Slightly longer fade transition

Co-authored-by: VirtuGuy <103977942+VirtuGuy@users.noreply.github.com>
This commit is contained in:
Abnormal
2025-08-02 22:10:26 +03:00
committed by Mihai Alexandru
co-authored by VirtuGuy
parent 705e6b3308
commit 4cbfaefc1a
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -2599,7 +2599,7 @@ class FreeplayState extends MusicBeatSubState
new FlxTimer().start(styleData?.getStartDelay(), function(tmr:FlxTimer) {
FunkinSound.emptyPartialQueue();
funnyCam.fade(FlxColor.BLACK, 0.1, false, function() {
funnyCam.fade(FlxColor.BLACK, 0.2, false, function() {
Paths.setCurrentLevel(cap?.freeplayData?.levelId);
LoadingState.loadPlayState(
{
+1 -1
View File
@@ -604,7 +604,7 @@ class StoryMenuState extends MusicBeatState
var targetVariation:String = targetSong.getFirstValidVariation(PlayStatePlaylist.campaignDifficulty);
FlxG.camera.fade(FlxColor.BLACK, 0.1, false, function() {
FlxG.camera.fade(FlxColor.BLACK, 0.2, false, function() {
LoadingState.loadPlayState(
{
targetSong: targetSong,