControlsHandler.usingExternalInputDevice)
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if (ControlsHandler.usingExternalInputDevice)
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{
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#end
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testStrumline.y = Preferences.downscroll ? FlxG.height - (testStrumline.height + 45) - Constants.STRUMLINE_Y_OFFSET : (testStrumline.height / 2)
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@@ -400,6 +400,10 @@ class OffsetMenu extends Page<OptionsState.OptionsMenuPageName>
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testStrumline.isDownscroll = Preferences.downscroll;
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#if mobile
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}
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else
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{
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jumpInText.y = testStrumline.y - 175;
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}
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#end
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});
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PreciseInputManager.instance.onInputPressed.add(onKeyPress);
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