Slightly longer fade transition
Co-authored-by: VirtuGuy <103977942+VirtuGuy@users.noreply.github.com>
This commit is contained in:
committed by
Mihai Alexandru
co-authored by
VirtuGuy
parent
705e6b3308
commit
4cbfaefc1a
@@ -2599,7 +2599,7 @@ class FreeplayState extends MusicBeatSubState
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new FlxTimer().start(styleData?.getStartDelay(), function(tmr:FlxTimer) {
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FunkinSound.emptyPartialQueue();
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funnyCam.fade(FlxColor.BLACK, 0.1, false, function() {
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funnyCam.fade(FlxColor.BLACK, 0.2, false, function() {
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Paths.setCurrentLevel(cap?.freeplayData?.levelId);
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LoadingState.loadPlayState(
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{
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@@ -604,7 +604,7 @@ class StoryMenuState extends MusicBeatState
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var targetVariation:String = targetSong.getFirstValidVariation(PlayStatePlaylist.campaignDifficulty);
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FlxG.camera.fade(FlxColor.BLACK, 0.1, false, function() {
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FlxG.camera.fade(FlxColor.BLACK, 0.2, false, function() {
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LoadingState.loadPlayState(
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{
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targetSong: targetSong,
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