Rewrote recommendation to use Funkin haxelib and hmm
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@@ -11,10 +11,11 @@
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3. Run `cd funkin` to enter the cloned repository's directory.
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4. Run `git submodule update --init --recursive` to download the game's assets.
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- NOTE: By performing this operation, you are downloading Content which is proprietary and protected by national and international copyright and trademark laws. See [the LICENSE.md file for the Funkin.assets](https://github.com/FunkinCrew/funkin.assets/blob/main/LICENSE.md) repo for more information.
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5. Run `haxelib --global git hmm https://github.com/FunkinCrew/hmm.git` and then `haxelib --global run hmm setup` to install hmm.json
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5. Run `haxelib --global install hmm` and then `haxelib --global run hmm setup` to install hmm.json
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6. Run `hmm install` to install all haxelibs of the current branch
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7. Run `haxelib run lime setup` to set up Lime
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8. Perform additional platform setup
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- If you have issues installing Lime, try utilizing Funkin's patched libraries for hmm and haxelib: `haxelib --global git haxelib https://github.com/FunkinCrew/haxelib.git` and `haxelib --global git hmm https://github.com/FunkinCrew/hmm.git`
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8. Run `haxelib run lime setup` to set up Lime
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9. Perform additional platform setup
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- For Windows, download the [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe)
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- When prompted, select "Individual Components" and make sure to download the following:
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- MSVC v143 VS 2022 C++ x64/x86 build tools
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@@ -24,8 +25,8 @@
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- One of Funkin's dependencies uses libVLC, which requires you to install some development packages to be able to compile.
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Command for Ubuntu/Debian based systems: `sudo apt install libvlc-dev libvlccore-dev libvlccore9`
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- HTML5: Compiles without any extra setup
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9. If you are targeting for native, you may need to run `lime rebuild <PLATFORM>` and `lime rebuild <PLATFORM> -debug`
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10. `lime test <PLATFORM>` to build and launch the game for your platform (for example, `lime test windows`)
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10. If you are targeting for native, you may need to run `lime rebuild <PLATFORM>` and `lime rebuild <PLATFORM> -debug`
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11. `lime test <PLATFORM>` to build and launch the game for your platform (for example, `lime test windows`)
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## Build Flags
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