Rewrote recommendation to use Funkin haxelib and hmm

This commit is contained in:
Eric
2025-04-25 21:41:16 -04:00
parent c5e5ab16df
commit 4555b6736e
+6 -5
View File
@@ -11,10 +11,11 @@
3. Run `cd funkin` to enter the cloned repository's directory.
4. Run `git submodule update --init --recursive` to download the game's assets.
- NOTE: By performing this operation, you are downloading Content which is proprietary and protected by national and international copyright and trademark laws. See [the LICENSE.md file for the Funkin.assets](https://github.com/FunkinCrew/funkin.assets/blob/main/LICENSE.md) repo for more information.
5. Run `haxelib --global git hmm https://github.com/FunkinCrew/hmm.git` and then `haxelib --global run hmm setup` to install hmm.json
5. Run `haxelib --global install hmm` and then `haxelib --global run hmm setup` to install hmm.json
6. Run `hmm install` to install all haxelibs of the current branch
7. Run `haxelib run lime setup` to set up Lime
8. Perform additional platform setup
- If you have issues installing Lime, try utilizing Funkin's patched libraries for hmm and haxelib: `haxelib --global git haxelib https://github.com/FunkinCrew/haxelib.git` and `haxelib --global git hmm https://github.com/FunkinCrew/hmm.git`
8. Run `haxelib run lime setup` to set up Lime
9. Perform additional platform setup
- For Windows, download the [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe)
- When prompted, select "Individual Components" and make sure to download the following:
- MSVC v143 VS 2022 C++ x64/x86 build tools
@@ -24,8 +25,8 @@
- One of Funkin's dependencies uses libVLC, which requires you to install some development packages to be able to compile.
Command for Ubuntu/Debian based systems: `sudo apt install libvlc-dev libvlccore-dev libvlccore9`
- HTML5: Compiles without any extra setup
9. If you are targeting for native, you may need to run `lime rebuild <PLATFORM>` and `lime rebuild <PLATFORM> -debug`
10. `lime test <PLATFORM>` to build and launch the game for your platform (for example, `lime test windows`)
10. If you are targeting for native, you may need to run `lime rebuild <PLATFORM>` and `lime rebuild <PLATFORM> -debug`
11. `lime test <PLATFORM>` to build and launch the game for your platform (for example, `lime test windows`)
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